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Re: BUGZILLA report all bugs here![message #322140]
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Fri, 28 June 2013 00:55 
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SharkD |
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Messages:352
Registered:July 2003 |
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I added the savegame to my previous post.
[Updated on: Fri, 28 June 2013 02:34] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #322147]
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Fri, 28 June 2013 03:39 
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SharkD |
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Messages:352
Registered:July 2003 |
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6116/1678 UB
Can't focus/select/view/etc. sector. I am therefore stuck and cannot proceed with the game except by reloading an older save.
Savegame:
http://www.mediafire.com/?e2a21if5tepa06l
[edit]
After reloading the problem seems to have gone away. :confused:
[Updated on: Fri, 28 June 2013 03:56] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #322151]
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Fri, 28 June 2013 10:40 
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SharkD |
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Messages:352
Registered:July 2003 |
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I'm having trouble making group selections. I'll press '=', but then the cursor will flicker and focus will revert back to the main merc. The cursor seems rather flickery in general IMO. Also affects the Look command 'L'.
[edit]
Two more bugs in UB:
1. When I created my IMPs I made two auto weapons specialists and two snipers. However, when looking at their traits via the roster in the laptop they instead show up as Engineer and Stealthy respectively.
2. The game doesn't return you to the main menu when you've won. Instead, it drops you back to the strategic screen, except all your mercs are gone and you have $0.
[Updated on: Fri, 28 June 2013 14:36] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #322177]
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Fri, 28 June 2013 23:14 
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SharkD |
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Messages:352
Registered:July 2003 |
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Here is a savegame for 1 and 2:
http://www.mediafire.com/?v54s9v7gpawn24d
However, the switch to launch the missiles has disappeared! My merc is standing right next to where it used to be. You can't finish the game without it.
[edit]
3. All my soldiers from M.E.R.C. show up equipped with umbrellas instead of weapons.
4. Picking up a corpse puts a camouflage in my inventory instead of the body.
Savegame:
http://www.mediafire.com/?15becvhxxbtfzcf
[Updated on: Fri, 28 June 2013 23:53] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #322207]
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Sat, 29 June 2013 19:27 
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merc05 |
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Messages:90
Registered:January 2013 |
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merc05Damn! This one is nasty. I've been playing with item transformations for a while but I haven't noticed this one before. Basically it's about temperature not being recreated when attachments get recreated during the item transformation (their status i.e. does get checked and is properly recreated). To give an example: I have a weapon with 2 attachments: a grenade launcher and a retractable stock with transformation option to extend/retract it. I fire a few shots from the underbarrel grenade launcher and it gets its temperature high. Then I use transformation option to extend the stock (retracted retractable stock transforms into extended retractable stock). After this the temperature on the grenade launcher drops to 0. The same of course happens to attachments temperature if I would use transformation directly on the gun itself. I hope I've managed to explain this problem clearly.
Regarding this one, I did a temporary fix that seems to work for now. In Items.cpp every time when command is used to recreate items
OBJECTTYPE tempAttachment;
CreateItem(iter->usItem, (*iter)[0]->data.objectStatus, &tempAttachment);
I changed this to
FLOAT barreltemperature = (*iter)[0]->data.bTemperature;
OBJECTTYPE tempAttachment;
CreateItem(iter->usItem, (*iter)[0]->data.objectStatus, &tempAttachment);
(tempAttachment)[0]->data.bTemperature = barreltemperature;
It's a bit strange for default inseperable attachments that get recreated with its parent item status, I used the same template for temperature, though that meens every time attachments get recreated after transformation a built-in grenade launcher will get a temperature value of the gun's barrel.
if(Item[Item[pObj->usItem].defaultattachments[cnt]].inseparable == 1){
FLOAT barreltemperature = (*pObj)[ubStatusIndex]->data.bTemperature;
OBJECTTYPE defaultAttachment;
CreateItem(Item [ pObj->usItem ].defaultattachments[cnt],(*pObj)[ubStatusIndex]->data.objectStatus,&defaultAttachment);
(defaultAttachment)[0]->data.bTemperature = barreltemperature;
AssertMsg(pObj->AttachObject(NULL,&defaultAttachment, FALSE, ubStatusIndex, -1, FALSE), "A default attachment could not be attached after merging, this should not be possible.");
}
Hope this helps.
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Corporal 1st Class
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Re: BUGZILLA report all bugs here![message #322602]
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Thu, 11 July 2013 07:27 
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SharkD |
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Messages:352
Registered:July 2003 |
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6201/1698
NCTH enabled.
I have an M24 with a 10x scope. Magnification seems to be stuck at 3x. I can use the mousewheel to change the number of ticks when aiming, but the additional aim levels seem not to be taking effect.
Save game: http://www.mediafire.com/?zm2yy5n30fbeudp
[Updated on: Thu, 11 July 2013 07:29] by Moderator Report message to a moderator
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Master Sergeant
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