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Re: BUGZILLA report all bugs here![message #322616]
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Thu, 11 July 2013 16:50 
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SharkD |
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Messages:350
Registered:July 2003 |
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Ok, thanks.
[edit]
Well, my IMP is still not hitting worth shit even though he has a Marksmanship of ~85, plus the bonus for his Sniper trait.
[Updated on: Thu, 11 July 2013 19:18] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #322642]
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Fri, 12 July 2013 21:18 
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SharkD |
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Messages:350
Registered:July 2003 |
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I've been save scumming every turn and still can't hit 50% of the time with any of my mercs (not just the sniper). Meanwhile redshirt soldiers are getting headshots with shotguns and pistols from several tiles away.
For instance, I had an auto expert with a FAMAS and 2x scope who couldn't hit the enemy from ~15 tiles.
I am giving up and going back to revision 4870.
[Updated on: Fri, 12 July 2013 21:32] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #322666]
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Sat, 13 July 2013 12:19 
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Bambusar |
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Messages:63
Registered:July 2012 |
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E1vS
Darren takes money but no boxer appears on the ring in San Mona.
Those fights are very bugged, make sure you save game before starting to talk to Darren.
Always go in the ring from "front side".
Pay attention where in the ring you click to jump in.
It can happen that as soon you hit other guy Darren will accuse you of cheating.
Sometimes after you get out of the ring Darren wont pay you if you are turned away from him. and you cant control where your soldier will be facing after you exit the ring.
Also sometimes I noticed that you cant take money from your bank account. Buttons are just grayed out. To fix that problem just exit the game and start it again.
In all three cases you have to reload the game form before ouy started talking to Darren.
Anyways for San Mona Extreme Fighting: Always make safe save game before starting the quest.
Another Tip: fight first day only twice, sou you can get more fights before Kingpin invites you to his house. Never kill any of the fighters, you wont be bale to fight them other days.
About NCTH:
In my current game I have Steyr scout with 7x battle scope and it seems like it is working alright, I hit like 66% of shots from 15-25 tiles wit 90 marksmanship merc.
What bothers me more are about 80% missed shots with handguns on 3-5 tiles with mid class mercs with about 60 marksmanship. And lots of missed shots using machine pistols and assault rifles without attachments on single shot mode.
While double pistols for ambidextrous mercs are almost too precise.
[Updated on: Sat, 13 July 2013 12:47] by Moderator Report message to a moderator
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Corporal
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Re: BUGZILLA report all bugs here![message #322731]
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Mon, 15 July 2013 09:37 
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SharkD |
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Messages:350
Registered:July 2003 |
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6201/1698 [edit] WildFire 6.06 maps
1. Somehow some of my mercs' weapons got switched from the Colt 9mm SMG to the AK-47. I'm pretty near the beginning of the game, and feel the AK-47 might be a bit overpowered. On the other hand, the SMGs had a lot of attachments that I wish I had now.
See the characters named Auto 1 and Auto 2. Save game: http://www.mediafire.com/?12j1ins60z62hca
2. I'm playing at Experienced difficulty. Drassen Airport was just attacked, and 40 veteran militia lost versus 18 red shirts. Is this normal? Red shirts used to lose pretty bad against veterans.
[Updated on: Wed, 17 July 2013 14:38] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #322802]
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Tue, 16 July 2013 09:13 
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Bambusar |
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Messages:63
Registered:July 2012 |
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@ClarkeW
Names are from
..\Jagged Alliance 2 Gold\Data-1.13\TableData\Profiles
This part of Ja2_Options.INI is responsible for that.
;------------------------------------------------------------------------------------------------------------------------------
; Controls wether enemy soldiers/militiamen can use predefined profiles from TableData/Profiles.
; In the xml, one can specify name/bodytype/hair/skin/traits
; If selected, the game will select a newly created soldier's data from these profiles randomly
;------------------------------------------------------------------------------------------------------------------------------
SOLDIER_PROFILES_ENEMY = TRUE
SOLDIER_PROFILES_MILITIA = FALSE
Looks like this part of Ja2_Options.INI is overridden by ENEMY PROFILES.
;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE.
;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_NAMES = FALSE
;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'.
; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE.
;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_RANK = TRUE
Unrelated:
lastest 1704/6232 is still missing # for 675 HK P7M8 handgun in Weapons.ini
I dont think HK P7M8 has Accuracy 0 intentionally. 5 or 6 would be more suitable.
Lowest of all weapons is sawed off shotgun with 3.
.38 Special and U-94S UDAR have 4.
[Updated on: Tue, 16 July 2013 09:21] by Moderator Report message to a moderator
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Corporal
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Re: BUGZILLA report all bugs here![message #322806]
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Tue, 16 July 2013 11:42 
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Bambusar |
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Messages:63
Registered:July 2012 |
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445
5.56x45mm Belt M
5.56x45mm Belt, Match
1
is missing
###
### should be 245 if I am not wrong.
[Updated on: Tue, 16 July 2013 11:45] by Moderator Report message to a moderator
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Corporal
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Re: BUGZILLA report all bugs here![message #323003]
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Sat, 20 July 2013 21:17 
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nhja2fan |
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Messages:25
Registered:March 2012 |
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Using SCI_Unstable_Revision_6232_on_GameDir_1704 I noticed the following:
At the end of a battle (defense of Drassen center sector), a 9mm clip on the ground had 0 bullets.
Creating boxes or crates caused the game to spawn multiple boxes or crates with 0 bullets. Merging items does not get rid of the clip, boxes or crates.
Edit: A workaround is to delete the zero round clip. This seems to fix/avoid the problem.
[Updated on: Sat, 20 July 2013 21:26] by Moderator Report message to a moderator
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Private 1st Class
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Re: BUGZILLA report all bugs here![message #323072]
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Mon, 22 July 2013 22:16 
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Gambigobilla |
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Messages:692
Registered:July 2008 |
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The problem is you are putting your files at "data" folder which is the lowest priority on VFS and they get overruled by the "Data-1.13" folder. You are not even playing vanilla JA2 why are you using "data" folder? Put your files into the folder which mod you are playing.
edit: if you insist on putting them into your "data" folder, you can alternatively delete 10.sti and 170.sti from "Data-1.13\faces"
[Updated on: Mon, 22 July 2013 22:18] by Moderator Report message to a moderator
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First Sergeant
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