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Re: BUGZILLA report all bugs here![message #323479]
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Tue, 30 July 2013 17:53
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Randok |
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Messages:323
Registered:March 2004 |
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Quote:The parameter "WEAPON_SOUND_EFFECTS_VOLUME" is set to 0 in the current Ja2_Options.ini. Try resetting it to 50 and see if it helps. - Nothing
When I shoot the enemy everything is fine ( sound, fewer bullets ).
When I shoot at the ground, wall, etc. .. (no sound, no fewer bullets).
This situation is when there is no fight.
When a player's turn, and I'm trying to shoot into the ground is CDT.
[Updated on: Tue, 30 July 2013 18:05] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #323485]
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Tue, 30 July 2013 21:23
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Strohmann |
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Messages:287
Registered:August 2011 Location: Division Thought Crimes |
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Revison 1715 with 6258 exe- When hiring someone from M.E.R.C. the gear cost doesn't get substracted from the account. A.I.M. does work in this regard.
- The order of the biographies of the 3 new natives is wrong.
- On a weapon an removeable attachment A, and an attachment B with the flag 2< are present. Attachment B can be transformed into an attachment C, which is also 2<, but is listed as incompatible with A. Performing this item transformation strangly ejects C from the weapon, not A. Shouldn't it be the other way around?
Edit: To make is less abstract, in my case backup iron sights get ejected, if i flip them up while a incompatible scope is attached...
- Skills_Settings.INI: changing POSSIBLE_AIM_CLICK_ADDED_HANDGUNS to 0 doesn't have an effect ingame.
- Items.xml: Setting PercentReloadTimeAPReduction to negative values does only work if it's present on an attachment, just on a weapon doesn't work.
- Items.xml: In a exchange with silversurfer he said the tooltip for is wrong, positive values act as a penalty, not a bonus.
[Updated on: Wed, 31 July 2013 00:05] by Moderator Report message to a moderator
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Master Sergeant
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