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Re: Early Rocket Rifle[message #175921]
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Mon, 18 February 2008 17:54 
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foij |
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Messages:227
Registered:February 2007 Location: in a van, down by the riv... |
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If the enemy in that sector get to the red button in the control room (where the General is), they'll set the alarm off and blow up the locker holding the rocket rifle. If you prevent the enemy from getting to the alarm, you can get the rocket rifle, whether you talk to the Sargent or not. If fact, if you plant a merc in front of the button, you can shoot any enemy who tries to get there, and they usually won't shoot back, they'll just try to run in and push the button.
To get the rocket rifle from the Sargent, you must use a merc with high enough leadership, otherwise, he'll just thank you and leave. However, if you clear the sector, it doesn't matter. Just have a merc with good lockpicking open the locker and take the rocket rifle for yourself. You won't find much ammo with it though.
But the rocket rifle sucks anyways, and who wants to play with that piece of crap?
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Sergeant 1st Class
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Re: Early Rocket Rifle[message #175922]
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Mon, 18 February 2008 17:56 
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moki |
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Messages:56
Registered:July 2007 Location: Wismar, Germany |
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Yup, happened to me a few times. But at difficulties higher than novice, I find it almost impossible to get there without being noticed... the explosives are detonated by a switch in the room where the general is, so there's still the possibility to get into that room as fast as possible and stop everybody from reaching the red button (shots to the legs or stun grenades come to mind)
I don't find it worth the effort though, as the rocket rifle is not that good... only slightly better values than most assault rifles, can't take any useful attachments, uses very rare ammunition and is generally one of the least versatile weapons.
[Edith says] I'm becoming slower every day...
[Updated on: Mon, 18 February 2008 17:57] by Moderator Report message to a moderator
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Corporal
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Re: Early Rocket Rifle[message #175925]
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Mon, 18 February 2008 18:04 
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cougar |
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Messages:254
Registered:March 2000 |
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It is quite easy actually, silently remove any "obstacle" on your way to the door.
Either secure the button as described above.
or
Talk to the sergeant.
This shouldn't cause much problem even on the higher difficulties as the enemy concentration around these two rooms are usually pretty light.
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Master Sergeant
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Re: Early Rocket Rifle[message #176567]
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Tue, 26 February 2008 05:48 
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JA fan |
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Messages:187
Registered:March 2007 |
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foijAn easy way to infiltrate is to head in from the north, cut the fence, walk along the west exterior of the building, then go in through the front door. That way, you avoid roof sentries and the guards at the front gate. Once inside, equip a silenced weapon or throwing knives, and you can get to the Sargeant or red button easy.
The "nuttier" here did it a similar way,but went from the west,offed the guys on the roof and some at the ground.Entered the building,offed some more until reaching both Sargeant & red button and did a little shooting practice with "red button sickos"(This time not silent way,but Maddog's way) :biglaugh: . They are pathetic like their fellas from JA2:DL mines.
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Staff Sergeant
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Re: Early Rocket Rifle[message #256687]
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Sun, 18 July 2010 06:17 
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drkpendragon |
Messages:4
Registered:July 2010 |
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I think something is wrong with my game. I've been wondering why I couldn't do it. The problem is even when I use a knife or silent weapon, as soon as a enemy dies, the alarm goes off.
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Civilian
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Re: Early Rocket Rifle[message #256701]
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Sun, 18 July 2010 10:38 
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drkpendragon |
Messages:4
Registered:July 2010 |
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Well, I've tried killing with both the knife and a silent weapon. The enemy never gets a turn. It does automatically return to real time. However, then the wall explodes. I am playing 1.13. It seems that whenever I attack, the enemy automatically runs for the button even if there is no other enemy around.
I managed to get into the pool table room, but there is a enemy who stands outside the room with the button. I can't get into the room without setting off the alarm. If I kill him silently, the wall explodes. It seems impossible to get in before he notices me.
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Civilian
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Re: Early Rocket Rifle[message #257503]
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Sun, 25 July 2010 23:16 
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Faithless |
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Messages:438
Registered:October 2009 Location: The safe end of the barre... |
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I think the alarm will be set off when a certain percentage of the enemies has been killed, silently or not.
At least that's what I *think* the source tried to tell me.
Don't pin me on this one though... might just be after you're detected that this happens.
[Updated on: Sun, 25 July 2010 23:18] by Moderator Report message to a moderator
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Master Sergeant
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Re: Early Rocket Rifle[message #257504]
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Sun, 25 July 2010 23:23
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DepressivesBrot |
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Messages:3647
Registered:July 2009 |
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Well, with the wildfire maps, it's another issue entirely. With a *good* team, you can try the following order of conquest:
First the prison sector, it has a panic trigger, but you can safely ignore the released gas (could be an issue if you have POWs there, never tried).
There's an underground passage between the prison and the base (well, it's a teleport, there is only an actual basement in retail WF)
A good team can appear right in the middle of their atrium, take the guards by surprise and secure the 'button room' just east of the elevators.
After taking the base from the inside, you can move on eastwards to the ware houses. Your entry point will be directly west of the 'button house', again attacking from inside the fenced compound.
You can then proceed to the mine sector. Although it doesn't really matter for that order, you could take it at any time you want.
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