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Merci, M.E.R.C.[message #184946] Mon, 12 May 2008 15:41 Go to next message
rizzla is currently offline rizzla

 
Messages:41
Registered:February 2008
Merci, M.E.R.C.

Played with JA2 Gold 1.12

I doubt this is original but I had yet to play without using A.I.M. at all. So only M.E.R.C. and RPCs at my disposal. First reason I liked the idea - dead cheap, I'd be rolling in money in no time. Secondly, the M.E.R.C.s are extremely funny - especially to me, who hardly ever uses them. Thirdly, can't I train the M.E.R.C.s to become bad-ass mercenaries? My personal limitation: No boosting of stats using bugs in the game or placing land mines or anything - either training (being taught or practicing) or learning by doing.

I love economic simulations - Transport Tycoon probably being my favorite - and I love planning to get the most out of my virtual money. First thought here was to get some external teaching. Hire Raider, for example, to train these loveable idiots. Then I came up with an even better plan: Make my IMP into a teaching expert, give him good combat stats and let him teach the others. Sadly, that just doesn't work as well as it should. I would have expected the leadership skill of my IMP to rise while teaching and that's not the case. I also found that the learning speed doesn't improve that much by being taucht - a single point (4 instead of 3) maybe. Patusco's conclusion is right: "It's not that huge an improvement over solo training."

A real shame, I thought I had a great idea. So, back to the drawing board. Medium difficulty, tons of guns, save anytime, nice and easy. My imp became a NO expert once more with a marksmanship (MRK) of 55, no 0 stats, my usual setup. No problem cleaning the first sector, off to Miguel, recruited Ira and now it was time for boot camp, everybody sadly practicing alone. IMP does MRK, Ira LDR. Next morning (Day 2) I get the mail from Speck and all initial M.E.R.C.s are available, so I get them all. I basically divide them into two groups - one learns MRK (Razor, Haywire, Gasket), the other LDR (Flo, Biff, Gumpy). In hindsight I could have let Gasket train LDR, too, since he didn't make it into the fighting squad. With sleep/wake notifications off, the boot camp doesn't take more than 30 minutes of playing time. Just pay M.E.R.C. every day to get those better guys - I have never ever used one of them and I was looking forward to Cougar costing only $900/day.

The first month

Day 2: Hired all available M.E.R.C.s, let them practice. At $950/Day (starting with $35000 in medium, minus $3000 for my imp) I had about 4 weeks.

Day 9: Bubba already available. I decided against hiring him immediately (which I did on my first attempt with a teaching expert imp) - more cost effiecient to hire the better guys just before leaving Omerta. Took longer for Numb to appear (Day 16), but Larry was available only another three days later.

Day 23: Go! I still had $8900 left and could have left it a little longer. But all three other M.E.R.C.s were available (Bubba wasn't for a while) and so, just after midnight, I hired Bubba, Numb and Larry, daily cost increases to $3150, but the Drassen mine alone should cover that nicely. Loyalty in Omerta had dropped down to 0%, Enrico had stopped complaining about the lack of progress quite some time ago.

Here's what the boot camp did for the stats. Note that the imp and Ira had practiced about 18 hours longer than the others. Imp with Wisdom 85 increased MRK by 10 to 66 (had gained 1 point in the first fight). Haywire and Razor both gained 8 points - so their 5 points difference in wisdom didn't become noticable. Gasket only gained 5 points, but I stupidly decided to let him train MEC for about 5 days and he didn't gain one point (see Patusco - at 82 it probably takes 10 or more days), so I switched back to MRK. The LDR crew had outperformed, of course. Ira went up 39 points (from 14 to 53). Flo was even up by 41 points (from 2 to 43). The even more intelligent Gumpy only managed 39 points, but he started with a few more points. And even Biff improved by 23 points from 14 to 37.

Day 23, 20:36 - everybody well rested, now it was really time to move out. The fighting squad included the three better mercs (Bubba, Larry, Numb) as well as Haywire, Razor and my imp. They moved one sector at a time with the militia and repair crew (Ira, Flo, Biff, Gumpy and Gasket) trailing a sector behind. The first fight was a yellow shirt breeze just outside Omerta.

Now, I had a strange odditiy in my game - nobody dropped next to nothing. Not a single item was dropped by the patrol. One puny pistol was dropped in the whole of Drassen and nearly no ammo...

Day 24: By sunrise Drassen was mine. Loyalty already at 59% - that meant the mine income was higher than my daily cost (especially since it would rise with militia training), so I could let my crew practice till kingdom comes. However, especially with the ease of the game so far I decided that I'd had enough of training, I was going to play at a normal speed. Turns out it was good to have enough money to spare so I visited Bobby Ray's. I hadn't even found a tool box for Gasket to use so I ordered two, plus a lockpicking set and ammunition for my poor pistols (only Numb had a weapon with any kind of range). I opted for a 2 day shipment considering the steep cost due to the weight, I'm stingy.

Day 25: I don't need more ammunition yet, I can at least take the SAM site with what I got. At 2000 hours I checked D12 for Skyrider first and fortunately, there he was. Back to his chopper, another quick rest and still enough time to attack the first SAM site under the cover of darkness. Which also was no problem. I had read an account about knifing on the forum and since Razor is an expert I was hoping he'd be a killing machine, having him wait just round the corner at the back of the building, but it didn't go quite as I had hoped.

Day 26 and 27: Larry fixes a few wounds, the team rests first at the SAM site, later once more in Drassen, picks up the ammo and stuff, Ira and Gumpy go to the SAM site to train the militia. No patrols right outside Drassen so as night fell on Day 27, I went out to search for Hamous and his truck. We all know that travelling by car is just so much more comfortable. Hamous isn't in D9, nor in D7, a couple of patrols are just what my squad needs, they decide to go to San Mona and rest there, Bubba dares just one fight.

Day 28: Cougar becomes available. But - he costs $2000/day, not $900 as I thought. In fact in JA2 Gold the M.E.R.C.s stats are different (a lot lower) to the original from what I gather on jagged.gamigo.de. I decide against hiring Cougar, too expensive. Having travelled back to D9 without seeing Hamous it seems like a good idea to take Cambria.

Now I am getting a little desperate. My squad still uses the original puny pistols, the enemies still haven't dropped anything useful. Time to try stealing - for the first time ever. Hairy situations arise, I do need Alt+S/L a few times to get the tactics sorted. By the end of Cambria, I'm happy. Now everybody's got a decent rifle, Numb even has a nice Dragunov as backup. While fighting I gather the 2nd squad in Drassen and even allow them to take the chopper to drop them off closer to Cambria. And as luck would have it - in D9 there's Hamous waiting for them. So they can cruise into Cambria and start training the militia.

Day 30: My imp takes a break from militia training and makes his way to Estoni to get Maddog. For a freebie he's excellent and he'll definitely take a place in my 1st squad. So, who am I to drop? Bubba, though he cracks me up, is the guy who has to go. Larry is the doc, Numbs got NO and he's a good shot and I won't touch Razor or Haywire, these are the guys I really had in mind on the outset of the game. Actually, I had been toying with Gumpy, Flo and Ira as fighters as well... but that would have probably meant more training - or rather, I'm too lazy to control too many people. I guess they could pick off the odd patrol and Ira is a good enough doc, too. We'll see.

Day 31: Cambria's militia is pretty much ready and I fire Bubba. Maybe a mistake, even though money is of no concern I should at least base him in San Mona and have him fight to the death. Maybe I'll rehire him for that purpose. Next up is a trip to the central SAM site, then back to the ice cream truck and probably a cruise through san Mona, then to Chitzena, the next SAM site... and here the diary ends.

The rest

I have to go months without playing the game and forgot the diary after restarting. Basically - more of the same. Next to no drops, maybe about ten guns in the whole game. But since I had a ton of cash, I refitted everbody at Bobby Ray's and Tony's. After taking everything but Meduna I decided to try out the "B-Team" in action, they were allowed to tackle the left over patrols. With good guns even these guys aren't too troubled, despite the fear in their voices. To really make them feel good I allowed them to join the A squad for the assault of the garden and palace of Deidranna. Since they had a spare slot in the team, I allowed Shank to join them late in the game, but he is utterly useless.

And in case there's anybody out there interested in stats, here they are for all 12 team members just before Maddog kills Deidranna (kids should not be hearing what he says after doing so).

http://www.sininen.de/mercs.png

Nearly no stats were boosted. Only the small boosts in explosives of Razor and Haywire were due to a couple of minutes of fooling around with land mines.

My conclusion: Both Razor and Haywire can be turned into decent killing machines. Razor surely is the better choice. Maddog, of course, is excellent - great combat stats once marksmanship is raised, great mechanic and expert lockpick. Larry is also great value for money. Only once did I have to reload because I left him alone with a medkit, he's not much trouble. And Numb is a solid addition to any team, too.

And the B squad? You can't go wrong with these guys. Especially if you have a more expensive first squad and don't want to waste time training militia. Ira, Gumpy, Flo and Biff are great for that. Especially the first three - high wisdom so they learn fast, Ira's a teaching expert, Flo and Biff have got a teaching bonus and Gumpy ain't so bad either. And Gasket is a great bargain choice for a repairman and lockpick. Ira could even make it into a fighting squad, she's a fast learner.

Other final stats:

Day Deidranna gets killed: 54
Balance: $ 494,323
Daily Income: $ 43,824 (Drassen Mine abandoned)
Loyalty: 100% Omerta, Drassen, Chitzena, Cambria, Alma - 99% Grumm - 70% Balime - 58% Meduna
Dismissed: Bubba, Dynamo
Killed in action: Hamous (deliberately)
Total kills: 976

Well, that was enjoyable. Next on the table: Will's Militia Factions Mod.

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Corporal
Re: Merci, M.E.R.C.[message #185040] Tue, 13 May 2008 11:16 Go to previous messageGo to next message
Vapour is currently offline Vapour

 
Messages:52
Registered:May 2008
Have you thought about a Rambo game?

Medium difficulty, normal guns, realistic game.

Rules are:

1) Only allowed one male merc and one female merc. Female merc must not be a sniper or combat oriented type and male merc must be a big thuggy brute like Steroid or similar.

2) No other purchased mercs allowed. Free mercs like Ira, Miguel etc are allowed. Robot is banned though as he is not reflected in the films.

3) Male merc is only allowed to use weapons/items seen in rambo films.. Knife, M14, Minimi etc.

4) Only allowed to shop at Bobby Ray's once and only when you have taken the airport. You have to steal, harvest all other items.

I played this game just before i stopped playing the first time round and it adds a lot of fun to the game. Really changes how you play too. If i remember rightly it took far longer than normal but was very satisfying. You can change the rules to suit but try to stick closely to the films.

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Corporal
Re: Merci, M.E.R.C.[message #185094] Tue, 13 May 2008 16:51 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
Don't forget the M60!

Can you edit enemy accuracy as well? Remember, you have to be able to walk into the open and shoot everything in autofire with your M60 from the hip....and the enemies are such bad shots, they can't hit you back!

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Sergeant 1st Class
Re: Merci, M.E.R.C.[message #185181] Wed, 14 May 2008 11:07 Go to previous messageGo to next message
rizzla is currently offline rizzla

 
Messages:41
Registered:February 2008
I have played the game as a one-man-army before (IMP only), so that was a bit Rambo-ish. Not sure if the feeling of movies can be conveyed while playing JA2 - but it works the other way round, whenever I see a movie featuring a group of mercenaries (like the bloody Rambo 4 or the less-than-stellar recent Outpost), I always am reminded of JA2.

I admit my account is a bit useless considering how my game turned out. What I was really hoping for, as I explained, was to first train the M.E.R.C.s before going into combat (by a decent "instructor") that would have been satisfying. But that just didn't work out. Nonetheless, I was pleased by their combat performance. And the game did teach me a few new things.

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Corporal
Re: Merci, M.E.R.C.[message #185185] Wed, 14 May 2008 11:43 Go to previous messageGo to next message
Vapour is currently offline Vapour

 
Messages:52
Registered:May 2008
You never know how things will turn out until you try. That's the fun of new tactics.

I'm sticking to a one team game with only free mercs this time under 1.13. Working well so far but the couterattacks at Alma are causing me hell at the moment. Ira is the worst bullet magnet i've ever met and regularly gets leaded!

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Corporal
Re: Merci, M.E.R.C.[message #185224] Wed, 14 May 2008 19:26 Go to previous messageGo to next message
Wounded Ronin is currently offline Wounded Ronin

 
Messages:75
Registered:August 2006
Vape
Have you thought about a Rambo game?

Medium difficulty, normal guns, realistic game.

Rules are:

1) Only allowed one male merc and one female merc. Female merc must not be a sniper or combat oriented type and male merc must be a big thuggy brute like Steroid or similar.

2) No other purchased mercs allowed. Free mercs like Ira, Miguel etc are allowed. Robot is banned though as he is not reflected in the films.

3) Male merc is only allowed to use weapons/items seen in rambo films.. Knife, M14, Minimi etc.

4) Only allowed to shop at Bobby Ray's once and only when you have taken the airport. You have to steal, harvest all other items.

I played this game just before i stopped playing the first time round and it adds a lot of fun to the game. Really changes how you play too. If i remember rightly it took far longer than normal but was very satisfying. You can change the rules to suit but try to stick closely to the films.



Well I always felt that playing a game with just Ira and a male IMP was kind of like Rambo and Ko.

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Corporal
Re: Merci, M.E.R.C.[message #185273] Thu, 15 May 2008 05:41 Go to previous messageGo to next message
Captain Taipan

 
Messages:48
Registered:December 2007
Location: Western Australia
Wounded Ronin


Well I always felt that playing a game with just Ira and a male IMP was kind of like Rambo and Ko.


Ko was WAY more sexy than Ira! Ira's flat nasal Brooklyn accent just makes your teeth grind :junkyarddog:

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Corporal
Re: Merci, M.E.R.C.[message #185278] Thu, 15 May 2008 10:50 Go to previous messageGo to next message
Vapour is currently offline Vapour

 
Messages:52
Registered:May 2008
I agree, When she first speaks in the Rebel hideout i cringe. Such a flat monotone voice seriously deserves a beating at least. And that constant squeaky " You got my ear ". I'd take her ear, and then make a necklace out of it!!!!! She is evil to the core, bloody aid worker indeed! Evil i say!

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Corporal
Re: Merci, M.E.R.C.[message #185280] Thu, 15 May 2008 11:35 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
Poster: Vape
Subject: Re: Merci, M.E.R.C.

I agree, When she first speaks in the Rebel hideout i cringe. Such a flat monotone voice seriously deserves a beating at least. And that constant squeaky " You got my ear ". I'd take her ear, and then make a necklace out of it!!!!! She is evil to the core, bloody aid worker indeed! Evil i say!



errrr , you may have some "issues" vape old bean ......... :doctor:

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Captain

Re: Merci, M.E.R.C.[message #185298] Thu, 15 May 2008 16:46 Go to previous messageGo to next message
rizzla is currently offline rizzla

 
Messages:41
Registered:February 2008
lockie
errrr , you may have some "issues" vape old bean ......... :doctor:


Must be from watching all these movies - you a fan of Universal Soldier, vape? Smile

Pic of Dolph Lundgren wearing his ear necklace

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Corporal
Re: Merci, M.E.R.C.[message #185374] Fri, 16 May 2008 10:51 Go to previous messageGo to next message
Vapour is currently offline Vapour

 
Messages:52
Registered:May 2008
Err, i think i just have a lot of issues! Smile I'm not quite the full ticket. You cant tell me though that Ira isn't annoying in the Rebel hideout. Find a save and go listen to her rebel hideout comment. It's the worst voice in the world. When i first heard it i had no choice but to drop a TNT at her feet and blow the entire hideout to kingdom come! The ear comment does my head in though. I almost avoid selecting her so i dont have to listen.

I did like Uni Sol back in the day, it was one of the last Van Damme films i enjoyed. I also work for a guy who appeared in quite a few of Van Damme's movies so have a lot of them in my collection.

I prefer films like Leon though. Leon rates as one of my favourite films ever. If you've not seen it i suggest you do, so cool!

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Corporal
Re: Merci, M.E.R.C.[message #185649] Mon, 19 May 2008 14:31 Go to previous messageGo to next message
rizzla is currently offline rizzla

 
Messages:41
Registered:February 2008
I admit Ira's "you got my ear" is probably the most annoying phrase in the game. You could ask Will Gates if he can't give you his small Ira modification (which he made for his MFM mod) where she doesn't use that line anymore.

Leon is a good call, certainly better than any van Damme film. I'm more a SciFi fan myself, Alien probably being my all time favorite - however, I still can't be bothered to turn on the sci fi mode in JA2, once was more than enough.

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Corporal
Re: Merci, M.E.R.C.[message #185818] Wed, 21 May 2008 01:32 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
The easiest thing to do is not take Ira. Just leave the hideout after you talk to Miguel.

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Sergeant 1st Class
Re: Merci, M.E.R.C.[message #185844] Wed, 21 May 2008 09:27 Go to previous messageGo to next message
Spinx is currently offline Spinx

 
Messages:34
Registered:February 2007
Location: Washington state
I donno personaly I never found her that annoying, Personaly I coudlnt stand Gumpy.

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Private 1st Class
Re: Merci, M.E.R.C.[message #185860] Wed, 21 May 2008 13:05 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Fair enough you are obviously more tolerant to her voice than the rest of us.

I hate Ira's voice with a passion, but I also seem to dislike Vicki's. Dunno why it just grates on my nerves. Never hired Flo, but I am guessing her's would probably be in the same boat Wink

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Lieutenant

Re: Merci, M.E.R.C.[message #185941] Thu, 22 May 2008 11:40 Go to previous messageGo to next message
rizzla is currently offline rizzla

 
Messages:41
Registered:February 2008
Flo isn't so bad - her French accent could even be called sexy. The problem is more what she says - especially liking Biff instead of some real man is disappointing. Smile

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Corporal
Re: Merci, M.E.R.C.[message #186563] Tue, 27 May 2008 21:37 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Can't get food to Omerta without Ira

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Staff Sergeant
Re: Merci, M.E.R.C.[message #186565] Tue, 27 May 2008 21:53 Go to previous message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
Hairysteed
Can't get food to Omerta without Ira


That just make it take a little longer to get Drassen's loyalty up then. No big deal.

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First Sergeant

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