Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Stracciatella Project (Platform Independent JA2) » Map Editor
Re: Map Editor[message #224937] Thu, 02 July 2009 19:35 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
Is it just me or do I remember something about maps having to be extracted to the working folder before trying to modify them properly?

It makes sense as the SLF's are basically locked (encrypted) containers...

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Lieutenant

Re: Map Editor[message #224938] Thu, 02 July 2009 19:40 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Yea, maybe thats it. I assumed bloody editor wont attempt to write anything before i save map, but apparently it does. I've never encountered this problem with v1.13 cause all its data is already extracted... Been centuries since i tried a map editor in vanilla...

[Updated on: Thu, 02 July 2009 19:41] by Moderator

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Captain
Re: Map Editor[message #224939] Thu, 02 July 2009 19:42 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Shanga
I did place the editor.slf from you website (the one in your sig) in /data/tilesets, anything else special that i should've have done?

editor.slf must be in the same directory as all other .slf. Otherwise the program will not even start. It will complain that initialising the libraries failed.

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Sergeant 1st Class
Re: Map Editor[message #224940] Thu, 02 July 2009 19:44 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Create a directory Data/MAPS. Changing the tileset creates a temporary file there.

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Sergeant 1st Class
Re: Map Editor[message #224955] Thu, 02 July 2009 20:32 Go to previous messageGo to next message
gmonk

 
Messages:668
Registered:April 2002
Location: Newfoundland, Canada
You mean \My Documents\JA2\Data\MAPS?

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First Sergeant
Re: Map Editor[message #224957] Thu, 02 July 2009 20:36 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Tron
Shanga
I did place the editor.slf from you website (the one in your sig) in /data/tilesets, anything else special that i should've have done?

editor.slf must be in the same directory as all other .slf. Otherwise the program will not even start. It will complain that initialising the libraries failed.


Actually i have no /Tilesets folder yet, cause they are still in Tilesets.slf, so I was rambling... I did place the editor.slf in JA2/Data, seems like my error is cause by the fact that i lack the /MAPS folder... Will give feedback later

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Captain
Re: Map Editor[message #224960] Thu, 02 July 2009 20:49 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Use r6167. I just solved another problem (it tried to load a non-existent radar map) when changing the tileset.

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Sergeant 1st Class
Re: Map Editor[message #224963] Thu, 02 July 2009 21:21 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Monk
You mean \My Documents\JA2\Data\MAPS?

yes

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Sergeant 1st Class
Re: Map Editor[message #224965] Thu, 02 July 2009 21:37 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Kaerar
Is it just me or do I remember something about maps having to be extracted to the working folder before trying to modify them properly?

It makes sense as the SLF's are basically locked (encrypted) containers...

SLF containers are not encrypted in any way. They are just a concatenation of all files they contain with an index of these files (name, offset in container, length) at the end.

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Sergeant 1st Class
Re: Map Editor[message #224982] Thu, 02 July 2009 22:31 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
Tron

I did place a editor folder in the data folder. I will try the .slf as soon as I can get to my computer. I should have an answer by later tonight.

I think what I did wrong is to place the editor folder in the data folder of my game directory and not in my documents. Is it safe to say that all mod data should go in the my documents data folder?

One more question, is there a way to rename the main (JA2) folder in my documents and still have the game directory can find it?

I'm asking because I need to have multiple installs of Stracciatella in order to test thing while I work on porting my mod to your system. It would be very helpful (perhaps essential) to be able to name these folders what I want.

[Updated on: Thu, 02 July 2009 22:38] by Moderator

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Sergeant Major
Re: Map Editor[message #224996] Thu, 02 July 2009 23:19 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Khor seems like we need another editor. Hold one while I recompile the new version.

Game indeed writes a lot of stuff in /My Documents/JA2/Data/MAPS and also in /Temp... yet still crashed after I created the dir, so off I got to compile new version.

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Captain
Re: Map Editor[message #225000] Thu, 02 July 2009 23:41 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Compiled a new editor. All seemed fine for a couple of seconds, I even managed to get a new tileset. Then...

http://www.ja-galaxy-forum.com/shanga/schedule_error.jpg

Quote:

DEBUG: Schedule data has just been corrupted. Don't save, don't quit, get Kris! If he's not here, save the map using a temp filename and document everything you just did, especially your last action!


Any further actions generate a CTD. This error appeared once then seemed to appear in all maps. I have unslf-ed Maps.slf in Program Files/JA2/Data/MAPS. In My Documents/JA2/DevInfo appeared a lot of 1kb files with map names and .sum extension. A10.sum, B10.sum, etc...

[Updated on: Thu, 02 July 2009 23:46] by Moderator

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Captain
Re: Map Editor[message #225002] Thu, 02 July 2009 23:48 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Khor1255
Tron

I did place a editor folder in the data folder. I will try the .slf as soon as I can get to my computer. I should have an answer by later tonight.

I think what I did wrong is to place the editor folder in the data folder of my game directory and not in my documents. Is it safe to say that all mod data should go in the my documents data folder?

Every SLF is first searched for in "My Documents/JA2/Data/". If it is not found there it, is searched for in "$data_dir/Data/" where $data_dir is the directory you specified in ja2.ini. If it is not their either, initialisation fails.

Quote:
One more question, is there a way to rename the main (JA2) folder in my documents and still have the game directory can find it?

I'm asking because I need to have multiple installs of Stracciatella in order to test thing while I work on porting my mod to your system. It would be very helpful (perhaps essential) to be able to name these folders what I want.

You can specify a data directory via the data_dir variable in "My Documents/JA2/ja2.ini".

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Sergeant 1st Class
Re: Map Editor[message #225019] Fri, 03 July 2009 00:36 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Shanga
Compiled a new editor. All seemed fine for a couple of seconds, I even managed to get a new tileset. Then...

http://www.ja-galaxy-forum.com/shanga/schedule_error.jpg

Quote:

DEBUG: Schedule data has just been corrupted. Don't save, don't quit, get Kris! If he's not here, save the map using a temp filename and document everything you just did, especially your last action!


Any further actions generate a CTD. This error appeared once then seemed to appear in all maps. I have unslf-ed Maps.slf in Program Files/JA2/Data/MAPS. In My Documents/JA2/DevInfo appeared a lot of 1kb files with map names and .sum extension. A10.sum, B10.sum, etc...

Without further information, like what you exactly did in the editor, I cannot investigate this.

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Sergeant 1st Class
Re: Map Editor[message #225039] Fri, 03 July 2009 01:54 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Ok lets setup some standard test procedure. I am writing this while i test...

1. Compiled r6167 with editor
2. Started editor in window mode
3. Loaded A10 Omerta map.
4. Changed Tileset to Caves.
5. Changed Tileset to Mountains.
6. ... ctd with no warning... back to 2.

3b. Loaded A10 Omerta map.
4b. Changed tileset to Generic1
5b. Above Corruption error...
6b. Changed tileset to Caves.
7b. ... ctd with no warning... back to 2.

Cannot figure out if they are random. Basically on quick changes of tileset, the error appears and if you want to go away from the "bad" tileset the game either ctd's or in the new tileset the error persists then on 3rd change, if you're lucky, it crashes.

I guess you can replicate this by trying to change tileset to A10 quickly. Sometimes corruption msg appears, sometimes the tileset changes and sometimes it just crashes without any warning.

I have unpacked all maps in /my documents/ja2/Data/MAPS to no avail.

[Updated on: Fri, 03 July 2009 01:55] by Moderator

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Captain
Re: Map Editor[message #225092] Fri, 03 July 2009 07:58 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
I cannot reproduce this. What is recorded in stderr.txt?

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Sergeant 1st Class
Re: Map Editor [message #225236] Fri, 03 July 2009 17:41 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Ok, was able to catch a RUNTIME error somehow.

1. Fresh install, different box, edited path, made /MAPS, etc
2. Copied SDL lib from your binaries
3. Copied r6167 editor in the directory and ran it
4. Changed tileset, crash nothing in stderr (i think, it's all attached below)
5. Opened editor again, this time i tried to save A10, got RUNTIME error.
5b. When i save A10 before LOAD, it doesn't give a runtime error.
NOTE: Also deleting the temp files the editor creates in MAPS (A10.dat and jatileS34.dat) seems to clear the "Corrupted schedules" msg. I've looked in the source for this message and it doesnt' seem to exist... might be hardcoded into the map files themselves?!
6. Fast tileset switches still randomly (and not nice at all) ctds the editor.

http://www.ja-galaxy-forum.com/shanga/stderr03062009.zip

[Updated on: Fri, 03 July 2009 19:28] by Moderator

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Captain
Re: Map Editor[message #225285] Fri, 03 July 2009 19:56 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Btw, I've installed and tried the same abuse with v1.13 Map Editor and didn't get one single crash on changing tilesets. And I went thru almost 10-15 tileset changes until i got bored. Same thing in standard UB editor (except that one has a loading bar that slows down change in tileset... maybe the knew something is fishy).

[Updated on: Fri, 03 July 2009 20:13] by Moderator

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Captain
Re: Map Editor[message #225295] Fri, 03 July 2009 21:45 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Shanga
Ok, was able to catch a RUNTIME error somehow.

1. Fresh install, different box, edited path, made /MAPS, etc
2. Copied SDL lib from your binaries
3. Copied r6167 editor in the directory and ran it
4. Changed tileset, crash nothing in stderr (i think, it's all attached below)
5. Opened editor again, this time i tried to save A10, got RUNTIME error.
5b. When i save A10 before LOAD, it doesn't give a runtime error.
NOTE: Also deleting the temp files the editor creates in MAPS (A10.dat and jatileS34.dat) seems to

JA2/Data/MAPS/A10.dat is no temporary file. You created it by saving the map.

Quote:
clear the "Corrupted schedules" msg. I've looked in the source for this message and it doesnt' seem to exist... might be hardcoded into the map files themselves?!

Build/Editor/EditScreen.cc:3221

Quote:
6. Fast tileset switches still randomly (and not nice at all) ctds the editor.

http://www.ja-galaxy-forum.com/shanga/stderr03062009.zip

Quote:
Runtime Error:
GameLoop: User pressed ESCape, TERMINATING
{ 48255 } Exiting Game [Line 300 in sgp/SGP.cc]
Shutting down the Video Surface manager
Shutting down the video manager

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Sergeant 1st Class
Re: Map Editor[message #225311] Fri, 03 July 2009 22:54 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
The editor does save the A10.dat, but immediately after crashes with RUNTIME error. I am running out of ideas on how to test this, waiting for your compiled version of the editor, if that's possible.

PS: The RUNTIME error in log only appeared on the save test. 9/10 tileset switches don't write anything to stderr.txt when they ctd.

[Updated on: Fri, 03 July 2009 22:55] by Moderator

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Captain
Re: Map Editor[message #225328] Sat, 04 July 2009 00:09 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
I have been defeated by the editor several months ago and I haven't used it since, but I would say that changing the tileset of a surface map to "caves" would crash it very quickly. Maybe you should do your tests with surface tilesets only.

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Master Sergeant
Re: Map Editor[message #225335] Sat, 04 July 2009 00:21 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
My latest test was much simpler and quicker.

- Load A15 (all fine)
- Changed tileset to "Military Base", "DEBUG:.." bla bla msg
- Changed tileset to "Meduna Inner Town", CTD, nothing in stderr.

Seems like you REALLY need to wait for Kris or else... Too bad he's kinda busy atm, I doubt he'll rush over to my house.

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Captain
Re: Map Editor[message #225403] Sat, 04 July 2009 10:43 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
This was a case of ignoring an error return value, followed by out of bounds array access and a bug in FreeBSD's libc, which covered the problem. The problem has been corrected, try r6175.

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Sergeant 1st Class
Re: Map Editor[message #225424] Sat, 04 July 2009 11:19 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Great work, it's rock solid, at least on the tileset issue. I changed the tilesets 20 times, loaded different maps and changed tilesets, nothing crashes it or generates wierd errors. Will crash test further and report.

(Glad it wasn't my compiling who cause this, I feel much better now Smile)

For those who want to test drive r6175, here it is, packed with SDL.dll and editor SLF. Drop it over a vanilla JA2. You still need to make the edits in /documents/ja2/ja2.ini though (add path).

http://www.esnips.com/nsdoc/f0f51717-7c68-4f4d-993a-1f9502e3015b/?action=forceDL

[Updated on: Sat, 04 July 2009 11:20] by Moderator

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Captain
Re: Map Editor[message #225435] Sat, 04 July 2009 11:50 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
A9 map,
- added rebels, priority existance, armed them, detailed inventory and schedule - no crash, no problem.
- deleted some tileset features, rebuilt others (made a sandbag checkpoint), no crash no problem.
- started a new game, landed in new map, game played normally, no crash no problem.

so far so good.

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Captain
Re: Map Editor[message #225685] Sun, 05 July 2009 18:12 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Generating the summary files should now (r6233) be quite a bit faster.

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Sergeant 1st Class
Re: Map Editor[message #225741] Mon, 06 July 2009 00:28 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
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Was pretty fast on previous version, but if you say so... Smile

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Captain
Re: Map Editor[message #225796] Mon, 06 July 2009 11:43 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
I'm sure this is most likely a stupid error on my part but I am getting this debug message when I try to run the editor from Shanga's editor pack.

{ 46 } Initializing Memory Manager [Line 133 in sgp/SGP.cc]
{ 58 } Initializing File Manager [Line 137 in sgp/SGP.cc]
{ 59 } Initializing Video Manager [Line 140 in sgp/SGP.cc]
Initializing the video manager
{ 85 } Initializing Video Object Manager [Line 143 in sgp/SGP.cc]
{ 85 } Initializing Video Surface Manager [Line 146 in sgp/SGP.cc]


What am I doing wrong?

The game seems to run fine but I can't get the editor to work.

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Sergeant Major
Re: Map Editor[message #225798] Mon, 06 July 2009 12:14 Go to previous messageGo to next message
Tron

 
Messages:225
Registered:August 2007
Location: Germany
Is this the whole output? These are the first six lines, which normally get printed, and it looks fine so far.

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Sergeant 1st Class
Re: Map Editor[message #225807] Mon, 06 July 2009 13:29 Go to previous messageGo to next message
gmonk

 
Messages:668
Registered:April 2002
Location: Newfoundland, Canada
This post is to redress something I should have said in my last post.

@Tron: Thank you for fixing the editor!

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First Sergeant
Re: Map Editor[message #225818] Mon, 06 July 2009 15:07 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
stderr.txt
Version Label: Beta v. 0.98
Version #: Build 04.12.02
Copying 8 BPP Imagery.
Copying 8 BPP Imagery.
{ 1563 } Running Game [Line 293 in sgp/SGP.cc]
Runtime Error:
GameLoop: User pressed ESCape, TERMINATING
{ 11729 } Exiting Game [Line 300 in sgp/SGP.cc]
Shutting down the Video Surface manager
Shutting down the video manager


Any idea what's causing this? These are the final lines from the r6175 release of the map editor (haven't got r6233 yet). This error came up on the Sirtech load screen.

[Updated on: Mon, 06 July 2009 15:48] by Moderator

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Lieutenant

Re: Map Editor[message #225821] Mon, 06 July 2009 15:37 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
r6175 is the stable release.
r6233 is as stable and quicker.

Anything below shouldn't be tried, it had the bugs Tron already fixed. Where the heck did you get such an outdated version from, anyway? Very Happy

[Updated on: Mon, 06 July 2009 15:38] by Moderator

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Captain
Re: Map Editor[message #225823] Mon, 06 July 2009 15:47 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
My bad r6175 not r6127!

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Lieutenant

Re: Map Editor[message #225830] Mon, 06 July 2009 16:07 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
Sorry Tron, I should have been far more precise in my description. I wrote that just before going to bed and I was a little punchy.

Anyway, what I listed was the debug.txt file. The real error (I guess) shows up in the stderr.txt file. I get a runtime error on the Sirteck splash screen when I try to load the editor from the shortcut I have installed along with the editor in my game directory. My version is 6175 and the entire stderr.txt file reads:

Walnut/Data/npc_speech.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 782 } CD Library F:\Jagged Alliance2\Stracciatella Walnut/Data/npcdata.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 793 } CD Library F:\Jagged Alliance2\Stracciatella Walnut/Data/radarmaps.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 836 } CD Library F:\Jagged Alliance2\Stracciatella Walnut/Data/sounds.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 860 } CD Library F:\Jagged Alliance2\Stracciatella Walnut/Data/speech.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 1072 } CD Library F:\Jagged Alliance2\Stracciatella Walnut/Data/tilesets.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 1351 } CD Library F:\Jagged Alliance2\Stracciatella Walnut/Data/loadscreens.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 1353 } CD Library F:\Jagged Alliance2\Stracciatella Walnut/Data/editor.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 1413 } Initializing the Font Manager [Line 154 in sgp/SGP.cc]
{ 1413 } Initializing Sound Manager [Line 158 in sgp/SGP.cc]
{ 1901 } Initializing Random [Line 163 in sgp/SGP.cc]
{ 1901 } Initializing Game Manager [Line 167 in sgp/SGP.cc]
Version Label: Beta v. 0.98
Version #: Build 04.12.02
Copying 8 BPP Imagery.
Copying 8 BPP Imagery.
{ 2401 } Running Game [Line 293 in sgp/SGP.cc]
Runtime Error:
{ 9185 } Exiting Game [Line 300 in sgp/SGP.cc]
Shutting down the Video Surface manager
Shutting down the video manager


The game loads and seems to run without issue. I am really looking forward to working with the editor and checking to make sure the files it produces are compatible in any version it might commonly be used.

Thanx man.

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Sergeant Major
Re: Map Editor[message #225831] Mon, 06 July 2009 16:08 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
You're running it on Win7, right? Although it shouldn't count if the game works... Wierd, I had no further problems with r6175. Now you make me wonder if I packed the good exe, that error seems quite similar to the ones I had with the previous version.

I placed the uploaded editor and yes, I am getting a Runtime error myself... wierd... And you know what even more wierd? I also have the old buggy r6167 editor and that one loads fine (past Sirtech logo), it only crashes on loading maps and switching tilesets...

PS: I am on different machine than the one I compiled it on. And I dropped the editor + SDL.dll + editor.slf over a v1.13 install. Gonna clean up and report after.

[Updated on: Mon, 06 July 2009 16:13] by Moderator

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Captain
Re: Map Editor[message #225836] Mon, 06 July 2009 16:17 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
I have noticed different bugs coming from the same download depending on which machine is using the download. I am of course talking about previous projects and not this one (Stracciatella map editor) in particular. But it seems that different runtime environments can produce different results (if I am using the correct terminology for the phenomenon here).

I don't know what you mean by windows7? I am running xp (which is likely the last version of windows I will be buying).

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Sergeant Major
Re: Map Editor[message #225838] Mon, 06 July 2009 16:21 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
@Khor, sorry mate, me bad, Kaerar is using Win7, as far as I know. But it doesn't seem to be an OS problem. I got the same Runtime Error on WinXp. Fresh install, copied the files from r6175

Quote:

{ 18 } Initializing Memory Manager [Line 133 in sgp/SGP.cc]
{ 18 } Initializing File Manager [Line 137 in sgp/SGP.cc]
{ 18 } Initializing Video Manager [Line 140 in sgp/SGP.cc]
Initializing the video manager
{ 25 } Initializing Video Object Manager [Line 143 in sgp/SGP.cc]
{ 26 } Initializing Video Surface Manager [Line 146 in sgp/SGP.cc]
{ 26 } CD Library D:\Jagged Alliance 2 Gold/Data/data.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 26 } CD Library D:\Jagged Alliance 2 Gold/Data/ambient.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 27 } CD Library D:\Jagged Alliance 2 Gold/Data/anims.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 28 } CD Library D:\Jagged Alliance 2 Gold/Data/battlesnds.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 30 } CD Library D:\Jagged Alliance 2 Gold/Data/bigitems.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 30 } CD Library D:\Jagged Alliance 2 Gold/Data/binarydata.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 31 } CD Library D:\Jagged Alliance 2 Gold/Data/cursors.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 31 } CD Library D:\Jagged Alliance 2 Gold/Data/faces.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 32 } CD Library D:\Jagged Alliance 2 Gold/Data/fonts.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 32 } CD Library D:\Jagged Alliance 2 Gold/Data/interface.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 32 } CD Library D:\Jagged Alliance 2 Gold/Data/laptop.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 33 } CD Library D:\Jagged Alliance 2 Gold/Data/maps.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 33 } CD Library D:\Jagged Alliance 2 Gold/Data/mercedt.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 34 } CD Library D:\Jagged Alliance 2 Gold/Data/music.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 34 } CD Library D:\Jagged Alliance 2 Gold/Data/npc_speech.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 41 } CD Library D:\Jagged Alliance 2 Gold/Data/npcdata.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 41 } CD Library D:\Jagged Alliance 2 Gold/Data/radarmaps.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 42 } CD Library D:\Jagged Alliance 2 Gold/Data/sounds.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 43 } CD Library D:\Jagged Alliance 2 Gold/Data/speech.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 57 } CD Library D:\Jagged Alliance 2 Gold/Data/tilesets.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 67 } CD Library D:\Jagged Alliance 2 Gold/Data/loadscreens.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 67 } CD Library D:\Jagged Alliance 2 Gold/Data/editor.slf opened. [Line 139 in sgp/LibraryDataBase.cc]
{ 69 } Initializing the Font Manager [Line 154 in sgp/SGP.cc]
{ 69 } Initializing Sound Manager [Line 158 in sgp/SGP.cc]
{ 138 } Initializing Random [Line 163 in sgp/SGP.cc]
{ 138 } Initializing Game Manager [Line 167 in sgp/SGP.cc]
Version Label: Beta v. 0.98
Version #: Build 04.12.02
Copying 8 BPP Imagery.
Copying 8 BPP Imagery.
{ 242 } Running Game [Line 293 in sgp/SGP.cc]
Runtime Error:
GameLoop: User pressed ESCape, TERMINATING
{ 1554 } Exiting Game [Line 300 in sgp/SGP.cc]
Shutting down the Video Surface manager
Shutting down the video manager

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Captain
Re: Map Editor[message #225840] Mon, 06 July 2009 16:25 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
PS: I am getting the same error when i am running the game (aka editor without -editor switch). But i am not getting the Runtime when I am trying the exe compiled and linked in Tron's sig. Maybe moving the files thru esnips broke something... dunno..

PS: Khor, you should attach stderr.txt for bugfixing, that's where errors are caught.

[Updated on: Mon, 06 July 2009 16:28] by Moderator

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Captain
Re: Map Editor[message #225843] Mon, 06 July 2009 16:33 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
What's happening in line 293 of SGP.cc?

Could you use 7zip and post a compiled version of the r6233?

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Lieutenant

Re: Map Editor[message #225844] Mon, 06 July 2009 16:34 Go to previous messageGo to previous message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
I don't know what you mean. Attach stderr.txt to what?

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Sergeant Major
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