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Re: Map Editor[message #224982]
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Thu, 02 July 2009 22:31 
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Khor1255 |
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Messages:1815
Registered:August 2003 Location: Pleasantville, NJ |
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Tron
I did place a editor folder in the data folder. I will try the .slf as soon as I can get to my computer. I should have an answer by later tonight.
I think what I did wrong is to place the editor folder in the data folder of my game directory and not in my documents. Is it safe to say that all mod data should go in the my documents data folder?
One more question, is there a way to rename the main (JA2) folder in my documents and still have the game directory can find it?
I'm asking because I need to have multiple installs of Stracciatella in order to test thing while I work on porting my mod to your system. It would be very helpful (perhaps essential) to be able to name these folders what I want.
[Updated on: Thu, 02 July 2009 22:38] by Moderator Report message to a moderator
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Sergeant Major
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Re: Map Editor[message #225019]
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Fri, 03 July 2009 00:36 
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Tron |
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Messages:225
Registered:August 2007 Location: Germany |
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ShangaCompiled a new editor. All seemed fine for a couple of seconds, I even managed to get a new tileset. Then...

Quote:
DEBUG: Schedule data has just been corrupted. Don't save, don't quit, get Kris! If he's not here, save the map using a temp filename and document everything you just did, especially your last action!
Any further actions generate a CTD. This error appeared once then seemed to appear in all maps. I have unslf-ed Maps.slf in Program Files/JA2/Data/MAPS. In My Documents/JA2/DevInfo appeared a lot of 1kb files with map names and .sum extension. A10.sum, B10.sum, etc...
Without further information, like what you exactly did in the editor, I cannot investigate this.
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Sergeant 1st Class
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Re: Map Editor [message #225236]
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Fri, 03 July 2009 17:41 
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Shanga |
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Messages:3480
Registered:January 2000 Location: Danubia |
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Ok, was able to catch a RUNTIME error somehow.
1. Fresh install, different box, edited path, made /MAPS, etc
2. Copied SDL lib from your binaries
3. Copied r6167 editor in the directory and ran it
4. Changed tileset, crash nothing in stderr (i think, it's all attached below)
5. Opened editor again, this time i tried to save A10, got RUNTIME error.
5b. When i save A10 before LOAD, it doesn't give a runtime error.
NOTE: Also deleting the temp files the editor creates in MAPS (A10.dat and jatileS34.dat) seems to clear the "Corrupted schedules" msg. I've looked in the source for this message and it doesnt' seem to exist... might be hardcoded into the map files themselves?!
6. Fast tileset switches still randomly (and not nice at all) ctds the editor.
http://www.ja-galaxy-forum.com/shanga/stderr03062009.zip
[Updated on: Fri, 03 July 2009 19:28] by Moderator Report message to a moderator
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Re: Map Editor[message #225295]
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Fri, 03 July 2009 21:45 
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Tron |
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Messages:225
Registered:August 2007 Location: Germany |
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ShangaOk, was able to catch a RUNTIME error somehow.
1. Fresh install, different box, edited path, made /MAPS, etc
2. Copied SDL lib from your binaries
3. Copied r6167 editor in the directory and ran it
4. Changed tileset, crash nothing in stderr (i think, it's all attached below)
5. Opened editor again, this time i tried to save A10, got RUNTIME error.
5b. When i save A10 before LOAD, it doesn't give a runtime error.
NOTE: Also deleting the temp files the editor creates in MAPS (A10.dat and jatileS34.dat) seems to
JA2/Data/MAPS/A10.dat is no temporary file. You created it by saving the map.
Quote:clear the "Corrupted schedules" msg. I've looked in the source for this message and it doesnt' seem to exist... might be hardcoded into the map files themselves?!
Build/Editor/EditScreen.cc:3221
Quote:6. Fast tileset switches still randomly (and not nice at all) ctds the editor.
http://www.ja-galaxy-forum.com/shanga/stderr03062009.zip
Quote:Runtime Error:
GameLoop: User pressed ESCape, TERMINATING
{ 48255 } Exiting Game [Line 300 in sgp/SGP.cc]
Shutting down the Video Surface manager
Shutting down the video manager
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Sergeant 1st Class
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Re: Map Editor[message #225435]
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Sat, 04 July 2009 11:50 
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Shanga |
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Messages:3480
Registered:January 2000 Location: Danubia |
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A9 map,
- added rebels, priority existance, armed them, detailed inventory and schedule - no crash, no problem.
- deleted some tileset features, rebuilt others (made a sandbag checkpoint), no crash no problem.
- started a new game, landed in new map, game played normally, no crash no problem.
so far so good.
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