Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » WF6.06-Mod_beta_english_for_JA2_1.13NIV2112 and higher
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204580]
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Sun, 21 December 2008 18:14
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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lockie... ( maybe I'll reload :diabolical: )
cheater. only excuse: did red carry the supplies of auchentoshan and did they take harm?
scoll
[Updated on: Sun, 21 December 2008 18:14] by Moderator Report message to a moderator
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Captain
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204584]
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Sun, 21 December 2008 19:53
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Update on working progress:
Alright, I have done quite somework so far today.
List of things I included/changed:
- added 12 gauge HE shells (including new pic to distinguisch them from other shotgun shells). These have +5 damage, -20 range and of course HE ammo type.
- added ammo crates for 12 gauge ammo (200 shots max, but also smaller than regular ammo crates and with different pic to distinguish them from other ammo crates).
- changed prices on several pieces of equipment:
--> assault rifles + 2k - 3k $
--> machine guns + 3k - 4k $
--> sniper rifles + 5k - 10k $
--> certain high end guns, including stuff like P90, MP7, FN 5.7, etc... (varying price ranges)
--> almost all weapon attachments +0.5k - 1k $
- changed the Kobra (now reduces AP by 33%, is compatible with 2xScope and Russian PSO-1, but no other scopes at the moment... I know that the Kobra and Russian style scopes wouldn't go onto same gun, as they use the same spot, but this is for game balancing. I made good experience with this configuration in previous games, thus the change is in. if you don't like it, change it back...)
- changed Old Aim Pointer (now is compatible with ACOG 4xScope... same as with the Kobra, I know taht the Aimpointer in reality blocks the spot, where a scope would fit, but this is mainly for game balance...)
- changed bipod to give a general to hit penalty of 5%, but also increased prone bonus to 15% (I thought these things will negatively effect shooting accuracy due to changed front weight of a gun... correct me if I'm wrong, I never had a gun in my hands in reality)
- upped accuracy on the WA-2000 sniper rifle to 14, making it the most accurate gun in the game (considering the info text, I guess it should be much more accurate then it was, in exchange they are very hard to get and very expensive, as they are no longer produced. Bobby Ray will only sell them used)
Things still to do:
- add Tactical flashlight
- add several other aiming devices (more scopes, aiming modules, match sights, etc...and the about ~30 pics :/)
- add several more handgranates (yeah, the pics I already added...)
- add binoculars (one night vision, one sniper telescopic sight)
- rework mercstartinggear.xml and enemygunchoices.xml
- make necessary merges (for example tactical flashlight+rifle-lam=rifle-lam&flashlight combo; combos for the aiming modules, etc...)
and probably several more changes I right now forgot...
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204641]
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Mon, 22 December 2008 11:39
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Next work progress update:
- added 6 handgrenades (M61 Lemon, HG 85 Frag, F-1 Frag, M24 Stielhandgranate, MK3A2 offensive Grenade, AN/M14 Incendiary Grenade)
- added 60mm Shells (Smoke, Tear Gas and Incendiary)
- new pics for AN/M14 and the mortar shells
- added tactical flashlight and the merge to build the Rifle-Lam&Flashlight combo.
- modified basic charecteristics of most grenades and handgrenades (increased starting radius for smoke grenades, slightly modified damage for 40mm and 43mm HE grenades, increased volatility on most grenades, etc...)
okay, back to work....
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204686]
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Mon, 22 December 2008 23:12
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Work Progress report III:
- tested the new handgrenades (oh boy... I'm really a pyromaniac. I love those incendiaries ^^)
- completed the binocular selection (2 night vision binoculars and 1 extreme sight spotter scope, allows vision in daylight to up to ~60 tiles, has however a very limited line of sight, is quite large and heavy)
- added "griplight" item (combo of tactical flashlight and foregrip.. hooray, saves another attachment slots )
- began updating the mercstarting gear (already got something like 10 mercs, this is quite some work, as everything needs to be checked and then double checked, especially the pocket sizes are a bit screwed up, I need to fix probably most of them... :/)
- fixed some graphic glithches (self-made problem, due to a slightly changed colour palette, some pics got screwed up, which I had to fix... who likes yellow dots on items? I don't... was quite tedious work, as about 200 items had those yellow dots).
Things to do:
- continue to finish mercstartinggear.xml
- still need to add aiming module combo items
- still need to rework enemygunchoices.xml
Looks like a manageable list. I think I should be able to get it done by the end of the year.
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204696]
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Tue, 23 December 2008 01:32
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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dammit, dammit, dammit, to hell!
Thanks to my own incompetence, I managed to destroy my newest changes. By accident deleted one of the pocket sizes in the lookup table (unfortunately the one named "nothing"... probably the most important of them all) and from then on every time I wanted to hire a merc, the game crashed. :/
Fortunately, I made a backup right at the point I included the tactical flashlight, therefore only about the last 10 items are lost (but not the pics, at least some good news...).
Already remade the griplight, still need to remake the 6 handgrenades, the 3 binoculars, the 3 mortar shells, and, of course most annoying, the changes to the merc starting gear. Noooooooooooooo!!!!11eleven!
ah well, guess I need either some sleep or some other kind of distraction... work will have to wait until tomorrow. For today, I'm pretty fed up.
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204777]
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Wed, 24 December 2008 03:36
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Okay, spent the day repairing what was lost due to the necessary backup restore.
Also finished the merc starting gear (wooohoooo!)
even added yet another handgrenade, and made some cosmetic changes to some items (one of the vests was much too blue for my taste, and I removed the bipods from RPK and RPK-74 pics, which I didn't really like...).
Things to do:
- add aiming modules (this will be quite some work, as I haven't copied the neccessary graphics yet)
- rework EnemyGunChoices
- rework ImpStartingGear
I'm currently packing an alpha version, which will be available soon here:
Smeagols_ItemMod_WF6.06_Alpha
So if any one wants to test some of the changes, you'll find them there (as soon as the upload is complete, may take a while, since the file is rather big... 18MB). This will be compatible with Scheinworlds one-click installer, the .ini in the Data-Wildfire6.06 folder is set for SpaceVikings ManyMercs, thus you probably should use ja2_release_SV_B007a (at least that's what I'm currently using, should be compatible to higher versions...). Also currently the starting money is set to a little higher values... you might want to change this, before starting a game.
To get things running, just extract the content of the file to your JA2 Data-Wildfire6.06 folder.
You'll get the changes I made to the items, the added items, changes to the prof.dat (some mercs got changed skills, for example Raven has now Sniper trait instead of automatic weapons, to fit her biography...) and the updates on the WF maps (including the Jeep in A10).
Game setting should be New Inventory (sorry, I don't support OIV, as many of the new items include load bearing equipment...).
Okay, that's it for today... enjoy.
Edit:
Ah, just forgot... feedback would of course be nice.
Edit 2:
Okay, upload is finished.
[Updated on: Wed, 24 December 2008 03:43] by Moderator Report message to a moderator
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204800]
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Wed, 24 December 2008 11:04
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Edit:
Okay, I just finished updating the EnemyGunChoices and already uploaded the update-file.
Don't worry, when I have a release version ready, I'll do a complete package, so that you won't have to download everything patch-work style.
But at the current alpha stage of this mod this is much easier for me to do, as the complete package is rather big and therefore takes quite a long time to upload... if you want to test the alpha version, just download both files currently on my skydrive. Obviously first install the big file and then the small one, but I guess that's pretty much self-explanatory).
The update includes:
revised ImpStartingGear
revised EnemyItemChoices
corrected Army Composition
corrected cities location (and also two nice little bonus sectors, where you can train militia)
ah, and don't missw the chance to hire Fidel, who got a special starting item. Also wanted to do something similiar for Ivan, but I had no idea what special tag I could give to his fur hat... ah well...
Things to do:
- still need those aiming modules... but that's about it...
[Updated on: Wed, 24 December 2008 12:26] by Moderator Report message to a moderator
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204810]
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Wed, 24 December 2008 14:18
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Hmmm... what exactly is the JA2 install you're using?
Remember, you should have the following install order: JA2 -> Scheinworld one-clickinstaller -> WF_Mod -> Item_Mod_Alpha (both files recommended). start the game using SpaceVikings exe (should be entitled ja2_release_SV_b007a.exe or similiar).
If that doesn't work, I probably missed some files, but would be kind, if you could make sure first, if you got the correct install order.
Edit: the .ini in my download package is explicitly for SpaceVikings ManyMercs Mod, which is included in Scheinworld one-click installer. I guess the problems come either due to a wrong .exe or one of us two messed up (either me by forgeting something to include, or you by installing something to a wrong folder...). I never used SVN, thus I'm not entirely sure, whether this mod will work with it or not...
[Updated on: Wed, 24 December 2008 14:21] by Moderator Report message to a moderator
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204811]
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Wed, 24 December 2008 14:28
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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i did not use scheinworld's installer. when i use jelinobas' ini i don't get a ctd. i simply copied my data-1.13 as data-wildfire and did an update on that. i use SV B007K,exe. my svn is uptodate (at least it was yesterday). the idea is not to need a new install for every mod and spaceviking's exes were always okay. so call it a copy-and-update-test.
no 2: do i have to reimp?
fr
[Updated on: Wed, 24 December 2008 14:32] by Moderator Report message to a moderator
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Captain
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204813]
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Wed, 24 December 2008 15:01
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Jelinobas |
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Messages:34
Registered:March 2007 Location: Germany |
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There are new INI'S for newest SVN Version 2445 for use with 100AP or old 25AP play (lt. Readme Schein's AllIneOnePack german Version) and new INI'S for the latest SVN in use with B007 exes.
Pick the right Ini for your exe and this can copy over smeagols mod too.
Fr
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Private 1st Class
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #206305]
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Wed, 14 January 2009 11:11
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Jelinobas |
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Messages:34
Registered:March 2007 Location: Germany |
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HonestGunI just tried the download link, every time i clicked on the download button it just sent me to a blank page, the other link gave me an err message. help?
1. Link works without Troubles, alternate Link updatet now, works too.
HAM will not work, they makes a change in a major mod file that was not compatible yet. (ja2set.dat file) Headrock must fix his mod with the WF6.06 JA2set.dat file for work with.
[Updated on: Wed, 14 January 2009 11:14] by Moderator Report message to a moderator
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Private 1st Class
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #206330]
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Wed, 14 January 2009 18:26
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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Jelinobas, Thank you for your continued interest in the wildfire mod. I love to play both 5 and 6. If you could update the SVN it would be much appreciated.
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Sergeant 1st Class
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