Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » "Best of the Best" - 1.13 Weapon Comparison Guide
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Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #257854]
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Thu, 29 July 2010 10:10
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FelixDrake |
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Messages:33
Registered:September 2008 |
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DieterIf the SR-2 Veresk would allow for a trigger group (or have some other gimmick the MP7 doesn't have), it would make for a pretty close comparison. But as you say, the Russian systems tend to not quite match their US counterparts in 1.13. This is not the case in mods like Renegade Republic, I am using WP weapons there all the time.
At coolness 5, the SR-2 Veresk is available MUCH earlier in the game then the MP7A1 (coolness 9)
Now on awesome bobby ray settings, we are all gonna buy MP7s and other similarly pimp coolness 9 and 10 stuff.
On normal selection, you will not get to an MP7A1 until the end of the game most likely, if at all.
The SR-2 Veresk shines as an ambidextrous weapon (at least until you see MP7s)
It's damage and default ammo type (SAP) is the same as HK G11 PDW (coolness 6)
It's range is 1 square shorter, it fires slightly slower, and takes more backpack space, HOWEVER
It can be barrel extended for a combination damage dealing capacity that outshines most if not all carbines. If you treat the pair of them like a no draw time carbine that has 25x2=50 SAP damage, but is limited to a x2 scope, insight LAM, and reflex sight, the SR-2 Veresk takes on a whole new life. Yes, you DO have to keep both gun and extender in good repair, but don't you do that anyway?
Now, Jati-matic x2 with AET ammo will get some impressive results, but head shots with SAP will generally kill a REALLY hard target faster than AET, barring savegame spam for crits.
It is COMPLETELY outclassed by the MP7 which basically has all the best stats of the SR-2 and the G11 PDW rolled into one weapon, but until then, it is relatively fast firing (though less so than the PDW and MP7), can be modded to as long range as you will get with a single handed weapon, and has SAP ammo (though not AET IIRC)
In short, it performs generally better than the Jati-matic, comparably to the HK G11 PDW, but resolves the range issues for night reaction fire.
Fantastic until you hit coolness 9 or 10 and buy your dream loadout for everyone.
Edit:All of this is working with current 100AP numbers. The SR-2 Veresk gets some bad breaks on the rounding in a 25 point system
... and it's gimick ... is the lowly barrel extender and being only coolness 5
[Updated on: Thu, 29 July 2010 10:13] by Moderator Report message to a moderator
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Private 1st Class
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Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #257900]
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Thu, 29 July 2010 23:49
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FelixDrake |
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Messages:33
Registered:September 2008 |
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Daytime it is PURELY a corners and buildings special, and just about any decent close quarters weapon can sandblast faces at point blank.
Though, upon taking another look, silenced, it is 13 volume. While there is much better, the only times you really wake the neighbors is when you missed one beside you or when they see one of their friends suddenly fly back.
I am using Fox. Freshly hired, with a meager 69 accuracy, she can generally kill pretty much any single enemy she runs into, sometimes two (this is the silenced variant, not the barrel extended). At higher accuracies, that goes to two to three depending on their armor. A rather prodigious kill rate.
As an added bonus, if your first double shot wounds but does not kill, a double hit to the head has a VERY high chance of sending your target flying back, dead, often leaving their weapon where they were on the ground, in that way you normally only see from anti-material rifles and particularly productive bursts.
Now THAT'S entertainment.
One drawback, though, of note:
Until you get the marksmanship to reliably double tap them to the head without a practice shot for the extra +acc (assuming you are going iron man and/or just don't reload to save your skin), a double hit to the body of an unsuspecting victim (who has extra AP on you) will not stop them from running up to you and knifing you as an interrupt, nor jut shooting you (albeit less accurately for the damage). A double shot to the head where even a single bullet lands, however, tends to stop their reactions nicely.
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Private 1st Class
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Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #259217]
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Thu, 12 August 2010 00:14
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Hazapuza |
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Messages:262
Registered:February 2009 Location: Finland |
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A quick off-topic question here, what is actually the logic behind folding/retracting stocks? I mean, how can they possibly make aiming any quicker? Because if the shooter folds/pulls the stock in right position before aiming, that should actually take more APs. If the shot(s) are taken with the stock folded/retracted, the accuracy loss should be huge.
The only "realistic" use for the stocks that I can see is for reducing the item size (they don't do that, right?), and that's pretty trivial when it comes to rifles...
So, am I completely retarded or are the stocks there purely for balancing the weapons, i.e. for gameplay's sake? A fair reason, it's just that the weapons and other equipment tend to match the reality rather nicely in general.
[Updated on: Thu, 12 August 2010 00:32] by Moderator Report message to a moderator
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Master Sergeant
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Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #260280]
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Sun, 22 August 2010 15:55
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Huyche |
Messages:1
Registered:August 2010 |
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Hello.
First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.
Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.
I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below.
A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.
So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod.
Maybe AUG-A2 too...
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Civilian
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Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #260288]
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Sun, 22 August 2010 17:18
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Sovereign |
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Messages:80
Registered:July 2010 Location: Jerusalem, Israel |
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HuycheHello.
First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.
Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.
I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below.
A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.
So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod.
Maybe AUG-A2 too...
I don't recall the exact coolness levels, but I am partial to the following:
5.56 - Valmet M82
9x39 - Groza with gun barrel extender
The first is very quick to shoot, the second gets decent range and enjoys XAP/SAP/whatever-we-call-it-nowdays-ammo.
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Corporal 1st Class
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Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #261158]
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Tue, 31 August 2010 18:49
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Headhunter |
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Messages:264
Registered:November 2009 Location: Sweden |
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HuycheHello.
First of all, this mod is the single greatest thing that happened to JA2. I've learned of it only recently, but enjoying it immensely so far. I absolutely love the inventory system and the sophistication there is in the weapons.
Looks like the numbers for most of the weapons were changed since the time the guide was written. Yes, I've heard about the 25AP to 100AP transition.
I couldn't help but notice that Daimaco C7A2 is praised much, but now it no longer remains a great weapon. More AP for a single shot, more AP to ready than other ARs of its coolness level, or even the level below.
A pity, really, because at first it was a nice guideline through the ton of guns there is in the game. Would love to see the list of weapons @ WIKI be updated too.
So, what would be your AR of choice for mid-range ARs category?(The non-expensive caliber variety, coolness up to 5) I found to like L85A2, which is now faster to ready without the folding\retractable stock than C7A2, and fires single shots faster. It just can't accept the top attachments like ISM-V-IR and grippod.
Maybe AUG-A2 too...
L85A2 is a beast, strangely enough...
SAR 21 and AK-108 would be my runners up in 5.56, followed by 416 16" and M16A1 a little bit after..
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Master Sergeant
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