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Re: JA2 Night OPS Translation[message #210079]
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Thu, 12 March 2009 14:13
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Off_Topic |
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Messages:999
Registered:January 2009 |
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Hi Svean,
Whatever wasn't translated was part of the .exe. I tried to get into it but i can't read cyrillic Russian. Maybe in the future if i have a lot of time on my hands i could do something with it.
For now most of the issues you have can be dealt with. I included with the translation a file and the first post of this thread descriptions including the following:
(If you can print it even better as you can have it beside you as a reminder.)
1. The noise directions in Russian, once you play a Map or two i found it easy to learn these key words and know what direction noise was coming from.
2.Imp Skill selection, I included a list of where the skills are placed as a reminder.
3.Strategic screen merc options, again there is a list of all the drop down menus, E.G. Training etc...
4.On install you can avoid all the extra options and later edit them by opening the Noptions configuration file. [color:#006600]N.B. Make sure to select the first option "JA2 Components" on install![/color]
Again there is a detailed description of these options in the download and the first post in this thread.
5.I also included the "Merc Dump" file from night ops. which if printed allows you to check the skills/traits of the Mercs.
6. The only new option ingame you need to worry about is the fifth option down on the right which is drop all on/off. It is set to off by default.
I know it's not ideal, but once you start playing and are enjoying all the cool new features you won't notice them. By the way, if you have the .06 version i uploaded last night check the e-mail "confirmed" for a cheeky explanation as to why there is Russian text on your Laptop/HUD.
Your right, it is a very difficult game, but it's a very enjoyable challenge, even though it follows pretty much the same story as vanilla there are enough surprises and new features to make it seem fresh. Make sure to turn on the Attack Jeep option & allow Derdranna train her Paratroopers for the full effect!
Hope this helps...
Edit: Just thinking, there are a few more buttons in russian, E.G. Bobby Rays, but i found that having played JA so often it's easy to navigate them. If you had never played JA before you would be in trouble. Everything is in the same place, Drassen is the 3rd destination down etc..
[Updated on: Thu, 12 March 2009 14:36] by Moderator Report message to a moderator
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Re: JA2 Night OPS Translation[message #211331]
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Sat, 28 March 2009 14:58
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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Lockie,You need a modder for that not a "parts assembler" like me
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Sergeant 1st Class
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Re: JA2 Night OPS Translation[message #217100]
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Mon, 18 May 2009 14:51
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Off_Topic |
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Messages:999
Registered:January 2009 |
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NightOps FAQ:
1) During the day the enemy is at its best, without
seeing you they will shoot at you with grenade launchers/mortars,it is only possible to play by constantly reloading. For this reason the mod is called "Night operations",
it is necessary to play at night and during the day defend sectors
with militia.
2) The dark blue militia are very strong, therefore it makes sense to turn
the option "train veteran militia" on, only if you do not like to defend
sectors. They will be able to win in Auto Resolve.
3) Sector Defense: Sandbags can be placed so the enemy has to attack along a certain path. This will create "kill zones" and the possibility to buy mines from Bobby Ray's. On harder settings the enemy can attack with up to 120 men plus attack jeeps, therefore it is important to equip your Mercs with grenade launchers, mortars, and talons.
Do not place "high" sandbags close to militia, their AI does not let them see the enemy. The enemy like to throw Mustard Grenades so try to place a few bags to keep them out of throwing range.
4) Now all fences are electric. If you are on a night operation, this is a headache. There are three ways of overcoming the problem:
1.Blow up the fence
2.Takeover the Power station
3.The skill "Electronics" now allows you to cut an electric fence.
5) Reliability: Tired of your G41 Jamming in the middle of a gunfight? I recommend an M-16, to balance the game, hi-tech weapons have been made more unreliable while AKMs and FN MAGs etc... are dependable weapons. The choice is yours.
6) Grenades: If you are carrying grenades and are close to an explosion, you, and everyone around you will be blown sky high. Therefore Scouts should not carry explosives of any type, it is better to give them Stun/Gas grenades.
7) If you are fighting at night, throw away the Vintorez because
this super weapon will make game play boring. At present it has a 90% chance to kill from one head shot, it is better to take a P90 with a silencer and some grenades.
Weapon Calibres under 7.62mm: Up until very late in the game all ammo types are useful, they will punch through Spectra Armour. You can use 5mm weapons for most of the game but eventually you will have to take head shots, or use 7.62mm.
9) Moving Targets: It is now more difficult to hit a moving target, the longer you see someone the penalty is less. Therefore it is better to make short dashes from house to house during the day, for longer runs you will need smoke grenades and to take cover so the enemy has lees time to aim at you. If you have to run at an enemy, do it at an angle, running directly will reduce the penalty.
But there are negatives, the enemy shoots with grenade launchers at the
place where he last saw you, i.e. a smoke screen often gets bombarded with
grenades; and secondly: the enemy snipers almost always hit on
such runs.
10) Enemies throw grenades in response to noise : Their hearing has been improved and they will throw grenades in the last place they heard a suspicious sound. It is not advisable to have your scout fire at night or he will be attacked.
It is better to take cover from grenade launchers
11) Sniper Skill: You need to have the sniper skill to use sniper rifles effectively, without it you will suffer penalties. The optics on a Sniper rifle will allow you to take head shots, you'll have a lower success rate with assault rifles optics.
The assault rifles have the advantage with a very low burst penalty. For example:
in Vanilla JA2 the majority of burst penalties = 8. Now they are varied:
P90=4, M4A1=6, AKM=11 etc...
12) If you are defending a sector and have turned on the option "Attack Jeeps",
and the heavy weapon has come to an end, it doesn't matter, in
auto resolve jeep=elite soldier .
13)The "Hostage" option: One of your Mercs will be taken hostage. You can either pay the ransom or release him with force (if you can locate him.)
14)The "Epidemic" option: For hardcore players, use with caution. Mid-game you learn of an epidemic raging through Arulco, your Mercs have been infected. The only vaccine is located in a Military base where you must recover the cure without alerting the guards. Everyday day that goes by your Mercs get worse and worse.
15) Chance of hit is shown by pressing "Y"
16) If you are shooting from a prone position where your gun would be resting on a solid surface, such as a sandbag or window sill, your shot will be more precise.
17) Let's say you do not have mines but you have plenty of dynamite and the enemy arrive in full numbers. Not to worry, just place the dynamite on the ground and shoot it with a sniper rifle.
18) The "ProgressDropItems" option: An important choice if playing with drop all turned on. It means that everything will drop depending on progress to make it more interesting.
19) Last piece of advice: For 10 years i have been playing JA2 and i have found a way to make the game more interesting. I employ low level Mercs and play a full Iron Man game, (I only reload if my IMP bites it). I let the Mercs go ahead while i follow behind with a Sniper Rifle. If they are all killed you have to start again at Omerta, by the end of the game half of MERC and AIM are dead but it feels more like a REAL WAR.
Thanks to Whoami and Scheinworld for this.
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