Home » SIRTECH CLASSICS » Jagged Alliance 2 » Jagged Alliance 2 General » Oh my. Oh, oh my. I need a LOT of help.
Oh my. Oh, oh my. I need a LOT of help.[message #221102]
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Sun, 14 June 2009 13:21
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louist |
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Messages:9
Registered:June 2009 Location: Canada |
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Before I begin, just let me say that I am not entirely hopeless. Turn based strategies, in particular squad based strategies, are the games I spend most of my gaming time on. From X-com to Silent Storm, Ogre Tactics to FF Tactics...
That said, since I purchased JA2:UB (my first attempt at a JA game) on Steam recently, I have been constantly frustrated. I seem completely hopeless when it comes to combat. So terribly hopeless, in fact, that I cannot even take out the very first group of enemies I encounter. Whether I try to sneak up on one and get a round of shots off before his reinforcements can arrive, engage them at night time (as suggested by the Hitman guide), or try to sneak past them all together (I've been able to get 3 sectors from the crash site this way, but never more.)
Throughout these attempts I've learned a number of things, such as turning off sneak mode in combat, use rocks for cover (trees don't seem to offer any/as much,) and how to check weapon range/cover. However, I seem to still be completely outnumbered, out-gunned, out-ranged, and out damaged. My pistols and sub-machine guns, even when within range, are wildly inaccurate and weak. My shotguns are more powerfull, but are so light on range that my mercs get chewed up just trying to get in range. The only weapon I've been having any luck with so far are Fox's automags. If only I had more!
So, can anyone offer me any advice? What am I doing wrong?? Is there a mod I should be using?
Also, when spending APs to aim, what does the yellow circle around the crosshairs indicate?
Oh, and finaly, the steam version of UB is, I believe 1.02, whereas I see a lot of talk on the forums of a version 1.13. Are many of my problems caused by an archaic build?
Thank you in advance. The fact that there is such a large and active community dedicated to JA2 tells me that the game has something fantastic to offer, if only I could wrap my head around it.
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Re: Oh my. Oh, oh my. I need a LOT of help.[message #221105]
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Sun, 14 June 2009 13:52
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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I think you should take a better look at the mercs you recruit. Your team might be the kind that cannot hit a barn on the broad side. Check their starting gear also, might help to have a longer range rifle with you. The 9mm is a very weak gun, look for something with a harder punch if money allows.
Your objective should be to get in range, not sneak to 1m near the enemy. And you can also play defensive, aka finding good cover then luring the enemy to you. A couple of shots usually attracts them to your position.
And always check your AP. It's worth even reserving some. Protect your sniper (aka the one with the longest range rifle) by carefully spending just enough AP as to have enough to put him back into cover. Crouch position behind a rock or a window usually means your head is exposed so you might need to hit the deck more often.
The most common tactic I use is to split the team into tanks (read: expendable mercs or mules) armed with short range guns and sniper team. Tanks draw enemies close and risk their life by spotting the enemy to prevent interrupts, snipers put them down. When a tank gets badly injured, i pull him/her to safety to prevent death. But they usually work in pairs, so the other can bandage the badly wounded.
Hope it helps.
[Updated on: Sun, 14 June 2009 13:54] by Moderator Report message to a moderator
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Re: Oh my. Oh, oh my. I need a LOT of help.[message #221123]
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Sun, 14 June 2009 16:22
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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Raven, Lynx, Scope, there are quite a few bad boys/girls on your side that can help. SMGs are nice backup weapon or excelent CQB full auto room redecorator, but on open field, the rifle is your best friend.
As for the other questions...
Using right-click when you aim you "invest" points into aiming and your target cursor gets smaller and smaller until it's maxed. The yellow circle will turn red at that point, i think.
JA2:UB is just a small sequel to JA2. A quick campaign plus the map editor as bonus. Too quick if you ask me. The thing you should be looking for is vanilla JA2. Thats the real deal. But it seems like you're hooked anyway, so i guess won't be long before you take over Arulco.
v1.13 is a massive overhaul of the vanilla JA2 made by fans. Sort of a "a dream JA2". It's not a mod, it's more of an upgrade. But it's not for JA2:UB. For UB you can find some mods and fresh campaigns, but nothing compared to what's on offer for the "mother game".
Finish UB, get a taste, then go buy JA2. When you're tired of the original game, there's a plethora of excelent mods. Diedranna Lives, Urban Chaos are those who made history and are a must, but after the source code was released many great mods were launched. The best are those based on v1.13 platform, of course. Even the "vanilla" v1.13, with the old plot in, is helluva lot more fun playing.
[Updated on: Sun, 14 June 2009 16:31] by Moderator Report message to a moderator
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Re: Oh my. Oh, oh my. I need a LOT of help.[message #221393]
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Tue, 16 June 2009 17:32
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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should be something in his 34.npc-file - the corresponding sound is 034_061. ##_061 is not used by anyone else - there even is no other ##_031 sound. i guess it was suppossed as 'personal'-sound but not implemented with other guys, 'cause they had to alter every ##.npc for that. without altering they could use just a few different ones for aim (won't reenlist, won't reenlist in the sam sector and such). just my 2 (maccie-)cents.
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