Home » SIRTECH CLASSICS » Jagged Alliance 2 » JA2 Solutions. Tips. Spoilers! » My Strategy Needs Improving
My Strategy Needs Improving[message #221478]
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Tue, 16 June 2009 21:59
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RasterOps |
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Messages:48
Registered:July 2004 Location: Tempe, Az. USA |
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JA2 1.13 2858 exe SVN@1127 Full+HAM3.3.exe
HAM_3.4_on_build_2858.exe
I feel I am struggling and I am looking for advice. I can't seem to start capturing my third city until around day 40. How do you do it? What is your best time for starting the capture of a third city?
I set the EXPERT_CASH to $35,000 then I hire Hitman, Spider, Grizzly and Barry all for one week with equipment. If one or more is not available I adjust my starting Mercs. I have only one IMP. This varies between Night Ops & Throwing to Night Ops & Sniper. I set the IMP starting attributes to:
Health = 85
Dexterity = 85
Agility = 85
Strength = 85
Wisdom = 85
Leadership = 35
Marksmansip = 65
Explosives = 0
Medical = 35
Mechanical = 0
I have modified several INI settings and equipment properties. Some personal and some sensible. These will be covered where applicable.
CAN_SELL_ALT_LMB = TRUE
PRICE_MODIFIER = 10 (default, the description is outdated or unclear, selling doesn't net much...)
- My strategy begins in Omerta by stealing as much as possible from the enemy. It is possible to steal equipment from all enemies... not that it's any good.
- Talk to the rebels and get Ira. Wait in west Omerta for Deidranna's troops to arrive and ambush them. This is a day light battle.
- Afterwards, I wait until 20:00 hrs (training then resting) and make my way to San Mona. There is at least one night-time encounter along the way. Again, stealing as much as possible especially from the grays.
- In San Mona rest then perform all quests including the fight. Sell to Tony whatever was captured that you don't want. Buy reasonably whatever can be afforded which typically includes one superior (comparatively) weapon. Do not steal from Kingpin, yet.
- Now I make my way to Chitzena during the night. One or more encounters are possible. Rest outside Chitzena. If leaving San Mona is timed right it may be possible to attack Chitzena immediately after resting. Otherwise the morning is spent training for awhile, then resting again before attacking.
- Take all of Chitzena, talk to the miner and start training Militia. Train Mercs as desired. Repair equipment. Pay Mercs for one more week. Defend Chitzena from counter attacks, there are many.
- These property settings mean my starting Mercs initially train fewer militia.
MINIMUM_LEADERSHIP_TO_TRAIN_MILITIA = 22
TEACHER_TRAIT_EFFECT_ON_LEADERSHIP = 100
LEADERSHIP_AFFECTS_MILITIA_QUANTITY = TRUE
REQ_LEADERSHIP_FOR_MAX_MILITIA = 65 - MINE_INCOME_PERCENTAGE = 200. I experimented a little with this starting @ 250 tnen 150 then 200. A previous game was completed @ 100 (default) and I found I barely had enough money throughout the game to pay my Mercs and buy a few things from BR's. This didn't make any sense. The Queen could not possibly afford her troops and equipment at this level even if the thought is that she has more miners working than the rebels. So what is the original JA2 non-mod value? I seem to recal one of my first non-mod games completed with hundreds of thousands of dollars to spare.
- Before training all Militia, hire Fox, Gasket, Biff and Flo. Have them work their may to Chitzena during the night (rest in San Mona, buy and sell at Tony's and do not steal from Kingpin). They will encounter one or more groups of enemies. When possible, steal what you can.
- Put Hitman in the squad with Gasket, Biff and Flo. Place Fox in the IMP's squad. Return to San Mona with a cache of equipment to be sold at Tony's. Enemies may be encountered on the way. Steal what you can.
- Tony stepped out for a bit... I waited for a day to sell and buy.
- Steal from Kingpin and head to Omerta. Time this for a night-time encounter at the road-intersection between Omerta and Cambria. Steal as possible and desired. Stash whatever is to be sold at Tony's in this sector. Continue to Omerta.
- Rest in Omerta. Leave for Drassen. An encounter is possible but not guaranteed. Rest just west of Drassen, maybe.
- Take the airport and expect reinforcements. Take Central Drassen and expect reinforcements. Take the Mine.
- Position Mercs in Central Drassen. Train Militia, Mercs and repair. Buy from BR's, typically LBE and related gear. No money for weapons.
- Wait till morning. Talk to Airport mechanic. Talk to citizens in central Drassen. Talk to Father Walker. Talk to head Miner. Keep training and allow Deidranna to capture the mine. Defend central Drassen and the Airport.
- Optionally locate and recruit Skyrider.
- At some point Kingpin finds out he was robbed and wants to set up a meeting. Ah, screw him.
- Attack Deidranna's troops west of the mine then return to central Drassen.
- Attack Deidranna's troops east of the mine then return to central Drassen.
- Rest and retake the mine. Expect reinforcements from the south.
- Also at one point squad two with Hitman returned to San Mona, having met up with Hamous, cleaned North Central San Mona of Kingpin's men then sold and bought equipment at Tony's. Then they took the N.W. SAM.
- I have also had to retake the N.E. SAM
Well that's my plan. The mine income allowed me to make three total purchases from BR's; more gear and ammo. The final purchase was for a few weapons. I was so impatient with my repair progress that I hired Trevor, so yes I had enough money for that as well. It is now Day 38 and I am ready to move on Alma. Squad two is still in the Chitzena area training replacement Militia there and at the SAM. I sure would have liked to at least captured three sectors of Alma by now.
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Corporal
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Re: My Strategy Needs Improving[message #221482]
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Tue, 16 June 2009 22:08
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RasterOps |
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Messages:48
Registered:July 2004 Location: Tempe, Az. USA |
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@ SpaceViking, I actually feel like I am behind since it seems to take me so long to get to Alma.
Thanx gpmg, I am having fun!
[Updated on: Tue, 16 June 2009 22:11] by Moderator Report message to a moderator
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Corporal
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Re: My Strategy Needs Improving[message #221569]
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Wed, 17 June 2009 06:57
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usrbid |
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Messages:1506
Registered:December 2008 |
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@RasterOps: I don't see any obvious flaws in your strategy.
Quote:I can't seem to start capturing my third city until around day 40. How do you do it?
Ah, if you want to capture cities more quickly, then Chitzena is the slower path, why? Because the mine is small, not a lot of cash.
If your goal is to move fast, then you need more mercs earlier, which means you need more money quicker. In that case you may want to try Drassen, Cambria, then Grumm.
However one of the captured mines will run out of silver, so if you capture Drassen, Cambria, and Grumm first, one of them will run out before day 30 or so (I don't have the exact details, it will run out fairly early, you can also turn this off in the INI).
Another trick I read on this forum, get Bull with Knuckle Dusters to fight twice a day for an extra $10,000 per day. Don't initiate the third fight as this will complete the boxing ring quest. I haven't tried this myself yet.
Also if you have relatively good guns (possibly scoped and bipod ARs) then take out the Kingpin, he has some cash on his body in addition to what he has downstairs. I believe alltogether this could give you over $40,000.
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Re: My Strategy Needs Improving[message #221968]
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Fri, 19 June 2009 08:01
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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A quick search of older posts revealed this nugget.
I haven't looked for it in the code myself but I've been using Flo as my "firearms agent" since I can remember. It says something in her description about being a clerk for a gun merchant, and some of those things were meant to be hints. I usually get her combat abilities up a bit and she, Bull, and whoever's too wounded for city assaults do the gunrunning to San Mona. Sometimes I even send them out to "manufacture" new stock for their business.
I enjoy that way of making money more than the mines, even though it's more work, it's enjoyable work.
Maybe when the SMP is built, many years from now, we'll be able to enjoy campaigns where the player economy is based on gunrunning, gambling, selling illegal liquor, etc. Something just feels more honest about funding a backroom-built mercenary operation by gunrunning.
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First Sergeant
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