Tested MP ver 1.2[message #227641]
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Fri, 17 July 2009 19:19
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Crazybite |
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Messages:32
Registered:January 2007 Location: Netherlands |
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Hello everyone,
Together with a friend I have tested some games in MP ver 1.2 (+ latest svn release (e.g. checking for new files before playing a game on both PC's.)
I don't know if this game works properly when using hamachi to get a secure tunnel, any ideas? I have been using it to play here's what I can recall from them:
Playing one game via > svn update > start game > start mp > start laptop > start hiring > start playing. this game will go well and does not crash upon both of us.
On the other hand when we click continue and try a new game there are some weird things going on.
A: Sometimes we are both entering the sector on the same edge. with or without random insert points. (normal???)
B: Sometimes it seems that my PC is in some sector and the other PC is in the default starting sector. Resulting in mercs going thru trees and walls and such. (dunno if this is the same as others reported?)
C: Most games done after continue cannot end. Crashing to desktop at random.. or right after one player sees another player. (switching from real time to combat)
D: Some games with bobby ray's on have diffferent items in shop. (e.g. the other PC sees the emergency medikit (with the syringe in it) and I do not see that item.)
E: I also have seen a few sync problems where I see the enemy walk to a location a few times over and over.
F: I have seen mercs go prone in a building on the other end of the map where normally I could not see him without scope on and a clear LOS. Even the screen scrolls to that position when it happens. (I've seen a post in the forum about this..)
I have tried a few things to go arround some issues but to no avail. I have made sure that we both use fresh installations and updates. There are no other mods installed.
Can I try some more things to make it work better? Or should we hang on untill mp ver 1.3 is made public?
BTW: I am myself learning to program in PHP and am building my first text game on one of my servers to host in any browser.. Yet it is far from finished.. I don't know anything about JA programming and what programmes to use for it, does any of you know where to get some beginners help. lol... I may have ideas to contribute back into JA2 (perhaps even for MP)...
-Crazybite
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Private 1st Class
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Re: Tested MP ver 1.2[message #227645]
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Fri, 17 July 2009 19:27
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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It's written in C/C++.
Grab the source code from SVN (look in the stickied topics in the 1.13 Development forum)
They've been using MS VS 2008 lately. You can download the VC 2008 EE from Microsoft for free (Google for MS Visual C++ 2008 Express Edition).
Start reading through the source code and looking for comments. Most of the game starts and stops in the files SGP.c* and gameloop.c*.
[Updated on: Fri, 17 July 2009 19:30] by Moderator Report message to a moderator
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First Sergeant
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Re: Tested MP ver 1.2[message #228046]
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Mon, 20 July 2009 12:00
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Crazybite |
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Messages:32
Registered:January 2007 Location: Netherlands |
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RoWa21....
It could be that not all XML files in the TableData folder get reinitialized on the client side.
also @ braindonor: When I modified xml files (read: mercstartinggear.xml) inside data-v113 and put the data-v113 folder also on the other machine in my network it still not works. I read something about it being read from prof.dat? I thought this was all externalised to xml??
How do you manage to do this then?
RoWa21 I will take a look what the problem could be with the mercstartinggear.xml.
Thanks bunches!
[Updated on: Mon, 20 July 2009 12:21] by Moderator Report message to a moderator
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Private 1st Class
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Re: Tested MP ver 1.2[message #228051]
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Mon, 20 July 2009 12:09
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Crazybite |
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Messages:32
Registered:January 2007 Location: Netherlands |
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when it would work I could take a look into the balancing and default startinggear so you won't have to fight with things that do not work or things that do not hurt your opponent...
everytime my friend and I seem to end up buying the top two rows mercs from aim and not the other ones when we do not use bobby ray to pack up. A lot of merc dudes seem to be underpowered by having even less startinggear.
btw RoWa, any thoughts on the list from my first post?
[Updated on: Mon, 20 July 2009 12:11] by Moderator Report message to a moderator
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Private 1st Class
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Re: Tested MP ver 1.2[message #228613]
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Wed, 22 July 2009 20:10
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Crazybite |
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Messages:32
Registered:January 2007 Location: Netherlands |
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@BD BrainDonor@Crazy: if the info is being read from your prof.dat file, then try sending your opponent your prof.dat file. logically, that should work.
I've uploaded my prof.dat file to my other computer in the network and started a game. Single player goes well and shows the proper weapons I put in mercstartinggear.xml. This has always worked for single player.
But in multiplayer it still shows the default gear. When starting as a server on either machine, the server will use the proper xml file and the connecting client uses something else then.
I also tried to copy the other .dat files where prof.dat is located to the server, this gave same result.
I made sure that both PC's have the same exact JA2 installation, v113 from SVN + the 1.2 mp downloaded seperatly and then updated via SVN.
Without this working we cannot alter the gameplay experience.
[Updated on: Wed, 22 July 2009 20:11] by Moderator Report message to a moderator
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Private 1st Class
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Re: Tested MP ver 1.2[message #228792]
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Thu, 23 July 2009 19:37
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Crazybite |
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Messages:32
Registered:January 2007 Location: Netherlands |
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Nice... has this been commited to svn version? or is it going to be in 1.3 and we have to wait for it?
Cause I tried to play another game and it wasn't working yet..
I've set it up just like the readme for this leaving my own data-113/TABLEDATA folder untouched.
and done this for the joining PC aswell.
The joining PC still saw the standard equipment.
@ NIV / OIV, I haven't noticed since I did not start any games actually. I have NIV selected, would selecting OIV make any difference then? (we'll see I'm gonna try it anyway)
update: when I select OIV in the server, the server does not use the modified xml files.
[Updated on: Thu, 23 July 2009 19:44] by Moderator Report message to a moderator
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Private 1st Class
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