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Re: HAM 3.6 Alpha - RELEASED[message #232092]
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Sun, 30 August 2009 06:20
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stigma |
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Messages:25
Registered:August 2009 |
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Hi HR, new forum member here. Love everything that has bee n done in 1.13 and your HAM
Im testing the alpha now, but I have a few questions/comments:
- Is there any info anywhere on what the facilities actually do? Without some basic info on what they are supposed to do, how are we supposed to test them? From the interface and XML I can sort of figure out a tiny bit of some of them but id really request more info on this unless its allready written down somewhere (if so - link me!)
- Secondly, the pricing seems to be rather out of wack for many things... If im understanding the XML right, it is for example 700USD pr. HOUR(!) to work as a doctor at the cambria hospital, and the payoff in added performance is like +40 or 50%? Thats nearly 17.000USD to operate it a single day, and unless you have allready broken your own game exploiting bugs or "cheating" in the INI, then noone has that kind of money to just throw into healing some mercs slightly faster than normal. 700USD a DAY seems way more fair, not to mention realistic. I have no idea how youd be able to have 17K in expenses playing doctor (again sorry if im just completely misreading the XML file)
- Thirdly, again if im reading this right it looks like there are actually quite severe minimum requirements to study at many facilities. It seems kind of backwards that youd have to train by practising alone (without a bonus) until you meet the requirements. If it were me, id consider maybye dropping or severely lowering requirements on the "students". Requirements for the teacher semm fair to have, even if the numbers im seeing here is perhaps a bit high. Theres a lot of 80+ requirements, so only a very few mercs will be able to pass the bar.
Just some thoughts
-Stigma
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Private 1st Class
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Re: HAM 3.6 Alpha - RELEASED[message #232098]
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Sun, 30 August 2009 09:09
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Quote:Is there any info anywhere on what the facilities actually do?
The only info is in \Data-HAM\TableData\Map\FacilityTypes.XML . I don't have a reliable way (yet?) of letting you know the effects in-game. Of course, part of the idea is trial and error, there's plenty of feedback given by the game itself.
Quote:Secondly, the pricing seems to be rather out of wack for many things...
I intentionally made the hospital healing very expensive, otherwise there would be no point to using the hospital's services (through Dr. Steve). However it might be a bit too high, or alternately maybe it would be better if the ubPerformance value was increased for better medical care.
Please continue contributing your opinion on this issue.
Quote:- Thirdly, again if im reading this right it looks like there are actually quite severe minimum requirements to study at many facilities.
Hmmmm well, the idea is that these facilities only provide "advanced" training, so that people with low skill levels don't shoot up from 0 to 30 over a single day just because of the performance bonus they get when training there. I agree that the limits are a bit too arbitrary, but I can't think of a better way to do this.
Quote:Theres a lot of 80+ requirements
For students? I think that's only a wisdom requirement... Not sure though, I'll check that out.
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