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Home » MODDING HQ 1.13 » v1.13 General Development Talk » HAM 3.6 Alpha - RELEASED
Re: HAM 3.6 Alpha - RELEASED[message #232065] Sat, 29 August 2009 19:13 Go to previous messageGo to next message
Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
Install DBB then Razz
BUG-ATTENTION: When in Drassen, i can train militia ONLY in the airport. Anywhere else "Militia" button is grayed out

[Updated on: Sat, 29 August 2009 19:14] by Moderator

Re: HAM 3.6 Alpha - RELEASED[message #232066] Sat, 29 August 2009 19:15 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
UPDATE

New download version v3.

Please remember to extract all files from the archive. If upgrading from v2, you'll need at least the EXE and the FacilityTypes.XML.

New stuff:
  • Assignment Progress Bars
    • When a character is doing militia training, mobile militia training, practice, or study (but not training other mercs), a progress bar will appear behind the assignment label to show the progress towards militia recruitment or towards the next skill level.
    • This progress bar shares color with the Stat Progress Bars. It also shares the same Preferences Menu option to toggle on/off.

Bug Fixes:
  • Impossible Training
    • A calculation error caused most characters to be unable to train others. Fixed.
  • Mobile Militia Training Limits
    • The program confused a few values, making it impossible to train Town Militia in facilities that do not allow Mobile Militia training. Fixed.
  • Facility use requirements
    • An error with reading the minimum requirements for facility assignments. Fixed.
  • Uber-detection from the A.C.A
    • The A.C.A building was flagged to allow counting enemies in cities, as well as a 3-sector radius detection of enemy groups. Both were unintentional... whoopsie! Fixed.



Re: HAM 3.6 Alpha - RELEASED[message #232068] Sat, 29 August 2009 19:19 Go to previous messageGo to next message
tbird94lx

 
Messages:683
Registered:April 2002
Location: ohhhhhh canada
Nickfighter
Install DBB then Razz
BUG-ATTENTION: When in Drassen, i can train militia ONLY in the airport. Anywhere else "Militia" button is grayed out


not a BUG...but a new feature unique to HR's facilities..only sections with A.C.A or military training facilities can train militia..if you truely need to have the ability to train in all the old style place..you need to open the facilities xml and edit it by copy and pasting headings and changing to the correct sector and adding "10" for an A.C.A facility to be present..only need to do it about 35-40 times Very Happy


Re: HAM 3.6 Alpha - RELEASED[message #232069] Sat, 29 August 2009 19:20 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
Quote:
BUG-ATTENTION: When in Drassen, i can train militia ONLY in the airport. Anywhere else "Militia" button is grayed out


This is intentional! :devilaugh:


Re: HAM 3.6 Alpha - RELEASED[message #232070] Sat, 29 August 2009 19:21 Go to previous messageGo to next message
tbird94lx

 
Messages:683
Registered:April 2002
Location: ohhhhhh canada
was about to reportwhat i thought was a bug..but HR caught it first..the training of one imp to another...was goofy..dont need to report it now Very Happy


Re: HAM 3.6 Alpha - RELEASED[message #232071] Sat, 29 August 2009 19:23 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
Quote:
you need to open the facilities xml and edit it by copy and pasting headings and changing to the correct sector and adding "10" for an A.C.A facility to be present..only need to do it about 35-40 times


One way to avoid the trouble is to open FacilityTypes.XML and edit the A.C.A, increasing the ubMilitiaTrainersAllowed to as much as you want.

BTW, before someone gets there and asks - it is IMPOSSIBLE to train militia in Balime. Yes, this is INTENTIONAL. It's HAM. Use Mobiles.

Oh also, for those of you who are truly lazy: As usual HAM 3.6 Full will come with XMLs that allow playing the game in normal JA2 style. Pussies. Wink


Re: HAM 3.6 Alpha - RELEASED[message #232073] Sat, 29 August 2009 20:13 Go to previous messageGo to next message
Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
Headrock, you've been taking some strange.... pills (here!) or something?
(goodness me) how fast can you release so much updates in such a short time?

[Updated on: Sun, 30 August 2009 00:45] by Moderator

Re: HAM 3.6 Alpha - RELEASED[message #232074] Sat, 29 August 2009 20:22 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
I'm not entirely sure.


Re: HAM 3.6 Alpha - RELEASED[message #232076] Sat, 29 August 2009 21:51 Go to previous messageGo to next message
Maalstroom

 
Messages:341
Registered:December 2008
Location: en route to San Hermanos
it says that if you change the colors in here somethings should change in the game too

-
-
GREENVEST
GREENPANTS

-
BROWNVEST
GREENPANTS


well they still have blue pants! but with the vest is working good
Re: HAM 3.6 Alpha - RELEASED[message #232077] Sat, 29 August 2009 21:55 Go to previous messageGo to next message
tbird94lx

 
Messages:683
Registered:April 2002
Location: ohhhhhh canada
refer to various threads spread out thru the pit showing evidence of HR's inhuman seeming cyborg like qualities and you'll know why he does what he does Very Happy


Re: HAM 3.6 Alpha - RELEASED[message #232080] Sat, 29 August 2009 22:21 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
@ Maalstroom:

Blue pants? Are you playing Wildfire? If so, know that the Wildfire palette is hacked - the developers chose to alter the actual colors as they had no way to alter the code. So in Wildfire, green pants always come out blue. I'm not sure there are any pants that come up green, god knows what they did to the palette file anyway.

If you're not using Wildfire, then something's weird, because it works fine for me!


Re: HAM 3.6 Alpha - RELEASED[message #232081] Sat, 29 August 2009 22:30 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
UPDATE

Download v4 is now available.

This version brings HAM up to speed with JA2 1.13. The difference is VERY minimal, but I guess maybe it'll be less quirky? Dunno, HAM on older revisions seemed to work just fine...

Anyway, you don't really need to download this. It's just for my own convenience, really.


Re: HAM 3.6 Alpha - RELEASED[message #232085] Sat, 29 August 2009 23:55 Go to previous messageGo to next message
Randok

 
Messages:327
Registered:March 2004
My color of Level Progress Bars is:
RED= 196
GREEN= 98
BLUE= 0
Smile
Re: HAM 3.6 Alpha - RELEASED[message #232086] Sun, 30 August 2009 00:08 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
Interesting, isn't that a bit too yellow? I'll check it out right now.

[EDIT: Ah, orange! Well it's more visible than my brownish one. Post a screenshot so others can see!]


Re: HAM 3.6 Alpha - RELEASED[message #232092] Sun, 30 August 2009 06:20 Go to previous messageGo to next message
stigma

 
Messages:25
Registered:August 2009
Hi HR, new forum member here. Love everything that has bee n done in 1.13 and your HAM Smile

Im testing the alpha now, but I have a few questions/comments:

- Is there any info anywhere on what the facilities actually do? Without some basic info on what they are supposed to do, how are we supposed to test them? From the interface and XML I can sort of figure out a tiny bit of some of them but id really request more info on this unless its allready written down somewhere (if so - link me!)

- Secondly, the pricing seems to be rather out of wack for many things... If im understanding the XML right, it is for example 700USD pr. HOUR(!) to work as a doctor at the cambria hospital, and the payoff in added performance is like +40 or 50%? Thats nearly 17.000USD to operate it a single day, and unless you have allready broken your own game exploiting bugs or "cheating" in the INI, then noone has that kind of money to just throw into healing some mercs slightly faster than normal. 700USD a DAY seems way more fair, not to mention realistic. I have no idea how youd be able to have 17K in expenses playing doctor Wink (again sorry if im just completely misreading the XML file)

- Thirdly, again if im reading this right it looks like there are actually quite severe minimum requirements to study at many facilities. It seems kind of backwards that youd have to train by practising alone (without a bonus) until you meet the requirements. If it were me, id consider maybye dropping or severely lowering requirements on the "students". Requirements for the teacher semm fair to have, even if the numbers im seeing here is perhaps a bit high. Theres a lot of 80+ requirements, so only a very few mercs will be able to pass the bar.

Just some thoughts Smile
-Stigma
Re: HAM 3.6 Alpha - RELEASED[message #232098] Sun, 30 August 2009 09:09 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
Quote:
Is there any info anywhere on what the facilities actually do?


The only info is in \Data-HAM\TableData\Map\FacilityTypes.XML . I don't have a reliable way (yet?) of letting you know the effects in-game. Of course, part of the idea is trial and error, there's plenty of feedback given by the game itself.

Quote:
Secondly, the pricing seems to be rather out of wack for many things...


I intentionally made the hospital healing very expensive, otherwise there would be no point to using the hospital's services (through Dr. Steve). However it might be a bit too high, or alternately maybe it would be better if the ubPerformance value was increased for better medical care.

Please continue contributing your opinion on this issue.

Quote:
- Thirdly, again if im reading this right it looks like there are actually quite severe minimum requirements to study at many facilities.


Hmmmm well, the idea is that these facilities only provide "advanced" training, so that people with low skill levels don't shoot up from 0 to 30 over a single day just because of the performance bonus they get when training there. I agree that the limits are a bit too arbitrary, but I can't think of a better way to do this.

Quote:
Theres a lot of 80+ requirements


For students? I think that's only a wisdom requirement... Not sure though, I'll check that out.


Re: HAM 3.6 Alpha - RELEASED[message #232123] Sun, 30 August 2009 14:09 Go to previous messageGo to next message
Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Does anybody else think this facility staffing might be a bit of a waste of manpower and money? Couldn't the Militia staff it for you - that is you get the same effect of a staffed facility, when there's militia in the sector?
Re: HAM 3.6 Alpha - RELEASED[message #232125] Sun, 30 August 2009 14:31 Go to previous messageGo to next message
Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
Headrock, if you're such a cyborg, try to make this http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=167140&page=1#Post167140
Re: HAM 3.6 Alpha - RELEASED[message #232127] Sun, 30 August 2009 14:37 Go to previous messageGo to next message
tbird94lx

 
Messages:683
Registered:April 2002
Location: ohhhhhh canada
no HR for multiple hours..its happened folks..HR has finally slept..we may never see him again !!! Very Happy


Re: HAM 3.6 Alpha - RELEASED[message #232128] Sun, 30 August 2009 14:41 Go to previous messageGo to next message
Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
Shiver me timbers! He didn't slept but someone kidnapped him! Quick, give me the AIM address! We must rescue Headrock, Deidranna's men got him!

[Updated on: Sun, 30 August 2009 14:44] by Moderator

Re: HAM 3.6 Alpha - RELEASED[message #232129] Sun, 30 August 2009 14:42 Go to previous messageGo to next message
Logisteric

 
Messages:3233
Registered:December 2008
Location: B
bullsh*t

:mono: <- their recreation is terminated automatically
Re: HAM 3.6 Alpha - RELEASED[message #232133] Sun, 30 August 2009 14:53 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
Quote:
Does anybody else think this facility staffing might be a bit of a waste of manpower and money?


It's supposed to be. But you get great stuff in return. If you think they cost too much money, let's talk about that.

Quote:
Headrock, if you're such a cyborg, try to make this


Not in the near future, I'm afraid.

Quote:
its happened folks..HR has finally slept..


HEhehehe nope, check out the next post I'm about to make. Very Happy


Re: HAM 3.6 Alpha - RELEASED[message #232134] Sun, 30 August 2009 14:56 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
UPDATE

Two new features will enter HAM 3.6 in the next update.

A) Civs that aren't capable of combat do not become hostile, even if you shoot them. There's really nothing they can do anyway, so setting them hostile only serves to annoy everybody, as you're suddenly forced to kill everyone in the sector even though they aren't a threat anyway. This really makes no sense. An INI setting now prevents such situations.

B) As requested by Khor, bloodcats in Static Placement sectors can now be affiliated to a faction. This means that they are NOT HOSTILE, unless you attack them (in which case you will anger any faction members who can see you) or you attack a faction member (in which case the bloodcats will come charging).

Keep your heads up for download v5.


Re: HAM 3.6 Alpha - RELEASED[message #232135] Sun, 30 August 2009 14:56 Go to previous messageGo to next message
Logisteric

 
Messages:3233
Registered:December 2008
Location: B
guess we have a problem with headborg guys - ham is assimilating ja
Re: HAM 3.6 Alpha - RELEASED[message #232136] Sun, 30 August 2009 14:56 Go to previous messageGo to next message
Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
*Has a laptop open and a video conference running* Okay Gus, payment for your services is already transferred. Tell rest of the guys they're getting paid extra too. Fast job. AIM still on top, eh? *Closes the laptop*

[Updated on: Sun, 30 August 2009 14:58] by Moderator

Re: HAM 3.6 Alpha - RELEASED[message #232137] Sun, 30 August 2009 15:10 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
UPDATE

Download version v5 is available. "Normal" players may want to download this for the civilian hostility fix.

Files changed since last update:
  • The EXE
  • JA2_Options.INI - 1 line added
  • INIEditorJA2Options.xml - Updated INI Editor config
  • BloodcatPlacements.XML - Altered a couple of lines for new format.

Peace.


Re: HAM 3.6 Alpha - RELEASED[message #232139] Sun, 30 August 2009 15:26 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
Here's a screenshot of Randok's orange bars. They're a bit more visible than the HAM default.

http://img.photobucket.com/albums/v726/Headrock/Jagged%20Alliance%202/HAM/RandokOrange.png

The settings for this are

RED = 198
GREEN = 92
BLUE = 0


Re: HAM 3.6 Alpha - RELEASED[message #232173] Mon, 31 August 2009 00:39 Go to previous messageGo to next message
Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Headrock

  • JA2_Options.INI - 1 line added

I don't want to go through the trouble of modifying all the values to my preference. Could you post the line, so I can manually add it myself?

EDIT: Never mind... it was, of course, at the end of the file - Easy enough to find myself! Very Happy

[Updated on: Mon, 31 August 2009 00:42] by Moderator

Re: HAM 3.6 Alpha - RELEASED[message #232175] Mon, 31 August 2009 01:14 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
LOL yup, otherwise I would've mentioned it by name. It's a HAM staple that new lines come at the end. Of course, sometimes INI settings are REMOVED (there are still a few redundant ones out there, and I will eventually kill them too). If you compare the new INI to a JA2 default INI you'll find more than a few differences. Fortunately, with VFS, it's now possible to distribute HAM INI files that simply don't contain those lines, so everything's easier.


Re: HAM 3.6 Alpha - RELEASED[message #232185] Mon, 31 August 2009 03:20 Go to previous messageGo to next message
stigma

 
Messages:25
Registered:August 2009
HR, is it possible to use this with wildfire? Since im starting a new game anyway, I thought some added enemy troops would be nice to up the challange, but I guess mixing mods could screw things up also?

-Stigma
Re: HAM 3.6 Alpha - RELEASED[message #232194] Mon, 31 August 2009 07:58 Go to previous messageGo to next message
Maalstroom

 
Messages:341
Registered:December 2008
Location: en route to San Hermanos
it works with wildfire and smeagol's aim. if you haven't mixed mods so far look at this link
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=229618&page=1&gonew=1#UNREAD
you'll have to make some minor changes.
Re: HAM 3.6 Alpha - RELEASED[message #232209] Mon, 31 August 2009 12:09 Go to previous messageGo to next message
Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
OMFG, one day passsed and Headrock didn't released any updates! I am shocked!!
Re: HAM 3.6 Alpha - RELEASED[message #232211] Mon, 31 August 2009 12:41 Go to previous messageGo to next message
Headrock

 
Messages:1772
Registered:March 2006
Location: Jerusalem
Is there something that needs doing?


Re: HAM 3.6 Alpha - RELEASED[message #232212] Mon, 31 August 2009 12:41 Go to previous messageGo to next message
lockie

 
Messages:3765
Registered:February 2006
Location: Scotland
That'll depend on time zones................ Smile


Re: HAM 3.6 Alpha - RELEASED[message #232216] Mon, 31 August 2009 14:36 Go to previous messageGo to next message
tbird94lx

 
Messages:683
Registered:April 2002
Location: ohhhhhh canada
Ham-Bot needs a recharge..quick.20 cc's of bot fuel STAT!!


Re: HAM 3.6 Alpha - RELEASED[message #232225] Mon, 31 August 2009 17:12 Go to previous messageGo to next message
Uriens

 
Messages:344
Registered:July 2006
I'd like to make a request:

INI setting that will prevent militia from ever turning hostile even if you shoot them openly. I know this can be an exploit (hence the ini setting) but it also prevents militia from running into tear or mustard gas and then going hostile.

Pretty, pretty please. Smile
Re: HAM 3.6 Alpha - RELEASED[message #232226] Mon, 31 August 2009 17:49 Go to previous messageGo to next message
Logisteric

 
Messages:3233
Registered:December 2008
Location: B
since when does the geneva confession (you have to believe that the other side keeps to it) allow the use of mustard-gas in highly populated areas (= towns, where you can raise militia)? uriens, are you somehow related to chemical ali?
Re: HAM 3.6 Alpha - RELEASED[message #232227] Mon, 31 August 2009 18:13 Go to previous messageGo to next message
tbird94lx

 
Messages:683
Registered:April 2002
Location: ohhhhhh canada
these are mercenaries for hire..they operate outside any and all laws and geneva convention means diddly..gas em all and have a cheeto


Re: HAM 3.6 Alpha - RELEASED[message #232228] Mon, 31 August 2009 18:25 Go to previous messageGo to next message
Logisteric

 
Messages:3233
Registered:December 2008
Location: B
@ t-bird

so it's not gc but the international court in den haag

btw gc rules out ANY use of gas, that's the reason why police-forces are allowed to use tear and/or cs - gas, whilst in the military you have to shoot that guy properly through his head :gaga:
Re: HAM 3.6 Alpha - RELEASED[message #232229] Mon, 31 August 2009 18:45 Go to previous messageGo to previous message
tbird94lx

 
Messages:683
Registered:April 2002
Location: ohhhhhh canada
this is a fantasy game set in a fantasy country about mercenaries for hire who are hired to go in and use any means they want to wipe out the enemy...why you trying to pull geneva convention into it? Very Happy your a very silly man..now have a cuppa hot cocoa and go gas blackshirts

PS:and lets move further discussion of this to off topic please..keep HR's threads clean..you know them Ham-Bot cyborgs..they can be touchy Very Happy

[Updated on: Mon, 31 August 2009 18:47] by Moderator



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