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Re: Demise of Man[message #268749]
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Wed, 22 December 2010 11:15
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usrbid |
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Messages:1506
Registered:December 2008 |
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Yo Callahan, Can you guys setup an Ironman option for the DOM exe please? Player can save only when there is no combat on the entire map.
Another thing, the minigun is too powerful, you need to reduce the damage a little. It does eight FMJ bullets at 37 damage. I can kill any elite with good armor with 1-4 shots.
Another possible item bug, Coated EOD is too heavy, by a factor of ten. I do not know if Coated EOD it in the normal game, I just found the ubWeight to be 749 and more.
Did you update the code link with the latest code? I thought megaupload will change the id if you change the file. I also thought you guys made changes to the executable, hence me asking for the latest code.
Your mod is not less important like you say, at least not for me. You guys implemented dual auto with spreading bullets to the next target after the first one dies including the animation. You guys have spin up and spin down for weapon sounds plus trail animations. This is huge, maybe not everyone realizes that.
[Updated on: Wed, 22 December 2010 11:18] by Moderator Report message to a moderator
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Re: Demise of Man[message #268837]
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Thu, 23 December 2010 07:54
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usrbid |
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Messages:1506
Registered:December 2008 |
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CallahanI have to admit that I am not really a fan of the Ironman mode. This is due to I often need to instantly stop playing when there is work to do. - and on the other hand it is just as simple as to not doing any save while in combat to have that effect.
Yah, I know I can just not reload, it is more that when I play a game on Ironman everyone knows it was impossible to reload, that makes it more desirable. When you need to instantly stop playing when there is work to do, can't you Alt Tab out of the game and work? Hi, hi, that is what I do, I don't bother Alt X out of the game, that even takes to long, Alt Tab is faster for me, the game will wait for me to come back.
CallahanYep, it
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Re: Demise of Man[message #268896]
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Fri, 24 December 2010 11:14
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Callahan |
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Messages:63
Registered:May 2006 Location: Germany |
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You can see the APvalue ( Armor Piercing value ) of the gun
[Updated on: Fri, 24 December 2010 11:19] by Moderator Report message to a moderator
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Corporal JA2 DoM Creator
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Re: Demise of Man[message #268897]
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Fri, 24 December 2010 11:58
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usrbid |
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Messages:1506
Registered:December 2008 |
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Really cool, thanks for the update. Merry Christmas and a Happy New Year!
Edit 1: Yo Callahan, if you don't want to add the Ironman mode to DOM (cry) how about allowing mercs to leave the heli in an enemy occupied sector? That would be really cool, then you get even more action this way!
Edit 2: Giving the minigun a ubWeight of 211 doesn't work, when you attach something the weight of the gun goes down (to something like 0.7), I changed the ubWeight to 200 which seems to be working.
I also discovered that attaching items to vests and helmets does not increase the weight of the vest / helmet, the weight stays the same, is this a feature? (I attached a ghillie hood to a treated twaron helmet and titanium plating to a treated guardian vest.)
Edit 3: Was wondering if you are interested in a bug I found? I uploaded a quick save. Move Gasket between Danny and Cougar. Gasket should infinitely bump into a tree (and go into way negative action points). The file can be found here.
Edit 4: Did you guys fix sector noises when the laptop is open yet? For example I can hear rain, birds etc. when I open the laptop, same as if I were to go into tactical mode.
Also could it be that selling through Alt+LMB doesn't honor the PRICE_MODIFIER setting in Ja2_Options.INI? I have CAN_SELL_ALT_LMB = TRUE and PRICE_MODIFIER = 100 and get the full item value instead of one percent.
Edit 5: I looked at some Quake sites and was wondering where did you get the pics for the weapons? There are some cool pics out there like this one for example.
[Updated on: Sun, 02 January 2011 05:09] by Moderator Report message to a moderator
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