Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Adjusting game difficulty
Adjusting game difficulty[message #240810] Wed, 30 December 2009 20:37 Go to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
So, I'm playing 1.13 with Novice difficulty, and the only options I've touched, is the "queen unlimited pool of troops". I set it to true. I also setted the AI to aggressive.

This is because I love JA2 in every way, EXCEPT I dont like how you can just sit and train your mercs. If ore would run out of mines, it would make you attack cities faster instead of training everyone to max. It is not very realistic to invade a country and then only sit around. I tried to make the AI more aggressive, but it doesn't really help, since the militia is stronger since it can call reinforcements from neigbouring sectors.

So, any ideas how I could adjust my game? Or do you know if ore runs out faster in experienced? I play without savegames, so novice is about the only option. If the ore runs out faster in experienced, I could adjust it a bit easier in the options.ini.

Please somebody answer, since JA2 is the best game I know, but this little feature really ruins it for me.

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Corporal
Re: Adjusting game difficulty[message #240812] Wed, 30 December 2009 20:55 Go to previous messageGo to next message
Burzmali is currently offline Burzmali

 
Messages:248
Registered:March 2007
Location: Estonia
the ore runs out in only one mine. but you can always set your own aim. i consider the game lost if i have not killed the queen in 30 (or 40 or...) days.

and - why without savegames? ironman?

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Sergeant 1st Class
Re: Adjusting game difficulty[message #240814] Wed, 30 December 2009 21:01 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Yeah, maybe game in 100 days would be okay... But still, if anyone would have any ideas? No Ironman, I mean no saved games at all. Just a personal preference. I really like it when you accomplish something knowing all could have gone real bad.

[Updated on: Wed, 30 December 2009 21:01] by Moderator

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Corporal
Re: Adjusting game difficulty[message #240834] Thu, 31 December 2009 12:02 Go to previous messageGo to next message
profound is currently offline profound

 
Messages:64
Registered:October 2004
Location: Lithuania
I concur with most of pointed issues. Some ideas you can do with JA2_Options.ini:
- disable reinforcements in sectors
- disable mobile militia, if it's present
- increase cost for training militia
- check militia training options: adjust training rate
- increase minimum leadership required for training militia
- adjust skill training options: set minimum/maximum points, and increase training divisors, so you won't be able to train/teach mercs so fast
- if you play v.1.13 which has HAM 2.8 incorporated into it's code, increase subpoints you have to earn to improve skills and attributes. Then your mercs won't improve so fast as they do now.

EDIT: forgot to mention that with HAM 2.8 you also can adjust income, generated by Arulco mines, by percentage. Still you can't decide which mine produces how much and when it ends its production.

[Updated on: Thu, 31 December 2009 12:11] by Moderator

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Corporal
Re: Adjusting game difficulty[message #240915] Sat, 02 January 2010 19:47 Go to previous messageGo to next message
systemfehler

 
Messages:117
Registered:September 2007
Location: Hanover, Germany
Also increase the queen's army pool size and maybe make them respawn faster. Sorry I've got no ini at hand so I can't point out what to change exactly, but when making the queen aggressive, you should also expand the size of her army.
There's also something in HAM that deals with luck in autoresolved battles which can make the militia lose a lot more to elites than usual.

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Sergeant
Re: Adjusting game difficulty[message #240916] Sat, 02 January 2010 19:59 Go to previous messageGo to next message
cdudau
Why don't you try playing with experienced first. Then if you can say insane it to easy you are lying.

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Re: Adjusting game difficulty[message #241326] Wed, 06 January 2010 18:13 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Because in experienced attacking is a bit too difficult, while defending is still too easy. Above there were some good advices I should try, still the adjusting on those things is a bit difficult I think

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Corporal
Re: Adjusting game difficulty[message #241328] Wed, 06 January 2010 19:25 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
Make each mine foreman belong to a different faction, that way you may lose a mine income due to "political" difficulties. Lower the income from mines. Increase the cost of Militia. Aim. Merc. B-Ray etc. Set your own date targets.

Or stop playing in Novice. Expert is the coolest once you've got over the toughness and the first few casualties on your roster.

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Sergeant Major
Re: Adjusting game difficulty[message #241331] Wed, 06 January 2010 19:56 Go to previous messageGo to next message
profound is currently offline profound

 
Messages:64
Registered:October 2004
Location: Lithuania
Will Gates
Make each mine foreman belong to a different faction, that way you may lose a mine income due to "political" difficulties


Could you elaborate more on this issue?
"Faction" meaning "Civ group" in proedit?

And if so, I am making prediction here, then before starting new game..
1. if I change Fred Morris(D13, Drassen) civ group from "None" to "Kingpin" and then
2. if I kill Kingpin in San Mona..

The results would be..

1. If, before killing Kingpin, I had already talked with Fred and I have cash income flowing from Drassen, then when I visit Fred again(after K's assault), he goes hostile, dies and..
a: nothing happens, income from Drassen's mine doesn't change.
b: something happens, and mine doesn't provide cash anymore (or as much as before)

2. If I encounter Fred Morris for the first time(this meaning I have no income from Drassen mine) after Kingpin's assassination - he goes hostile, dies and no mine income is generated?

Anything like it?

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Corporal
Re: Adjusting game difficulty[message #260579] Wed, 25 August 2010 17:17 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Ok, I'm going to try new game with these settings:

- Novice
- Set queen troop pool to unlimited
- Set queen tactic to aggressive
- Disabled militia reinforcement from adjacent sectors
- Increased militia training cost to 3000 $ (four times more as usual)

I'll get back to you after playing for a while (or through if all goes well Smile )

[Updated on: Wed, 25 August 2010 17:18] by Moderator

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Corporal
Re: Adjusting game difficulty[message #260641] Thu, 26 August 2010 12:30 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Didn't try it yet. Instead I downloaded the new 1.13 with HAM on it. I found this setting "NEW_AGGRESSIVE_AI" and I think this might be the thing I'm looking for. Let me explain why:

If I set it to true, and make queen have unlimited pool of troops and aggressive behaviour, does it mean that

a) queen will send big attacks when her troop pool is quite full, or
b) are these big attacks scripted, like the one in Drassen in the beginning?

If it is option a, then it might work, giving the player enough pressure to keep on going forward instead of just sitting and training mercs and militia.

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Corporal
Re: Adjusting game difficulty[message #260644] Thu, 26 August 2010 13:33 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
The Drassen counterattack is the only one that's scripted, and will occur just once. All the rest is not scripted, and will reoccur periodically. If the Queen has unlimited troops at her disposal, these attack will repeat rather often (she will be able to refill any defeated attack group basically at will).

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Staff Sergeant
Re: Adjusting game difficulty[message #261371] Thu, 02 September 2010 18:15 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Ok, I've captured three towns now. By the way, I did not increase the militia cost because of the upkeep cost. It works fine and is a genious upgrade to the basic game. If I will get the game through without saves, I think starting a new one with less mine income. The cashflow is still a BIT too big. Militia upkeep lessens it but selling item increases it.

Is autoresolve somehow easier in novice? Matching enemy force can't seem to win any of the battles regarding the fact that I turned reinforcements off.

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Corporal
Re: Adjusting game difficulty[message #261416] Thu, 02 September 2010 22:45 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
Probably an INI setting AUTORESOLVE_LUCK_FACTOR has been reduced to 1.0 - which means luck is mostly irrelevant when autoresolving battles, only relative skills of the participants count. If you have only Veteran militia trained, with this setting they can beat equal number of enemy Regulars hands down, every time.

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Staff Sergeant
Re: Adjusting game difficulty[message #261465] Fri, 03 September 2010 11:54 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
I set luck factor to 1,5 and by equal force I mean regular vs red shirts.

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Corporal
Re: Adjusting game difficulty[message #261489] Fri, 03 September 2010 18:48 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Does difficulty level affect mine income by the way?

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Corporal
Re: Adjusting game difficulty[message #261511] Fri, 03 September 2010 22:17 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
No, mine income is not affected by difficulty level.

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Re: Adjusting game difficulty[message #261514] Fri, 03 September 2010 22:43 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Ok. Thanks for help everyone. Even the attacking proved a little bit too easy on novice with out savegames Very Happy Had like one or two exciting moments, then after getting AR's for everyone it was like a walk in the park. Wont even bother to take Meduna, even if if would be how difficult, I have so many explocives that I can basically nuke the place. The militia can still counter basically any threat. I have to train new ones, but I still keep making so much money that I can train how much I want, hire whoever I want... and I still have Grumm, Balime, Orta and Meduna not liberated.

Gonna start a new game with these:

- Experienced
- Set queen troop pool to unlimited
- Set queen tactic to aggressive
- Disabled militia reinforcement from adjacent sectors
- Mine income 75 %
- Money from selling items 25 % of real item price
- Militia upkeep cost on

Trying to look for the perfect balance Smile I think increasing the item cost encourages to take new sectors and mercs fighting (risk), not just militia countering all threats. By the way enabling the new progress system (progress is determined by most kills/sectors/income, not by average) makes the enemy have too good equipment too early on. Just my opinion.

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Corporal
Re: Adjusting game difficulty[message #261976] Wed, 08 September 2010 17:27 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Mine income 75 % was too much so I started yet another one with 50 % mine income. I think this one is the best.

Whew, playing without savegames really is something. Went to Drassen, 1st SAM site, then to Alma. All was well, and I thought that now I have Conrad, I'll finally have my MRK+DEX training camp here (Conrad MRK, Ira DEX). Was too slow about training militia, so enemy captured a few sectors --> loyalty drop --> cannot train militia --> sending troops to kill the bloodcats --> only handful of wounded men to defend Alma --> Ira & Maddog are taken prisoners Very Happy

So now I have to kill the bloodcats, secure Alma, go to Tixa to get Dynamo & Shank to train militia in the countryside (as they are constantly being attacked) and go free Ira & Maddog. Can't even remember the prison sector, so it should be interesting Very Happy Don't spoil the fun Wink Forget about the training camp... Everyone will be like LVL 6 by the time this is over Very Happy

Jagged Alliance the way I like it :devilglasses:

[Updated on: Wed, 08 September 2010 17:32] by Moderator

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Corporal
Re: Adjusting game difficulty[message #262003] Wed, 08 September 2010 23:58 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
That's the beauty of this game in its moddable form - you can spice it up to your taste Smile

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Staff Sergeant
Re: Adjusting game difficulty[message #262022] Thu, 09 September 2010 10:35 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
riiccia, if you want tough finances, just disable 'selling to the mob' (aka [ctrl]-[lmb])

dropall/mob=25% is readlly close to thais' 50,000,000 $

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Captain
Re: Adjusting game difficulty[message #262429] Mon, 13 September 2010 10:53 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
What do you mean by "thais' 50 000 k"?

Don't know if it still needs adjusting, haven't played it through yet. Selling to the mob is still useful so you can keep your sectors clean and find useful stuff quickly. Also I like that you have to do (ie. kill) something for your money. If someone would code so that ore runs out of all mines, then IMO the game would be perfect.

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Corporal
Re: Adjusting game difficulty[message #262430] Mon, 13 September 2010 10:56 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
tais (as he doesn't like financial problems) starts the game with $ 50,000,000 cash.

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Captain
Re: Adjusting game difficulty[message #262433] Mon, 13 September 2010 11:02 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
due to an shortly made confession he starts with 100.000.000 nowadays

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Sergeant Major
Re: Adjusting game difficulty[message #262434] Mon, 13 September 2010 11:05 Go to previous messageGo to next message
Loucipher

 
Messages:157
Registered:October 2009
Riiccia
Selling to the mob is still useful so you can keep your sectors clean

You know, destroying unwanted items is even better than that.
I once played with selling enabled, now I play without it. Tempted me too much to make quick cash from all the plunder. With mobselling disabled, finding the right guy to sell your stuff to becomes a challenge in itself.

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Staff Sergeant
Re: Adjusting game difficulty[message #262435] Mon, 13 September 2010 11:09 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
and only sell it at the best possible conditions - btw jake buys a lot of stuff (for low prices, but he has the most money in arulco - just as it is in reality)

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Captain
Re: Adjusting game difficulty[message #262436] Mon, 13 September 2010 11:12 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
I was running very succesful penny markets years before JA was progged.
I sell to the mob every time a new page is reached in my storage vault's inventory (Drassen mine at the moment)
:et5:

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Sergeant Major
Re: Adjusting game difficulty[message #262659] Wed, 15 September 2010 11:50 Go to previous messageGo to next message
Wasylus is currently offline Wasylus
Messages:4
Registered:September 2010
When selling price is set to 10% and drop-all is disabled the additional income from this source is very small. The real problem is not the option (as it can modified at will) but the BUYERS in-game, selling to them can make you much money too easily imo. Worse is, this can't be changed via ini settings afaik.

I plan to start a new game, i want to make late game more interesting same as the OP. I use Latest SCI with full HAM settings but i am not sure about a few options:
- experienced or expert (with aggressive AI and increased troops numbers/respawn either way)?
- upkeep of militia, what values should be reasonable ?

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Civilian
Re: Adjusting game difficulty[message #262660] Wed, 15 September 2010 11:56 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
Wasylus
When selling price is set to 10% and drop-all is disabled the additional income from this source is very small.


that's why you should sell the loot to the proper mercheants - they pay more

btw, 'financial difficulties' are a part of the game i do not want to be deprieved of

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Captain
Re: Adjusting game difficulty[message #262662] Wed, 15 September 2010 11:57 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
If You earn too much money their is an irreversible solution to stop this.

Shoot some or all headminers at first sight.


Militia upkeep:

This is a third world country and they volunteered to liberate it.
I think 7/10/12 for stationary and 10/12/15$ for mobile are ok.
(German drefties get ~9/10/11.5

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Sergeant Major
Re: Adjusting game difficulty[message #262684] Wed, 15 September 2010 15:15 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
When you feel you make to much money during the game you should raise your starting money. When the game starts you are usually so poor that you can only afford for some cheap mercs with losy equippement. When the game progresses these have seriously leveled up and found better weapons, and there is no need to hire more expensive mercenaries. That way you make much more money out of your mines than your team costs.

To change that you need to give yourself enough money to hire some high-end mercenaries like Scope or Ivan on gamestart for two weeks (plus weapons and insurances). Under no circumstances would you be able to keep this team together with the income from just one or two mines. That way getting money would be a challange.

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First Sergeant
Re: Adjusting game difficulty[message #262928] Sat, 18 September 2010 00:34 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
I was thinking... In real life, you would get most trouble after taking over Drassen (the whole country after you). But in Jagged Alliance 2 I don't think if it works that way. You have the option to set how much time it will take queen to refill a defeated patrol group. Those are created in Meduna I think? So if unlimited pool of enemies is enabled, the closer you get to Meduna, the more attacks you will encounter, yes? Let me give you an example:

Situation 1: You have just taken over Drassen. You have defeated a few patrols trying to recapture the town. Queen creates new patrols, they wander all the way from Meduna.

Situation 2: You have conquered all but Meduna. Queen has like 20 patrols to refill, and she does so, spawning loads of soldiers from the Capital.

Just remembered, I think somewhere reads that the Queen can make only "one decision at a time" when it comes to refilling groups.

So, which way is it? I'd really like more pressure to this game. Don't want to make it any easier towards the end, just the feeling that you gotta keep moving.

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Corporal
Re: Adjusting game difficulty[message #262930] Sat, 18 September 2010 00:39 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
When you feel you make to much money during the game you should raise your starting money. When the game starts you are usually so poor that you can only afford for some cheap mercs with losy equippement. When the game progresses these have seriously leveled up and found better weapons, and there is no need to hire more expensive mercenaries.


That depends on how easy you like your game to be . The original vanilla JA2 was well balanced in terms of difficulty and weapon progression/ aquisition .With drop all and 'make up your own value ini.'s' , the game can be so bloody easy .

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Captain

Re: Adjusting game difficulty[message #262933] Sat, 18 September 2010 00:55 Go to previous messageGo to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
lockie
That depends on how easy you like your game to be . The original vanilla JA2 was well balanced in terms of difficulty and weapon progression/ aquisition .With drop all and 'make up your own value ini.'s' , the game can be so bloody easy .

While I get that drop-all is a realistic option, for me it totally destroys gameplay to the point of being on the level of a "cheat" in terms of balance. Maybe there's some way to bring back balance with it on that I haven't thought of? In fact, I'm even tempted to double the cost of all the guns on BR so I have to be more picky about ordering from there. I was joking to my wife that with NIV and all the new guns and equipment, I play it more like "Jagged Inventory Mangement Alliance" instead... :bluegrin:

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Sergeant 1st Class
Re: Adjusting game difficulty[message #262948] Sat, 18 September 2010 12:03 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
I like drop all. You are not so tempted to take the mercs with good equipment, since everything else is either obsolete or you will have equal equipment after Alma (if you take the Drassen-SAM-Alma route). Battles now look more like armies fighting, not gangs. Still there is something little to improve: spectra vest --> treated dyneema vest with ceramic plates. Besides the new system makes all weapons balanced because of the draw costs and 100 ap system, so it's not the vanilla type pistol --> SMG --> carbine --> rifle --> AR/sniper rifle.

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Corporal
Re: Adjusting game difficulty[message #262960] Sat, 18 September 2010 17:23 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
lockie
That depends on how easy you like your game to be . The original vanilla JA2 was well balanced in terms of difficulty and weapon progression/ aquisition .With drop all and 'make up your own value ini.'s' , the game can be so bloody easy .


I was just suggesting for a more challenging game economical wise. I personally won't play the way suggested.

I am myself active in modding games (mostly Total War) and always find it irritating that people demand features to be modded in that prevent them from exploiting the game. I can only say, if you don't like being able to do this or that then simply don't do it. For example, if you don't like being able to buy the most modern weapons (IRL only available to the US military) on BR than simply don't buy them!

You are also not required to spent each and every Cent into your campaign. Your IMP is a mercenary himself and what's left on the account at the end of the campaign would be his/her payment. So it's ok when you end the campaign with 1,000,000 on your account.


On the other hand, it might indeed be a new experience to start the game with much more money but don't get any revenues out of the mines.

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First Sergeant
Re: Adjusting game difficulty[message #262961] Sat, 18 September 2010 17:28 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
I think I came up with something that doesn't even require unlimited pool of troops. That way you get the satisfaction of killing someone and knowing that a new one wont be around for a while. Well maybe it does, but here's my idea:

- I increase starting money dramatically, something like 200 k (haven't really made any calculations but you get the picture)
- I decrease mine income to around 10 %

The idea behind this is that taking over mines will only slow your cash consumption. By the time you have the last mine, your net income should be around 0. Still you can afford decent mercs and even some mobile militia. But you cannot just sit in Drassen.

What do you think?

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Corporal
Re: Adjusting game difficulty[message #262984] Sun, 19 September 2010 09:20 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
If drop all seems to boost funds disproportionately high during the game, just lower the price-modifier or even disable Alt+LMB-selling completely. That way you can still grab some loot-to-go for your mercs to keep moving on (especially restocks of ammo and medical supplies) without having to return to Drassen periodically but won't get ridiculously rich.

Edit: Ah, Loucipher already mentioned it. So imagine my post reading: "I agree with Loucipher" (now that sounds blasphemic...)

[Updated on: Sun, 19 September 2010 09:23] by Moderator

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Staff Sergeant
Re: Adjusting game difficulty[message #263036] Sun, 19 September 2010 21:55 Go to previous messageGo to next message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Ok I think I came up with something better than what I mentioned about the high start money before.

Normal experienced, no unlimited pool of troops or aggressive queen. The trick is to set mine income to 20 % (enough to support militia, but nothing more) and selling cost 50 %. When queen pool of troops is not unlimited, you wont get unlimited money from her attacks (and those tiresome, long battles with lots of militia & mercs & enemies included). Instead, you need to keep attacking to obtain new equipment (ie. cash). Been trying it now and I'm quite happy. Don't know yet if these percentages are the optimum (made some calculations about the mine income, but the amount of money from selling is impossible to estimate during the course of the game). I'll get back to you. Please tell me if anyone else tries this Smile

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Corporal
Re: Adjusting game difficulty[message #266738] Fri, 12 November 2010 00:19 Go to previous messageGo to previous message
Riiccia is currently offline Riiccia

 
Messages:45
Registered:December 2009
Location: Finland
Ok the last post works quite well. Although, selling divisor should be set maybe to 1/3 instead of 1/2. By the time I got to the third city, I had enough money to train even Shank to a decent soldier. Next game will definitely be with 33 % selling cost. Has anyone else tried something like this?

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