Adjusting game difficulty[message #240810]
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Wed, 30 December 2009 20:37
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Riiccia |
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Messages:45
Registered:December 2009 Location: Finland |
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So, I'm playing 1.13 with Novice difficulty, and the only options I've touched, is the "queen unlimited pool of troops". I set it to true. I also setted the AI to aggressive.
This is because I love JA2 in every way, EXCEPT I dont like how you can just sit and train your mercs. If ore would run out of mines, it would make you attack cities faster instead of training everyone to max. It is not very realistic to invade a country and then only sit around. I tried to make the AI more aggressive, but it doesn't really help, since the militia is stronger since it can call reinforcements from neigbouring sectors.
So, any ideas how I could adjust my game? Or do you know if ore runs out faster in experienced? I play without savegames, so novice is about the only option. If the ore runs out faster in experienced, I could adjust it a bit easier in the options.ini.
Please somebody answer, since JA2 is the best game I know, but this little feature really ruins it for me.
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Corporal
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Re: Adjusting game difficulty[message #240814]
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Wed, 30 December 2009 21:01
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Riiccia |
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Messages:45
Registered:December 2009 Location: Finland |
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Yeah, maybe game in 100 days would be okay... But still, if anyone would have any ideas? No Ironman, I mean no saved games at all. Just a personal preference. I really like it when you accomplish something knowing all could have gone real bad.
[Updated on: Wed, 30 December 2009 21:01] by Moderator Report message to a moderator
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Corporal
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Re: Adjusting game difficulty[message #240834]
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Thu, 31 December 2009 12:02
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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I concur with most of pointed issues. Some ideas you can do with JA2_Options.ini:
- disable reinforcements in sectors
- disable mobile militia, if it's present
- increase cost for training militia
- check militia training options: adjust training rate
- increase minimum leadership required for training militia
- adjust skill training options: set minimum/maximum points, and increase training divisors, so you won't be able to train/teach mercs so fast
- if you play v.1.13 which has HAM 2.8 incorporated into it's code, increase subpoints you have to earn to improve skills and attributes. Then your mercs won't improve so fast as they do now.
EDIT: forgot to mention that with HAM 2.8 you also can adjust income, generated by Arulco mines, by percentage. Still you can't decide which mine produces how much and when it ends its production.
[Updated on: Thu, 31 December 2009 12:11] by Moderator Report message to a moderator
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Corporal
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Re: Adjusting game difficulty[message #240915]
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Sat, 02 January 2010 19:47
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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Also increase the queen's army pool size and maybe make them respawn faster. Sorry I've got no ini at hand so I can't point out what to change exactly, but when making the queen aggressive, you should also expand the size of her army.
There's also something in HAM that deals with luck in autoresolved battles which can make the militia lose a lot more to elites than usual.
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Sergeant
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Re: Adjusting game difficulty[message #241331]
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Wed, 06 January 2010 19:56
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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Will GatesMake each mine foreman belong to a different faction, that way you may lose a mine income due to "political" difficulties
Could you elaborate more on this issue?
"Faction" meaning "Civ group" in proedit?
And if so, I am making prediction here, then before starting new game..
1. if I change Fred Morris(D13, Drassen) civ group from "None" to "Kingpin" and then
2. if I kill Kingpin in San Mona..
The results would be..
1. If, before killing Kingpin, I had already talked with Fred and I have cash income flowing from Drassen, then when I visit Fred again(after K's assault), he goes hostile, dies and..
a: nothing happens, income from Drassen's mine doesn't change.
b: something happens, and mine doesn't provide cash anymore (or as much as before)
2. If I encounter Fred Morris for the first time(this meaning I have no income from Drassen mine) after Kingpin's assassination - he goes hostile, dies and no mine income is generated?
Anything like it?
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Corporal
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Re: Adjusting game difficulty[message #261514]
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Fri, 03 September 2010 22:43
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Riiccia |
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Messages:45
Registered:December 2009 Location: Finland |
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Ok. Thanks for help everyone. Even the attacking proved a little bit too easy on novice with out savegames Had like one or two exciting moments, then after getting AR's for everyone it was like a walk in the park. Wont even bother to take Meduna, even if if would be how difficult, I have so many explocives that I can basically nuke the place. The militia can still counter basically any threat. I have to train new ones, but I still keep making so much money that I can train how much I want, hire whoever I want... and I still have Grumm, Balime, Orta and Meduna not liberated.
Gonna start a new game with these:
- Experienced
- Set queen troop pool to unlimited
- Set queen tactic to aggressive
- Disabled militia reinforcement from adjacent sectors
- Mine income 75 %
- Money from selling items 25 % of real item price
- Militia upkeep cost on
Trying to look for the perfect balance I think increasing the item cost encourages to take new sectors and mercs fighting (risk), not just militia countering all threats. By the way enabling the new progress system (progress is determined by most kills/sectors/income, not by average) makes the enemy have too good equipment too early on. Just my opinion.
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Corporal
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Re: Adjusting game difficulty[message #261976]
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Wed, 08 September 2010 17:27
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Riiccia |
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Messages:45
Registered:December 2009 Location: Finland |
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Mine income 75 % was too much so I started yet another one with 50 % mine income. I think this one is the best.
Whew, playing without savegames really is something. Went to Drassen, 1st SAM site, then to Alma. All was well, and I thought that now I have Conrad, I'll finally have my MRK+DEX training camp here (Conrad MRK, Ira DEX). Was too slow about training militia, so enemy captured a few sectors --> loyalty drop --> cannot train militia --> sending troops to kill the bloodcats --> only handful of wounded men to defend Alma --> Ira & Maddog are taken prisoners
So now I have to kill the bloodcats, secure Alma, go to Tixa to get Dynamo & Shank to train militia in the countryside (as they are constantly being attacked) and go free Ira & Maddog. Can't even remember the prison sector, so it should be interesting Don't spoil the fun Forget about the training camp... Everyone will be like LVL 6 by the time this is over
Jagged Alliance the way I like it :devilglasses:
[Updated on: Wed, 08 September 2010 17:32] by Moderator Report message to a moderator
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Corporal
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Re: Adjusting game difficulty[message #262659]
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Wed, 15 September 2010 11:50
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Wasylus |
Messages:4
Registered:September 2010 |
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When selling price is set to 10% and drop-all is disabled the additional income from this source is very small. The real problem is not the option (as it can modified at will) but the BUYERS in-game, selling to them can make you much money too easily imo. Worse is, this can't be changed via ini settings afaik.
I plan to start a new game, i want to make late game more interesting same as the OP. I use Latest SCI with full HAM settings but i am not sure about a few options:
- experienced or expert (with aggressive AI and increased troops numbers/respawn either way)?
- upkeep of militia, what values should be reasonable ?
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Civilian
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Re: Adjusting game difficulty[message #262928]
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Sat, 18 September 2010 00:34
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Riiccia |
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Messages:45
Registered:December 2009 Location: Finland |
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I was thinking... In real life, you would get most trouble after taking over Drassen (the whole country after you). But in Jagged Alliance 2 I don't think if it works that way. You have the option to set how much time it will take queen to refill a defeated patrol group. Those are created in Meduna I think? So if unlimited pool of enemies is enabled, the closer you get to Meduna, the more attacks you will encounter, yes? Let me give you an example:
Situation 1: You have just taken over Drassen. You have defeated a few patrols trying to recapture the town. Queen creates new patrols, they wander all the way from Meduna.
Situation 2: You have conquered all but Meduna. Queen has like 20 patrols to refill, and she does so, spawning loads of soldiers from the Capital.
Just remembered, I think somewhere reads that the Queen can make only "one decision at a time" when it comes to refilling groups.
So, which way is it? I'd really like more pressure to this game. Don't want to make it any easier towards the end, just the feeling that you gotta keep moving.
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Corporal
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Re: Adjusting game difficulty[message #262984]
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Sun, 19 September 2010 09:20
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Fozzie |
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Messages:183
Registered:April 2010 Location: Germany |
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If drop all seems to boost funds disproportionately high during the game, just lower the price-modifier or even disable Alt+LMB-selling completely. That way you can still grab some loot-to-go for your mercs to keep moving on (especially restocks of ammo and medical supplies) without having to return to Drassen periodically but won't get ridiculously rich.
Edit: Ah, Loucipher already mentioned it. So imagine my post reading: "I agree with Loucipher" (now that sounds blasphemic...)
[Updated on: Sun, 19 September 2010 09:23] by Moderator Report message to a moderator
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Staff Sergeant
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