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JA1: Crates[message #241169] Mon, 04 January 2010 21:37 Go to next message
LordHaHa is currently offline LordHaHa

 
Messages:17
Registered:November 2005
Location: Midwest, USA
Kind of funny that I'd de-lurk over JA1 rather than 2, but I guess that's how it rolls.

Anyway, got a quick question regarding those soddered-together, super-glued and nanotech-bonded crates scattered around Metavaria (sic?). Its the most obvious question; what is the best way to open them? I've read the guides, and it appears that Breath is a factor along with Health, but another article suggests that Mechanical is also a factor. The formula may also involve the condition of the crowbar.

If health is the best way to open them, would hiring Hurl (maxed at 100) be a good idea? If Mechanical aptitude is also a factor, who would be a good alternative?

I do have to say (on my second JA1 game and my first proper playthrough) that, in comparison to JA2, its nice to see the crowbar actually have some useful attributes rather than dumping it when you have a Mechanical 60+ guy with Lock Picking on your team busting through every portal you find.

LordHaHa

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Re: JA1: Crates[message #241183] Mon, 04 January 2010 22:38 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Ah your Lordship , so nice of one to call round ........ as for your query , haven't a clue mate !
Though I'm betting one of our members will know soon enough .
Cheers.

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Captain

Re: JA1: Crates[message #241184] Mon, 04 January 2010 22:40 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
i wonder if lord haha is a reincarnation of lord hawhaw (cardigan) of the flashman papers

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Re: JA1: Crates[message #241186] Mon, 04 January 2010 22:47 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
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Think he is , only funnier............... :/

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Re: JA1: Crates[message #241187] Mon, 04 January 2010 22:48 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
and who is 'the old miser'?

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Re: JA1: Crates[message #241191] Mon, 04 January 2010 23:06 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Think that was your old dad !! Very Happy

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Re: JA1: Crates[message #241193] Mon, 04 January 2010 23:08 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
afaik 'the old miser' (elspeth's dad) was a scot not a german :devilaugh:

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Re: JA1: Crates[message #241204] Tue, 05 January 2010 01:17 Go to previous messageGo to next message
LordHaHa is currently offline LordHaHa

 
Messages:17
Registered:November 2005
Location: Midwest, USA
Well, I hired Hurl and (provided he's got good Breath) he seems to be having a lot of luck with the crates on the island (at least on the eastern half). I guess Health + Breath is the big thing. It also proves he's good for more than battlefield surgery practice or, in Fidel's case, dog food. I also seem to have answered my own question!

Interestingly, the Crowbar halves the amount of Breath it takes to open a crate (at least it does on JA1 v1.13CD), even if a Merc could open it by hand. I wonder if a factor in the "crate opening formula" is the amount of Breath *after* one opens a crate; if the game calculates it as being too low (close to the Fatiuged level), it fails the test.

In addition, I have a 95% crowbar and a 50% crowbar, I have noticed no difference effect-wise in either implement. Maybe it is a factor on high-security crates, but not on the ones I have encountered so far in the game.

And yeah, the handle is based off of a certain radio personality from WW2. Of course most people don't seem to be interested in military history for some reason so I tend to get a fair number of questions about it. Not here, I guess, but that's a good thing in my book.

LordHaHa

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Re: JA1: Crates[message #241205] Tue, 05 January 2010 01:45 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
LordHaHa
And yeah, the handle is based off of a certain radio personality from WW2. Of course most people don't seem to be interested in military history for some reason so I tend to get a fair number of questions about it. Not here, I guess, but that's a good thing in my book.

LordHaHa


don't understand 'handle' in this context - if it refers to your nick (what i think it does) you found the wrong war for us - lord hawhaw blundered the 11th husars into the charge of the light brigade during the krimean war (25.10.1858).

the flashman papers are the 'memoirs' of Brigadier-General Sir Harry Paget Flashman VC KCB KCIE (1822

[Updated on: Tue, 05 January 2010 01:57] by Moderator

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Re: JA1: Crates[message #241210] Tue, 05 January 2010 03:54 Go to previous messageGo to next message
LordHaHa is currently offline LordHaHa

 
Messages:17
Registered:November 2005
Location: Midwest, USA
Logisteric
are you talking of willian joyce[/url] , the guy the brits hanged in '46 for high treason?


Yep. I modified his moniker into a nickname for online use probably about 15 years ago, best I can remember as this point. The other reference is interesting as well (though my focus on 19th Century Mil. History is generally U.S. based; i.e. the Civil War).

LordHaHa

P.S.: I was a little surprised to see that Fidel chased away Hurl from the island so quickly, the effects of hatred are a lot slower to manifest or even avoid all together in JA2. He took most of my .357 ammo, too. Oh well, it was an interesting experiment, at any rate.

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Re: JA1: Crates[message #241233] Tue, 05 January 2010 11:08 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
flashman held the ranks of major with the union and collonel with the confederates :angel: during the civil war - see flashman and the angel of the lord

why does one choose a traitor for a nick?

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Re: JA1: Crates[message #241286] Wed, 06 January 2010 00:02 Go to previous messageGo to next message
LordHaHa is currently offline LordHaHa

 
Messages:17
Registered:November 2005
Location: Midwest, USA
I liked the name. And its modified anyway to my specifications.

LordHaHa

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Re: JA1: Crates[message #244028] Fri, 12 February 2010 17:17 Go to previous message
RichieRich80

 
Messages:44
Registered:February 2010
LordHaHa
Well, I hired Hurl and (provided he's got good Breath) he seems to be having a lot of luck with the crates on the island (at least on the eastern half). I guess Health + Breath is the big thing. It also proves he's good for more than battlefield surgery practice or, in Fidel's case, dog food. I also seem to have answered my own question!

Interestingly, the Crowbar halves the amount of Breath it takes to open a crate (at least it does on JA1 v1.13CD), even if a Merc could open it by hand. I wonder if a factor in the "crate opening formula" is the amount of Breath *after* one opens a crate; if the game calculates it as being too low (close to the Fatiuged level), it fails the test.

In addition, I have a 95% crowbar and a 50% crowbar, I have noticed no difference effect-wise in either implement. Maybe it is a factor on high-security crates, but not on the ones I have encountered so far in the game.


I believe you're on the right track there, but there's definitely more to it than what you've found out. I have used Ivan (health 94), Wolf (87), Ice (90) and Fidel (88) quite a lot in JA, and among them Ivan was the best crate opener, Wolf was a close second, but Ice and Fidel were far behind them. They all had full health and breath when I made the comparisons, so there must be something else which makes Ivan and Wolf better. I believe it's their body shape. If you look at them in the inventory screen, you can see they are kinda sturdy compared to Ice and Fidel, who have a normal sized body. Other guys with that sturdy body shape are ex. Scully, Spike and some of the crap mercs too, maybe Kaboom, It and Wink. I haven't used them much if at all, but I think they all would be good crate openers. The next best body shape would be the long guys, for example Hurl (?), Mike and Magic.

So, to conclude, I think merc's ability to open crates is dependent on a combination of health, breath and body shape.

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