Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UC Feedback & General Discussions » My UC questions thread
My UC questions thread[message #243746]
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Wed, 10 February 2010 15:13
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Toneone |
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Messages:376
Registered:October 2008 Location: Germany |
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Hey folks,
due to a heavy infection of JA nastolgia ive jumped into UC and gave my WF gamne a short break.
Now, im expierencing some minor bugs so far, for example like miraculously gaining AP during my combat round or getting two weeks more time from mercs, when i only payed for one week. These(and others) have been very rare, and the latter only happened once but one thing is really annoying and maybe gamebraking.
Whenever i put a key into my keyring, it turns into a small bronze cabinet key, no mater what type of key it was!
I fear that there will be a door which i have to open with a key later, and can not just blast/pick/break through. Can i fix this?
And if not, can i use keys from the normal inventory or do they have to be on the keyring to work?
Furthermore, a little cosmetic bug is that my merc
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Master Sergeant
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Re: My UC questions thread[message #243752]
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Wed, 10 February 2010 15:51
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Toneone |
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Messages:376
Registered:October 2008 Location: Germany |
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Quote:
key bug; probably just cosmetic. even bought games have minor glitches man, and UC is free.
i didnt want to bash UC, just wanted to prevent me from getting stuck in the end game.
I know about bugs belive me, im playing brigade 7,62 :silly:
The glitch is not cosmetic, a keycard turned into a small key in Rosebuds keyring.
i made a quick test, and right now it seems that its a Rosebud exclusive thing, Gasket placed keys on his ring like it should be.
Need to test the rest of the gang when theyre back from cross-country whopassin^^
Question:
Where is Claudia?
Ive read about the faction thing and Tony going hostile when you kill her.
So i changed her faction, BUT did not start a new game.
Didnt read that part at first, and i really dont want to restart right now.
So i just want to avoid killing her till i dont really need Tony anymore, so spoilin is alright^^
Oh, and ive read around here that theres a trigger group in Calisto, can anybody remember where?
i have all 3 Calisto sectors, cleared the subway, been to the factory basement and took the two urban sectors east of calisto. No trigger group, am i blind?
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Master Sergeant
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Re: My UC questions thread[message #243938]
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Thu, 11 February 2010 21:00
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ShadowCaped |
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Messages:16
Registered:July 2009 Location: Italy, Sardinia, Cagliari |
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HazmatWell....
i offed them all, but it did some serious hurt to the moral of some mercs on my squad, is that supossed to go like this?
I mean, they where bad guys and intorrogated(whatever that may mean :diabolical: ), the poor girl.
Can you get them hostile towards you to prevent the morale loss??
Killing them it's normal (well ok, not so normal... but it work like this). To avoid morale losses you may choose one of the spoiler below :
The killing dance (if you try it, you'll understood)
Toggle SpoilerDuring the battle, policemans go randomly here and there with a psychotic tendency to group near your mercs. You may use this behavior to your advantage (at night for sure) firing to enemy with a coop just in LOS ("woops, sorry good policeman i never wanted to hit you! :blah:") or let the enemy fire at you, sometimes it's possible, it's more dangerous for sure but take in mind that if you "accidentaly" hit them, killing them, after a while (2-3 pheraphs 4 coops killed) they becomes however hostile and generally in the worst moment... So doing this you may erase few of them, but sometimes "few" is enough, morale is easily recovered
The backdoor
Toggle Spoiler A classic to solve different problem in JA2. With a TNT :
1) go to the back of the cellars (from outside)
2) place the tnt about 1 or 2 tiles away from the building west corner (near miranda cell)
3) arm it (as for the time 3 or 4 turns) run away with all mercs, staying away from any coop visual range. May be that this is not necessary, but i found that sometimes coops become hostile even if nobody is hit by the explosion but they may see you.
4) obviously save first, take the point 2 only as a generic hint (i can't remember the exact point in wich TNT mut be planted) and try
5) If by chances Miranda become hostile, exit map without doing nothing and re-enter (not totally sure if this work)
[Updated on: Thu, 11 February 2010 21:01] by Moderator Report message to a moderator
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Private
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Re: My UC questions thread[message #245681]
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Mon, 01 March 2010 16:14
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Toneone |
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Messages:376
Registered:October 2008 Location: Germany |
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Phew, ive not encountered bugs like these, but i had my faire share^^
see here
UC-1.3 Thread
btw thats the official hybrid thread, better post your stuff there if u want it to bee seen.
[Updated on: Mon, 01 March 2010 16:15] by Moderator Report message to a moderator
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Master Sergeant
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