Home » SIRTECH CLASSICS » Jagged Alliance 2 » War Correspondent » Priceless Moments
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Re: Priceless Moments[message #294113]
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Fri, 25 November 2011 10:21
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Harri |
Messages:3
Registered:September 2005 Location: Finland |
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I was on my way to the sector next to Balime to buy the Hummer from Dave, when my team got ambushed. Bull ran inside for cover, when an enemy threw a mustard gas grenade, which ended up hitting poor Dave. RIP Dave, and no Hummer for me. Luckily I still had the trusted ice cream truck, although it was slightly banged up after a fight. Didn't bother trying to fix it.
Next, my team defended the Grumm mine from invaders, when Wolf decides it's a good idea to take them out with a LAW. Well, he partly succeeds, but also hits the truck, which is now down to 16 in health! Whew, at least it's still fixable. Immediately afterwards, Malice shoots at an enemy with autofire. Well, half the bullets miss and end up hitting the truck, which goes up in flames! So now I've managed to botch my team completely vehicle-less.
My most priceless moment happened in a previous game. My team was sleeping in one of the desert sectors, when a group of enemies attacks them. Groggy, Raider gets up, aims his sniper rifle and fires, failing to notice another merc is standing right in the line of fire. Oh, and the merc just happens to be Raven. Raven's head explodes and splatters all over her husband, who goes all hysterical and does that "Baby I'm so sorry" bit. Yeah, this time you have good reason to be! It should also be noted Hitman was watching the whole thing from a meter away. Probably wasn't too happy with his rival.
Unsurprisingly, all my priceless moments could easilly go to the stupidest moments -thread.
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Re: Priceless Moments[message #297273]
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Thu, 26 January 2012 11:18
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The Arctic Fox |
Messages:1
Registered:December 2010 Location: United States |
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I was taking my squad (IMP - Saint, MD, Barry, Igor, Scope) to attack Cambria. I was taking the top left tile, the university, coming from the north. I set my team up in the north east behind several trees and snuck Scope in to do some scouting.
It went well at first, Scope moving to the rubble next to the house on the top right, and scored a kill on a sentry outside that house using her silenced .338 Lapua rifle ( if forget the actual name) I moved up the rest of the team with the plan to use the house as cover and funnel them in. However, at that moment, reinforcements must of arrived because instead of the 12 or so enemy i was expecting, there was a great deal more.
Scope began to take accurate machine gun fire, so i ordered her to return to the group as fast as possible. The team was having their own issues as enemies poured out of the school and took cover behind the short wall surrounding the campus. Their line was spaced enough that using the outside of the house was no longer feasible, we needed to get in. Saint ran around the corner and straight for the door.
Locked. Crap.
As i ended that turn, Barry got an interrupt and i noticed in his inventory was some TNT recently acquired from the Hicks cache. And i always have him carry some spare remote detonators. I used the interrupt to unzip his pack, grab the bomb, prep it and zip back up.
The next turn Saint and Igor took some rounds but their armor absorbed most if it. Barry set the bomb down and ran for cover. Saint and Igor ran around the other side of the house to escape the withering fire. Next turn, Barry hit the button and the wall collapsed, allowing the team some cover.
"I knew you were feds!" Oh, T-rex? Was this your house i just blew up to save my life. He ran out of the ruins, stole Scope's rifle and punched her out. Barry unloaded with a burst of AK fire, killing the wanted man.
As MD went to administer aid to Scope, Saint and Igor were setting up in the living from of the former t-rex's former home. Saint had a Dragunov and Igor was using a sweet decked out FN carbine he had looted off of a gray shirt.
But the short wall was absorbing most of the fire that my team was shooting and more enemies were arriving. After 3 turns of trading fire, the turning point came quickly. Saint took two rounds to the chest and Igor took one to the head. Both were severely injured. MD rushed into the hell house to give aid while barry replaced ivan on the window, pouring unaimed automatic fire to keep the enemy back.
At this point the team had only killed one soldier and the situation looked grim, so i decided to cut my losses and bug out.
Scope had recovered enough to pick her rifle up from T-rex corpse, only to find that it was missing the 10x scope and the bipods. Broken in the struggle? Who knows. No time to ponder. As Saint, Igor and MD move to evacuate the rear of the house, She fires a barely aimed shot at an enemy rifleman, catching him in the head, which exploded all over his compatriots. At the same time, one of the rounds from Barry's AK got lucky and nails a soldier, killing him.
An injured Igor sets up next to the house to cover barry's egress, putting the carbine on full automatic. He critically injuries two men, one of whom would die before we left. Scope spots a redshirt attempted to cut off our retreat by flanking, so she drops him with a .338 to the chest.
We then successfully fall back a few zones were the heli is waiting to return to Drassen, Where we regroup and recoup.
The Log says "Failed Attack on Cambria" but considering the amount of fire we encountered, the success of our improvisation and the proper application of combat tactics, i'd say it was pretty successful.
Epilogue: I returned to the university two days, this time with fully upgraded rifles and a mortar team of Grunty, Razor and Haywire in support. But alas, there was no recreation of the epic battle. Most of the enemy had left the sector, leaving only five men behind, each one falling to a single snipers bullet, 3 for Scope, 2 for Saint.
[Updated on: Fri, 27 January 2012 07:19] by Moderator Report message to a moderator
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Civilian
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Re: Priceless Moments[message #297484]
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Mon, 30 January 2012 16:45
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archaeogeek |
Messages:3
Registered:January 2012 |
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A silly one I had recently in my first game since I reinstalled JA2. It was in Drassen Airport, we're holed up behind the hangar that serves as Waldo's office and the soldiers are obviously not coming for some reason (it's been about 5 minutes at that point since any came), so I decide to send Ira and the IMP check while the other two mercs I have watch their backs.
Nothing on the IMP's side. Ira spots a soldier, she gets the first turn, I figure it's an easy shot. She misses the head but gets a solid shoulder hit with the Mak she looted from a yellowshirt on the way to Drassen. And then she gets interrupted by a soldier she hasn't seen yet, who comes with two pistols... And proceeds to land every single shot in the soldier in front of him, finishing him off at the same time (she ended up getting another occurence of this in the same game).
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Re: Priceless Moments[message #315426]
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Thu, 14 February 2013 21:23
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Dogbarian |
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Messages:17
Registered:February 2013 |
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Great thread!
On my first playthroughs (playing a game at home and a slower one at work at lunchtimes and slow afternoons), so I don't have too many "moments" yet. Have seen one of mine take a big hit and then do a header off the roof, and have had two "splatter" headshots so far. Defended the west SAM site with a weak team including Biff and Flo, and laughed at Biff whining nonstop during the fight (and both of them's surprised remarks at actually hitting/downing a foe).
Guess the best thing was Flo and a bunch of militia defending central Drassen - she was there waiting for Carmen to show up with bounty money, and was hiding in the bar. She fired her pistol several times out the window (I imagined her cringing below the window and aiming blindly out it over her head), and not only hit more than once, she put down one of the attackers.
I have to say, I regret I'm only now coming to this game, I love the depth, and have laughed a number of times at the remarks by the mercs.
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Re: Priceless Moments[message #363569 is a reply to message #361359]
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Thu, 05 August 2021 06:36
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Taurean |
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Messages:15
Registered:August 2020 |
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I just tried to take Orta above ground facility. Just have my 16-merc team equipped with spectra and elite guns. Even with that, i encountered about 15 elite soldiers outside, which dealt huge amounts of damage from rocket rifles to 4 of my mercs, which i then pull back to the edge of the screen and place to another group number. That is even if they almost gets no shots off at all. There must be only one or two enemy soldiers left, most likely elites with rocket rifles.
Went to the door at the back of the building. Cut hole in the fence. Found a LAW that i gave to Gus to blow a hole in the building, after throwing a smoke grenade to the wall to not get interrupted. There is no hole made in the wall. So then i have to get the highest health merc with compound 18 spectra gear with ceramic plates to open the door, while everybody else lies on a row outside to hopefully increase chance of getting first turn. No enemies in sight inside.
Throw 3 smoke grenades inside, gets 10 mercs in and lies down in a row. A new learning experience for me: If you do not throw smoke grenades in very quick session, they will dissipate slightly delayed from each other. That means that Gus was the only merc out of 3 mercs that got interrupt on the 2 elite mercs waiting inside, since he had high enough experience level. All the other 7 mercs were still in the lingering smoke
Gus put one 7.62 NATO bullets in each of the elite soldier's heads, but sadly not enough, he died with 1 -ONE- single rocket rifle shot, lost all his life in one shot, even while being prone AND with compound 18 spectra gear. That was devastating so then now i have to do the entire sector again since i play Ironman.
That's life when you play on the hardest and Ironman 30 minutes wasted.
Next time, i will have to approach from different angles, and try to blow holes in the wall from other places.
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Re: Priceless Moments[message #364839 is a reply to message #363569]
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Sat, 27 August 2022 16:40
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Gopan |
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Messages:390
Registered:June 2016 Location: Norway |
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2 hair rising moments that i can never forget come from back in 1998 on my 3rd playthrough or so...
My teams are split up between Drassen and now working on Cambria. Hired 2 more mercs to add to the Cambria teams. Grunty and Wolf but due to lack of money, they came without gear. They landed over in Drassen and hiked it towards Cambria, things went well for a short while. About halfway through, they get attacked by bloodcats, they make a run for the border to the next sector but not before Grunty gets a nasty scratching from one of the cats. No bandages available, so they continue towards Cambria. At the same time, the Cambria team, 4 mercs including Ira, boards the Hummer and speeds off towards Wolf and Grunty. The 2 pedestrians managed to get one sector away, takes an hour and a half, the Hummer did 3 sectors, 30 minutes each. Grunty reached the 15 life point mark, fell on the ground and now bleeding to death while Wolf is watching, unable to do anything to save Grunty. The Hummer arrived when Grunty was down to 3 points of life and Ira got to work to stabilise him. WHEW, That was a very close call, but Grunty lived to fight another day
The other incident took place in Grumm mine sector. We attacked at night, which wasn't a good desicion, By that time the team had good armor and FN-FAL.s, we could have made mincemeat of them during the day. Usually, once the bulk of the enemy was dead, Shadow would ago around solo, finishing off any stragglers. This time however, i used Night, my night ops expert IMP. She was doing fine but all of a sudden, she gets shot in the leg, falls to the ground, followed by a stun grenade and a shot. Shadow is quite some distance away, he is using an energy stim and starts running towards Night. In the following 2 turns, 3 redshirts are firing on her and the only thing keeping her alive is her Spectra Armor, all 3 pieces covered in Compound-18. By the 3rd turn, Shadow reaches them, Night's health is almost down to 15, he starts his attack with a stun grenade on the 3 bunched up redshirts. It did hit Night as well, but she was already out of energy as it is. Now, Shadow's FN FAL is using 5 action points to shoot and with a rod+spring, down to 4. His high agility and dexterity might have helped too as did the energy boost. He started taking single headshots, killing 2 enemies with one shot per target and severely damaging the 3rd one, who tried to run away in the next turn. Naturally, he didn't get far. Then he bandaged Night, saving her life. Another very close call that ended well
Nipson anomimata mi monan opsinReport message to a moderator
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Master Sergeant
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