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Re: Jagged Alliance Online announced... Thoughts?[message #259786]
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Wed, 18 August 2010 16:04 
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RyoSaeba |
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Messages:8
Registered:August 2009 |
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I'd prefer just to pay the goddamn game and play with a server based system with only my mercs data being registered than having a bloody effin' Korean F2P MMO business model who could do nuthin' but ruining the game.
[Updated on: Wed, 18 August 2010 16:05] by Moderator Report message to a moderator
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Private
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Re: Jagged Alliance Online announced... Thoughts?[message #259851]
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Thu, 19 August 2010 13:49 
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Faithless |
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Messages:439
Registered:October 2009 Location: The safe end of the barre... |
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Ok, for the people that don't know how F2P MMO's work:
You will have to pay real money for basic things like item storage, repair items, travel, or whatever other stupid crap they can think of.
All that *could* be ok, because it would just be like a monthly subscription like that, but it's not all.
When the game launches the amount of "+x%-advantage-over-normal-players-items" will be fairly limited.
However as time passes, these items will become more and more numerous/powerfull. Because they want people to keep buying new items.
Also there is a good chance that these items will expire after some time (again just to make you buy more).
There are always people that buy *every* item they can to make them as powerfull as possible, even if that means spending hundreds of dollars.
Conclusion: You will soon be playing against people that have anywhere from a 20%-50% bonus over you.
Having played some of these games, I can also tell you that these people are generally rude and will often claim to have "owned" you (it's not their fault, they truly believe this). They're easy enough to ignore and fun/easy to make fun of, though.
That being said, I would like to stress that this is not based on anything JA2 online related, but it is the general F2P MMO trend (that this company also applies).
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Master Sergeant
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Re: Jagged Alliance Online announced... Thoughts?[message #261460]
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Fri, 03 September 2010 11:14 
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MikeThePro |
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Messages:175
Registered:November 2007 Location: Bulgaria |

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Just to give a heads up. Saw a couple of features about JA online on the JA site.
Quote:# Tactical Turn based Action in 3D isometric graphics with parameterized maps for fresh challenges
# Management of mercenary company with extended RPG system
Ok, so far so good.
Quote:Synchronous and asynchronous online PvE, co-op and PvP
Hm, not sure what they mean, but PvE fits JA, co-op may even be fun. PvP should mostly be about good training, gear and luck.After all luck plays a big role in JA(jams and dud grenades have turned battles to 180 degrees many times). And after maxing out all stats and getting the best stuff?
Quote:Build up your own HQ
This sounds interesting. But, I can already imagine some silly stuff like: "Buy a special radar for your HQ, only 50 JA cash", where JA cash is supposedly the game currency which can be obtained with real money.Not gonna be much fun like that.
Quote:
Players can choose to accept campaigns, which are essentially a string of missions on a specific map that need to be resolved within a given time frame.
DG gameplay style.Hope the stuff isn't boring or anything. My experience with MMOs tells me the creators usually lack creativity. Missions like "I dropped my purse a while back in enemy territory, if you bring it to me I'll give you 1000 coins" wouldn't be cool.
Quote:
Players can support other
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Staff Sergeant
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Re: Jagged Alliance Online announced... Thoughts?[message #261634]
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Sun, 05 September 2010 11:08 
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1Samildanach |
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Messages:56
Registered:February 2009 Location: Southern hemisphere |
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MikeTheProQuote:Build up your own HQ
This sounds interesting. But, I can already imagine some silly stuff like: "Buy a special radar for your HQ, only 50 JA cash", where JA cash is supposedly the game currency which can be obtained with real money.Not gonna be much fun like that.
Or it could be "Buy a special fluffy yellow chair for your HQ, only JA$40!". Or "Paint your HQ fluorescent green, only JA$60!". We just don't know at this stage :shrug:. Done correctly, the things people buy will have minimal impact (or none at all) on actual gameplay/balance, and simply appeal to people's vanity and suchlike.
From what they've said in those quotes, it they could well be setting it up in such a way that casual players get a casual game (the management bit), and more dedicated gamers can delve deeper into more complex stuff (the tactical combat). But, again, we don't know yet.
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Corporal
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Re: Jagged Alliance Online announced... Thoughts?[message #262259]
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Sat, 11 September 2010 20:18
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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Quote:Isn't this the same company that is also doing a standalone version of JA?
yup
Quote:I only hope they do the stand alone version first, other wise I'm afraid we'll see to many compromises from the on-line version.
nope, JA Online will most likely be released first, because it takes somewhat less work to do a browser game since you can much easyer continue developement and add new content after initial release than with standalone games.
but maybe we should just wait and see what BitComposer comes up with regarding that before we condemn and criticize them, shall we?
maybe they
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First Sergeant
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