Home » BIT COMPOSER GAMES » JA Online (by Cliffhanger Productions) » What is JA Online
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Re: What is JA Online[message #319472]
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Mon, 13 May 2013 04:47
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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Well, i gave it a go recently, mainly to get an impression of what the Unity engine used for JA:F can do.
I have to say, its somewhat fun for a cuple of hours, but then gets boring really fast. Mainly because the actual tactical possibilities are so limited. There are no melee attacks, no grenades or explosives, no suppressed wepons for stealthy kills, no night vision, no looting of containers or stealing guns from enemies, no lockpicking etc. it simply lacks most of the tactical depth and diversity one is used from JA2.
Also, every mission mostly plays the very same, since there is really only one single viable strategy despite the different tactical roles for the mercs: set up your snipers or long range/machinegunners, use your assaulter to lure the enemies in range and try to kill them off with concentrated fire as quickly as possible before you get swamped with reinforcements. If you take the enemies head on and in close combat, the game turns into a slugfest where everyone just unloads at the enemy a few tiles away for a couple of turns until one drops eventually.
And the cover system is mostly useless most of the times and good armor and guns are far more important for survival than cleverly using advantageous tactical positions, of which there are few enough.
Also, the maps themselves are kinda boring and limited, even though quite varied thematically. But there are no second height levels, so no using high ground as advantage. You cannot climb over walls or cut fences, so your actual movement options are very limited.
Also, the maps are all rather small and often very linear.
The game also pesters you constantly with ads to purchase premium content. Especially the fact that all ammo types other than FMJ/ball can only be purchased through premium currency or won through missions is kinda pathetic. Pay to win more easily anyone?
On the good side, the graphics look quite acceptable and do their job.
The mercs look and sound very familiar and many sounds have been taken directly from JA2. The UI and handling is allright, albeit not quite as smooth as used from JA2. Especially the fact that you cannot zoom or rotate the POV at all is often a problem and very unergonomic.
Overall, it kinda feels like a JA2 light MMO, a nice try and little snack for inbetween, but definitely anemic when compared to a monster of tactical and strategic depth like 1.13.
Full Control will have to do a LOT better than that if JA:F is to be any successful and a worthy successor to the venerable JA2.
Currently, there is little that motivates me to continue playing JA:O any further.
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First Sergeant
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Re: What is JA Online[message #320005]
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Sat, 18 May 2013 01:37
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fathamburger |
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Messages:27
Registered:October 2006 Location: USA |
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Mechanics wise they got enough right that I kept playing but yeah.. like the guy above me says it's missing a lot and is pretty much a stripped down version.
I stopped playing when I ran into the first boss and they made him a big hassle to take down without spending microtransaction money on armour piercing bullets lol.
I might have supported the F2P version if more features made it back in and I was paying for content rather than the arbitary "please pay us" design mechanisms but ah well.. the game isn't worth it.
They should have shot for a bigger download size, it's a bit small even by shitty north american non-fiber standards and limited the game's potential too much.
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Private 1st Class
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