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The Grapple Project (Animations needed)[message #279397] Fri, 06 May 2011 17:43 Go to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars

Hi to all..

Just recently I started to code this famous feature - "The Grapple" system.

The aim of this feature is to enhance close combat system and brig new possibilities and playability to JA2.

Basically this feature is going to work like this:

* You can grab and hold an enemy soldier, so he can't do anything (can only try to get free).
* If he fails to get free he loses his turn (lose APs).
* While you hold him in grapple, you can either punch him or wrestle his weapon out (you wont lose the grapple).
* Walking away, being hit, equip weapon etc will release the grappled enemy.
* The victim and the "grappler" are still on their respective tiles.
* You can only grapple the victim if you stand the tile next to him (not diagonally) - similar as using first aid kit on a teammate.
* The grappled victim doesn't fall down if you keep punching him and he loses all energy (he falls if you release him after though).
* If you keep punching him enough in grapple to get his health to zero, he falls down unconscious (with 1 hp actually) and if not given first aid, he will die in 10-20 turns (useful for looting him, could be turned off to kill him instantly)
* If the grappled victim is hit by someone else than his grappler, he still remains grappled
* Grappling, getting free from grapple etc. is based on Attributes, Traits and soldier Level

Progress:
By now I can say the feature WORKS.
So far, the coding was easier than I thought. In its current state, it's experimental, yes, but it does work - you run to enemy, use hand cursor on him and grapple him, end turn, he either get free and start processing you, or makes an attempt, fails and lose his turn.
I don't have animations (or rather STIs) for it yet, but managed to prepare everything for them. I had to use existing STIs by now. Made some compromises in the code, but I'll tweak everything later. Right now enemies are not able to use it, but I plan to enable it for them too.

Animations needed:
The main issue.
Took me an hour to figure out how JA2 animation system works, duh. But I can see that now, it's actually funny.
All I need are the STIs. Which is the reason I post this. I saw some ppl here already made some new animations, so I would like to ask if anyone would be willing to co-work on them with me.

Future plans:
As I learned how animation system works, I see many new possible features which can actually be created - like:
* Kicking/stomping enemy lying on the ground (no need to crouch).
* Martial Artists able to throw grappled enemy (could be so much fun, probably much harder to code though)
* Usable stationary machine guns.

-----------------------------------------------------------------------------------------

So.. my question is..
Is there anyone who is already proficient with making merc animation STIs here, who would want to help me with it?

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Master Sergeant

Re: The Grapple Project (Animations needed)[message #279398] Fri, 06 May 2011 17:57 Go to previous messageGo to next message
cdudau
I know the Russians have a lot of animations that they used for various modifications. You may want to see if you can scrounge up something.

They are at the A.I.M. website.

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Re: The Grapple Project (Animations needed)[message #279401] Fri, 06 May 2011 18:51 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Yay, checked the forum but.. I never laid a hand on any of these mods, and I can't speak russian. :/

Any chance someone who is familiar with the russian stuff can point me at exact spot where I could find the anims?

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Master Sergeant

Re: The Grapple Project (Animations needed)[message #279403] Fri, 06 May 2011 19:09 Go to previous messageGo to next message
cdudau
Yes here:
Link
Some of the animations have to be opened via winzip or opening new tabs/new windows.
Btw, get Mozilla Firefox and install the FoxLingo addon.

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Re: The Grapple Project (Animations needed)[message #279404] Fri, 06 May 2011 19:10 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
I know russian Razz

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First Sergeant
Re: The Grapple Project (Animations needed)[message #279405] Fri, 06 May 2011 19:20 Go to previous messageGo to next message
cdudau
Sandro,

Try this link:
http://translate.google.com/translate?langpair=auto|en&u=http%3A%2F%2Fforum.ja2.su%2Fcgi-bin%2Fyabb%2FYaBB.pl%3Fboard%3Dgravediggers%3Baction%3Ddisplay%3Bnum%3D1144765588

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Re: The Grapple Project (Animations needed)[message #279406] Fri, 06 May 2011 19:34 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
I actually have Firefox and just got the foxlingo, great tool. Now I speak russian too. Smile

Anyway, looking at the link you posted (28 pages, just cheking those pics), I wonder what program do they use for drawing the anims. I have photoshop, but drawing every picture pixel by pixel seems unrealistic.

EDIT: Got through the topic on russian forum, bud didn't find anything usable for this. I guess I'll have to wait if anyone capable of drawing images show up. Because I can't. Smile Would have to learn it yet.

[Updated on: Fri, 06 May 2011 22:33] by Moderator

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Master Sergeant

Re: The Grapple Project (Animations needed)[message #279493] Sun, 08 May 2011 05:36 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2439
Registered:October 2005
Location: Australia
http://i1185.photobucket.com/albums/z360/_Hawkeye/w.gif

Pixel by pixel was how it was done back in the day. However JA2 was probably a combination of pre-rendered graphics, from a 3D package such as 3DS Max, Lightwave ect. which was then touched up in a paint package. D-Paint and D-Animator used to be the king of pixel based animation for games, but is now very old, suitable only for indexed art and the old resolutions it runs at will make your eyes water if you spend much time with it :yikes:

I haven't used many pixel-pushing programs for a while, though recall a package called 'promotion' that had good D-paint style tools, as well as Paint Shop Pro/Animation Shop. A combination of using Photoshop then turning frames into animated gifs is another possiblity (that's how I do new Merc faces) but it is not the most ideal set up for figure animations, especially if you have a lot of movements/frames to draw.

Most of the artists here and those who have come and gone before generally seem to be going down the 3D route entirely, which means creating a 3D model of a merc then animating a rigged skeleton structure and finally rendering out animation frames to make into .Sti's. It's a lot of work, especially if you want a complete range of animations, and is no surprise people have been wary of embarking into such a job or giving up halfway through.

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Lieutenant

Re: The Grapple Project (Animations needed)[message #279498] Sun, 08 May 2011 13:17 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Good thing is, I don't really need major graphic revolution. The animations I need are not super-comlicated, can be made from existing ones and need only 4 directions (not 8 as almost every other).
4 directions mean that only 2 variants are needed, from which one is where we see the merc's back.

I don't think making it in 3D then convert to 2D is an option. A lot of work more, besides we don't need to make the anims from scratch.

I have to say though, half of your post I am lost. Smile

[Updated on: Sun, 08 May 2011 13:43] by Moderator

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Master Sergeant

Re: The Grapple Project (Animations needed)[message #279957] Sun, 15 May 2011 06:57 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:351
Registered:July 2003
Might want to give this experiment another shot:

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=260628#Post260628

Not sure why it did not succeed. Whether I screwed up or the tool just wasn't capable of it.

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Master Sergeant
Re: The Grapple Project (Animations needed)[message #280118] Wed, 18 May 2011 13:10 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
You mean something like this?:
http://forum.ja2.su/Attach/Images/Untitled1.gif
http://forum.ja2.su/Attach/Images/ccc1.gif

So if you would manage to get the model, you could animate it and then convert it to flat images, right?
It would be great!! I tried to draw those animations frame by frame by hand, but found out how terribly hard it is.

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Master Sergeant

Re: The Grapple Project (Animations needed)[message #280256] Fri, 20 May 2011 07:28 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
wow that would be really cool.
if this works out i hope you guys could pop armor on the model

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Corporal
Re: The Grapple Project (Animations needed)[message #280393] Sat, 21 May 2011 17:47 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
Well it would be cool if there was a reloading animation.

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First Sergeant
Re: The Grapple Project (Animations needed)[message #280395] Sat, 21 May 2011 18:21 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
It would be cool if we find a way how to efficiently make animations and start some ultimate modding stuff.

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Master Sergeant

Re: The Grapple Project (Animations needed)[message #280443] Sun, 22 May 2011 14:07 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
I have found a website with many editing tools but its on russian

http://ja2.su/files_viev.php?type=red

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First Sergeant
Re: The Grapple Project (Animations needed)[message #281443] Mon, 30 May 2011 05:42 Go to previous messageGo to next message
raycrasher is currently offline raycrasher

 
Messages:51
Registered:August 2010
Location: Philippines
Sandro
You mean something like this?:
http://forum.ja2.su/Attach/Images/Untitled1.gif
http://forum.ja2.su/Attach/Images/ccc1.gif


Holy fu... thats beautiful! Is that useable?

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Corporal
Re: The Grapple Project (Animations needed)[message #281444] Mon, 30 May 2011 05:46 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Im working on something like that.

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Master Sergeant
Re: The Grapple Project (Animations needed)[message #283505] Wed, 15 June 2011 11:31 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
any news?

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First Sergeant
Re: The Grapple Project (Animations needed)[message #283570] Thu, 16 June 2011 03:15 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
No. I have the feauter base coded, but still no animations for it. My hopes lies with Taro.

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Master Sergeant

Re: The Grapple Project (Animations needed)[message #283631] Thu, 16 June 2011 19:29 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
I strongly suggest you to download what I already uploaded (tutorial and model). While its still unfinished, working with it wont change much. I already made some of the difficult parts of model creation, creating model itself, skeleton for it, rigging all the stuff etc. The only thing that is left is posing, and its best to leave this to someone who knows how model should move (ie. you Wink). Dont get me wrong, I know you have a lot of better stuff to do, but posing model itself isnt really that hard or time consuming, since JA2 uses about 10 for animation (at arrange).

So, while model is unfinished its still very much usable.

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Master Sergeant
Re: The Grapple Project (Animations needed)[message #283655] Thu, 16 June 2011 22:07 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
I did download the model, but since I have a lot of other stuff to do, and my skills in digital graphic art is close to zero, and the fact that I am still missing the 2 other models of normal and big male soldiers, and the fact I need a model that resembles the original JA2 graphic... all together means that if it's on me to do it, it's not going to be done. Certainly not before I have all 3 models.

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Master Sergeant

Re: The Grapple Project (Animations needed)[message #283660] Thu, 16 June 2011 22:29 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
I doubt that skeleton will change, so you can use current one. Remaining 2 models will use same skeleton so you only need to create animation for 1 then just copy keyframes to the others.

Also I though we settled on fact that models can be used even if they are different from original JA2 style.

Actual posing does not require large amount of artistic skills, only a bit of good eye and knowledge of how human moves. There is no need to actually edit mesh or textures if you dont want to.

I may seem like being a bit aggressive with telling people to try it out, but actual posing and animating isnt all that hard. Modeling and setting everything up is where the real hard work lies, and I already took this on myself.

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Master Sergeant
Re: The Grapple Project (Animations needed)[message #283886] Sun, 19 June 2011 03:12 Go to previous messageGo to next message
Snake Plissken is currently offline Snake Plissken

 
Messages:37
Registered:December 2001
I'm Snake Plissken and I approve of this endeavor.

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Private 1st Class
Re: The Grapple Project (Animations needed)[message #283898] Sun, 19 June 2011 10:17 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
I am Commander Shepard and this is my favorite thread on Bear's Pit.

Razz

Anyway, will this project include silent takedowns on unsuspecting enemy?

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Master Sergeant
Re: The Grapple Project (Animations needed)[message #285564] Mon, 04 July 2011 00:26 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
it would be cool to strangle an enemy while he doesn't suspect anything


Anyways,how is grapple project?Any screenshots for a preview?

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First Sergeant
Re: The Grapple Project (Animations needed)[message #285637] Mon, 04 July 2011 19:02 Go to previous messageGo to next message
spirit99 is currently offline spirit99

 
Messages:50
Registered:May 2011
Location: Z., Germany
PasHancock
it would be cool to strangle an enemy while he doesn't suspect anything


Anyways,how is grapple project?Any screenshots for a preview?


hitman style with a string or a ... omg, cant remember the item in english ... copper wire

or real hitman style - new item - piano string

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Corporal
Re: The Grapple Project (Animations needed)[message #285640] Mon, 04 July 2011 19:07 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
Waffenreingungskette (cleaningdevice for rifles etc)

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Sergeant Major
Re: The Grapple Project (Animations needed)[message #285651] Mon, 04 July 2011 19:40 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3717
Registered:February 2006
Location: Scotland
Theres one in UC .

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Captain

Re: The Grapple Project (Animations needed)[message #285652] Mon, 04 July 2011 19:44 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:997
Registered:January 2009
Garrote.

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First Sergeant

Re: The Grapple Project (Animations needed)[message #285653] Mon, 04 July 2011 19:45 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
lockie
Theres one in UC .


it would be helpfull if moderators read more than the last post - the green gentleman wants to strangulate some redshirt with it - wil473's waffenreinigungsger

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Captain
Re: The Grapple Project (Animations needed)[message #288008] Sun, 31 July 2011 01:09 Go to previous message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
I am waiting for a news,i really want to know if this project is alive

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First Sergeant
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