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Re: new screens[message #284139]
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Mon, 20 June 2011 22:31 
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1)Then why the hell are you trying so hard to sell ideas?
2)I have Jagged Alliance 2 Online, why would I want a knock off?
3)JA:BIA + JA:O who cares? If you have not realized....the general perception of both HERE is not good.
4)Online's marketing director sucks too.
5)I do not even play 1.13.
Who the hell are these games being made for?
If you are trying to change my mind, what exactly are you trying to change?
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Re: new screens[message #284162]
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Mon, 20 June 2011 23:41 
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EXile 150 Abyss |
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Messages:137
Registered:September 2009 |
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@ primetide
Let's just say that now that we're certain that BIA has given a shotgun a blowjob.
The little hope we can find after a decade. Not completely happy with the entire Online thingy.
But if you can give us a game that at least related to JA2. Personally i would support it and hope that you'll be given the JA3 project.
You've already proved to have more balls then all the others by coming into the lions den (Bear's pit).
So far I'm hopeful of what I'm seeing. The faces don't match perfectly but Come on it's from 2D drawn art to 3D modeling.
Show us what you can do. But remember we like TB... :goodnews:
[Updated on: Wed, 22 June 2011 18:31] by Moderator Report message to a moderator
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Sergeant
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Re: new screens[message #284765]
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Sun, 26 June 2011 16:40 
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Off_Topic |
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Messages:1000
Registered:January 2009 |
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This actually looks promising, but that's probably just the disappointment of BIA tempered with a sliver of hope.
A few points though:
#1
Judging from the screen shots, it looks like you have stuck with the original 25AP system, if there are "Hundreds of weapons, armor and equipment" would the 100AP system not offer much more variation and customisation, or are there just going to be a lot of generic weapons with different skins?
#2
Due to licensing, BIA had to record new dialogue for the Mercs, how are you planning to deal with this?
#3
I have played "Free to play" games before and have no problem with Micro Transactions, so i think if you can deliver a decent JA after ten years, you will have no problem getting people to part with their cash if it is done in a balanced and rewarding fashion.
It seems to me that earlier attempts by developers had the same approach as drug dealers, get them hooked for cheap, then hit them with the heavy stuff. People are not stupid, if your product is good enough, they will support it.
There is no need to try and dupe them into buying material if the core game is solid. My point being, if you do this correctly and honestly from the beginning, you have in JAO, a perfect vehicle in which to exploit/reward people for many years to come.
The proof is in this very forum where people still get a buzz from new additions, weapons, etc...
Here's hoping your business venture can meet our need to micro manage somewhere in the middle.
Edit: Here are some of the JAO assets from E3:
    
[Updated on: Sun, 26 June 2011 16:50] by Moderator Report message to a moderator
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Re: new screens[message #284839]
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Mon, 27 June 2011 10:22 
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primetide |
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Messages:74
Registered:March 2011 |
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Re voices: Actually, there are some issues with the sound files and their compression- and the voices do have some rights issues attached, as JA has a troubled past (license-wise), as you all know. So we aren't allowed to use them either. We will try and use the same voices BC is using (hoping they do a good job on recording) simply due to budget restraints. We do not have the money (yet) to record loads of voices for ourselves. If the game takes off, this may change.
Re Micro-Payment: I think there is always a fine line between drug-dealer approaches and a fair quid pro quo exchange in free to play. That being said, we do have to earn money with the game, so giivng everything away for free is not an option. Our goal is to offer opportunities to pay for making your life easier (for example if you want to use "instant heals") but to allow those, who can stand a challenge to go without. Instead for those we offer more personalization of mercs etc.
Re AP- we honestly thought about a 100 point system and will land somewhere in the middle (namely going up to say 40 points at max). The reason is simply this: Many people shy away dfrom high numbers and a lower number suports them grasping the "cost" of an action intuitively. Now before you flame me: we have actually tested this on potential players (both old time JA players and new) and for some reason the 100 system did not sit right with either group. One can argue relative merist all day, but our approach is simply: If the players don't like it, we have toi have a VERY good reason to do it. And number of wepaons isn't one. Weapons can be different in many ways: Durability, Recoil, Burst AP per shot, Range, Damage, Aim, Magazine Size etc.
So we do hjave enough ways to differentiatre weapons (last count I think we had 10 stats per weapon)
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Corporal
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Re: new screens[message #284860]
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Mon, 27 June 2011 13:56 
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Off_Topic |
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Messages:1000
Registered:January 2009 |
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Cool, thanks for the very honest answers.
Re Micro-Payment: I wasn't suggesting giving everything away, actually it was the opposite. Having an heroic experience with another free to play game, i happily spent close to 100 euros but became disillusioned when game breaking upgrade after upgrade was released with no breathing space in between.
Most people were happy to customise ad nauseum, buy new weapons etc... but felt they were getting very little in return from the developers for their money. Naively they imagined that as they (1 million+) spent money on the game they would see minor/major problems addressed.
I stopped giving these guys my money, even though i enjoyed it and was willing to pay, for the following reasons:
Cons:
1. Limited edition items that were later part of special offers.
2. Cheating was rampant and seemed to be tolerated.
3. Promotions that only included certain countries.
4. Lottery styled supply drops where for every useful/rare item, you got ten items you didn't want/need.
5. Very slow release of maps and content.
6. Beta like chops and changes even though the game was "released" and accepting payments.
7. Being overcharged to heal/repair.
8. When a character leveled, very poor/few items were unlocked to be bought, seemed more like an afterthought. At max lvl, no real reward or follow up.
9. XP boosts that operated on an hourly basis rather than when you were signed in, so if you buy 24hrs, you maybe get 4-5 hrs worth.
Pros:
1. Seasonal content/items.
2. Occasional free codes/promotions/sales.
3. Ability to customise characters/buy weapons/level up.
4. Limited edition items (see no.1 above).
5. Ability to pay with Paypal/SMS text.
6. Eventual reduction in price of older items.
I am aware the developers of this game were breaking new ground at the time, exploring every possible angle in order to get people to part with their cash in a new fashion, but the one thing they forgot to do was keep the game balanced and playable, thereby keeping the customer happy.
Of course you'll have to try some of these angles yourself in order to make money, but as i said, if the game play and buyable content is good enough you won't need to. Like most people that play JA, i'm an adult with disposable income, if i enjoy something i'll spend money on it.
You seem like a decent guy, i hope you're successful with it.
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