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New Animation - Standing[message #289916] Sat, 27 August 2011 13:20 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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Done!

http://load.hostphotofree.com/a5ca23d0388fc27f2ca87cc3d0ac763f/newstanding.gif


Now,only Raise and Aiming left to do,then i will give these animations for download

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First Sergeant
Re: New Animation - Standing[message #289920] Sat, 27 August 2011 14:02 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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Oi, good luck regarding the university time-out. By the way, I can't see any pictures for "Alternative pistol / rifle shooting" or the icons for that matter. Would you mind checking if you can re-post them?

Concerning the interface feature of having different iron sights per weapon, I don't think you should get into detail too much. Two guns rarely share the same sights if they don't belong to the same "family", various guns have switchable sights for different distances, there are lots of different aimpoint projectors, each having its own look. Then you could include laser modules, differentiate between all the scopes and there will still be issues true gun nuts might consider incorrect. So keep the number of iron sights low, same basic principle as with creating animations for different weapons. There's no need for separate MP5SD and SCAR-L animations, both are rifle-types on a rough JA2 scale, just saying.

And you're doing a great job, I can finally assure you that once again. =D

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Master Sergeant
Re: New Animation - Standing[message #289921] Sat, 27 August 2011 14:11 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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LootFragg
By the way, I can't see any pictures for "Alternative pistol / rifle shooting" or the icons for that matter.


Go to first page,there,open spoiler.With icons,well,they don't work,i dont know why


Sights are very easy to make,yet hard to Code,for sights it can take 1 hour.as ChrisL and Bob told me,it is very hard to code them,while Cell told me if it could be implemented,he suggested a special Key(On Keboard) to change between sniper Scope,Laser Sight,Iron sight,reflex sight.


But i dont know who can implement cursors,they are hard to implement


3 angles of raising is done,after raising,its Aiming and then,i will give a download Smile

Hope to finish today Wink

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First Sergeant
Re: New Animation - Standing[message #289943] Sat, 27 August 2011 23:16 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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standing & Raising is done,but i forgot about Walking,will have to delay for tomorrow

:type:

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First Sergeant
Re: New Animation - Standing[message #289944] Sat, 27 August 2011 23:26 Go to previous messageGo to next message
Cell

 
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Master Sergeant
Re: New Animation - Standing[message #289945] Sat, 27 August 2011 23:33 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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actually L + L is Aiming,not raising,raising is when merc gets his weapon in his hands


edit: ALT + L is Quick savegame Reload

[Updated on: Sat, 27 August 2011 23:33] by Moderator

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First Sergeant
Re: New Animation - Standing[message #289946] Sat, 27 August 2011 23:47 Go to previous messageGo to next message
Cell

 
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Master Sergeant
Re: New Animation - Standing[message #289947] Sun, 28 August 2011 00:06 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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was checking standing in game right now,in Peaceful time,it looks normal,but in Combat mode(if speed of Mercs is 0.0) north and north-west side looks very strange,this animation looks very weird,i dont know if i will finish it,but we will see.

I will not try to update 1 aiming cursor and also will try to make updated animation of reg male pistol shooting,i want every bodytype to shoot from pistol,while holding it with 2 hands.

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First Sergeant
Re: New Animation - Standing[message #289949] Sun, 28 August 2011 00:30 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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PasHancock
i want every bodytype to shoot from pistol,while holding it with 2 hands.
That's the spirit, son. *orchestral music* *waving banner* *rotating camera* *slow motion*

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Master Sergeant
Re: New Animation - Standing[message #289950] Sun, 28 August 2011 00:35 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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is there any good standing with pistol(pictures)?

I want other pistol standings

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First Sergeant
Re: New Animation - Standing[message #289955] Sun, 28 August 2011 04:52 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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Well, what exactly do you mean? Do you want pictures of people holding pistols from several angles or are you looking for different ways of holding a pistol?

Wikipedia pictures

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Master Sergeant
Re: New Animation - Standing[message #289964] Sun, 28 August 2011 12:11 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
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If you move the right leg back a little bit, center the gun in front of the right eye, stretch the right arm and bend the left arm on the number 2/3 picture you get pretty much the stance we were taught back in the day.

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Master Sergeant
Re: New Animation - Standing[message #289967] Sun, 28 August 2011 13:32 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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LootFragg
Well, what exactly do you mean? Do you want pictures of people holding pistols from several angles or are you looking for different ways of holding a pistol?

Wikipedia pictures


no,no,i mean Pistol Standing,merc not aiming,just standing with a pistol

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First Sergeant
Re: New Animation - Standing[message #289969] Sun, 28 August 2011 14:11 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
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If he's unaware of enemies it would probably be holstered, so no animation needed there.

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Master Sergeant
Re: New Animation - Standing[message #289970] Sun, 28 August 2011 14:18 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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i want to update current pistol standing,mercs look stupid with they're pistols Mid-raised,is there any other pistol standings?

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First Sergeant
Re: New Animation - Standing[message #289971] Sun, 28 August 2011 14:32 Go to previous messageGo to next message
Logisteric

 
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i'd say if you don't use them you holster them, BUT that way you don't see the gun

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Captain
Re: New Animation - Standing[message #289972] Sun, 28 August 2011 14:39 Go to previous messageGo to next message
Cell

 
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Master Sergeant
New Animation - Cursors[message #289975] Sun, 28 August 2011 15:41 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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i have updated 6 cursors.I will now test them in-game,if everything is ok,i will give it for download Wink

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First Sergeant
Re: New Animation - Cursors[message #289982] Sun, 28 August 2011 18:24 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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ok i have updated 3 cursors,it is because other 3 cursors that i made and putted in game,were causing game freeze,so here you are

New Hands Cursors

http://load.hostphotofree.com/fda781f73ccd26031e707a06457b1240/hand.gif

http://load.hostphotofree.com/fda781f73ccd26031e707a06457b1240/hand2.gif

http://load.hostphotofree.com/fda781f73ccd26031e707a06457b1240/hand3.gif

Open Folder New Cursors and then open folder New hand cursor and extract those sti files to Data/Cursors

And also go to folder Burst Fire(Updated!) and extract those sti files and put them to Data/Cursors,i have improved those Cursors

Download NAGM

[Updated on: Sun, 28 August 2011 18:25] by Moderator

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First Sergeant
New Animation - Pinned Down![message #289993] Mon, 29 August 2011 09:46 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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Pinned down animation is about to come out!Bugmonster has implemented it,but i test it,when he will fix everything,we will have new animation in game Very Happy

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First Sergeant
Re: New Animation - Pinned Down![message #289995] Mon, 29 August 2011 11:38 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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Nice job, I believe the pinned animation will definitely add to the game even though it is rarely seen. Well, even better.

Holstering: Remember there are LBE holsters so if you're holding guns in your hand slots they count as actually being in your hands, so no holstering the gun in liberated sectors unless the player tells the mercs to. However, do I recall correctly that if you take a gun out of a merc's hands, he will actually play a very short animation where he takes his hands down or am I wrong? I'm thinking about holstering animations and if they would actually be possible. The game doesn't know where you're putting the gun when moving it from the hand slot to your mouse pointer slot and in case you want to throw it right out of your hands it would look kinda stupid if the merc holstered the gun before throwing it.
I think holstering animations might be a bitch to implement considering this.

Anyway, gun stance, I think I know what you mean. How a merc stands while holding a pistol in his hands in case there are enemies about, correct? If the sector's empty he'd probably just let the arms hang and keep the gun to his side. If not, the hands would probably both support the pistol and he wouldn't stand entirely upright. There are multiple ways of holding a gun, especially a pistol. I'd just use the "coolest" (by looks), doesn't have to be functional as this would be relative to the situation one is in anyway.

Close to chest
Close to body, low ready
That's what I mean!
Low ready
Master Sergeant
Re: New Animation - Pinned Down![message #289996] Mon, 29 August 2011 11:45 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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well i like last picture,good standing,second looks weird.I will try to draw a standing like in 4th picture.

And Bugmonster said that it is possible that Pinned down animation could be used after merc gets Pinned down.If merc is Pinned down,animation will beused until merc will have more than 0 AP.I think today new animation will be released Wink

just wait for it Wink

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First Sergeant
Re: New Animation - Pinned Down![message #289997] Mon, 29 August 2011 11:58 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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Great stuff, Bugmonster! Wootwoot.

And yes, the last one is definitely best suited for JA2. Wonder why I can't find any pictures.
http://4.bp.blogspot.com/_0DeUlz2iFAo/S5JzcGyTGvI/AAAAAAAAAyo/06loRc8gDgk/s200/Low+ready+stance1.jpg
At least one of people standing upright with the gun like that. The gun doesn't have to be as ready as this, might point to the ground a bit more, but generally this is what I'd like to see in JA2 as well. Hip rotated 45

[Updated on: Mon, 29 August 2011 12:00] by Moderator

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Master Sergeant
Re: New Animation - Pinned Down![message #289998] Mon, 29 August 2011 12:01 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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Thanks LootFragg Wink

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First Sergeant
Re: New Animation - Pinned Down![message #289999] Mon, 29 August 2011 12:06 Go to previous messageGo to next message
Logisteric

 
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all this pix are just before shooting or posing

loot try to find something like john wayne searching for the last of the james brothers (oc not if he uses as so often a winchester)

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Captain
Re: New Animation - Pinned Down![message #290000] Mon, 29 August 2011 12:56 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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As usual, I don't get what you're saying. Of course these people are posing and not actually shooting, I think Pasha meant to create idle animations for handguns, shooting animations (gun raised) differ from these.

Anyway, I've done my best spent a meagre amount of time sketching that stuff in Paint. I love Paint, I hate drawing with mice and I obviously can't keep size proportions stable. This is just what I thought it might look like when it's done, except for the part that it's all black'n'white and ugly as fuck. It simply illustrates the stance I could imagine.

http://img228.imageshack.us/img228/7576/sketchpistolready8angle.png

Keep in mind, this isn't an actual 30

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Master Sergeant
Re: New Animation - Pinned Down![message #290001] Mon, 29 August 2011 12:58 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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hmmm,if animation will come out today,then i cant give it for a download,because Bugmonster will give me Build of a game,i will have to give it to RoWa,so that he could make exe and place it to SVN,then he will share it with me and i will give it for download here,or we can just wait for next update to come out

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First Sergeant
Re: New Animation - Pinned Down![message #290002] Mon, 29 August 2011 12:58 Go to previous messageGo to next message
Logisteric

 
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your golems are walking with a pistol - a standing with a pistol anim needs to be more relaxed

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Captain
Re: New Animation - Pinned Down![message #290003] Mon, 29 August 2011 13:00 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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LootFragg
As usual, I don't get what you're saying. Of course these people are posing and not actually shooting, I think Pasha meant to create idle animations for handguns, shooting animations (gun raised) differ from these.

Anyway, I've done my best spent a meagre amount of time sketching that stuff in Paint. I love Paint, I hate drawing with mice and I obviously can't keep size proportions stable. This is just what I thought it might look like when it's done, except for the part that it's all black'n'white and ugly as fuck. It simply illustrates the stance I could imagine.

http://img228.imageshack.us/img228/7576/sketchpistolready8angle.png

Keep in mind, this isn't an actual 30

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First Sergeant
Re: New Animation - Pinned Down![message #290006] Mon, 29 August 2011 13:24 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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Nah, it doesn't matter. Relaxing isn't dependend on whether you're standing or walking. I MIGHT have drawn them in a more laid-back fashion but in this case the guy's all tense and stiff and waiting for action.

But I've added a walking golem who's a bit more relaxed so we're good. ^^

http://img535.imageshack.us/img535/9311/sketchwalkingwithapisto.png

To Pasha, this is walking, probably not far too difficult. I'm not saying it's easy as you'll have to draw everything anyway but the upper body can pretty much do whatever it wants to. The shoulders can remain the same, there is no weapon sway. The only thing the merc does is pull the rear leg forward, slightly in front of the other foot, then step forward with the other foot so the hip and general stance stays angled to the side. You might even try to use the same upper body as in the stance animation but I think it might get a very static look. You're moving even when you're standing but you know about detail work already, you've created some great animations after all. =)

Running will be a bit tougher but let's first see if the stance looks good in JA2 graphics.

Cheerioh. =)

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Master Sergeant
Re: New Animation - Pinned Down![message #290007] Mon, 29 August 2011 13:25 Go to previous messageGo to next message
Logisteric

 
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far better - i like steroid looking into the barrel :devilaugh:

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Captain
Re: New Animation - Standing[message #290008] Mon, 29 August 2011 13:36 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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Ok i made 1 picture of south-east

http://load.hostphotofree.com/99182aa7299b3fede8a94d4c2231b399/pistolll.gif


Legs are undone.

Guys,do you think that this animation should be for Everyone,or only for Gunslingers and Ambidexes?

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First Sergeant
Re: New Animation - Pinned Down![message #290009] Mon, 29 August 2011 13:36 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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Very Happy Good comparison.

Alright, I'll call it Gontarsky. Gontarsky, the careless perspective demonstration golem. Step 2? Step 3: Profit.

Edit: Wow, you're fast. Creepy. The arms might be a bit too long. Keep the gun a bit closer to the body and a bit more angled towards the ground. But wow!
Editing the Edit: In case of right-handers (which we presume them all to be because drawing lefty animations might be tedious) the gun is more on the right side. The main shoulder (right) is the rear one, not much but enough to make the left arm get angled, more than the right one. If you keep the gun on the merc's right side, the stance looks less tense. When you're facing a target, you've got tension in the body, the gun points in target direction. If you tell someone to stand like this for a while the body will loosen up a bit and the gun moves to the right due to the upper body relaxing and the rear shoulder moving back a bit. That's the difference between keeping the head covered but shoulders pushed forward and simply standing upright, the neck all relaxed, shoulders back.

Edit 2: And yes, for everyone, it doesn't look too professional. Hm. But good point, I'd like to keep all animations in to create more diversity. But how will the game assign animations? A randomly or specifically assigned factor like the big male holding the rifle in one hand? That might be cool. And ... maybe... it might be interesting to see troops and elites behave differently, maybe even with a certain probability. Elites will always hold a pistol in both hands, troops might (50/50). Same for militia. And mercs could get a prof.dat-whatever entry like the strong male one-handed machine gun thingy. Players could choose on IMP creation. Could even require a minimum marksmanship etc. value. Huh, this is interesting.

[Updated on: Mon, 29 August 2011 13:51] by Moderator

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Master Sergeant
Re: New Animation - Pinned Down![message #290012] Mon, 29 August 2011 13:47 Go to previous messageGo to next message
Logisteric

 
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there are spitting and stomping on bugs - they happen after a short while


edith:
Very Happy perhaps we could have a random bullet here and then :roulette:

[Updated on: Mon, 29 August 2011 13:50] by Moderator

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Captain
Re: New Animation - Standing[message #290014] Mon, 29 August 2011 14:02 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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I think this one is bad :/

http://load.hostphotofree.com/99182aa7299b3fede8a94d4c2231b399/pistolll2.gif

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First Sergeant
Re: New Animation - Standing[message #290016] Mon, 29 August 2011 14:39 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
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Place the pistol in front of the crotch, not as much to the left, facing downwards. Don't angle the right arm as much, it's the left arm that has an angle.

Do not pull the right shoulder back. It IS behind the left shoulder, but it is also pushed forward, both of them are, so in that angle it is located somewhere below the head, a bit off to the left but not as much.

Move the head forward a bit, it will look more natural.

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Master Sergeant
Re: New Animation - Standing[message #290044] Tue, 30 August 2011 00:20 Go to previous messageGo to next message
Slax is currently offline Slax

 
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Don't forget about the "WHO PUT THAT THERE?!" animation.

Also known as the "I dropped my gun" animation.

And yes, different animations for different skills. Just seems natural, don't it?

[Updated on: Tue, 30 August 2011 00:35] by Moderator

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Sergeant Major
Re: New Animation - Standing[message #290067] Tue, 30 August 2011 18:00 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
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Y U MAKE GONTARSKY FALL?! Very Happy Funny picture. I'd like to see a marble slip animation, it would actually add a point to marbles. Seeing an enemy trip and fall like that would be priceless, doesn't matter if there's little to no effect behind it.

Steroid has finished repairing Shadow's banana peel.

Man, I'd so love to see enemies get knocked out in a more movie-like fashion.

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Master Sergeant
Re: New Animation - Standing[message #290074] Tue, 30 August 2011 19:41 Go to previous messageGo to next message
cdudau
LootFragg
Steroid has finished repairing Shadow's banana peel.


Very Happy

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Re: New Animation - Standing[message #290084] Tue, 30 August 2011 20:17 Go to previous messageGo to previous message
Slax is currently offline Slax

 
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...and then the poor guy sits on his ass and rubs his head for a while.

( ) Realistic
( ) Sci-Fi
(*) Cartoony

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Sergeant Major
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