|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: AIMNAS Item requests[message #335952]
|
Sat, 20 September 2014 13:25
|
|
smeagol |
|
Messages:2705
Registered:June 2008 Location: Bremen, Germany |
|
|
DepressivesBrotFor the latter, high cap mag and no singleshot (but burst) should do it. Barring oddities in the firemodes code.
And there is the problem, as I don't see a way to make a gun without singleshot. Afaik, single shot is a must have.
Using a workaround with ammo type manipulation (sort of like duplex rounds) could do, but would be really awkward, as it would require a ton of transformation/merges, as the gun uses two seperate magazines in a calibre that's already in and you want to be able to transform back etc.
The underbarrel gun solution would kinda work, but only if you want to cycle through the guns seperately. Firing from both barrels at the same time wouldn't be possible.
Maybe something like doubled rate of fire plkus an added 2 round burst could work... but still... all just evil hacks and no really clean solution.
And from what I've heard, a certain prodigy coder won't touch this, as he really dislikes the concept of this gun (let alone NMS, which I also dislike, btw).
So... as cool as this gun is, probably not going to happen any time soon.
Report message to a moderator
|
|
|
|
|
|
|
|
|
|
|
|
Re: AIMNAS Item requests[message #335982]
|
Sun, 21 September 2014 11:35
|
|
smeagol |
|
Messages:2705
Registered:June 2008 Location: Bremen, Germany |
|
|
Vince7403I modded 6.5mm Grendel rifles and an IAR in my own game, reusing icons from other weapons and ammo. I like it, but I respect Smeagol's decisions on what does or doesn't go in.
At some point, 6.5 Grendel will make it in. I'm always deliberate in adding new calibers, as it means adding new magazines and box items in addition to the guns. Always quite some effort. But as I did add two more calibers recently, might as well be adding 6.5 Grendel soonish.
Quote:Unrelatedly, how about the Mepro-21 reflex sight? It's basically the MARS sight without the laser designator so it's much less expensive. I've handled one and liked it but I suppose it might not be special enough to be worth it.
Could be a good early game aim improver. Might consider it.
Quote:The objective lens shines like a gemstone and there doesn't seem to be a reflection concealer made for it, so maybe it should get a camoflage penalty? Just a thought.
Doubt that this is possible. Camo on attachments and guns don't work at the moment. I think Tais coded something like that to make guns like the SEAL recon rifle actually camouflaged, but I don't know if that piece of code made it into the trunk.
If it did, I'm pretty sure it would warrant adding camo penalties to several other guns and attachments and might even make adding camo rags to attach to scopes and guns a valid item option.
Report message to a moderator
|
|
|
|