Skyrider's Helicopter shot up bad[message #291764]
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Sun, 09 October 2011 21:08
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MrSamsa |
Messages:4
Registered:October 2011 |
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I have a small problem and was wondering if anyone else knows something about this.
I have a game where i was forced to make some risky evacs by taking skyrider into areas with enemy AA. The helicopter is now in such bad shape it cant even last one second in a hot zone. I tried to repair the helicopter but there doesn't seem to be anything to allow this to happen. Nothing in the repair options on the strategic map and in tactical the helicopter is more a part of the background than an object you can interact with.
So, I would like to repair skyrider's helicopter but it seems it isn't possible. Anyone know something I dont?
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Civilian
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Re: Skyrider's Helicopter shot up bad[message #291770]
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Mon, 10 October 2011 00:20
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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WALDO ZIMMER Certified Airplane Mechanic.
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #291779]
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Mon, 10 October 2011 05:57
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MrSamsa |
Messages:4
Registered:October 2011 |
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Its been quite a while since the helicopter has taken ANY damage at all since the initial damage from the evacs. The last time I sent the helicopter into a red zone was almost 2 weeks ago (in-game).
I also had tried waldo but he is useless. you cant talk him into it and he doesnt take money or anything. All he does is mutter dialog from King of The Hill..
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Civilian
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Re: Skyrider's Helicopter shot up bad[message #291795]
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Mon, 10 October 2011 18:09
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Buggler |
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Messages:211
Registered:November 2009 |
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@MrSamsa
Waldo has been sleeping on his job all these years. He's not walking e talk aka there's currently no code (from what I can decipher) for repairing heli, so it will carry its damage permanently thru out e game.
Other than this, e heli has a few other rudimentary functions that need polishing.
Edit:
Done up e code for repairing heli, need to test a bit more bf submission to Rowa for SVN update, (revision number to be added after Rowa commit e feature)
Highlights of e heli repair feature:
- Auto repair when stationary at refuel points aka drassen airport & estoni (when able to refuel)
- Time to repair to next better status is X days (Currently 2 damaged status - wounded & critical)
- Time counter will reset (wait another X days) if flying route is confirmed. In other words, u can still plot e path & visualize whether to take e risk w/o resetting e time counter. (Can't really fly when e heli is being dismantled for repair & partly also limited by my coding ability )
- No dialogue/sound files played when done, only a textline in msgbox (juz like when items r repaired)
To b finalized after public's opinion/no opinion:
X = 2 days (at present moment)
[color:#333399]Repair cost per status = $20,000 (Already given huge discount for being on e rebel side; e extra money for flying in red zone is juz... for flying in red zone) [probably able to figure out e coding. Will hav e option of yes/no at e end of every X days being stationary; so on payment, status will be repaired at that instant aka on-completion payment scheme] [/color]
Things that I cant do atm:
Externalization of X & function tweak requests
(No background in coding except in basic excel macros, everything was done by observing, cutting, pasting, tweaking & then testing. Of cos other coders can take it over from here. )
[Updated on: Wed, 12 October 2011 18:10] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #292033]
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Fri, 14 October 2011 11:49
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Sam Hotte |
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Messages:1966
Registered:March 2009 Location: Middle of Germany |
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DieterDuzmondDid you every wonder where Skyrider is getting all his fuel for the chopper?
Ha, ha, did you know...
And
Toggle Spoileryou can even even make him wait where you want forever without paying him
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Sergeant Major
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Re: Skyrider's Helicopter shot up bad[message #292061]
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Fri, 14 October 2011 17:53
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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YES! fuel issues would add to gameplay. That could be a great one sector mod. Uou have three npcs and add a hidden fuel stash and ..............!!!
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #292500]
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Fri, 21 October 2011 10:28
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Buggler |
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Messages:211
Registered:November 2009 |
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I hav 'bad' news & bad news.
First, e bad news:
I bumped into walls for e auto heli repair feature.
E basic system is working (as written bf), however, 4 a proper implementation I need a proper working flag to indicate whether e refuel site is enemy or player controlled. It is already in e code but in certain cases, e flag is not updated resulting in e heli auto repair status to not b updated accordingly.
In non-coding terms, e dependancies required r found not to b in pristine working condition. E feature will work but under certain circumstances, when refuel sector becomes enemy-controlled, heli will still get repaired or heli repair will not start when player took back control (which both should not b e case).
A half-baked cake leaves a bad aftertaste.
These r not within my abilities n I hav asked Rowa for help. (who else can it b? E rest of e coders r busy giving us new toys in their (sparse) free time, not excluding Rowa too)
Got to say first, I cant (n wont) do e heli repair feature like e vehicle repairs.
Now, the 'bad' news:
JMichTell him to fly to the square he already is at, and he'll stay there waiting for you.
This bug is squashed in r4724.
Now u really hav 20 mins to get his ass into another sector bf he says "bye-bye, c u at refuel site."
-------------------------
Edit(reply on bug squashed):
It's actually a game exploit fix or else we will not hav e 'running out of fuel' dialogue/warning (even over friendly sectors in original Ja2). Also, e heli can still be exploited due to its 'unlimited' fuel if u juz keep him moving (& paying his rightful dues) bf 20 mins of hovering is up. E code only lands e helicopter (coupled with heli graphics) at refuel site.
E developers actually hav great realistic ideas (like proper fuel implementation) but as always, time & resources are *always* against them (not counting developers like Blizzard etc.) This feature (range limited by fuel) I believe that if it ever gets implemented in 1.13, will b made optional as it was not in e original Ja2 release version.
Externalization is always a welcome(requirement?) for new features, but not within my current capability.
[Updated on: Sun, 23 October 2011 07:15] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #292555]
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Sat, 22 October 2011 04:59
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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I agree with Morbo! new features should be player controlled. Just put a switch into the ini. Please.
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #292614]
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Sun, 23 October 2011 04:13
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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Whining little sissies eh?
Oh well a flame war does the game no good and there are enough bad feelings in the world already.
Please desist with the snide remarks.
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #292744]
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Tue, 25 October 2011 18:22
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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I must be proactive to new "features" because some recent new features have made two main components of my INSANE mod unplayable. For the last two years there has been a frenzy of untested new features added to the game with little or no concern for the diversity of players who all play the game a slightly different way.
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #292773]
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Wed, 26 October 2011 17:50
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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@ ROWA, My refrence is to the comment about "features" ( you call them modifications) to 1.13. It seems to me that practicaly anyone can add any string of untested code to 1.13 at will with no concern as to playability,practicality,functionality,etc.
I simply ask that modifications to 1.13 be switchable. If a person can write the modification then they should be able to write in the switch. Why isn't that reasonable?
@ Dieter, Unfortunatly I believe it wll be up to the origional authors to update unless some programmer wants to use them for thier own game and then wants to share.
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #292779]
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Wed, 26 October 2011 22:52
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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@ Sam, Thank you for your input. My INSANE mod is set in 2003.with a condiderably larger population, larger towns and cities, roadblocks, etc. For example Omerta now has 5 sectors defended by militia. The daily cost of 32 AIM and MERC employees (minus 6 IMPS)is prohitive. The mine income is 100%. Another reason is that the PCM actors all have scripts and personalities that ad to game immersion. Note; I see NO immersive code being written recently.
I am not able to do the "transfer". So I whine.
As to MM's wonderful interface mod, Who the hell decided that I ( and every other player) would prefer to look at that incredible ugly black screen that we have now?
If I make changes as you suggest then whose mod would it be?
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Sergeant 1st Class
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Re: Skyrider's Helicopter shot up bad[message #292781]
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Wed, 26 October 2011 23:32
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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As it is now it is a simple map mod. nothing more.
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Sergeant 1st Class
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