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Re: JAO Beta[message #294123]
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Fri, 25 November 2011 14:12
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Toneone |
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Messages:376
Registered:October 2008 Location: Germany |
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Well i already went to school, so im covered on that front.
Also there was a joke in my post Tao, its just a thing i do you see.
In other news, i was able to steal an hour of my usual nap time and played the game a bit.
I can definitely say that the game is fun. Still rough, like you would a CB expect to be, but fun.
The style may not be everyones cup of tea, due to the browser game mechanics but the pure combat is quick and promisng so far.
One thing i always missed in JA was a kind of "quick battle" game mode.
Just a map with some mercs and some combat, not a whole campaign or whatever, like multiplayer but without the hassle.
JAO fills that role nicely, imho.
And for those who still wait for a key, dont fret.
Youll probably will be playing a patched version along the line without some of the more nasty quirks the game has atm.
regards
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Master Sergeant
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Re: JAO Beta[message #294697]
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Thu, 08 December 2011 17:48
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Having a problem with loading the game. The loading bar finishes and sound loads up. That's it. To hell with it. It wasn't that great anyways. Good try 'fellas.
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Re: JAO Beta[message #294756]
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Fri, 09 December 2011 01:09
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primetide |
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Messages:74
Registered:March 2011 |
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We have issues with some browsers and emptying the cache- actually no, Unity has issues with it we weren't aware of in conjunction with emptying the cache. We are fixing that as I type.
The easiest way not to have issues is use ANY browser you didn't use with the game before or IE if you played it inyour browser. On Chrome it can be helped by empyting the cache sometimes.
@ Tao - sorry that you feel that way, your call obviously. But I think we have gone out of our way to provide you guys with closed beta access, so you could feedback. "Wasn't great" is some feedback, but not exactly the level of detail we had hoped for.
@ Lupollo- this is why we have a closed beta - the game isn't fit for release- nor are we saying it is.
[Updated on: Fri, 09 December 2011 01:10] by Moderator Report message to a moderator
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Corporal
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Re: JAO Beta[message #294819]
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Sat, 10 December 2011 00:47
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1Samildanach |
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Messages:56
Registered:February 2009 Location: Southern hemisphere |
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Luppolo, tao, and whoever else it may concern: As other's have said, this is a beta. That means bugs need fixing, game mechanics may need changing, and some content is still being added. Since it's and actual, proper testing beta -unlike games such as Battlefied 3, were you simply got access to a relatively old build- which means it's purpose is for users to find bugs and other issues so that they can be fixed before the launch.
If the game is unplayable for some reason, that's a problem that needs to be fixed. If gameplay is boring, that's a problem that needs to be fixed. If it takes too long for you to get interested in it, that's a problem that needs to be fixed... and when you come across something that needs to be fixed, the devs want to hear about it so they can actually fix it.
Because JAO is going to be free-to-play, it's very important that it draws you in within the first mission or so, because the lack of investment means there is little compulsion for the average person (no particular love of JA games) to keep playing until they reach the point where it gets really interesting.
The free-to-play model also means that they need to keep people interested for as long as possible; the more time someone puts into something, the more likely they are to shell out money. And if people play for a day and move on, few of them are going to give Gamigo money but all of them are going to cost money (server costs, etc.).
As a result of all this, primetide and co. benefit greatly from testers telling them what is not liked, what is liked, and what would be liked. They need to make something people actually enjoy, otherwise they're simply not going to make money. Its a mutually beneficial process .
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Corporal
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