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Re: HAM 5 Alpha - You know it!![message #294786]
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Fri, 09 December 2011 15:07
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Quote:why would I want to split it into mags that are too big or small for the weapon(s) I want to use the ammunition for, just to squeeze it into pockets?
To carry it.
Currently a merc can carry exactly 1 crate: in his hands. This is exceptionally ridiculous if you have a crate with a few bullets in it (and no weapon / donkey to convert it into carryable-sized items), and have to move your crates one at a time. So now instead, you can simply split the crate. The game automatically determines the size of the magazines that will minimize how much space they take up. This makes for easy transportation.
If you need ammo for your GUN, there's already a feature for that: pick up the crate and click on the gun in your hand to split it into a few mags for that gun. The transformation, however, requires no other item but the crate (heck, that's the whole point in transformations). And if you still want to carry only magazines of a certain size, do the split in the sector inventory like I showed above, and you get the exact size of magazines you require.
And after transportation/use, you can always remerge the ammo back into crates!
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Re: HAM 5 Alpha - You know it!![message #294869]
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Sun, 11 December 2011 03:04
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reVurt |
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Messages:61
Registered:March 2007 Location: The Great White North, eh... |
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HeadrockWith regards to your bug, I've removed the second button anyway since it made little sense. But I would ask you to try crashing the sector inventory again if you can
Well, I can't crash your inventory anymore (I keep clicking that spot and nothing happens!), but I think I may have found another bug, which I've just reproduced in 5.3.2a.
If you dump a bunch of guns into the sector inventory, and click the "eject all ammo" button, it does so perfectly. If you add another gun with ammo to the sector inventory and try again, it doesn't do anything at all. If you close the sector inventory, reopen it, and click the "eject all ammo" button again, it does so without any problems. If you take a gun, reload it, put it back in sector inventory, and click the button, it works. If you add yet another gun to the mix and try again, it won't work. If you then take an empty gun from the sector inventory, reload it, put it back, and try the button, then only that gun gets emptied.
At a guess, you probably forgot to update the list that holds the sector guns whenever you drop a new gun into the sector inventory.
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Corporal
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Re: HAM 5 Alpha - You know it!![message #294886]
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Sun, 11 December 2011 16:13
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Sam Hotte |
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Messages:1966
Registered:March 2009 Location: Middle of Germany |
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In stock 1.13 there are no "ammo boxes" (as opposed to e.g. AIMNAS); if a certain caliber offers 100 or 200 bullet mags for MGs, then they are included into the split-into-x option i'd assume.
(As shown in the pic: 100rd C-Mag is largest "box" available for 9x19)
JFTR: The "box" you found is the "normal" mag size for the PKM family MGs
[Updated on: Sun, 11 December 2011 16:15] by Moderator Report message to a moderator
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Sergeant Major
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Re: HAM 5 Alpha - You know it!![message #294890]
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Sun, 11 December 2011 17:16
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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@ Bigbadwolf & others:
It is theoretically possible to merge magazines into either the smallest or largest non-ammocrate variant of their caliber, but as everyone pointed out some calibers only come in either small magazines or large crates - with no large box variants in between. As far as I know, only AIMNAS has non-ammocrate boxes for each caliber.
In any case, crates are by far the best way to store ammo in a sector - and the new crate-splitting and sector-inventory-merging functions in HAM make it significantly easier to move them about.
What does bother me though is the relatively new behavior (dunno when it was added, but I don't remember it from last year) of clicking ammocrates on weapons. For some strange reason, it is not possible to load a weapon directly from an ammo crate (i.e. open a weapon's DB, grab a crate and click it on the weapon's "Eject ammo" button - nothing will happen). Also when clicking a crate on a weapon in the merc's hands, the weapon is not loaded - instead you get a few magazines of the correct size in the merc's inventory. I'd like suggestions on the best way to improve this behavior.
Quote:That makes sense. In previous versions of 1.13, I seem to recall being able to use the hotkeys to eject ammo from dropped weapons only from the tactical screen--it would never work if I tried it from the strategic screen, with or without the sector inventory open. In that case, the sector inventory screen would be guaranteed closed, which fits with my observed behaviour.
I'm not sure why the sorting was enabled only through the tactical screen - as you saw it only took me a few days to reprogram all four sorting features to work directly with the sector inventory. It's likely that it's only possible now because of the work done in the past on making sector inventories accessible when the sectors themselves are not loaded into memory at all - but that work was completed a long time ago IIRC.
Also the problem you helped discover had nothing directly to do with the sorting functions - it's an oversight caused by some test feature that was included in 1.13 and then - for god knows what reason - enabled only in DEBUG mode. To avoid bugs, it was necessary to make at least some parts of that feature work regardless of debug mode - which is what I eventually did. I hope it works.
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