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Re: AIMNAS WF2012 Part 10[message #306364]
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Sun, 24 June 2012 04:37
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jaredh |
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Messages:8
Registered:June 2006 Location: Dallas Tx |
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DepressivesBrotThere's the occasional 5-post-newb as well, but as usual, those complaining shout louder than those who have the wits to read prior threads and just enjoy the work with the constraints they know exist for a reason. Overall, it's probably for the best ... and you can always apply for CBT
You do realize the 5 post "newbs", after reading this type of crap, are just more likely to never post and/or even attempt to use mods on these forums because of the hostility that some posters (including you) flame around on here?
Building a community/user-base requires an inviting environment for "new" people. I'm now at about 6 days reading stuff on this forum, and frankly, its just god-awful un-friendly to new people in so many ways across the board. I don't know what's happened to this site since I was here back in 2001 (LONG before the current forum system wiped all my posts away), but it certainly isn't the community it was then.
Maybe that's what you all want?
Never-the-less, its usually better to have closed beta testing for something as large as this mod anyway. It just muddies the water and confuses your community "newbs" and lurkers, who are usually the people coming to the game to play complete products with new/interesting features...that's true of all the major mods I've ever worked on across multiple communities.
Congratulations on your daughter BTWI. They are little joys. Mine is 6 and interested in computer games...
[Updated on: Sun, 24 June 2012 05:35] by Moderator Report message to a moderator
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Private
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Re: AIMNAS WF2012 Part 10[message #306373]
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Sun, 24 June 2012 13:30
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lockie |
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Messages:3721
Registered:February 2006 Location: Scotland |
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Quote:Yes, they are. What's confusing you?
Well they don't cover 80% 0f the map , as you posted earlier .
edit : Aimnas is fantastic , all those well drawn items are superb ! The big maps will be appreciated soon , but as DH wrote above , some things need to be looked at in order for the big maps to work better .
Thanks to Smeagol for all his hard work/labour of love here , and , spend lotsa time with the smeagling , she'll soon want younger guys to hang out with !
[Updated on: Sun, 24 June 2012 13:41] by Moderator Report message to a moderator
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Re: AIMNAS WF2012 Part 10[message #306493]
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Tue, 26 June 2012 14:33
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Deathwyrm |
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Messages:11
Registered:June 2012 |
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DepressivesBrotNo, but they represent 80+% of the old tactical area - as each one is 5x the area of an old map.
While this may be true, it does not allow people to complete 80+% of the game, which is more important to most people.
On the other hand, I just tried it, and (thanks to the bigmaps separation) it was pretty easy to get the old maps to run with AIMNAS. Here's what I did:
1. Edit the vfs_config.JA2113AIMNAS.ini to comment out the Data-Bigmaps section:
#[LOC_datamaps_dir]
#TYPE = DIRECTORY
#PATH = Data-Bigmaps
#MOUNT_POINT =
2. Copy the Ja2_Options.INI from Data-1.13 to Data-AIM (overwrite the one which is there already, or move it out of the way first)
3. Edit it (the new one in Data-AIM, that is) as follows:
MAX_ITEM_SIZE = 949
MAX_WEAPON_SIZE = 599
OLD_INVENTORY_ITEM_NUMBER = 1000
I haven't tested it extensively yet so don't know if there's any lurking problems. In my test I left the settings on default, so died horribly on the first map. But it appears to work well enough to keep the people who want to use them busy.
Edit:
Instead of copying the Ja2_Options.INI from Data-1.13, you can probably just edit the existing Data-AIM one with this if you prefer the AIMNAS settings:
INITIAL_MERC_ARRIVAL_LOCATION = 4870
[Updated on: Tue, 26 June 2012 15:49] by Moderator Report message to a moderator
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Re: AIMNAS WF2012 Part 10[message #306588]
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Thu, 28 June 2012 18:52
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JohnnySideburns |
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Messages:19
Registered:September 2007 |
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I have a suggestion regarding the facilities, I'm thinking if it is possible to make it so; that if a Merc is put to work in a facility, he will be placed in that facility in tactical. So if say Nails was hanging out 'resting' in the small sleasy bar, when the Arulcan Army attacks, thats where he'll be in tactical.
Also I like the Idea of Looting, perhaps a facility to make money and spawn random 'sector specific' items at high cost of Support in the public... and perhaps a morale boost for psycho's
ps its probably been mentioned dunno how far back I can read though but some places on the big maps my mercs can jump through wall where garbage cans are placed outside..
keep up the good work!
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Re: AIMNAS WF2012 Part 10[message #306783]
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Tue, 03 July 2012 09:32
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Colibr |
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Messages:48
Registered:June 2012 |
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You know, I checked on the woodland camo pants and a couple of other commonly held items, but I don't think that's it. Thermal optics are not marked in the editor and I seem to be able to recreate the effect in that spot with whatever team member. What's more, it's possible to shoot through, not just see through, stone. I'll keep an eye out for other places where it happens and try to think of another explanation.
Thanks for the quick response, by the way. And I was pretty happy to discover that map, by the way. Haven't finished clearing it yet--I actually fought a massive battle in sector A15 (8 vs. 83, second battle of the game, on experienced not insane, thankfully) right before hand, so I got a little burnt out. But an unexpected and very cool addition.
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Corporal
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Re: AIMNAS WF2012 Part 10[message #306959]
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Sat, 07 July 2012 17:57
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Aroen |
Messages:1
Registered:April 2011 |
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Hi,
Someone can tell me where i can find the V27 download ? i looked in various places and only found the
eastern release(sofar i looked on the skydrive from DepressivesBrot and on the first post in this thread)
help would be really apreciated
best regards,
Aroen
[Updated on: Sat, 07 July 2012 17:57] by Moderator Report message to a moderator
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Civilian
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Re: AIMNAS WF2012 Part 10[message #307049]
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Mon, 09 July 2012 15:37
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kjou |
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Messages:18
Registered:July 2010 Location: hamburg, germany |
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hi
which exe should i use for a v21 install?
[Updated on: Mon, 09 July 2012 15:37] by Moderator Report message to a moderator
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Re: AIMNAS WF2012 Part 10[message #307062]
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Mon, 09 July 2012 17:46
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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As a rule of thumb for the future, I'd suggest that you basically ignore any posts Tao makes in the AIMNAS board in the future, as chances are 99.9% that I will eventually delete them.
I won't delete posts he made before the point where he pissed me off, but any further postings are a case for trash bin. He made his own thread for his bootleg Frankenstein version, that he made without even asking, so if you want to play his version and find bugs in it, feel free to post there.
AsI stated earlier in this thread, I'm pissed off enough with thison going discussion, that I returned to closed beta for AIMNAS. I saidit already, but I say it again: Bigmaps is an integral part of AIMNAS now. It is not finished, it is still work in progress, my philospohy of releasing it was, that I always thought that any open source project would benefit from transparency. Productive discussions, public bug hunting, etc. wasa way to progress the project.
Unfortunately, it looks like I achieved the exact opposite of what I wanted. But because I already opened the pandora's box by releasing my work in progress, it seems that everyone expected this project to get finished in way less time then it actually takes.
I'm glad I have some helping hands that work on the coding side of things, but as far as items and mappings are concerned, AIMNAS was, is and probably will remain almost 100% a one man show.
If someone like Tao doesn't like Bigmaps, fine... he stated that more than one time. If however he continues bitching about it on every single occassion, to the extend that it totally gets on my nerves and almost made me table flip the whole stuff for good, I felt it is a necessary step to take the project out of public again.
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