Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Demo officially confirmed
Re: Demo released[message #297774] Fri, 03 February 2012 19:40 Go to previous messageGo to next message
mabutiako is currently offline mabutiako
Messages:1
Registered:November 2008
just downloaded and started playing the demo. such a dissapointment.after all these years of waiting nad hoping, they come with this unpolished/unfinished game. awfull controls, ancient graphics,and i don't have the patience to continue. so , so bad. back to good ol ja2. developers shoud be ashamed.

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Civilian
Re: Demo released[message #297810] Sat, 04 February 2012 08:06 Go to previous messageGo to next message
yakapo is currently offline yakapo

 
Messages:11
Registered:December 2011
robert
just downloaded and started playing the demo. such a dissapointment.after all these years of waiting nad hoping, they come with this unpolished/unfinished game. awfull controls, ancient graphics,and i don't have the patience to continue. so , so bad. back to good ol ja2. developers shoud be ashamed.


I feel bad for those guys. I'm sure they worked hard on this. I'm sorry but Robert is right.

However if they make it turn based with action points and add fow I'd buy it.

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Private
Re: Demo officially confirmed[message #297825] Sat, 04 February 2012 12:56 Go to previous messageGo to next message
Kikuchiyo is currently offline Kikuchiyo

 
Messages:6
Registered:August 2006
Wasnt impressed with the demo. The UI issues I can work with but the weirdness in LOS is something I cant handle. The lack of FOW of course made the game less tense. Keeping track of what was going on when the shooting started was also quite hard.

As someone said, you cant place C4 on the ground and wait for someone to walk up before detonating it. Det packs can only be placed in areas where the map/mission makers decide they can be placed..

I am not gonna cancel my pre-order since I like to collect TB/Plan&Go tactical games... Surprised

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Private
Re: Demo officially confirmed[message #297930] Mon, 06 February 2012 00:07 Go to previous messageGo to next message
swatman89 is currently offline swatman89

 
Messages:57
Registered:August 2007
Location: Israel ,Jerusalem - tel a...
Dont play the game yet but from what i read i understand that the game is look like stratgey commando / shadow company game than JA game.
Why not choose the game engine of SILENT STORM? with turn based?

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Corporal
Re: Demo officially confirmed[message #297942] Mon, 06 February 2012 03:23 Go to previous messageGo to next message
Peal is currently offline Peal

 
Messages:265
Registered:August 2007
Location: Germany
JA3 deserves nothing other than the frostbite engine. Fully destructible and visually awesome.

:nails:

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Master Sergeant
Re: Demo officially confirmed[message #297944] Mon, 06 February 2012 06:36 Go to previous messageGo to next message
dinglehopper is currently offline dinglehopper

 
Messages:134
Registered:January 2008
Ok, played the whole demo, my turn for thoughts. The FoW and no turn based has been discussed enough so I will skip them.

Inventory
-pros: I like that they added shoes. Several times I thought JA2 needs shoes, only I thought they should affect walking/running/climbing ap, sneak, and armor.
-cons: The big one is, you can't wear face items and helmets at the same time. At least not extended ears. On the demo you can find a pair of EE in the locked room, try to equip them and they go in head spot instead of helmet. Also the attachment system is a serious con. Say you want a silenced pistol but want to use a rifle as main gun, well the gun and the silencer can't be stored together.

repair
-pros: None
-cons: looks like you need different kits, the kit that magic had would repair none of the guns i found, even one that was at 50%.

Overall 1.13 is already light years better. And considering it can be and is being modded means the difference will only grow larger as JA2 1.13 gets better and better.

Hopefully this game at least brings some fresh players, and some old players back.

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Sergeant
Re: Demo officially confirmed[message #297957] Mon, 06 February 2012 09:44 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
dinglehopper
you can't wear face items and helmets at the same time. At least not extended ears

Well, look on the bright side, that shouldn't be a problem. They only exist in the game as a gimmick for the single purpose that the developers can put them on their (short) list of things that survived from the original. I mean, with no FoW, what would be the point of equipping them? I already wondered why the mercs sometimes "warn" you about hearing enemies nearby. It's not as if it were a secret...

As for night vision goggles, I took off Lynx's for a while and couldn't recognize any change to better or worse. I guess they theoretically would improve chance to hit and/or awareness distance of the guard mode during night time. But since battle situations are mostly an incomprehensible mess and the to-hit tooltip is rather vague, one can't be sure how much of a difference it actually makes.

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Staff Sergeant
Re: Demo officially confirmed[message #298008] Tue, 07 February 2012 01:42 Go to previous messageGo to next message
Burns is currently offline Burns

 
Messages:11
Registered:January 2012
Did they localize some of the artwork in the game? Anyone try the non-English version? For example the pic posted above says 'Vote Diedrianna' (that in and of itself is kind of funny)

I just mention it as odd, because Alurco seemed to be modeled after Spanish-speaking country.

[Updated on: Tue, 07 February 2012 01:43] by Moderator

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Private
Re: Demo officially confirmed[message #298028] Tue, 07 February 2012 08:39 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
Burns
Alurco

Nice one... Very Happy
Also, it's an island now.

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Staff Sergeant
Re: Demo officially confirmed[message #298057] Tue, 07 February 2012 15:11 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:1007
Registered:January 2009
The good news is that at least now we can all look forward to more Bear's Pit goodies. If you want a turn based JA fix, this is the place to get it. It's amazing that no one has taken 1.13 and turned out a mod, all the tools are there.

Maybe it's time to use a stable release to get the most out of HAM, The Merc Editor etc... i'd be up for donating some time to a community driven Mod based on 1.13.

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Sergeant Major

Re: Demo officially confirmed[message #298199] Thu, 09 February 2012 02:11 Go to previous messageGo to next message
1Samildanach

 
Messages:56
Registered:February 2009
Location: Southern hemisphere
Off_Topic
The good news is that at least now we can all look forward to more Bear's Pit goodies. If you want a turn based JA fix, this is the place to get it. It's amazing that no one has taken 1.13 and turned out a mod, all the tools are there.

Put simple, it's too hard (from what I gather). Messy code, instability, the tools have issues... there's a reason the Stable Modding Project exists Razz.

Let's leave it as that, though, to avoid wandering too far from the topic at hand Smile.

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Corporal
Re: Demo released[message #298231] Thu, 09 February 2012 12:59 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:272
Registered:December 2001
Location: Sweden
olivier
i was surprise to see one of cagemonkey picture in the demo, i hope they gived him a lot of money....

http://img811.imageshack.us/img811/4027/deid.jpg

Uploaded with ImageShack.us


Hmm, I'm gonna try the demo. And "no" I didn't know anything about this.

[Updated on: Thu, 09 February 2012 13:00] by Moderator

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Master Sergeant
Re: Demo released[message #298245] Thu, 09 February 2012 15:44 Go to previous messageGo to next message
Anonymous
Keep it quiet, until they release it.

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Re: Demo released[message #298247] Thu, 09 February 2012 15:47 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3692
Registered:July 2009
It is released, at least in the German Steam shop and other retailers here delivered as well. The other dates are in another thread around here.

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Captain

Re: Demo released[message #298250] Thu, 09 February 2012 15:52 Go to previous messageGo to next message
Sam Hotte

 
Messages:1985
Registered:March 2009
Location: Middle of Germany
tao
Keep it quiet, until they release it.

Why?

JFTR: BiA has already been released (today), customers of steam and (at least german) retail DVD are already playing.

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Sergeant Major
Re: Demo released[message #298262] Thu, 09 February 2012 17:04 Go to previous messageGo to next message
Anonymous
Potential lawsuit.

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Re: Demo released[message #298292] Thu, 09 February 2012 19:13 Go to previous messageGo to next message
Sam Hotte

 
Messages:1985
Registered:March 2009
Location: Middle of Germany
tao
Potential lawsuit.


Ah, i hate this attitude: start a lawsuit before asking (and before thinking). Sad
In the particular case it'd be an particular bad idea:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298241#Post298241

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Sergeant Major
Re: Demo released[message #298294] Thu, 09 February 2012 19:17 Go to previous messageGo to next message
Anonymous
Photo bucket....So what.

Legal dexterity can atone for weak privacy policies of yesteryear.

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Re: Demo released[message #298324] Thu, 09 February 2012 23:08 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:272
Registered:December 2001
Location: Sweden
*Curious email concerning the acquirement of a certain image of our beloved leader sent*

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Master Sergeant
Re: Demo released[message #298333] Fri, 10 February 2012 00:28 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1430
Registered:July 2006
Location: People riding polar bears...
Turns out Back in Action sold like water in a scorching desert! Cagemonkey receives tremendous royalties for the rest of his life and also an added cult following. Oh my!
...and then he puts every cent towards helping develop 1.13. OH MY! Surprised

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Sergeant Major
Re: Demo released[message #298472] Fri, 10 February 2012 20:24 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:272
Registered:December 2001
Location: Sweden
Slax
Turns out Back in Action sold like water in a scorching desert! Cagemonkey receives tremendous royalties for the rest of his life and also an added cult following. Oh my!
...and then he puts every cent towards helping develop 1.13. OH MY! Surprised


If I was very rich and had a business sense I would combine that with my love for JA and produce JA3. It would be interesting to see if my vision of how a JA-game should be would keep the true fans while spreading the word to new market areas. I prefer my humoristic strategy-games realistic, gritty and well made when it comes to functions like how weapons and soldiers function. 1.13 is awesome!

To the casual WoW-gamer JA is maybe too hard, not a dedicated multiplayer game and has too many details and options. But I think there is a market for a product with so many options and freedom of play.

[Updated on: Sat, 11 February 2012 14:55] by Moderator

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Master Sergeant
Re: Demo released[message #298528] Sat, 11 February 2012 09:03 Go to previous messageGo to next message
lamurt is currently offline lamurt

 
Messages:52
Registered:July 2008

wonder what'd happen if Ian Currie went on a kick starter ala this one:

http://www.kickstarter.com/projects/66710809/double-fine-adventure

these lads raised a million + dollars in JUST 2 days ffs whilst they were aiming for 400k, and it keeps on increasing every moment - gamers are hungry for an old fashioned point n click adventure? i surely think so!

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Corporal
Re: Demo released[message #298532] Sat, 11 February 2012 09:34 Go to previous message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
It would be nice to have an adventure with decent puzzles, once more. Most "contemporary" adventures merely require you to combine the only two usable items on the screen to bridge you over to the next cutcsene - yawn...
The exception might be the games by Daedalic, check those out if you like adventures.

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Staff Sergeant
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