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Re: Arulco Revisited Mod v1.1[message #312034]
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Wed, 14 November 2012 02:28
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Mercenario |
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Messages:21
Registered:July 2009 Location: Argentina |
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I've found a couple of bugs/inconsistencies:
-Firt of all, the "Come to my house" conversation with Kingpin doesn't trigger after defeating the 3rd/last opponent in the boxing ring. Instead, you can continue to bet, but won't have anybody to fight (they're all dead in my case).
-8th Day and Tony is still stepping outside...WTF?
-Devin doesn't sell anything.
EDIT: WAIT, ZOMGWTF! I've killed Hans, went to the backroom...and guess who was there? Well, Tony was there. Has he retired? Now all those "Tony stepped out" messages now make sense.
EDIT2: Change INI to 100% Tony chance. Still...he is outside. Now that I remember, the first I went there, the "Hans is annoyed by that lesbian customer" didn't trigger, he directly came up with "Tony isn't here". Weird. Guess I'll have to start ALL OVER AGAIN.
[Updated on: Wed, 14 November 2012 03:25] by Moderator Report message to a moderator
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Private 1st Class
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Re: Arulco Revisited Mod v1.1[message #312041]
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Wed, 14 November 2012 16:38
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Sam Hotte |
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Messages:1965
Registered:March 2009 Location: Middle of Germany |
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IIRC the Tony setting in the ini works only for new games (or at least before first visit to this sector).
@mercenario: Do you play AR 1.3 based on 1.13 v4870?
[Updated on: Wed, 14 November 2012 16:39] by Moderator Report message to a moderator
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Sergeant Major
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San Mona issues in AR v1.3[message #312046]
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Wed, 14 November 2012 18:45
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JAsmine |
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Messages:306
Registered:May 2011 |
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Thank you for your feedback, Mercenario.
1) The AR mod does not change anything about the inventory of the merchants. If anything goes wrong here, it's likely to be either a bad install or a bug in the v1.13-release. If you can reproduce the bug, you should be reporting it in the v1.13 subforum. (I think there have been some reports with the same content?!)
2) The boxing sequence in San Mona is one of the most complex and bugged moments of the whole game. This has been like this since vanilla. Golden rule is: save you game before talking to darren (or even before entering the sector), and if anything seems suspicious -> reload.
To make it clear: The AR mod does not change anything about the boxing sequence. If you encounter issues, they're bugs of ja2 (either vanilla or v1.13).
3) Tony and Hans: Again, the AR mod does not chance anything about Tony or Hans. If things don't work out as intended, you're most likely encountering a bug of v1.13 (by now, you can probably see the pattern behind all this... :headscratch: :nerd: )
The backdoor to Tony was created on purpose, to allow the player to visit him without having to deal with Hans. You can open the door with a regular key, which is placed somewhere inside the map (there are several keys in this map... take your time to look for them and you should be set.).
4) If you change "Tony chance", you should restart the game (=start a new game).
5) The INI file provided with the AR mod is 100% unchanged. It is in "stock v1.13" state. This was again done on purpose, because every player has his/her pwn preferences.
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Re: San Mona issues in AR v1.3[message #312115]
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Thu, 15 November 2012 18:03
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JAsmine |
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Messages:306
Registered:May 2011 |
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The boxing sequence:
I just tested the fighting sequence in AR v1.3 - it works.
As I wrote before, I carefully tried to keep "key elements" of the map (D5) in vanilla state, to avoid making things worse than they already are.
I tested the whole fighting sequence (entering the club through conversation with spike, talk to darren, let spike go and get kingpin, let kingpin arrive, do the fights, be invited to kingpin's house, go to his house and get the chalice-quest) 3 times:
- the 1st time, everything went exactly as intended
- the 2nd time, the 3rd fighter knocked my merc unconscious and suddenly the whole kingpin-faction turned hostile on me and starte shooting
- the 3rd time, everything was okay until I knocked out he 1st fighter. Then, Kinpin suddenly invited me to his house and I was unable to do more fighting. I could take KP's quest but after the dialogue (in KP's house) finished, KP was teleported back to the club where he stood until I left the map.
-> I conclude, that the boxing-sequence is working in AR. "Working" means, that the whole sequence is bugged, but the AR mod does not add any more bugs to it. The sequence works in AR just as good (or bad) as in stock v1.13.
RoWa21@boxing: The whole boxing stuff in San Mona is bugged (in every version of JA2 and 1.13). Sometimes it works, sometimes weird stuff happens. It seems we have to put some time into the boxing code to make it more stable ... (post taken from this thread)
Furthermore, I reverted some gridnos in C5 to vanilla state. Tony (and the sequence between Hans and Breanda) definitely works as it should now.
[Updated on: Thu, 15 November 2012 20:16] by Moderator Report message to a moderator
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Re: San Mona issues in AR v1.3[message #312125]
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Fri, 16 November 2012 01:37
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Mercenario |
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Messages:21
Registered:July 2009 Location: Argentina |
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I also thought the same. I used my IMP merc with 75 LDR...so...
Anyway, I've just reinstalled JA2, I'm gonna how it plays out.
EDIT: Well, reinstalling didn't fix a thing. I'll try this time to just install JA2 and 4870 without the update/quickpatch.
Mind you, what Im doing is to check whether it works is to hire a single merc, I CTRL+GABBI in Omerta, ALT+O, and then I teletransport to San Mona.
EDIT2: Nop, without the update/quickpatch, it still comes up with the same thing (Tony is out-Brenda won't talk to Hans).
EDIT3: Obviously, AR Mod has something to do with this, as I started a new game with just plain 1.13 INI and did the same test as describe above and the Hans-Brenda conversation came up. Checked it again just to be sure and it worked again. I'll re-download AR mod just to be sure.
EDIT4: Downloaded again. Still comes up with the same error. Devin still has nothing in his inventory. Ugh, I'll just wait for another update. In the meanwhile, I'll have to beat it. I hope that kind of error doesn't apply to other characters as well.
[Updated on: Fri, 16 November 2012 23:22] by Moderator Report message to a moderator
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Private 1st Class
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Re: San Mona issues in AR v1.3[message #312564]
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Tue, 27 November 2012 20:34
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Forgive me if this has already been asked. I heard that your mod has pepper spray and tazers. What are the exact effects, ingame? Does pepper spray blind, and is the tazer a 'disguised' dart gun, or are there different effects?
Edit: Ignore what I did here.
[Updated on: Tue, 27 November 2012 20:38] by Moderator Report message to a moderator
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Re: Arulco Revisited Mod v1.3[message #313389]
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Thu, 20 December 2012 18:57
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Vadim Dolvich |
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Messages:26
Registered:February 2009 Location: None |
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I've been testing it with the latest build, 5718 and so far there aren't as many problem as I initially believed.
Skills.ini and JA2Options.ini displayed some errors so I copy/pasted from the latest build into AR's and it worked just fine. The red errors that appeared on startup no longer appeared. Music and maps also worked well because I basically copy pasted everything missing from AR data folder from the latest build.
The only feature that is not working well is the canteen refilling function. I read in Flugente's thread that every map or an XML needs to be updated with water data so that the game knows if you can refill the canteens, and the type of water that you'll get by refilling.
I'll keep testing with the latest build and editing this post if I discover anything else not working.
Question: what does the motor oil item do? I tried mixing with gas to make an eagle explosive but it didn't work.
[Updated on: Fri, 21 December 2012 03:10] by Moderator Report message to a moderator
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Private 1st Class
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Re: Arulco Revisited Mod v1.3[message #313743]
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Mon, 31 December 2012 17:50
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IvanRa78 |
Messages:2
Registered:June 2011 Location: Serbia |
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First of all, AMAZING mod,totaly new experiance, thanks.
I have one question, i am at day 50 in the game, but there is no Bobby Rays guns, so when will they appear, when will they be available online, is there some triger,how to activate them.Or is there any way i can maybe manualy activate it, thanks
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Civilian
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