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Re: Arulco Revisited Mod[message #315239]
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Thu, 07 February 2013 00:10
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Larynx |
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Messages:183
Registered:April 2003 |
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AndrisI didnt find anybody reporting this:
-Not sure if its a bug or "feature", but once I give father Walker a bottle of wine and he gets drunk, he stops reacting to my IMP mercs. He does react to Ira and Bull, but only with "I have a sermon to prepare". So no way to trigger the food for Drassen quest.
I went to him at about midnight. Should I try talking to him later?
When Father Walker is drunk, he is supposed to drop hints about the Crepitus. Do you have the Crepitus disabled in the .ini file? I just tried getting him drunk with the Crepitus disabled, and he became pretty much nonresponsive (I had already gotten him to send food to the rebels).
Wait for him to sober up, and try again.
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Staff Sergeant
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Re: Arulco Revisited Mod[message #315262]
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Thu, 07 February 2013 22:57
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Larynx |
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Messages:183
Registered:April 2003 |
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JAsmine1) AR ist compatible with the Deadly Games Mercs Add-on. You don't have to edit anything if you want to use the DG mercs add-on together with AR. More information on this issue can be found in Arulco Revisited.pdf !!!
I'm not using that add-on, but I got an in-game e-mail informing me that "Leech" had died in the Philippines. That seems strange.
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Staff Sergeant
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Re: Arulco Revisited Mod[message #315270]
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Fri, 08 February 2013 23:59
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Larynx |
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Messages:183
Registered:April 2003 |
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JAsmineNocturnalI'm not using that add-on, but I got an in-game e-mail informing me that "Leech" had died in the Philippines. That seems strange.
Which version of v1.13 are you using? If it's an unstable revision newer than stable 4870, then it probably has the DG mercs add-on already included.
In other words: Is Leech available from the AIM roster?
I'm using the official 4870 update - build 12.07.25. Leech was never available.
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Staff Sergeant
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Re: Arulco Revisited Mod[message #315338]
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Tue, 12 February 2013 01:33
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Sam Hotte |
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Messages:1965
Registered:March 2009 Location: Middle of Germany |
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You cannot move mobiles directly. You 'guide' them indirectly by changing the colors:
[color:#33CC00]green[/color]: mobiles can patrol through this sector (meaning they can go into and out of this sector).
[color:#FFFF00]yellow[/color]: mobiles can move into this sector but not out.
[color:#FF0000]red[/color]: opposite to yellow; they won't go there but will move out from there.
So once a mobile squad has spawned in a sector, turn this sector red and a neighbouring to yellow. they will go to the yellow one. Turn this one red and the next yellow and they will march on to yellow. And so on.
Or e.g turn all road sectors between Drassen and Omerta to green, everything else to red to make them patrol this street without further bothering about them.
Another way to 'pull' mobiles is to lead the way with a merc. mobiles like to follow you around ...
[Updated on: Tue, 12 February 2013 01:34] by Moderator Report message to a moderator
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Sergeant Major
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Re: Arulco Revisited Mod[message #315773]
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Wed, 27 February 2013 16:19
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S3rialThrill3r |
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Messages:26
Registered:January 2012 |
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I'm using the most recent stable release of 1.13 along with the DG Mercs add-on 3.0.
Got two queries. After installing the mod, I accidentally started a new game for 1.13 only. After seeing that the strategic map didn't contain the new towns, I started up AR through the INI editor as per the instructions in the PDF. It also said that replacing the line, "VFS_CONFIG_INI = vfs_config.JA2113.ini" with "VFS_CONFIG_INI = vfs_config.AR.ini" in the INI file enables the mod to start without the editor. Thing is, when I checked the INI file, that line was already there. Anyway, the ja2.exe starts AR now. I just don't know how I fixed that problem.
Edit: Oh, I get it. For some reason, changing from "vfs_config.JA2113.ini" to "vfs_config.AR.ini" in the dropdown menu in the INI editor (WITHOUT SAVING) still changes the INI file.
Also, I noticed when creating a male IMP that there are only three voices to choose from as opposed to four in 1.13. Why is that?
[Updated on: Wed, 27 February 2013 16:24] by Moderator Report message to a moderator
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Private 1st Class
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Re: Arulco Revisited Mod v1.3[message #315859]
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Sat, 02 March 2013 17:47
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smuck |
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Messages:56
Registered:May 2011 |
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Playing v1.4 there's still an NPC at Drassen in a hut. "Some one is in this sector..." when you click NPC it says not finished, and there's no talk...
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Corporal
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Re: Arulco Revisited Mod[message #315872]
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Sun, 03 March 2013 09:41
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Zalpha |
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Messages:32
Registered:July 2009 Location: South Africa |
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I just want to say thank you so much for this mod, I don't think I will ever play JA2 with out it. I just found out about this mod from the front page, haven't played JA2 for almost a year and found myself wishing I had know about this mod sooner.
I added Jagged Alliance Deadly Games Mercs with all speech for 1.13 mod into Arulco Revisited v1.4 and just replaced the Arulco Revisited area that Mercs with speech mod changed and it's working perfectly so far.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/315871/1.html
Plus I get a 7th I.M.P. Merc which is awesome.
Is there any chance of adding more into the game? Maybe into the bottom right of seen (grayed out area) or maybe Caves to explore or secret area's/basements to go into? I find myself thinking if this what can be added, couldn't more be added?
Also this is the 1st time I haven't made it into Drasen in my 1st or 2nd day, took me awhile to make it there, awesome!
[Updated on: Sun, 03 March 2013 09:41] by Moderator Report message to a moderator
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Private 1st Class
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Re: Arulco Revisited Mod[message #315877]
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Sun, 03 March 2013 20:33
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Andris |
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Messages:80
Registered:October 2006 Location: Budapest, Hungary |
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Tried to install everything as you wrote but I dont think I managed to do it correctly:
-Imp Mercs have missing items even though they are there in the impstartinggear.xml
-Multiple warning messages at game start.
-Ini editor does not work = I says "choose a game exe to proceed", and the field is greyed out...
Here how I installed it:
1-Clean JA 2 Gold install check
2-Get SCI_Unstable_Revision_5718_on_GameDir_1572 check
3-Copy paste the Unstable_Revision (everything you download from the link above) into your new JA2 folder. check
4- Get AR + install check
So far everything works fine
5-Make a copy of folder Data-1.13 so you get access to the food items later. This copy will be called
[Updated on: Sun, 03 March 2013 20:34] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Arulco Revisited Mod[message #315879]
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Sun, 03 March 2013 22:19
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Peal |
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Messages:259
Registered:August 2007 Location: Germany |
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Andris
-Imp Mercs have missing items even though they are there in the impstartinggear.xml
There are some minor issues with starting gear, I had some Mercs as well missing some items. I think this is not a game breaker, but it is messy. Could be Rev 5718 maybe Rev 5720 runs better but everything above rev 5720 doesn't work with AR. I guess we have to life with that.
Andris
-Multiple warning messages at game start.
Sry, I said this before but I did not include this in the steps, so I added:
5. Just copy and replace the Ja2_Options.ini and Skills_Settings.ini from 1.13 data to the AR data folder.
if there is any warning messages at game start after step5 just tell me, or you could add the missing value just by yourself. You get the error report in the profile folder => UserProfile_JA2AR => ERROR_REPORT.iniErrorMessages
Andris
-Ini editor does not work = I says "choose a game exe to proceed", and the field is greyed out...
Man I had this at some point on my tryouts as well but I cannot remember what it was. This is serious, and definitive not correct. I guess you replaced the JA2.ini from the IoV archive, don't do that, copy and replace only the stuff in the data-IoV folder to the data-1.13 folder.
For IOV you only need the stuff from the data-IoV folder, no .exe or .ini only the data. Copy and replace everything, do the same with the 2 patches.
You only need to backup the 1.13 folder if you wanna play with the new food items and gameplay. If you disable the food gameplay on a new game you don't have to edit the xml.
I did not modify the xml I played without the food changes, because the new food items aren't placed on the AR maps and do not spawn as 1.13 loot, you can only buy them at stores. Because of that I did not even modify the xml, I disabled the whole food gameplay. Better save than sorry.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/314040/Re_IoV_Current_version_928.html#Post314040
You could ask WillyWonka
[Updated on: Sun, 03 March 2013 23:16] by Moderator Report message to a moderator
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Master Sergeant
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