Home » MODDING HQ 1.13 » v1.13 General Development Talk » Jagged Alliance Deadly Games Mercs with all speech for 1.13
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322092] Wed, 26 June 2013 19:32 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
@Deadman: Yes, of course I didn't set approach records for new mercs.
Fixed

What exactly the problem with Doc? Only Raffi should hate him, rest of the guys should ignore him.

@Skiru: Graphics
Link
BigItems/GUN370.sti
BigItems/GUN371.sti
Interface/MDGUNS.sti
tilesets/0/smguns.sti

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322125] Thu, 27 June 2013 14:33 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
anv
@Deadman: Yes, of course I didn't set approach records for new mercs.
Fixed


committed

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322131] Thu, 27 June 2013 20:43 Go to previous messageGo to next message
Jtavish is currently offline Jtavish

 
Messages:7
Registered:September 2012
erm....is the latest version still 3.0? I haven't been following this forum for quite some time now, and I want to get back in.

I was thinking of using this mod with Arulco revisited....but I need to know what's the latest version of this mod ( I read the 9 pages but couldn't find any indication of it!!!! )

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322137] Thu, 27 June 2013 21:31 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
I'm not sure what '3.0' refers to. This is in the current trunk, though you will probably be able to use this with AR by moving the necessary data.

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322206] Sat, 29 June 2013 19:19 Go to previous messageGo to next message
Deadman is currently offline Deadman

 
Messages:40
Registered:March 2008
Location: Germany
MERC, Kit 5, Empty Inv when Hired : Haywire, Biff
MERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz

started new game (fast run through till merc available)

Using the latest SVN update (1686) and 6148.exe

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322434] Fri, 05 July 2013 16:00 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
Snake
http://imageshack.us/a/img689/4900/6tt.png

Reuban
http://imageshack.us/a/img19/7470/q668.png

Elroy, with 50% extra smugness
http://imageshack.us/a/img28/1350/b07.png

Mouse
http://imageshack.us/a/img259/593/t36.png


Also fixed
Deadman
MERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz
thanks Deadman.

Download

Bonus:
Hey, remember that time Snake supposedly took a bullet right between the eyes, while serving with Spam in Maupaa? Well, the reports of his death were greatly exaggerated, as he eventually got better.
http://imageshack.us/a/img24/8287/javf.png
Optional scarred Snake

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322437] Fri, 05 July 2013 16:10 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
They are all great (especially Reuban) but could you please remove duckface from snake? On a side note mouse looks like a babe and this somehow... feels weird.

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First Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322478] Sat, 06 July 2013 16:32 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
@Gambigobilla:
Snake: Razz I didn't aim for duckface!
http://imageshack.us/a/img818/7913/7vn.png
I updated links with less obnoxious versions.

Mouse: Yes, it's ironic, but not much can be done, I tried to be as close to original as possible.

@RoWa21:
That's the plan.

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322480] Sat, 06 July 2013 20:48 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
I have no problems with Mouse but she always felt like a biff-class mercenary but with the new looks she looks like a female Hollywood spy movie star. Definitely will hire her with my next game :diabolical: :snake:

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First Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322496] Sun, 07 July 2013 12:37 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
I just committed Snakes new face. Thanks anv

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322537] Tue, 09 July 2013 01:00 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Anv, good work on the latest bunch of faces to end up on the SVN and in the SCI. Just to let you know, I am using your recent artwork as the base to upgrade some of the Urban Chaos-1.13 mercs (the ones common to DG and UC). Unfourtunately the presence of the 90x100 "B" prefixed graphic files means I cannot directly use the graphics. I think I have come up with a template for reconstructing the needed faces for use as hireable locals.

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322541] Tue, 09 July 2013 06:34 Go to previous messageGo to next message
Fjordsen

 
Messages:12
Registered:July 2007
Oh, could pretty please add Speck as well?

I understand Mike and John Kulba would be hard as they are already in game(I mean, you can actually see them on the tactical map), but like someone said previously,with Speck is not a problem, they're all pre-recorded messages and that sounds more reasonable actually - I wouldn't expect him to be behind a webcam from 9 to 5 and chatting with potential clients!
As for the emails replied it's not a big deal, PAs will often do these things in your behalf. Carp also has a job with AIM and he's in, so I don't see why Speck can't...

[Updated on: Tue, 09 July 2013 06:39] by Moderator

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322547] Tue, 09 July 2013 11:34 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Snake could still do with some work. Looks sort of like a neanderthal.
Hm. Maybe that's why a bullet to the brain didn't do the trick. There's nothing there! Surprised

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322599] Thu, 11 July 2013 00:26 Go to previous messageGo to next message
Skiru is currently offline Skiru

 
Messages:33
Registered:May 2013
I agree with Fabius_Hirrus to add Speck.

BTW. John Kulba and Mike should be RPC that could be recruited by someone with extremly high leadership.

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322600] Thu, 11 July 2013 01:01 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Skiru

BTW. John Kulba and Mike should be RPC that could be recruited by someone with extremly high leadership.


Mike can already be recruited. I just committed today.
see here: http://www.bears-pit.com/board/ubbthreads.php/topics/322512/Improved_hireable_Mike_script.html#Post322512

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322615] Thu, 11 July 2013 16:32 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
OK, apparently there were two slightly different big Speck portraits in game files + animated one used for Speck Com.
http://imageshack.us/a/img713/6904/x4g.png

Basing on those I finished the rest.
http://imageshack.us/a/img826/5741/zutu.png

And finally Speck in game.
http://imageshack.us/a/img259/324/s993.png

+fixed Biggins' wrong ammo.
Download Speck

Additionally:
From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea. Also added quotes for MERC website:
- on recruiting Speck
- on trying to recruit unavailable Speck
- on trying to recruit unavailable Biff (present in game files and code, but previously unused)
- Speck advertising himself

Code changes + diff (I couldn't paste diff in post, weird).


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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322619] Thu, 11 July 2013 23:41 Go to previous messageGo to next message
Charlie_May is currently offline Charlie_May

 
Messages:27
Registered:March 2009
Missing a comma after "pliers" in the bio. Other than that, outstanding work anv, as always! I, too, wanted to play with Speck, but didn't want to break the immersion by having him also sitting on Speck.com... I didn't know you also knew how to code!

EDIT: Also, the add. info part should read "He has yet to retake some of his physical exams and marksmanship tests"or "He has yet to retake some of his physicals, and marksmanship tests..." I think...

[Updated on: Thu, 11 July 2013 23:47] by Moderator

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322620] Fri, 12 July 2013 00:01 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@anv: Outstanding work, I commit the Speck files
@Charlie_May: I corrected Specks bio

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322644] Fri, 12 July 2013 22:05 Go to previous messageGo to next message
Skiru is currently offline Skiru

 
Messages:33
Registered:May 2013
So only thing left is John Kulba (he should be able to be recruited after finishing delivery to airport quest) and few JAI guides Elio (the tracker ), Juan (the tinkerer ) and Wahan (the shaman ) (they could be good addition to merc roster)

Please add them, especialy Wahan (11 marksmanship and cool quotes)

When Barry shot down soldier Turtle say that: oportunity to work with someone Mike caliber don't happen oftet. Is it correct quote on right place?

[Updated on: Sat, 13 July 2013 22:27] by Moderator

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322682] Sat, 13 July 2013 20:08 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
While adding Speck data from SCI_Unstable_Revision_6221_on_GameDir_1703 to UC-1.13 data I noticed that Speck has the same index = 1 in MercAvailability.XML as Haywire. Is this intentional or do the indexes need to be corrected?

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322683] Sat, 13 July 2013 20:14 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Checked how it looks on Turtle in MercProfiles.xml and everything seems ok:

https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercProfiles.xml

Turtle should say that about Mike:
		149
		255
		255
		255
		255
		255
		0


I remember at some point in SVN the newly added mercenaries had 0's instead of 255's (255 denotes none, 0 = Barry). Check whether this is not the cause.

@anv: Exceptionally well orchestrated adding Speck. I was ROTFL when I saw the bio Very Happy.

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Corporal 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322691] Sat, 13 July 2013 23:06 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
@wil473: Whoops. Correct Speck has index = 38. That one with index = 1 is just his evil twin, too much ctrl+c, ctrl+v on my part Wink . Fortunately, when game loads profiles, evil Speck is immediately overwritten by Haywire, so no harm done.

@Skiru: At least someone lately added natives' portraits to wiki, so I wouldn't have to replay JA1 and kill all guides until I get to take a screenshot of Wahan Smile It can be done, but they have less quotes to choose from.
Kulba probably shouldn't join immediately after escort, but after some time to justify his turning from overweight civilian to pretty badass merc. Let's say he gets home, sends you a gift, Mary gets shot by a burglar like he says in UB, Kulba decides to become mercenary. So around two weeks after being escorted - probably still earlier then it could happen, but with a chance of arrival before player takes Meduna - he either joins MERC or arrives in Arulco as RPC.

@merc05: Well, someone had to present the TRUE account of those events...

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Master Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322695] Sun, 14 July 2013 08:31 Go to previous messageGo to next message
Skiru is currently offline Skiru

 
Messages:33
Registered:May 2013
ANV i like your way of thinking. About John Kulba, great idea i wonder if it can be all incorporated to code.

I can't wait to see the last guys (Guides and Kulba) in the game. It will be great to see a last piece (apart from troubleshooting) being puted to this epic mod.

when Wink have a urban camo his face is gray but the model is green, is this bug or just how it should be?

[Updated on: Sun, 14 July 2013 08:51] by Moderator

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322696] Sun, 14 July 2013 09:00 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
I'll quote Rowa and say outstanding work on these anv. Smile

Cheers
MM

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322743] Mon, 15 July 2013 16:34 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
anv
@wil473: Whoops. Correct Speck has index = 38. That one with index = 1 is just his evil twin, too much ctrl+c, ctrl+v on my part Wink


Fixed

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322769] Mon, 15 July 2013 22:57 Go to previous messageGo to next message
Seomis is currently offline Seomis

 
Messages:54
Registered:June 2011
excellent job on the adding of new mercs. Sadly i dont have svn so i was kinda wondering if someone could make a single installer with all the stuff that as been added so far. I usually download the files and paste then over Data 1.13 but i dont know if i'm doing stuff in the right way. So if someone could make a single install with all the stuff that as been done so far it will be great. However i must say one of two things about this so far.
Why in several AIM and even MERC members in the gear stuff it appears the word nada i think that's a bug noneless i usually drop the stuff over the map. Also some speeches do not work for instance Mouse, Stella and others in AIM we can see they speaking but they dont have any sound. The same with guys that were assigned to Merc. Also i do not know were to add the files of Speck diff so if someone could give me hint it will be appreciated. Noneless i was away for a quite while but luckly i do found my former notebook were i have my access code to the pit i was thinking that i did have lose it almost for a year now. But i guess it's fate. So hope some one could help and you all did great congrats.

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322771] Mon, 15 July 2013 23:02 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
You, Sir, clearly lack data ingame. Your install lacks data, thats the reason. You should look for DepressivesBrot's SCIs.

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322773] Mon, 15 July 2013 23:13 Go to previous messageGo to next message
Seomis is currently offline Seomis

 
Messages:54
Registered:June 2011
hmm i still use v.4870 so there are new versions that were added. Sorry after almost a year i'm kinda lost if you could give a helping hand it will be much appreciated.

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322774] Mon, 15 July 2013 23:13 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
@ Flugente: Haha, and you were a few seconds ahead of me... I had already CTRL-Ced the same link Smile

@ anv: Great stuff, man, I keep on repeating it!

@ both: you guys are a modding team on own! Very Happy

[Updated on: Mon, 15 July 2013 23:17] by Moderator

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Master Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322775] Mon, 15 July 2013 23:19 Go to previous messageGo to next message
Seomis is currently offline Seomis

 
Messages:54
Registered:June 2011
ok downloading the latest SCI dated from 13 Jul of 2013. Is this enough or should i download older versions?

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322776] Mon, 15 July 2013 23:19 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Use the link, Luke. It will provide you with the newest versions in the easiest possible way. As far as 'new stuff' goes... if anything in these forums is treated as 'new' nowadays, it isn't in 4870, 'cause that is ancient.

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322777] Mon, 15 July 2013 23:21 Go to previous messageGo to next message
Seomis is currently offline Seomis

 
Messages:54
Registered:June 2011
i see so please guide me. Is downloading the lates sci file enough or should i download all the other files before this?

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322779] Mon, 15 July 2013 23:26 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Latest sci from Depressivebrot's link in his signature .

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322780] Mon, 15 July 2013 23:27 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Its all described in the link. Read the instructions.

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322781] Mon, 15 July 2013 23:28 Go to previous messageGo to next message
Seomis is currently offline Seomis

 
Messages:54
Registered:June 2011
Ok then i'm doing it right now. I will download the latest sci hope that's enough to keep me updated in a way Smile thanks for the help.

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322782] Mon, 15 July 2013 23:28 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Flug , still hasn't the quest.lua in any folder ?
D/loaded the latest one , game plays well till any quest related speech..... even the original quests !

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322783] Mon, 15 July 2013 23:30 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
Sadly i dont have svn


Why not ?
Broadband poor in your area ? It'll take lots of time but , still do-able on a snail line .

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Captain

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322784] Mon, 15 July 2013 23:31 Go to previous messageGo to next message
Seomis is currently offline Seomis

 
Messages:54
Registered:June 2011
also like someone is pointing out is there any plan to add the remaining native guides from the first JA and put then on this game?

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322785] Mon, 15 July 2013 23:35 Go to previous messageGo to next message
Seomis is currently offline Seomis

 
Messages:54
Registered:June 2011
well putting it blunty i'm not so good at getting this correct i kinda lack talent to do all the stuff in the correct way. I now that's bad to say but i dont want to screw my computer and i kinda fear that i might actually do it by accident so i prefer not doing it because i know i lack talent i know it's bad to recognize this but it's true sadly.

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322788] Mon, 15 July 2013 23:48 Go to previous messageGo to previous message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
No-one here is any less clueless on a pc than me ! Read the info and instructions carefully , maybe 6 times , give it a try , make an arse of it and redo again ? It eventually clicked for me and believe me , using SVN is an easy way to update your game/mods . Go on , give it some welly ! :compsmash:

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Captain

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