Home » MODDING HQ 1.13 » v1.13 General Development Talk » Jagged Alliance Deadly Games Mercs with all speech for 1.13
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #300626] Wed, 29 February 2012 23:24 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
@aka: does this happen obly for the new merc or for all merc from m.e.r.c?

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Sergeant Major

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #300640] Thu, 01 March 2012 01:50 Go to previous messageGo to next message
AKA_Firebomb is currently offline AKA_Firebomb

 
Messages:7
Registered:February 2005
Location: Michigan
Only with new mercs. You can attempt to reproduce it by hiring a mix of the vanilla guys and some of these new JA:DG ones, then return to the main menu and start a new game, open a M.E.R.C. account, and it should show an outstanding balance for any of the new mercs that you hired in the previous game.

It's probably something hanging around in memory, if you actually exit out of JA2 and start it up again it doesn't occur.

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #300712] Thu, 01 March 2012 22:45 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
v.2.8.

Added new merc Screw
Added new speech
Fixed some minor profile stats.

[Updated on: Fri, 01 June 2018 05:01] by Moderator

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #300743] Fri, 02 March 2012 11:09 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Nice.

What additional speech did you add? Don't want to overwrite my complete working folder, as I might have changed a few bits here and there...


I added the boss lines about screw manually, anything else you changed?

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #300750] Fri, 02 March 2012 12:14 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
There are new lines for Boss and Screw - their relations. Original AIM speech and game speech for both.
Added new lines for Leon and his relations (all his 3 kids).
Fixed some lines (not much 1-2) for Gary, Spam, Kelly, Spike. Especially BattleSounds.

Set mercs salary to their original sum by JADG default. Fixed some Rusty stats (mechs and explosives).

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #300795] Fri, 02 March 2012 20:10 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
I just checked the version that is incorporated into the latest unstable SCI.

Kaboom & Leon have their evolution set to 'normal' - should be 'none'.

Not sure if that's changed in your 2.8 version.

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #300801] Fri, 02 March 2012 21:26 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Yes. Your right.
Some time ago we decided to set Leon and Sam's evolution to none.
Kaboom has 13 wisdom. I think it would be enough as a penalty, rather then set his evolution to none.

I will try the latest Tais SCI and take a look at the mercs.


BTW it's nothing that I can do about the Email bug.
I asked RoWa21 for help. That's what he said:
"the emails only work with the latest development source code, because there we have the emails externalized to xml"
"the mod is currently not fully supported with the official 1.13 release"

I hope Tais and RoWa21 will fix this problem in the SCI or in the new official 1.13 version.

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #300853] Sat, 03 March 2012 13:08 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Biernath_J
I just checked the version that is incorporated into the latest unstable SCI.

Kaboom & Leon have their evolution set to 'normal' - should be 'none'.

Not sure if that's changed in your 2.8 version.


According to the original files, only Sam has his evolution set to none.

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=210449#Post210449

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First Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301043] Mon, 05 March 2012 22:03 Go to previous messageGo to next message
Charlie_May is currently offline Charlie_May

 
Messages:27
Registered:March 2009
Hey Dimitri,

Just a quick question: how do you rip the JA1 speech files? What file in the DG directory should I try to extract?

Thanks.

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Private 1st Class
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301104] Tue, 06 March 2012 09:30 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
The prices of JA/DG mercs do not always fit into JA2 world.

Beth with 500$ salary is inferior in every way than, say, MD - and you can even have a discount on MD by hiring him for 1 or 2 weeks!
Screw is massively overpriced too.

Manuel has salary 1000 in the latest SCI, but after applying your package, his salary is... 100! Pretty sure that was not intentional?

Postie is no better than Razor or Haywire, yet more expensive.

Neither Bob or Bud are deputies now as far as I can see. Bud has become a marksman? With his MRK? Why? Captain Bob has teaching (makes sense), but autoweapons? What was wrong with him being a squadleader?

EDIT: I actually think that autoweapons trait has become way too common, like every second merc has it. And there are so few guys with, say, scouting trait...

After applying your package over the latest SCI I can see that Beth's salary went down to 410, step in a good direction. Though I think she'll be fine with 300 something.

[Updated on: Tue, 06 March 2012 11:10] by Moderator

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301133] Tue, 06 March 2012 15:46 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Biernath_J
The prices of JA/DG mercs do not always fit into JA2 world.

I've set them back to JADG original in the latest update.

Biernath_J

Postie is no better than Razor or Haywire, yet more expensive.

Same here.
But he has way better MRK in theory.

Biernath_J

Manuel has salary 1000 in the latest SCI, but after applying your package, his salary is... 100! Pretty sure that was not intentional?

He is no JADG merc.
His salary and presence on MERC is temporary (He will be a RPC). He is there just for a test.
I can remove him from the roster at all, if you wish.

Biernath_J

Neither Bob or Bud are deputies now as far as I can see. Bud has become a marksman? With his MRK? Why? Captain Bob has teaching (makes sense), but autoweapons? What was wrong with him being a squadleader?

Your suggestions?
Scouting mb?

IMHO
A loser pilot and a brown nose - squadleaders? It was not my idea Smile
Check other deputies IG. Like Gus or Raider, Len. Or even Miguel.
When I was playing, I had Bob, Bud and Leon in one team.
One thing is clear to me - Leon is a squadleader.

Biernath_J

And there are so few guys with, say, scouting trait...

I've decided to give the scouting trait to Spike
Off_Topic

Adding the scout trait was tricky, it's a game changing trait. There is also a theme: Raven, Lynx, Cougar...animal nicknames

No more animal nicknames. Sorry Smile

Biernath_J

After applying your package over the latest SCI I can see that Beth's salary went down to 410, step in a good direction. Though I think she'll be fine with 300 something.

410 - is her JADG original price.

[Updated on: Tue, 06 March 2012 15:50] by Moderator

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301134] Tue, 06 March 2012 15:58 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
I understand that you wish the mercs to be as close to their JA/DG originals as possible. But in many cases, their prices just don't work.

Especially when mercs have low level, they shouldn't be priced so high, because their salaries will skyrocket after they make some progress.

You did a great job with bringing those mercs back, but I think you shouldn't stick to their original parameters no matter what. You already changed Reuban stats, right? Those guys need serious salary revisions, at least some of them.

I can see your point with taking deputies away from Bob and Bud.

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301136] Tue, 06 March 2012 16:01 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Biernath_J
I understand that you wish the mercs to be as close to their JA/DG originals as possible. But in many cases, their prices just don't work.

Especially when mercs have low level, they shouldn't be priced so high, because their salaries will skyrocket after they make some progress.

Can you tell me some examples, please.
If we are talking about Beth. Then I can't see any problem.
She is a good merc. With high WIS and AGI.
And she is the 2nd paramedic on MERC roster.

So is Postie. He has some advantages before Haywire.
Can't say the same about Razor, because he's a killing machine.

[Updated on: Tue, 06 March 2012 16:13] by Moderator

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301147] Tue, 06 March 2012 18:00 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
Postie is no better than Razor od Haywire, but the price difference is not significant, so I guess there's no big problem.

Beth has crappy dexterity, and that means she's not an efficient doctor. Just compare her to MD, who is even priced better, because of the long-term contract discount. She'll be better in 300$ range.

Sam at 1650$ is overpriced. Compare him to, say, Tex? Pretty good shot, suboptimal physical stats and with no evolution he has to stay like this for the whole game. I would cut his price in half, unless you enable him to progress - now his 91WIS is pretty much wasted.

Kaboom is a joke for 575$. More expensive than Barry? Come on. He should be moved from AIM to MERC (no serious organization like AIM would hire a salivating idiot). His price should be 100-200, and then maybe someone will hire him.

Jimmy is overpriced at 1200$. He's no better than Vinny, but costs twice as much. All he's gonna be is an OK mechanic, with no real perspective for growth, with his bad wisdom score. I would take Gasket instead of Jimmy any given day.

Screw is even worse, Vinny or even Sparky can do the same job for a fraction of his bloated 1400$ salary. At least he's not a moron with WIS68, but still... Gasket beats him.

Rusty is vastly overpriced at 1750 - more expensive than Nails... or Stephen. Or Barry. Or Fidel! Come on... they all are better choices than Rusty, who can't really do anything except bombs. The competition I mentioned are all good shooters and have higher experience levels!

Needle seems to be priced right (1900$), being a competent doctor. But he pales when compared to Cliff, Dr Q, Danny or even Thor. With only lev2 his salary has a potential to skyrocket. I would prefer Dr Q or Danny (cheaper, higher level) every single time.

Spam - most overpriced of them all I guess (3200$). Take look at him (only level 3) - and then take look at Len. Now, would you really take Spam over cheaper Len? Lev3 vs Lev7? I didn't think so. He was priced pretty good in the earlier versions though. Now his daily salary is higher than Trevor's (!)

Boss too is more expensive than Trevor (3000$), yet only advantage he has over him is +1 lev. He's a really good combination of mechanic/shooter, but so is MUCH less expensive Static

Kelly is badass, but has one of the hugest salaries in whole game (3700$), with only lev 4. He's NOT that hot. Compare him to Henning, Rudolf, Scope, Monk or even Sidney - He's no really better than any of them.

Spike is priced comparably to Kelly (3900$), but has the advantage of +1 level. That's not enough to justify his salary.


The general problem with JA/DG mercs is their low levels. Some of the guys could be decent for their price if they were 1-3 levels higher than they are now - Kelly, Spike, Spam or Boss being perfect examples. Low level not only means inferior combat performance, but low level mercs with huge salaries are a disaster to your wallet in the future. I still remember those vanilla JA2 games with Trevor on my team... eating all my savings every 2 weeks...






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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301149] Tue, 06 March 2012 18:27 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Take a look at this:
Old - JADG
New - JA2 1.13
Level-up through the JADG > JA2.


It's not a full list!
Just for example.
How was it made by the game makers.


Magic
Old 4800
New 5500
Level 4 >>> 5


Ivan
Old 2200
New 2950
Level 2 >>> 4


Ice
Old 1650
New 1500
Level 2 >>> 3


Lynx
Old 2800
New 2850
Level 3 >>> 4


Biff
Old 190
New 200
Level 1 >>> 2


Scully
Old 5500
New 4800
Level 5 >>> 5


Grunty
Old 750
New 550
Level 1 >>> 3


Sidney
Old 2500
New 2000
Level 4 >>> 5


Scope
Old 2800
new 2900
Level 4 >>> 5


Len (Could be LOGICAL. In JA2 Len can't evolve)
Old 4600
New 2400
Level 5 >>> 7



Wolf
Old 1850
New 1400
Level 2 >>> 3


Vicky
Old 2600
New 2200
Level 3 >>> 4


+ minor not physical stat changes (+1-5)

[Updated on: Tue, 06 March 2012 18:42] by Moderator

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301151] Tue, 06 March 2012 18:35 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Biernath_J

The general problem with JA/DG mercs is their low levels. Some of the guys could be decent for their price if they were 1-3 levels higher than they are now - Kelly, Spike, Spam or Boss being perfect examples. Low level not only means inferior combat performance, but low level mercs with huge salaries are a disaster to your wallet in the future.

That is another good idea by you.

I was thinking about it too.
To level up (not all) some mercs coming through JADG to JA2 1.13 like I showed in the upper post.

Personally I don't want to set random salaries like anybody wants to see them.

Biernath_J
I still remember those vanilla JA2 games with Trevor on my team... eating all my savings every 2 weeks...

Maybe thats the price for beeing the best technician in the game and his 99 mechanics?

[Updated on: Tue, 06 March 2012 18:35] by Moderator

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301153] Tue, 06 March 2012 19:06 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
The DG-JA2 progression you posted shows, that all the mercs got cheaper AND more experienced when joining the new AIM. That alone shows that the rules have changed and their old salaries are not good anymore.
Too bad there's no singular pattern we could use to convert JA/DG mercs from your project.

For some converted mercs you could just add two XP levels or three, but for some it would be not enough - especially those doctors, mechanics and other auxilia. I wouldn't hire Screw if he was level 5, with his unimpressive stats. Or Kaboom...

Cutting the salaries of those second rate mercs could be useful. Early game, every pair of hands (CHEAP hands!) counts.

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301155] Tue, 06 March 2012 19:21 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Maybe you can consider the information available on what each merc has done in the meantime to decide whether decreasing his price and leave the stats as had been in JA1/DG or leave him being expensive but adopt level and some stats:

All those that are out of business now and had no chance to gather experience in being a merc - because they worked something out of merc's range, were ill or similar - those did not improve in the meantime and have to offer their service now cheapily in order to gain salary at all.

Those who have done something that in any way helps being a good merc gathered at least some experience levels and can hence demand a salary according to it.

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301157] Tue, 06 March 2012 20:04 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Biernath_J
The DG-JA2 progression you posted shows, that all the mercs got cheaper AND more experienced when joining the new AIM.

You're right.
I keep this in mind.

It's not only about the salary. It's nice when someone sets random salaries as he wants it.
But it's not right.

I have here a table comparing old and new mercs, their stats and levels.
Like "Old Ivan on the left" and "New Ivan on the right". And his growth.
First of all I need to fix some stats of the old mercs. Not really much. Like the game makers did. But not physical stats.
The first experimental merc was Rusty.

After that I need to level-up some JADG mercs, as you mentioned before.

And only after that I can see on how the mercs went better, compared with their 1.13 comrades. And I can change their salary.

I'm workong with Rusty, because he is a neutral and a useless merc. So I can clearly see what makes sense and what makes him more attractive.
And it make sense if Leon's evolution is set to none, like the game makers did to Len...

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301163] Tue, 06 March 2012 21:49 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
Len had normal evolution in JA2:UB as far as I can remember, so they actually changed that at some point.
'No evolution' mercs are really boring to play, I'm messing around with Henning now and I'm pretty sure I won't even extend his contract.

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301179] Wed, 07 March 2012 00:34 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Biernath_J
Len had normal evolution in JA2:UB as far as I can remember, so they actually changed that at some point.
'No evolution' mercs are really boring to play, I'm messing around with Henning now and I'm pretty sure I won't even extend his contract.

But in 1.13 he has no evolution...
Have no idea.

BTW have a look at my table list Old\New merc stats.
Upper - JADG
Lower - JA2 1.13
http://i40.tinypic.com/s6ue6r.jpg
You can see that not everybody got a boost in stats.
There are some mercs who have lost some stats like Hitman.

Any ideas?


P.S.:
Larry and Tex got a mad boost Smile

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301189] Wed, 07 March 2012 01:08 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Dimitri

Biernath_J

And there are so few guys with, say, scouting trait...

I've decided to give the scouting trait to Spike
Off_Topic

Adding the scout trait was tricky, it's a game changing trait. There is also a theme: Raven, Lynx, Cougar...animal nicknames

No more animal nicknames. Sorry Smile


You can stick it up your hole.

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First Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301207] Wed, 07 March 2012 04:59 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Scout is a very overpowered trait. Preventing ambushes is really powerful and allows a lot less in the way of surprises in the game. Half the fun is surviving a surprise...

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Lieutenant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301214] Wed, 07 March 2012 09:10 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
I guess lots of people would just load a game when ambushed... not so sure about scout being overpowered.

It's pretty annoying to go without a scout though - not knowing anything about adjacent sectors is really bad.

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301219] Wed, 07 March 2012 09:58 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
What's the point in adding a feature, only to completely bypass it?

The Scouting trait should be restricted in order to add an element of risk to either your main squads or a mule traversing the countryside.

Take the old 'Rooftop' trait, how may mercs had that? It makes it special...

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First Sergeant

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301543] Sun, 11 March 2012 20:26 Go to previous messageGo to next message
vota dc is currently offline vota dc

 
Messages:54
Registered:August 2006
Biernath_J
Let's face it, there were lots of useless figureheads in AIM roster in JA/DG. Guys that noone hever hired, except for those free for all 4 player multi matches.

I don't see why this bunch of losers shold appear in AIM. There definitely are some mercs to be missed, because their cool factor and/or uniqueness, and most of them are already implemented, with great results.


"He's gone. We didn't ask. We don't care. Does anybody?"


The other mercs were however hired for fun and roleplay value.

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Corporal
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301798] Thu, 15 March 2012 17:39 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Update:
Version 2.9

Added a recruitable NPC\RPC - Manuel. Hope he's working well Smile

Added a 7th IMP male with full voice set from UB.
Now you can recruit 7 IMPs - 4 males and 3 females - just choose it on the Game Options screen.

If you don't want to replace yours Options.ini just type in this:
_______________________________________

[Recruitment Settings]

IMP_MALE_CHARACTER_COUNT = 4
IMP_FEMALE_CHARACTER_COUNT = 3

IMP_MALE_1 = 51
IMP_MALE_2 = 52
IMP_MALE_3 = 53
IMP_MALE_4 = 169

; The following are empty in standard JA2 1.13 but do not have full voice sets.
;IMP_MALE_5 = 65
;IMP_MALE_6 = 71
;IMP_MALE_7 = 163
;IMP_MALE_8 = 164

IMP_FEMALE_1 = 54
IMP_FEMALE_2 = 55
IMP_FEMALE_3 = 56

_______________________________________

Added/Edited some new speech (071, 072, 077 etc).
Added relationships between old and new mercs + completely new dialogs for Magic, Scully, Len, Ivan etc.
Merc: Hitman
Hates: Jimmy

Merc: Ivan
Hates: Reuban

Merc: Larry
Hates: Reuban

Merc: Len
Buddy: Spike
Hates: Reuban

Merc: Magic
Buddy: Jimmy
Hates: Kaboom

Merc: Scully
Hates: Kaboom

Check out the new dialogs for yourself.


All JADG mercs got a Level-Up in Jagged Alliance 2.
Much stat and trait fixes.

Not much to say here.
I've made a tablestat old
ew mercs how they went from the first game to Jagged Alliance 2.
http://www.mediafire.com/?1alxrypew4jjrwm
I'm experimenting now with 3 mercs - Reuban, Bud, Rusty. Changed their stats.
The next step will be to edit merc's salaries accurate and wisely.

[Updated on: Fri, 01 June 2018 06:09] by Moderator

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301810] Thu, 15 March 2012 20:53 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
I looked at your old->new merc table, Rusty still sucks big time Smile I will look closer after I make it work and can test it in game.

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301812] Thu, 15 March 2012 21:27 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
No one is perfect...


BTW guys have you mentioned that the voices of the WF mercs just sucks, too quiet with a silent echo. Sounds different then the vanilla mercs and even the JADG mercs...

Is someone who is well known with music or sound recording, what can be done with that?
I tried several things, and... it's not just about making them louder, the sound should be some kind .. cleaned Oo

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301897] Sun, 18 March 2012 08:42 Go to previous messageGo to next message
steggieav is currently offline steggieav

 
Messages:7
Registered:March 2012
I'd be willing to help get together the voice files and stats for the remaining mercs. There's only about 25 or so left, from my count. Are you planning to add Mike and Speck? Also, do you use voices from both JA1 and JADG, or just JADG?

[Updated on: Sun, 18 March 2012 08:43] by Moderator

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301940] Sun, 18 March 2012 19:07 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Mike and Speck should not be added as mercs for hire as they are already in game in different roles.
IMNSHO.

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301948] Sun, 18 March 2012 20:54 Go to previous messageGo to next message
Biernath_J is currently offline Biernath_J

 
Messages:166
Registered:August 2003
Location: Poland
Carp and Pops, they're in the game already too.

[Updated on: Sun, 18 March 2012 20:55] by Moderator

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Staff Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301950] Sun, 18 March 2012 21:33 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
But unlike Carp and Pops, Mike and Speck do have a live appearance in the game. Would be quite odd if a hired Mike kills the Mike on D's side. Or if the Speck you hired walked around in Arulco for you and you are giving him a satellite phone call to talk about MERC ...

[Updated on: Sun, 18 March 2012 21:34] by Moderator

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301954] Sun, 18 March 2012 22:26 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Yo guys.
I'm not planning to add Mike and Speck, also Pops and Carp too, cause they're running their own bussiness selling flowers and some stuff...
I keep this in mind.
All others will be included as soon as Kazuya returns with new portraits!

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Sergeant
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301956] Sun, 18 March 2012 23:55 Go to previous messageGo to next message
steggieav is currently offline steggieav

 
Messages:7
Registered:March 2012
Pops runs the funeral site, but what does Carp do? I can't find anything on him. The alumni page mentions he has a desk job at AIM, but I don't remember him actually being mentioned otherwise.

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301961] Mon, 19 March 2012 01:05 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
who do You think signs those letters telling You that Mr. X had bought a farm in the Phillipines? :blackcat:

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301999] Mon, 19 March 2012 21:02 Go to previous messageGo to next message
steggieav is currently offline steggieav

 
Messages:7
Registered:March 2012
I checked emails.edt, and the person signing the letters is someone named Hans Yorgan. Carp's last name is Melfield.
Anyway, I put together a voice set for Smoke, including an edt file, if you want to take a look at it. http://www.mediafire.com/download.php?hdketgbm4ogvxvl
Is there a limit on how long dialogue can be?

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #302005] Mon, 19 March 2012 22:00 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
or was it the cutting of the med deposit?

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Sergeant Major
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #302010] Mon, 19 March 2012 22:38 Go to previous messageGo to next message
steggieav is currently offline steggieav

 
Messages:7
Registered:March 2012
Nope, I checked and that was Yorgan too.
Quote:
A.I.M. - Notification of Death
As a valued client of A.I.M., an organization concerned with your ability to plan your future combat needs, we must inform you of an unexpected departure from our personnel.

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Private
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #302098] Wed, 21 March 2012 04:12 Go to previous messageGo to previous message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
steggieav

Anyway, I put together a voice set for Smoke, including an edt file, if you want to take a look at it. http://www.mediafire.com/download.php?hdketgbm4ogvxvl

Very nice at a first look.
There are 2-3 things that're not perfect, but looks cool.
What about the Battle Sounds?


P.S.:
Thats I'm working with, maybe it helps (edited by me while working with the AddOn)

000 - sees enemy
001 - sees enemy first
002 - sees lots of enemies
003 - sees bug
004 - sees bug for first time
005 - sees signs of the bugs
006 - hears something
007 - smell signs of the bugs
008 - expects trouble / snipers
009 - bug zone / many bugs in area
010 - see too many bugs
011 - sees item 1
012 - sees item 2
013 - out of ammo
014 - badly injured/deathspeech
015 - friend 1 dies
016 - friend 2 dies
017 - friend 3 dies New friend to like
018 - (nothing) ?
019 - weapon jams
020 - gets shot repeatedly / Under heavy fire
021 - complains about injury
022 - avoids a bullet or explosion
023 - warns that can't hit target
024 - is injured
025 - is tired
026 - is out of breath / low stamina
027 - killed an enemy
028 - killed a bug
029 - complains about disliked merc 1
030 - complains about disliked merc 2
031 - complains about disliked merc 3 New merc to hate
032 - killed mike
033 - sees gruesome death / rotting corpse
034 - won't go in water / feel uncomfortable / Forgetfull / Nervous
035 - has finished a task
036 - refuses to obey order
037 - killed Deidranna
038 - killed the bug queen
039 - complains about npc / bad NPC
040 - complains about team/job/deal / poor commander
041 - thinks enemies are inferior / team morale is low
042 - sees air strike
043 - complains about quality of equipment
044 - tired of war/combat. Pacifist qoute.
045 - complains about other mercs gender/nationality/race.
046 - just gained a stat point/level-up
047 - disagrees with strategy 1
048 - disagrees with strategy 2
049 - finds out is in team with disliked merc 1
050 - finds out is in team with disliked merc 2
051 - congradulates friend 1
052 - congradulates friend 2
053 - congradulates friend 3 New friend to like
054 - would prefer to discuss contract later / don't want talk right now
055 - AIM sees Mike (for IMP - first time arrive in Omerta)
056 - is blinded
057 - fails repeatedly at a task and refuses to continue / can't do
058 - appreciates an npc's personality / good NPC
059 - detects enemies in sector
060 - knows enemies are still in sector / last enemy in sector
061 - finds cool item / special item
062 - killed an enemy / Nice Gun Quote \ MercQuote62
063 - sees Joey Graham
064 - first responds reassuringly to Miguel in Omerta. (For RPC only - Miguel killed)
065 - all enemies defeated in sector
066 - items are missing from Bobby Ray Shipment
067 - killed Doreen
068 - sees bloodcat
069 - victory speech / game over
070 - all enemies have fled the sector / enemy retreated
071 - Fall asleep. Need to sleep.
072 - After sleep ready to go/work.
073 - seconds someone's comment / "Me too"
074 - complains about quality of equipment / item is broken
075 - discovers a mine on the item
076 - discovers a mine in the ground
077 - Swimming in water. Sinking.
078 - has arrived at chosen destination
079 - (nothing) ?
080 - AIM refuses to join because of casualty rate / bad reputation
081 - AIM refuses to join because of casualty rate / high death rate
082 - AIM refuses to extend contract because of low moral
083 - AIM refuses to extend contract because of short notice / too late!
084 - AIM video-phone greeting / machine message
085 - accepts dismissal pleased and willing to work again
086 - refuses to join because of disliked merc 1
087 - refuses to join because of disliked merc 2
088 - refuses to join because of disliked merc 3 new merc hated
089 - notifies that contract is ending soon
090 - accepts contract extension
091 - AIM accepts to join
092 - reluctantly accepts to join because of friend 1's influence
093 - reluctantly accepts to join because of friend 2's influence
094 - reluctantly accepts to join because of friend 3's influence New friend to like
095 - refuses to join because of casualty rate / low moral
096 - AIM repeats
097 - AIM you cannot afford this mercenary / No Money
098 - accepts dismissal / too late to extend contract
099 - refuses to join because of casualty rate (repeated) / high death rate
100 - refuses to join because of disliked merc 1 (repeated)
101 - refuses to join because of disliked merc 2 (repeated)
102 - refuses to join because of disliked merc 3 (repeated) new merc hated
103 - reluctantly accepts to join because of friend 1's influence
104 - reluctantly accepts to join because of friend 2's influence
105 - reluctantly accepts to join because of friend 3's influence New friend to like
106 - repeats
107 - extend contract - you cannot afford this mercenary / No Money
108 - AIM main video-phone greeting
109 - AIM make a 1st comment on video-phone
110 - AIM 2nd comment on your delay while using video-phone
111 - AIM asks how long and if you buy the equipment, etc (payment options)
112 - AIM 3rd comment on video-phone / Hang Up / End Dialog
113 - AIM comment about disliked merc 1 when using video-phone
114 - AIM comment about disliked merc 2 when using video-phone
115 - AIM notifies that contract is ending soon / Merc have other plans / No contract
116 - AIM asks for higher pay grades / Rise the price

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