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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301104]
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Tue, 06 March 2012 09:30
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Biernath_J |
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Messages:166
Registered:August 2003 Location: Poland |
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The prices of JA/DG mercs do not always fit into JA2 world.
Beth with 500$ salary is inferior in every way than, say, MD - and you can even have a discount on MD by hiring him for 1 or 2 weeks!
Screw is massively overpriced too.
Manuel has salary 1000 in the latest SCI, but after applying your package, his salary is... 100! Pretty sure that was not intentional?
Postie is no better than Razor or Haywire, yet more expensive.
Neither Bob or Bud are deputies now as far as I can see. Bud has become a marksman? With his MRK? Why? Captain Bob has teaching (makes sense), but autoweapons? What was wrong with him being a squadleader?
EDIT: I actually think that autoweapons trait has become way too common, like every second merc has it. And there are so few guys with, say, scouting trait...
After applying your package over the latest SCI I can see that Beth's salary went down to 410, step in a good direction. Though I think she'll be fine with 300 something.
[Updated on: Tue, 06 March 2012 11:10] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301133]
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Tue, 06 March 2012 15:46
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DarkDogg |
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Messages:100
Registered:January 2012 Location: Moscow, Russia |
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Biernath_JThe prices of JA/DG mercs do not always fit into JA2 world.
I've set them back to JADG original in the latest update.
Biernath_J
Postie is no better than Razor or Haywire, yet more expensive.
Same here.
But he has way better MRK in theory.
Biernath_J
Manuel has salary 1000 in the latest SCI, but after applying your package, his salary is... 100! Pretty sure that was not intentional?
He is no JADG merc.
His salary and presence on MERC is temporary (He will be a RPC). He is there just for a test.
I can remove him from the roster at all, if you wish.
Biernath_J
Neither Bob or Bud are deputies now as far as I can see. Bud has become a marksman? With his MRK? Why? Captain Bob has teaching (makes sense), but autoweapons? What was wrong with him being a squadleader?
Your suggestions?
Scouting mb?
IMHO
A loser pilot and a brown nose - squadleaders? It was not my idea
Check other deputies IG. Like Gus or Raider, Len. Or even Miguel.
When I was playing, I had Bob, Bud and Leon in one team.
One thing is clear to me - Leon is a squadleader.
Biernath_J
And there are so few guys with, say, scouting trait...
I've decided to give the scouting trait to Spike
Off_Topic
Adding the scout trait was tricky, it's a game changing trait. There is also a theme: Raven, Lynx, Cougar...animal nicknames
No more animal nicknames. Sorry
Biernath_J
After applying your package over the latest SCI I can see that Beth's salary went down to 410, step in a good direction. Though I think she'll be fine with 300 something.
410 - is her JADG original price.
[Updated on: Tue, 06 March 2012 15:50] by Moderator Report message to a moderator
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Sergeant
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301147]
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Tue, 06 March 2012 18:00
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Biernath_J |
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Messages:166
Registered:August 2003 Location: Poland |
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Postie is no better than Razor od Haywire, but the price difference is not significant, so I guess there's no big problem.
Beth has crappy dexterity, and that means she's not an efficient doctor. Just compare her to MD, who is even priced better, because of the long-term contract discount. She'll be better in 300$ range.
Sam at 1650$ is overpriced. Compare him to, say, Tex? Pretty good shot, suboptimal physical stats and with no evolution he has to stay like this for the whole game. I would cut his price in half, unless you enable him to progress - now his 91WIS is pretty much wasted.
Kaboom is a joke for 575$. More expensive than Barry? Come on. He should be moved from AIM to MERC (no serious organization like AIM would hire a salivating idiot). His price should be 100-200, and then maybe someone will hire him.
Jimmy is overpriced at 1200$. He's no better than Vinny, but costs twice as much. All he's gonna be is an OK mechanic, with no real perspective for growth, with his bad wisdom score. I would take Gasket instead of Jimmy any given day.
Screw is even worse, Vinny or even Sparky can do the same job for a fraction of his bloated 1400$ salary. At least he's not a moron with WIS68, but still... Gasket beats him.
Rusty is vastly overpriced at 1750 - more expensive than Nails... or Stephen. Or Barry. Or Fidel! Come on... they all are better choices than Rusty, who can't really do anything except bombs. The competition I mentioned are all good shooters and have higher experience levels!
Needle seems to be priced right (1900$), being a competent doctor. But he pales when compared to Cliff, Dr Q, Danny or even Thor. With only lev2 his salary has a potential to skyrocket. I would prefer Dr Q or Danny (cheaper, higher level) every single time.
Spam - most overpriced of them all I guess (3200$). Take look at him (only level 3) - and then take look at Len. Now, would you really take Spam over cheaper Len? Lev3 vs Lev7? I didn't think so. He was priced pretty good in the earlier versions though. Now his daily salary is higher than Trevor's (!)
Boss too is more expensive than Trevor (3000$), yet only advantage he has over him is +1 lev. He's a really good combination of mechanic/shooter, but so is MUCH less expensive Static
Kelly is badass, but has one of the hugest salaries in whole game (3700$), with only lev 4. He's NOT that hot. Compare him to Henning, Rudolf, Scope, Monk or even Sidney - He's no really better than any of them.
Spike is priced comparably to Kelly (3900$), but has the advantage of +1 level. That's not enough to justify his salary.
The general problem with JA/DG mercs is their low levels. Some of the guys could be decent for their price if they were 1-3 levels higher than they are now - Kelly, Spike, Spam or Boss being perfect examples. Low level not only means inferior combat performance, but low level mercs with huge salaries are a disaster to your wallet in the future. I still remember those vanilla JA2 games with Trevor on my team... eating all my savings every 2 weeks...
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Staff Sergeant
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301798]
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Thu, 15 March 2012 17:39
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DarkDogg |
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Messages:100
Registered:January 2012 Location: Moscow, Russia |
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Update:
Version 2.9
Added a recruitable NPC\RPC - Manuel. Hope he's working well
Added a 7th IMP male with full voice set from UB.
Now you can recruit 7 IMPs - 4 males and 3 females - just choose it on the Game Options screen.
If you don't want to replace yours Options.ini just type in this:
_______________________________________
[Recruitment Settings]
IMP_MALE_CHARACTER_COUNT = 4
IMP_FEMALE_CHARACTER_COUNT = 3
IMP_MALE_1 = 51
IMP_MALE_2 = 52
IMP_MALE_3 = 53
IMP_MALE_4 = 169
; The following are empty in standard JA2 1.13 but do not have full voice sets.
;IMP_MALE_5 = 65
;IMP_MALE_6 = 71
;IMP_MALE_7 = 163
;IMP_MALE_8 = 164
IMP_FEMALE_1 = 54
IMP_FEMALE_2 = 55
IMP_FEMALE_3 = 56
_______________________________________
Added/Edited some new speech (071, 072, 077 etc).
Added relationships between old and new mercs + completely new dialogs for Magic, Scully, Len, Ivan etc.
Merc: Hitman
Hates: Jimmy
Merc: Ivan
Hates: Reuban
Merc: Larry
Hates: Reuban
Merc: Len
Buddy: Spike
Hates: Reuban
Merc: Magic
Buddy: Jimmy
Hates: Kaboom
Merc: Scully
Hates: Kaboom
Check out the new dialogs for yourself.
All JADG mercs got a Level-Up in Jagged Alliance 2.
Much stat and trait fixes.
Not much to say here.
I've made a tablestat old
ew mercs how they went from the first game to Jagged Alliance 2.
http://www.mediafire.com/?1alxrypew4jjrwm
I'm experimenting now with 3 mercs - Reuban, Bud, Rusty. Changed their stats.
The next step will be to edit merc's salaries accurate and wisely.
[Updated on: Fri, 01 June 2018 06:09] by Moderator Report message to a moderator
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Sergeant
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301948]
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Sun, 18 March 2012 20:54
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Biernath_J |
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Messages:166
Registered:August 2003 Location: Poland |
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Carp and Pops, they're in the game already too.
[Updated on: Sun, 18 March 2012 20:55] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #301950]
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Sun, 18 March 2012 21:33
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Sam Hotte |
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Messages:1966
Registered:March 2009 Location: Middle of Germany |
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But unlike Carp and Pops, Mike and Speck do have a live appearance in the game. Would be quite odd if a hired Mike kills the Mike on D's side. Or if the Speck you hired walked around in Arulco for you and you are giving him a satellite phone call to talk about MERC ...
[Updated on: Sun, 18 March 2012 21:34] by Moderator Report message to a moderator
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Sergeant Major
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