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starting mercs?[message #300067] Thu, 23 February 2012 13:47 Go to next message
leroy1964 is currently offline leroy1964

 
Messages:11
Registered:February 2012
Hi guys, I am struggling with this game and wanted to know, who are the mercs you start with with the limited money at the start?

Cheers

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Private
Re: starting mercs?[message #300078] Thu, 23 February 2012 15:52 Go to previous messageGo to next message
DaethWalker is currently offline DaethWalker

 
Messages:99
Registered:September 2003
Location: Rocky Point, NC
Grunty and Blood are a good starting team, so is grunty, fox and wolf (hire wolf 1st to get fox). Basically get one medic (at least 40 med skill) and one mechanic (50 mechanic skill). Your 1st few fights will be med-short range with handguns, shotguns and smgs, but fairly easy so marksmanship is not that big a deal. I'd suggest lvling up intellegence every chance you get, but don't forget lvl up any other stats that may be below avg

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Corporal 1st Class
Re: starting mercs?[message #300082] Thu, 23 February 2012 16:42 Go to previous messageGo to next message
nkoulaf is currently offline nkoulaf

 
Messages:5
Registered:February 2008
Off topic

[Updated on: Thu, 23 February 2012 17:19] by Moderator

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Private
Re: starting mercs?[message #300084] Thu, 23 February 2012 16:47 Go to previous messageGo to next message
Logisteric

 
Messages:3230
Registered:December 2008
Location: B
JA:[color:#990000]BiA[/color] General Discussion

didn't know they took stomp

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Captain
Re: starting mercs?[message #300085] Thu, 23 February 2012 16:48 Go to previous messageGo to next message
Sam Hotte

 
Messages:1985
Registered:March 2009
Location: Middle of Germany
MD is a good starting medic and Steroid can fix your guns and open locked doors early on.

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Sergeant Major
Re: starting mercs?[message #300087] Thu, 23 February 2012 17:28 Go to previous messageGo to next message
nkoulaf is currently offline nkoulaf

 
Messages:5
Registered:February 2008
Grunty allows Igor who has potential for top rifleman with BIA leveling system (great physical, low level, decent marksmanship). Plus Igor's morale will be great with Grunty in team. After that Raven because during night she has good morale with just about any team, and of course she can shoot really well. Blood is also very good for close quarters + he comes as half a medic, better than Ira for sure.

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Private
Re: starting mercs?[message #300136] Thu, 23 February 2012 22:47 Go to previous messageGo to next message
leroy1964 is currently offline leroy1964

 
Messages:11
Registered:February 2012
Okay, thanks guys, I will try the mercs you suggested.

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Private
Re: starting mercs?[message #300166] Fri, 24 February 2012 05:55 Go to previous messageGo to next message
judecca_hel is currently offline judecca_hel

 
Messages:33
Registered:January 2011
I hire Wolf and Fox for my starter mercs.

Wolf has decent mechanic and explosive,he's also one of the best CQB in the game(Shotgun Expert + Gunslinger = God in CQB)

Fox has good medical and decent shooting skill.

They can handle any situation in game.

plus, two of them like each other, so they has good morale,too.

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Private 1st Class
Re: starting mercs?[message #300411] Mon, 27 February 2012 10:48 Go to previous messageGo to next message
callanrocks is currently offline callanrocks

 
Messages:6
Registered:February 2012
i always start with bull, MD and either hitman or wolf


seriously though, i think i could do the first 3 towns with just bull and MD, those deadly machete rushes

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Private
Re: starting mercs?[message #300440] Mon, 27 February 2012 22:44 Go to previous messageGo to next message
SuperDeath is currently offline SuperDeath

 
Messages:10
Registered:June 2010
IMO Wolf is a must. He can pretty much take any enemy one on one with hip shot m870 that he starts with and he can be decent at all skills by level 3 or 4 so he can do it all, plus he doesn't cost too much. Him and fox or Thor are great.

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Private
Re: starting mercs?[message #300455] Tue, 28 February 2012 01:43 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3478
Registered:January 2000
Location: Danubia
Sydney and Wolf were my 1st two recruits. Due to kit usage limitations put on BiA it's a must to have mercs with both high intelligence, low level and decent basic skills you can up quick. Medical is the first skill and you need 50 on that to use the small medikit (first one that treats injuries). Same for repairs. Explosives are good for mining checkpoints, but not as vital as in vanilla (you needed experts to DETECT mines, here every dumbass merc sees them).

Now I am up to two squads but most are locals. For specialized medicine I got MD.

I am shocked to see how badly they implemented Marksmanship. And traits. Heck I got Hamous in one team with an RPK and the dude actually has a few kills and he's the dumbest merc in Arulco you can recruit. Ira is a killer with a machine gun too... As for traits, except varying morale... pffft...

Here's my main squad in all it's glory, posing after clearing Alma. Notice the biker kit Maddog has on it (love the different armor styles you can mix):

http://i43.tinypic.com/2md2ge1.jpg

[Updated on: Tue, 28 February 2012 01:47] by Moderator

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Captain
Re: starting mercs?[message #300476] Tue, 28 February 2012 09:19 Go to previous messageGo to next message
delray is currently offline delray

 
Messages:12
Registered:February 2012
Try this:

Quote:


Any pair of two chosen from the mercs below can do the sweep, I ranked them by versatility and overall strength, but really, they are all worth your cash, even if they drop out of the main team, they will be very strong defenders:



Wolf: Awesome with shotgun (in running stance!), medic and mechanic with solid combat skills and stats. Perfect for squad leader. Keep him at shotgun duty, he's the best merc in the game to kick a door in, but don't be shy to give him a rifle to switch to for longer range combat.

Thor: A proper medic (70 skill) with great base stats and good shooting skills. Bring him up to 80 Med quickly to be able to use largest medkits. You will need to replace his Desert Eagle with a rifle very quickly, after that he can double for a sniper throughout the first week.

Sidney: A cheap sniper with basic medical skills, and a very powerful Gunslinger trait and an awesome Enfield rifle. Perfect to cover Wolf's shotgun rushes, capable of headshots at medium range but also able to gun enemies down shooting rapidly from his hip. Versatile, powerful, and a gentleman.

Blood: Melee Expert, able to easily dispatch to god's kingdom any guy with an axe, even when hitting with the butt of his weapon, excellent stats, basic medical skills so he can patch your medic if your medic gets shot. No need to keep a knife on him, you can as well tell him to use his weapon as a club and he will slaughter easier enemies without much hassle. With a machete, as long as it's a 1vs1 fight, very few enemies can scratch him before they die, so don't hesitate to tell him to close down, just provide him some covering fire and... as soon as he gets close to the guy, there will be blood. His Runner trait is useful outside combat when you run from house to house ransacking them.

Meltdown: She's an explosives expert, starting with a bazooka (don't sell it! missiles aren't that expensive since all grenade launchers, rocket rifles and LAWs in the game use the same ammo (lol)). She has good stats and is a solid shooter. She prefers to work alone (very good morale when alone in a squad), and is great at defending sectors after the initial rush is done because she can lay some minefields around, or just use her LAW to blow up the entire enemy unit. A very unpleasant lady, but noone kills groups of mobs faster than her.

Barry: Another explosives guy with good basic stats but a poor shooter, a lot of people pick him for their teams of three, but he can function in a pair just as well, so you can quickly catch up with his mechanical skills. Poor man's Wolf.

Malice: A very cheap mercenary with excellent shooting skills, good for covering fire, but not much else. Poor man's Sidney.

Fox: I know, I know. But she can Sneak very well, is a solid medic and an SMG expert, which means you can give her a silenced MP5 or UZI, tell her to sneak to flank enemies and then as your main merc attacks them, tell her to quickly stand up and start spraying them with cheap and common 9mm ammo from her hip, which makes short work of even bigger clusters of opponents. Improve her shooting skills or she won't be of much use against regular army.

[Updated on: Tue, 28 February 2012 09:20] by Moderator

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Private
Re: starting mercs?[message #301276] Wed, 07 March 2012 23:18 Go to previous message
viracicha is currently offline viracicha

 
Messages:102
Registered:November 2007
Fox and Nail ( i use bluedawn mod ).

nail : " hey, the fox is in Arulco, i'm in Arulco, you can bank on that"

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Sergeant
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