Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » Major update incoming (soonish)!
Major update incoming (soonish)![message #301105] Tue, 06 March 2012 09:37 Go to next message
Aria is currently offline Aria
Messages:3
Registered:October 2011
Location: US, Pa
(First off sorry if this was posted, I did check and did not see anything.)


Link: http://boards.jaggedalliance.com/index.php?/topic/1487-new-informations-on-the-first-major-update/

Greetings everybody.
The first of two major upadets is nearly done. However this does not mean the patch will be out in the next few days. Reason? Testing. The patch will go through an extensive testing which means it still can take some time.

What follows now is the temporarily Changelog. Note: There might be things not yet listed or things which will change again. The fixed changelog will be released with the patch itself. But for now this should be enough:


General Bugfixes
- Fixed some enemy using wrong combination of pants and shoe meshes
- Fixed Sightcones not being cleared properly when leaving a level
- Fixed Sightcones displayed in wrong direction when moving in command mode
- Shader bug fixed that caused incorrectly colored objects
- Fixed bug where tank had impact on performance
- Fixed smoke grenade (blocking sight and its visual effect duration were slightly different)
- Fixed bug where recruitable PCs like Ira became not recruitable after leaving the map
- Fixed bug where AI coud become unalterted again after saving & loading

Modding
- Added additional Weapon and Ammo IDs
- Sight distances tweaked and made more easy to modify
- Noise values tweaked and made more easy to modify

Achievements
- Fixed bug where "She's dead, Enrico" achievement would not unlock correctly
- Collect achievements are not anymore received when game has been modified

Visuals and Graphics Options added
- Launcher does not anymore check for vertex shader texture fetch, prohibiting older cards to start the game although they feature SM 3.0
- Added Distance based culling for small objects
- Added "Very High" terrain quality option in ingame menu
- Added View Distance as option in ingame menu (determines distance fog position)

Gameplay Fixes and Changes
- Civilians and potential militia recruits do not trigger mines anymore
- Children will try to maintain a minimum distance from player characters to ensure they do not clog doors or passages when following the player around the map
- Noise perception influenced by objects that cover the origin of the sound
- Enemy sight cones in 2D display in addition to 3D cones to make more clear what an enemy can see and to make lag of 3d cone calculation on slower machines more bearable
- Durability of clothing or items worn is only reduced when they actually prevented damage
- Armor is reduced only by 10% for each time it can fully prevent its protection value (e.g. if armor can potentially prevent 30 damage and only prevents 15 damage since it is hit in an already existing weak spot its durability is only reduced by 5%)
- Stamina is not reduced anymore when the whole map belongs to the player (all enemies are killed)
- Bobby Ray

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Civilian
Re: Major update incoming (soonish)![message #301123] Tue, 06 March 2012 12:30 Go to previous messageGo to next message
judecca_hel is currently offline judecca_hel

 
Messages:33
Registered:January 2011
good update
Fix many problem in game.

Hope the big patch will get it better.

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Private 1st Class
Re: Major update incoming (soonish)![message #301125] Tue, 06 March 2012 13:44 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia

Good news indeed. At least they're addressing some serious concerns with them patches. Who knows, in a year or so the game might make it out of beta.

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Captain
Re: Major update incoming (soonish)![message #301129] Tue, 06 March 2012 14:15 Go to previous messageGo to next message
josemp73 is currently offline josemp73

 
Messages:21
Registered:April 2010
waiting for the release or this update!

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Private 1st Class
Re: Major update incoming (soonish)![message #301132] Tue, 06 March 2012 15:26 Go to previous messageGo to next message
350zspec is currently offline 350zspec

 
Messages:32
Registered:February 2012
Yesssssssss! Looks like a proper update

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Private 1st Class
Re: Major update incoming (soonish)![message #301135] Tue, 06 March 2012 15:59 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Aria
Info for the second major update? Not yet. A little tease: three core elements will be changed. One will be optional since it will create a complete different gameplay. The others will improve special things.


I do not dare to think this too loud, but could this be FoW? :naughty:

Anyway, good to read that some very annoying issues with UI are going to be fixed. Smile

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Sergeant Major
Re: Major update incoming (soonish)![message #301161] Tue, 06 March 2012 21:13 Go to previous messageGo to next message
Aria is currently offline Aria
Messages:3
Registered:October 2011
Location: US, Pa
Sam_Hotte
Aria
Info for the second major update? Not yet. A little tease: three core elements will be changed. One will be optional since it will create a complete different gameplay. The others will improve special things.


I do not dare to think this too loud, but could this be FoW? :naughty:

Anyway, good to read that some very annoying issues with UI are going to be fixed. Smile



I hope at the very least it includes sector inventory, and fog of war would be nice as well would make perception and some of the items you find bit more useful!

[Updated on: Tue, 06 March 2012 21:14] by Moderator

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Civilian
Re: Major update incoming (soonish)![message #301199] Wed, 07 March 2012 02:47 Go to previous messageGo to next message
givemeabuzz is currently offline givemeabuzz

 
Messages:42
Registered:March 2003
Location: California
Sam_Hotte
Aria
Info for the second major update? Not yet. A little tease: three core elements will be changed. One will be optional since it will create a complete different gameplay. The others will improve special things.


I do not dare to think this too loud, but could this be FoW? :naughty:


how bout what we've been wanting all along? Turn-based combat.

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Corporal
Re: Major update incoming (soonish)![message #301205] Wed, 07 March 2012 03:48 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Don't think the engine can handle simultaneous and alternating movement as an option alike.
And TBH, the game is OK without turn based combat; there are more urgent things to be fixed/improved, IMO.

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Sergeant Major
Re: Major update incoming (soonish)![message #301215] Wed, 07 March 2012 09:14 Go to previous messageGo to next message
350zspec is currently offline 350zspec

 
Messages:32
Registered:February 2012
Hoping for mcgyvering stuff back

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Private 1st Class
Re: Major update incoming (soonish)![message #301228] Wed, 07 March 2012 12:12 Go to previous messageGo to next message
josemp73 is currently offline josemp73

 
Messages:21
Registered:April 2010
I hope sector inventory is included among the new features, as looting takes too long.

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Private 1st Class
Re: Major update incoming (soonish)![message #301230] Wed, 07 March 2012 12:50 Go to previous messageGo to next message
nDervish is currently offline nDervish
Messages:3
Registered:February 2012
Location: Lund, Sweden
givemeabuzz
how bout what we've been wanting all along? Turn-based combat.


Too late for that. Even if it can be done technically, it would just turn out badly in the end.

I've seen a couple games in the past that have advertised both turn-based and real-time options (XCOM3, M.A.X. 2), but it was obvious from gameplay that they were designed and balanced as real-time, then had a turn-based option slapped on the side. Predictably, this resulted in crap turn-based modes. Given that BIA released as real-time-only, it obviously wasn't designed as dual-mode from the ground up, so the results would just as bad, if not worse.

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Civilian
Re: Major update incoming (soonish)![message #301232] Wed, 07 March 2012 13:08 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Yes, and I have to agree with Sam here. Real time is an acceptable substitute after some getting used to, it's all those other issues and simplifications that kill the game.

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Captain

Re: Major update incoming (soonish)![message #301257] Wed, 07 March 2012 19:43 Go to previous messageGo to next message
swatman89 is currently offline swatman89

 
Messages:57
Registered:August 2007
Location: Israel ,Jerusalem - tel a...
The most important thing that missing is stage inventory (and i dont see it on the list).

also need add option to get in from the windows

(the first thing that any soldier learn in street warfare, is look for window and enter from the window .

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Corporal
Re: Major update incoming (soonish)![message #301365] Fri, 09 March 2012 00:46 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
Quote:

- Civilians and potential militia recruits do not trigger mines anymore
- Children will try to maintain a minimum distance from player characters to ensure they do not clog doors or passages when following the player around the map


Oh God... that was SO ANNOYING it almost triggered a genocide in the minds of my squad defending the idiots in Cambria!

Quote:

- Stamina is not reduced anymore when the whole map belongs to the player (all enemies are killed)


Bingo...

Quote:

- Added View Distance as option in ingame menu (determines distance fog position)


You know, the game actually HAS fog of war. Try zooming in and looking in the distance, you'll see an orange haze. That was the built-in engine FOW and some smartass dev decided it will scare away 5 year olds trying to fight their way thru so they added the "satellite view".

Quote:

- Laserpointer attachments reduce time to aim


Yea... SO? Where is that 2nd slot?! Go play JA2 devs... laserpointer and scope have been on my guns since... well, the other century and millennium? We need to wait for BiA year 3k edition for you to figure that out?

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Captain
Re: Major update incoming (soonish)![message #301386] Fri, 09 March 2012 09:44 Go to previous messageGo to next message
350zspec is currently offline 350zspec

 
Messages:32
Registered:February 2012
No mention about fixing the pathing of mercs?? As Maddog used to say, "It's junk, and I know junk!"

[Updated on: Fri, 09 March 2012 09:48] by Moderator

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Private 1st Class
Re: Major update incoming (soonish)![message #301675] Tue, 13 March 2012 15:12 Go to previous messageGo to next message
Cagemonkey is currently offline Cagemonkey

 
Messages:275
Registered:December 2001
Location: Sweden
josemp73
I hope sector inventory is included among the new features, as looting takes too long.


Yes. F**k yes! And maybe fix the goddamned having to reload and move sights when you switch guns.

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Master Sergeant
Re: Major update incoming (soonish)![message #301773] Thu, 15 March 2012 04:23 Go to previous messageGo to next message
350zspec is currently offline 350zspec

 
Messages:32
Registered:February 2012
Cagemonkey
josemp73
I hope sector inventory is included among the new features, as looting takes too long.


Yes. F**k yes! And maybe fix the goddamned having to reload and move sights when you switch guns.


Exactly!!

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Private 1st Class
Re: Major update incoming (soonish)![message #301795] Thu, 15 March 2012 17:14 Go to previous messageGo to next message
Radegast is currently offline Radegast

 
Messages:9
Registered:March 2012
Location: Arulco
Possible update release today as stated on official forums.

link

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Private
Re: Major update incoming (soonish)![message #301807] Thu, 15 March 2012 20:14 Go to previous messageGo to next message
josemp73 is currently offline josemp73

 
Messages:21
Registered:April 2010
wow, I'm anxious (did I spell it correctly?)

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Private 1st Class
Re: Major update incoming (soonish)![message #301830] Fri, 16 March 2012 10:22 Go to previous messageGo to next message
swatman89 is currently offline swatman89

 
Messages:57
Registered:August 2007
Location: Israel ,Jerusalem - tel a...
From what i see from the developer of this game , they are really noob (And i am also programer )
Dont talk about the game developer that dont put the most imporatant thing and its stage inventory

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Corporal
Re: Major update incoming (soonish)![message #301871] Sat, 17 March 2012 16:02 Go to previous messageGo to next message
flagneau is currently offline flagneau

 
Messages:69
Registered:December 2011
Hi,

Patch is available. I downloaded it and go on to play with blue dawn mod. What I can say is the AAI is absolutly dumm. Soldiers run like hell and do not see my mercenaries.

Do I have to remove the mod and restart the all game?

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Corporal
Re: Major update incoming (soonish)![message #301889] Sun, 18 March 2012 03:14 Go to previous messageGo to next message
Radegast is currently offline Radegast

 
Messages:9
Registered:March 2012
Location: Arulco
Patch notes on official forum: link

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Private
Re: Major update incoming (soonish)![message #301942] Sun, 18 March 2012 19:35 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Is there some info about savegame compatibility?

E.G. what happens to all the 66mm rockets that one could feed into 40mm grenade launchers, now that they invented 40mm grenades?
Do they convert some/all of the rockets? Do i have to find new ammo for the grenade launchers?

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Sergeant Major
Re: Major update incoming (soonish)![message #302008] Mon, 19 March 2012 22:09 Go to previous messageGo to next message
Monky is currently offline Monky

 
Messages:11
Registered:February 2012
Location: Colorado, USA
Ever since the patch my game menu is all jacked up. The buttons are labeled wrong for what they do.. howTF do i fix that?

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Private
Re: Major update incoming (soonish)![message #302012] Mon, 19 March 2012 22:43 Go to previous messageGo to next message
R@S is currently offline R@S

 
Messages:134
Registered:July 2004
Location: Sweden
Monky
Ever since the patch my game menu is all jacked up. The buttons are labeled wrong for what they do.. howTF do i fix that?
I read at the bC forum that such issues are related to old files(maybe modded ones), so you need to remove those to get the menu working. IIRC it's the files in the \bin_win32\interface\ folder, so start by removing all files there.

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Sergeant
Re: Major update incoming (soonish)![message #302016] Mon, 19 March 2012 23:04 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Had the same issue, removing the interface folder helped.

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Captain

Re: Major update incoming (soonish)![message #302046] Tue, 20 March 2012 14:16 Go to previous messageGo to next message
350zspec is currently offline 350zspec

 
Messages:32
Registered:February 2012
Oooohh.. So thats what it was. I thought I had some corrupted download issues.

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Private 1st Class
Re: Major update incoming (soonish)![message #302048] Tue, 20 March 2012 17:46 Go to previous messageGo to next message
josemp73 is currently offline josemp73

 
Messages:21
Registered:April 2010
where is steam do I have to download it?
in available downloads appear some camo kits, but no the update.
or does it automatically patch the game when you connect to steam?

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Private 1st Class
Re: Major update incoming (soonish)![message #302051] Tue, 20 March 2012 18:22 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
In default config, steam does auto update, yes.

Just start the game and have a look at the version info in upper left corner of main starting screen.
If it's saying "1.11" your up2date. Smile

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Sergeant Major
Re: Major update incoming (soonish)![message #302079] Tue, 20 March 2012 23:15 Go to previous message
josemp73 is currently offline josemp73

 
Messages:21
Registered:April 2010
yes! I've just checked and it seems I'm on 1.11 already
Thanks Sam!

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Private 1st Class
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