"Pardon me mate, is this the Machatschkala choo-choo?"[message #304921]
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Thu, 17 May 2012 23:53
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Cribbie |
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Messages:175
Registered:March 2004 Location: Grand Rapids, Michigan |
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"Yes-sir, track twenty-nine. Say, can I give you a shine?"
Pardon me, I just watched "Young Frankenstein" again last night.
But, I digress. I'm getting overwhelmed here. Is it supposed to be like this? I'm getting his with 28+ enemies at once and my light-blue militia squads are getting wiped out constantly. I was warned not to train them to dark-blue, elite status, but good grief, what's the point of having them around? I spend all my in-game time training militia, repairing crap and fighting off hordes of bad guys, with whoever not training or repairing. This is getting a bit tedious. I don't dare leave my conquered sectors to do any exploring. Any one have any thoughts?
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Staff Sergeant
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Re: "Pardon me mate, is this the Machatschkala choo-choo?"[message #304930]
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Fri, 18 May 2012 06:26
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Hawkeye |
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Messages:2416
Registered:October 2005 Location: Australia |
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Enemies in Renegade sure have the numbers, it feels like you're fighting an entire organised defence force rather than a few a few revolutionaries, but that's half the fun.
I did find I had to hold out and entrench myself at the first town for quite some time, barely surviving some of the initial counter attacks. Your extended roster and a lot more trading opportunities once you do a few gun runs to Tony's should help, and don't forget you can sell items direct at lower cost if you can't leave town right away.
As the game progressed I found counter attacks did die down a little after you start taking more towns, but there seemed to be a second wave as you get closer to the end. I found you had to be a lot less attached to your militia and liberated towns as the 'final push' loomed. For me this was a great gameplay mechanic. JA's balancing for me tended to stale during the second half of the campaign, where once you had a number of towns, mines and good weapons under your belt things became undemanding. That's not the case in RR, it seemed just as I was getting comfortable the Renegades started turning up the heat and pushed me into more pressing decisions.
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