Home » BIT COMPOSER GAMES » JA:BiA Modding » [MOD] Combat Evolved for Back in Action and Crossfire
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Re: [MOD] Combat Evolved for Back in Action and Crossfire[message #311889]
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Fri, 09 November 2012 00:17 
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yupper |
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Messages:44
Registered:October 2012 |
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Ah, I didn't know that. I deleted all the logo videos so I didn't have to hammer the ESC key repeatedly every time I load up the game. I just now found out that Kalypso only got on board for Crossfire. Now I am even more poopie towards BitComposer :/
[Updated on: Fri, 09 November 2012 00:38] by Moderator Report message to a moderator
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Corporal
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Re: [MOD] Combat Evolved for Back in Action and Crossfire[message #311915]
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Fri, 09 November 2012 23:53 
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yupper |
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Messages:44
Registered:October 2012 |
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You need to extract the contents of CE into your game folder, which by default should be...
\steam\steamapps\common\jabia\
You'll need a program like WinRar or 7-Zip to extract the CE archive that you've downloaded.
The quickest way to do this is to do this is to open up window explorer, copy the CE zip file to the directory listed above, then use WinRar or 7-Zip to extract the contents of the CE zip file into that directory. Then you are basically done and can just launch the game. When you launch the game, if you see the CE loading screen after the intro video, then you know you have installed the mod. You should also see the JA2 mercenary portraits when you go to the AIM recruitment screen.
There are also two additional zip files that will be extracted along with the mod, which contains the alternative settings for CE. One makes the game easier and the other reverts the Az GUI icons to vanilla icons. If you want either you will need to extract those files as well, but otherwise just leave them alone.
[Updated on: Fri, 09 November 2012 23:57] by Moderator Report message to a moderator
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Corporal
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Re: [MOD] Combat Evolved[message #312009]
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Tue, 13 November 2012 02:49 
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yupper |
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Messages:44
Registered:October 2012 |
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GASK3TAlso, havent played with your mod yet, but is there any chance you can import the added MERC characters from Crossfire back to JA:BIA?
It's not possible to add a mercenary to the roster unless there is a placeholder for the specific mercenary in the game exe--and last I checked there weren't any in the JABIA game exe for the Crossfire mercenaries. There were placeholders for the MERC mercenaries added by zero's mod. I am not sure why the developers had them there (or did they get patched in later?), perhaps they were planning a DLC at some point that would add MERC. At this point we can only replace mercenaries, with certain limitations. This might changed in the distant future as small inroads are being made to decrypt the game exe by people like sbobovyc.
However, this is not likely going to ever happen even if the game exe is decrypted. There are many factors, the most important of which is that it would be illegal to port Crossfire resources into BIA (e.g. mercenary voice files, etc.). Perhaps, if years down the road, a 'gold edition' that bundles both JABIA and Crossfire is released.....
Uh...I am getting way ahead of myself. The short answer is that it's not possible.
[Updated on: Tue, 13 November 2012 02:56] by Moderator Report message to a moderator
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Corporal
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Re: [MOD] Combat Evolved for Back in Action and Crossfire[message #312158]
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Sat, 17 November 2012 02:12 
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Rev1 |
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Messages:203
Registered:October 2002 Location: Louisville, KY |
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Just did this.
Got a new splash screen, then a crash. Suggestions?
yupperYou need to extract the contents of CE into your game folder, which by default should be...
\steam\steamapps\common\jabia\
You'll need a program like WinRar or 7-Zip to extract the CE archive that you've downloaded.
The quickest way to do this is to do this is to open up window explorer, copy the CE zip file to the directory listed above, then use WinRar or 7-Zip to extract the contents of the CE zip file into that directory. Then you are basically done and can just launch the game. When you launch the game, if you see the CE loading screen after the intro video, then you know you have installed the mod. You should also see the JA2 mercenary portraits when you go to the AIM recruitment screen.
There are also two additional zip files that will be extracted along with the mod, which contains the alternative settings for CE. One makes the game easier and the other reverts the Az GUI icons to vanilla icons. If you want either you will need to extract those files as well, but otherwise just leave them alone.
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Sergeant 1st Class
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Re: [MOD] Combat Evolved for Back in Action and Crossfire[message #312179]
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Sat, 17 November 2012 16:43 
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yupper |
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Messages:44
Registered:October 2012 |
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That directory path is for BIA, not Crossfire. I don't have Crossfire so I don't know the directory path for it, but I assume it would be something like.
\steam\steamapps\common\Crossfire [or whatever]\
I must say, you're brave to have bought Crossfire. It has no official support whatsoever. Not even one patch. Presumably, all of the features patched into BIA were included in Crossfire (that's why they even bothered to patch BIA up to 1.13g, so they could market Crossfire), but I read that all sorts of stuff in the poop-alone expansion are still not working...Steam achievements (not really important), quests (important...). Eh...
Can't think of why it would CTD your game, except to make sure you download the Crossfire version of CE, not the BIA version.
Rev1Just did this.
Got a new splash screen, then a crash. Suggestions?
yupperYou need to extract the contents of CE into your game folder, which by default should be...
\steam\steamapps\common\jabia\
You'll need a program like WinRar or 7-Zip to extract the CE archive that you've downloaded.
The quickest way to do this is to do this is to open up window explorer, copy the CE zip file to the directory listed above, then use WinRar or 7-Zip to extract the contents of the CE zip file into that directory. Then you are basically done and can just launch the game. When you launch the game, if you see the CE loading screen after the intro video, then you know you have installed the mod. You should also see the JA2 mercenary portraits when you go to the AIM recruitment screen.
There are also two additional zip files that will be extracted along with the mod, which contains the alternative settings for CE. One makes the game easier and the other reverts the Az GUI icons to vanilla icons. If you want either you will need to extract those files as well, but otherwise just leave them alone.
[Updated on: Sat, 17 November 2012 16:50] by Moderator Report message to a moderator
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Corporal
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Re: [MOD] Combat Evolved[message #312657]
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Sat, 01 December 2012 01:00 
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Rev1 |
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Messages:203
Registered:October 2002 Location: Louisville, KY |
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OK, after playing the crossfire mod, I have to say that I have really enjoyed it.
Here are a few observations, off the top of my head:
1. Very creative idea to give recruits armor to begin with. This helps address the fact that keeping mercs outfitted with decent armor is a major challenge. One note, I have taken advantage of the generous and gullible nature of would-be militia on occasion and made off with their armor, either to wear or to sell for much-needed cash.
2. I still think that Crossfire starts off with way too little cash, and that the quests don't generate nearly enough to offset the pounding that mercs take along the way. One work-around, because I don't know how to increase the starting funds, is to drop some money and/or other stuff in the crate when the ship docks.
3. I was tempted to import the "drop everything" mod into this, but my guess was that it would really screw up your NP settings. Still, this mod suffers from the same problem as Vanilla Crossfire: after battling a dozen or more bad guys, you often collect mostly ammunition.
4. I REALLY appreciated that you imported the old merc voices back into the game. If only we could do that for the recruiting phone calls too,
5. I liked the new weapons,as well as the other additions I have seen so far. Also, while I didn't dislike the Vanila interface, aside from the character faces, I have enjoyed yours too. Obviously you put in a lot of work to pull everything together.
It would be great if the developers would release the source code to this game eventually. I think you and the other modders would have a field day improving it.
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Sergeant 1st Class
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Re: [MOD] Combat Evolved[message #313023]
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Fri, 14 December 2012 04:37 
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Mattibp |
Messages:2
Registered:December 2012 |
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GASK3T
- heavy sniper rifles seem too inaccurate. Seems extremely rare to get a mid range Headshot with them. I feel a gun with that low of an ROF should be more accurate.
I find it the same. You might want to edit "StanceFactor 0" of OSV-96 and M82 in weapons.txt from 0.6 to 0.8 as both weapons should be very accurate in prone position and prone only. Their damage also is a little weak. No one should still be shooting back when 0.50 cal just hit their head, no matter what helmet. Damage can be set as high as 85.
Also, I find it more fun playing sniper and stealth missions with longer viewing distances of both enemies and mercs. This way you can do a lot of sneaky damage until enemies are alerted, although it's still not that easy, because of enemies viewing distance. This can be changed in perceptions.txt. I personally set DefaultMercViewDistanceFactor to 1.3 and MinViewDistance 175.0 and MaxViewDistance 750.0 for enemies. You can see much farther, but it is to the point where you still need a spotter with a great perception for those 100m anti-sniper headshots.
Guns with built in silencers not being silenced is a little unfortunate. I'm hoping there will be some workaround for this soon.
As for suicidal enemies running into the line of fire "CoverOverTime" can be edited in templatesaidescription.txt. 20-30 seem to be a good point to set to for all Templates which has this variable and 40-50 for top ones(I'm still testing this). I think there will still be some trying their luck unless you add it to every template.
Everything else I find it just awesome big thanks to Glitch of course. IMP would be nice implementation to this mod. LtChambers had stopped working on his mod [MOD] Institute for Mercenary Profiling (version 3) which is now incompatible with 1.13e/g. Maybe you can take over?
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Civilian
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Re: [MOD] Combat Evolved for Back in Action and Crossfire[message #364642 is a reply to message #305162]
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Sun, 15 May 2022 14:40
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infernal84 |
Messages:1
Registered:May 2022 |
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Hi, I would really like to play with this mod, but for some reason, when I replace folder bin_win32 with the one inside combat_evolved_v1.07.7z package, when trying to start the game, I'm getting a loading screen with mod information (instead of the usual sponsors first or watever), loading dots on the bottom for a few seconds, and then it just turns off like the game wasn't launched. When I switch back to original bin_win32 folder, game launches normally. Any idea what is wrong? I have JA BIA 1.13g from steam
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Civilian
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