Home » BIT COMPOSER GAMES » JA:BiA Modding » Gateway to the Modifications
Gateway to the Modifications[message #305633] Wed, 06 June 2012 01:12 Go to next message
Starchris is currently offline Starchris

 
Messages:33
Registered:September 2010
Location: Poland
Hello Everyone

I have created in my Polish Forum a topic with links to all modifications that have been created for JA Back in Action. I hope that for all of you this topic will be very usefull also. I will try to update everything as long as I can. Unfortunately not every modification is compatible with the newest version of JA Back in Action 1.13g, so check it before using.




WORKING LINKS

They are safe and ready to download at all time. When you click [color:#CC0000]DOWNLOAD[/color], it will open next web page, then click [color:#CC0000]SEE ORIGINAL PAGE[/color].

1. All Items Forever
2. All Modifications Together
3. Blue Dawn Mod
4. Combat Evolved
5. Drops All Items
6. Firearms Rebalanced Experiment
7. Improved ICE
8. MERC is Back
9. Mini Mods
10. New Interfaces
11. Ultimate AIM-Professionals
12. Zombie Mod


The Mini Mods contains following modifications:

1. Fight an army, no hillbillies with axes
2. Modded T72 Tank
3. More Liberty
4. No acknowledgments, no ambient sounds, no attack error sounds
5. No Intro Videos
6. Old Faces for all Merc
7. Real Soldiers
8. Realistic Models Assault Rifle
9. Sounds Mod


The Combat Evolved contains both versions, for JA Back in Action and for JA Crossfire.


The New Interfaces contains two different interfaces to choose.


The Drops All Items contains all six versions of this mod.


The Zombie Mod is the improved one with smaller size.





I. MODIFICATIONS

A.) General modifications

1. AK Restored
2. AIM-GEAR
3. AIM-Professionals
4. Bigger Stacks Better Prices for Junk
5. Bobby Ray

[Updated on: Fri, 26 October 2012 17:39] by Moderator

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Private 1st Class
Re: Gateway to the Modifications[message #308669] Sun, 05 August 2012 10:44 Go to previous messageGo to next message
dugz is currently offline dugz
Messages:3
Registered:July 2012
Location: San Mona
When I click on any of those links all I get is a white screen that says:

Could not determine your IP address

What's the deal here?

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Civilian
Re: Gateway to the Modifications[message #308672] Sun, 05 August 2012 14:32 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3725
Registered:February 2006
Location: Scotland
I just tried it , seems fine , must be you .

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Captain

Re: Gateway to the Modifications[message #310916] Thu, 04 October 2012 14:44 Go to previous messageGo to next message
Starchris is currently offline Starchris

 
Messages:33
Registered:September 2010
Location: Poland
We have some kind of stagnation of modding the JA Back in Action game. I think the main cause is that we already modded everything what we was able to mod. So I added just everything what we have done so far to the first post. Nothing else we can not do without a specific tools. Maybe in the future Devs will release some tools, maybe for EXE file or level editor. Future will show.

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Private 1st Class
Re: Gateway to the Modifications[message #311729] Sat, 03 November 2012 00:45 Go to previous messageGo to next message
karateschnitzel is currently offline karateschnitzel
Messages:2
Registered:November 2012
hi everyone

i think i might have a slight problem with the "all modifications together" modification...
when i try to fight the cannibals near cambria @ the farm they just don't take damage at all.

it says "100 damage" but the healthbar wont go down - and since i'm quite new to this game (and the mods) i have no idea what i could do about it. (tried it with different weapons + grenades)

anybody having the same problem?

(using latest patch and the mod named above- i "installed" the "blue edition")

Sad

[Updated on: Sat, 03 November 2012 00:46] by Moderator

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Civilian
Re: Gateway to the Modifications[message #311799] Mon, 05 November 2012 14:54 Go to previous messageGo to next message
Starchris is currently offline Starchris

 
Messages:33
Registered:September 2010
Location: Poland
Everything is ok here. They have 50000 points of life. You have to fire, fire, fire, shoot, shoot, shoot at them huge amount of bullets to kill them. With terrorists are the same situation. If you have problem with them, you should bring to the battle more mercenaries. Reward for them is really huge amount points of experience and a lot of ammunition.

[Updated on: Mon, 05 November 2012 14:56] by Moderator

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Private 1st Class
Re: Gateway to the Modifications[message #311810] Mon, 05 November 2012 21:50 Go to previous messageGo to next message
karateschnitzel is currently offline karateschnitzel
Messages:2
Registered:November 2012
haha 50 000 - this is going to be fun!

thx for the info Smile

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Civilian
Re: Gateway to the Modifications[message #312060] Wed, 14 November 2012 23:22 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
Amazing!
Haven't checked any of them out yet, but the descriptions demonstrate that you have done a lot of great work.

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312062] Wed, 14 November 2012 23:27 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
If I have missed it, I'm sorry for the oversight, but is there a mod that can allow increased funds. I have been wandering all over the place with Ice, and it is taking forever to recapture that city in the south. (Crossfire) ... Largely because until he advanced a 2nd level, he couldn't even inject himself with a syringe. Sad
Related to that, is there any mod that can alter anything in an existing game that has already begun? My wife would be seriously miffed if I were to start over from scratch.

Starchris
We have some kind of stagnation of modding the JA Back in Action game. I think the main cause is that we already modded everything what we was able to mod. So I added just everything what we have done so far to the first post. Nothing else we can not do without a specific tools. Maybe in the future Devs will release some tools, maybe for EXE file or level editor. Future will show.

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312110] Thu, 15 November 2012 17:32 Go to previous messageGo to next message
yupper

 
Messages:44
Registered:October 2012
Rev1
If I have missed it, I'm sorry for the oversight, but is there a mod that can allow increased funds.


Most use memory scanners like Cheat Engine when they want to increase starting funds. The other method is to edit the containers for the Drassen Airport and add some expensive items that can then be sold for quick cash. But really, once you start taking over sectors, the money will start to pour in. So much so that the economy becomes completely imbalanced half way through the game because there is no time based upkeep cost for the mercenaries, even with having to constantly buy armour as the developers' misguided method of 'gold sink.' In my own game, I removed income from all sectors that do not have revenue generating likes mines and airport, and I still have way too much money and nothing to spend it on before I've even conquered half the map.

[Updated on: Thu, 15 November 2012 17:33] by Moderator

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Corporal
Re: Gateway to the Modifications[message #312162] Sat, 17 November 2012 05:39 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
I'm playing Crossfire.
Believe me, money is scarce.
I downloaded CheatEngine, but my antivirus software seems to have blocked it from the Internet, even when I disabled it and went into Game mode.



yupper
Rev1
If I have missed it, I'm sorry for the oversight, but is there a mod that can allow increased funds.


Most use memory scanners like Cheat Engine when they want to increase starting funds. The other method is to edit the containers for the Drassen Airport and add some expensive items that can then be sold for quick cash. But really, once you start taking over sectors, the money will start to pour in. So much so that the economy becomes completely imbalanced half way through the game because there is no time based upkeep cost for the mercenaries, even with having to constantly buy armour as the developers' misguided method of 'gold sink.' In my own game, I removed income from all sectors that do not have revenue generating likes mines and airport, and I still have way too much money and nothing to spend it on before I've even conquered half the map.

[Updated on: Sat, 17 November 2012 05:41] by Moderator

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312166] Sat, 17 November 2012 07:47 Go to previous messageGo to next message
yupper

 
Messages:44
Registered:October 2012
Rev1
I'm playing Crossfire.
Believe me, money is scarce.
I downloaded CheatEngine, but my antivirus software seems to have blocked it from the Internet, even when I disabled it and went into Game mode.


Oh, sorry. I missed the Crossfire part. I don't have Crossfire so I don't know. But Cheat Engine should still work. Just exempt it from your antivirus software and it should work then. Alternatively, you can add items to containers that can be sold to traders (I am assuming there are traders in Crosscire). You'll need to unpack the config files using one of sbobovyc's tools, but if you have Combat Evolved installed then those files have already been unpacked.

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Corporal
Re: Gateway to the Modifications[message #312170] Sat, 17 November 2012 12:46 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
I wouldn't know what to do with it anyway. The JA2 mod tools back in the Day were much easier to use.
The best I can tell, all of these are for modifying new games. If I am in the middle of a game and want to modify a saved game, I'm out of luck.


yupper
Rev1
I'm playing Crossfire.
Believe me, money is scarce.
I downloaded CheatEngine, but my antivirus software seems to have blocked it from the Internet, even when I disabled it and went into Game mode.


Oh, sorry. I missed the Crossfire part. I don't have Crossfire so I don't know. But Cheat Engine should still work. Just exempt it from your antivirus software and it should work then. Alternatively, you can add items to containers that can be sold to traders (I am assuming there are traders in Crosscire). You'll need to unpack the config files using one of sbobovyc's tools, but if you have Combat Evolved installed then those files have already been unpacked.

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312174] Sat, 17 November 2012 15:07 Go to previous messageGo to next message
yupper

 
Messages:44
Registered:October 2012
Rev1
I wouldn't know what to do with it anyway. The JA2 mod tools back in the Day were much easier to use.
The best I can tell, all of these are for modifying new games. If I am in the middle of a game and want to modify a saved game, I'm out of luck.


You wouldn't know what to do with what? Cheat Engine or sbobovyc's tools? Cheat Engine or any memory scanner/hex editor will work regardless of where you are in the campaign. If you just can't get Cheat Engine to work, you can always Google for another memory scanner. There are dozens of them out there. As for sbobovyc's tools....have you tried them? It's click and drag. It's even easier to use than the JA2 mod tools.

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Corporal
Re: Gateway to the Modifications[message #312176] Sat, 17 November 2012 16:10 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
OK.
Maybe I have early stage dementia.
I got Cheat Engine to work, but need to check out the tutorial. No clue what to do with it.
Regarding sbobovyc's tools, I extracted his Crossfire patch, which apparently was for a different version of Crossfire, because it caused mine to promptly crash after a nice new start screen. (Predicted in his documentation, so no big deal.)
If there's a client tool for download which he used to create them, I haven't seen it yet, but I was having trouble with some links he had posted which were no longer active. (

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312180] Sat, 17 November 2012 16:48 Go to previous messageGo to next message
yupper

 
Messages:44
Registered:October 2012
Rev1
OK.
Maybe I have early stage dementia.
I got Cheat Engine to work, but need to check out the tutorial. No clue what to do with it.


This should help. Remember it's for BIA, not Crossfire. So when you look for the process to open, look for Crossfire's game exe (not BIA as displayed in the video).

Quote:

Regarding sbobovyc's tools, I extracted his Crossfire patch, which apparently was for a different version of Crossfire, because it caused mine to promptly crash after a nice new start screen. (Predicted in his documentation, so no big deal.)
If there's a client tool for download which he used to create them, I haven't seen it yet, but I was having trouble with some links he had posted which were no longer active. (


The link in his signature does not seem properly formatted. But the link to the tools page in the Mod Gateway thread should be working.

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Corporal
Re: Gateway to the Modifications[message #312185] Sat, 17 November 2012 23:44 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
Yeah. I found it. Been playing around with it a bit today.
Interestingly, changes made seem to impact saved games too.

While I haven't figured out a way to influence the starting cash yet, I have come up with some work-arounds that keep me from having to start from scratch.

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312196] Sun, 18 November 2012 06:38 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
What controls the chances of enemy soldiers dropping their gear?

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312200] Sun, 18 November 2012 15:41 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
Just found an excellent explanation of the "drop all items" issue here:

http://translate.googleusercontent.com/translate_c?depth=1&hl=en&rurl=translate.google.com&sl=auto&tl=en&twu=1&u=http://jagged-alliance.pl/artykul435/drops-all-items/&usg=ALkJrhiKaUJ2es_ZTSKk9-88xXAMkcnkUw

Looks like the site was developed by a team of mod developers in Poland. Awesome work.

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312242] Mon, 19 November 2012 08:03 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
Gotta say that the Drop Everything mod takes care of a lot of major issues. It helps with providing some semblance of gear for the militia, and also helps with not having to plow everything you earn back into paying for fresh armor.

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Sergeant 1st Class
Re: Gateway to the Modifications[message #312439] Sun, 25 November 2012 01:47 Go to previous messageGo to next message
sirlach is currently offline sirlach

 
Messages:47
Registered:June 2010
Location: Sydney, Australia
I was getting the "could not determine IP address" error as well. Did a bit of research. Found that I could access the boards through my Phone 3G connection but not through my home DSL. Worked out that my Home DSL has IP v6 enabled when my 3G phone just using IP v4. Turn off IPV6 and the boards come up OK. Seems like BC have not configured their board software to handle IPV6. Maybe I will get the energy to try and raise this with them. Sigh.

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Corporal
Re: Gateway to the Modifications[message #314990] Thu, 31 January 2013 15:28 Go to previous message
Reconsider is currently offline Reconsider

 
Messages:7
Registered:January 2013
Thank you very much for this thread. Smile

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