Tais' very unofficial SCI's[message #306175]
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Tue, 19 June 2012 22:13
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tais |
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Messages:656
Registered:February 2008 Location: NL |
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SCI's are on hold and removed for the moment, only old versions are still up.
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Guess who's back!
I hereby announce a new form of SCI's that I will create from now on, in simple words this will mean SCI's without useless crap and silly changes but containing the very best of 1.13 and mods so thereby very unofficial.
This is mainly because of not only my but more people's dissatisfaction with some of the changes that have been taking place recently.
I am doing this purely to see how many people will pick up on this and like it, let's see what discussion this will bring up concerning the changes.
Changes:
- Deleted UB and Demo data, executables and other unused files
- Moved spooky back to the state before he got messed up (partially reverted silly svn revision)
- From now on these SCI's will only contain changes that will enhance 1.13 instead of damage it
- These SCI's contain only AIMNAS as default data as it's the de facto standard to play 1.13 in my opinion
This will mean that the packages will be a lot smaller (over 70MB smaller) and are made for one purpose, play 1.13 with all the good stuff and without having to wait for the downloading/extraction of crap you wont be using anyway.
Instructions:
- download SCI package
- grab a clean ja2 install
- extract SCI over the ja2 install (always choose to overwrite when asked)
- run ja2.exe
- play!
Download location: http://kermi.pp.fi/JA_2/v1.13_Releases/Unofficial/English/tais/
Current version: [color:#009900]SCI_113tais_r5398_AIMNASv27.7z[/color]
Previous version: [color:#CC0000]SCI_113tais_r5354_AIMNASv27.7z[/color]
Info:
- If you run into trouble with these SCI's ask in this thread or come to IRC, these packages are very unofficial.
- I archived the SCI's with 7-Zip version 9.20, if you run into trouble extracting you're probably not using 7-Zip to extract it.
- This is work in progress
- You cannot install multiple SCI's over eachother
- The SCI's contain AIMNAS, this however does not mean you can just slap a new AIMNAS update over my SCI's as I am using another way to install it
- AIMNAS bigmaps are the default, no way to turn em off or delete them without having knowledge of 1.13 internals
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Re: Tais' very unofficial SCI's[message #306197]
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Wed, 20 June 2012 08:08
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Colibr |
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Messages:48
Registered:June 2012 |
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I will have patience (though, AIMNAS v27 doesn't have a release date estimate yet, if I understand correctly). I really appreciate the SCIs, by the way. It's just that I'm very excited about both AIMNAS and the next UC 1.13, but both seem to be between major stable releases (v27 (?) and v4.xx, respectively), so I want to give at least one a spin.
For the time being, in case anyone else is itchy like me, it looks like I had to copy over all the .slf files from another install into my Data folder to get it to run (though, correct me if I'm wrong, that sounds more like a problem with my JA2 Gold install than any of the mods) as well as copy (but not replace) data from the Tilecache folder from Vanilla to the other two.
My IMP had some strange equipment placement (HW specialist had a grenade launcher in a pistol mag slot on his vest and there're items in the backpack, but no backpack), but nothing game breaking thus far.
So long as you wouldn't consider it too cluttery or off topic, I'll post anything else here that I might have to fix/work around as I go along. For anybody else following, I'm using a GOG version of JA2 Gold, with Tais' r5354, and AIMNAS v21 (so I can play a full campaign, fingers crossed).
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Corporal
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Re: Tais' very unofficial SCI's[message #306249]
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Thu, 21 June 2012 14:18
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K0ukku |
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Messages:188
Registered:December 2009 |
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Any solution to the massive slowing problem?
I slapped the Current version: SCI_113tais_r5354_AIMNASv27.7z on a fresh JA2 copy, and it looks great. However, the game starts to slow down enormously like in the first enemy turn, which makes the game unplayable. I turned the Highspeed timer to TRUE from the Ja2.ini, and after that turned on the faster enemy turns from the in-game options. This indeed speeded up the enemy turns, but the enemy turn still takes like 1.5 - 3 times more time than what it used to take (playing JA2 last fall).
Also with this option, the game sometimes creates these strange/cool/annoying John Woo slowdown effects while enemy is running, shooting etc. showing how the bullets flying slowly in the air...
I tried to look up something from the JA2_options.ini, and changed the enemyturnspeeds from 0.3 to 1.0 , for trying to "normalize" the turn speed, but I think it had no effect at all..
[Updated on: Thu, 21 June 2012 14:18] by Moderator Report message to a moderator
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Staff Sergeant
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