Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Depri's Builds and Packages - Get your combat supplies here!  () 4 Votes
Re: Depri's Builds and Packages - Get your combat supplies here![message #360771 is a reply to message #360766] Fri, 31 July 2020 12:43 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
didint know that. i once said this i think it would be good if they make special section in ja2 ini editor for these important settings. like near to resolution settings so noob people can easily change those settings.

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Master Sergeant
Re: Depri's Builds and Packages - Get your combat supplies here![message #360773 is a reply to message #360771] Fri, 31 July 2020 15:20 Go to previous messageGo to next message
Foxtrot_Uniform is currently offline Foxtrot_Uniform

 
Messages:8
Registered:July 2020
gougluinn wrote on Fri, 31 July 2020 12:43
didint know that. i once said this i think it would be good if they make special section in ja2 ini editor for these important settings. like near to resolution settings so noob people can easily change those settings.
True. I'm checking all of these huge .ini settings now, I would say that this is the best way to learn every feature in 1.13.

[Updated on: Fri, 31 July 2020 15:22]




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Re: Depri's Builds and Packages - Get your combat supplies here![message #360776 is a reply to message #360773] Fri, 31 July 2020 16:50 Go to previous messageGo to next message
CarsonBlackman is currently offline CarsonBlackman

 
Messages:64
Registered:August 2019
Location: At the beach
I seem to remember that somewhere in the six pages of discussion in this thread;
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20543&start=0&
there was a mention that enable ALLOW_EXTRA_CIVILIANS = TRUE and ALLOW_EXTRA_MERCHANTS = TRUE was required for this feature to work.
This situation is all too common. I see it as a product of the many mods and improvements to the game. Long time players have learned these changes incrementally as they were released. I can't imagine being a new player and trying to swallow all of this in one gulp.
Foxtrot_Uniform made an excellent suggestion. Opening the .ini editor and scrolling through the options is an excellent way to learn about the many features, even if you don't change anything. The game has become amazingly customizable but it can be a time consuming and tedious process. The "jump in and play" crowd is going to be extremely frustrated but in order to make the game work we have to know how it works.

[Updated on: Fri, 31 July 2020 16:51]

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Corporal
Re: Depri's Builds and Packages - Get your combat supplies here![message #360787 is a reply to message #360776] Sat, 01 August 2020 16:17 Go to previous messageGo to next message
Foxtrot_Uniform is currently offline Foxtrot_Uniform

 
Messages:8
Registered:July 2020
Phew. Took me whole 2 days to google and customize all of these 1.13 .ini features. I've noticed that ini editor.exe has different descriptions for some values, I bet that it is outdated (Example: ALLOW_REINFORCEMENTS_ONLY_IN_CITIES description for "both militia and enemy" in editor, versus "only militia" in .ini file). I could only imagine how much work hours Flugente and others have invested in all of that stuff. I must admit, that this mod has extreme threshold of entry, if only it could be easier for newcomers (like me) to cusomise all features... But damn, it was worth it to play the mod the way you want.

[Updated on: Sat, 01 August 2020 16:19]




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Re: Depri's Builds and Packages - Get your combat supplies here![message #360992 is a reply to message #311288] Sun, 23 August 2020 11:49 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
It seems that Depri hasn't released an SCI since May (r8796). We are currently at r8891. Did someone else take over that job? Or do players now need to download the latest GameDir via SVN and get the latest JA2.exe from Sevenfm?


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Depri's Builds and Packages - Get your combat supplies here![message #360994 is a reply to message #360992] Sun, 23 August 2020 13:59 Go to previous messageGo to next message
Kitty

 
Messages:435
Registered:October 2017
Location: Germany
silversurfer wrote on Sun, 23 August 2020 11:49
It seems that Depri hasn't released an SCI since May (r8796). We are currently at r8891. Did someone else take over that job? Or do players now need to download the latest GameDir via SVN and get the latest JA2.exe from Sevenfm?

In my case, the long time without SCI finally gave me the last push to compile myself, which probably isn't a bad thing. Whenever sevenfm has a new exe, I rather use his, since I'm pretty sure he knows much better how to do this stuff then me.

Recently I came across : "https://jenkins.maeyanie.com/job/JA2%20SCI/" ,which also seems to work. But some people at discord claimed to have problems with those compiles. And I don't know anything about the source/owner of this, so I prefer the stuff I knew from here.




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Depri's Builds and Packages - Get your combat supplies here![message #361006 is a reply to message #360992] Tue, 25 August 2020 02:06 Go to previous messageGo to next message
SinMachina is currently offline SinMachina

 
Messages:48
Registered:August 2020
silversurfer wrote on Sun, 23 August 2020 03:49
It seems that Depri hasn't released an SCI since May (r8796). We are currently at r8891. Did someone else take over that job? Or do players now need to download the latest GameDir via SVN and get the latest JA2.exe from Sevenfm?
Who is updating the revision to r8891? And are these only available from the TortoiseSVN link? [also, what's the current information for the svn release?]

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Corporal
Re: Depri's Builds and Packages - Get your combat supplies here![message #361020 is a reply to message #361006] Tue, 25 August 2020 22:56 Go to previous messageGo to next message
Wien1938 is currently offline Wien1938

 
Messages:29
Registered:May 2017
Location: UK
Link for the EXE is here:
https://drive.google.com/drive/folders/12u6LpJwUBMO9f86kthpCCBLJkkWTEEqr

The SVN links are:
Source code:
https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13

Documents:
https://ja2svn.mooo.com/source/ja2/trunk/Documents

Base GameDir:
https://ja2svn.mooo.com/source/ja2_v1.13_data/GameDir

Language specific GameDir changes:
https://ja2svn.mooo.com/source/ja2/trunk/GameData

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Private 1st Class
Re: Depri's Builds and Packages - Get your combat supplies here![message #361022 is a reply to message #361020] Wed, 26 August 2020 02:31 Go to previous messageGo to next message
SinMachina is currently offline SinMachina

 
Messages:48
Registered:August 2020
Thank you very much Wien.

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Corporal
Re: Depri's Builds and Packages - Get your combat supplies here![message #361448 is a reply to message #311288] Sat, 03 October 2020 20:11 Go to previous messageGo to next message
Kitty

 
Messages:435
Registered:October 2017
Location: Germany
The header at

Depri's v1.13 Builds and Packages

is saying:

"Where can I find all the JA2 v1.13 unstable builds? They're gone from the face of the Earth!!!
No they're not. Depri's keeping a pretty up to date archive on his OneDrive. Check this regularly: this repository.".


Following the link at "this repository" sadly doesn't open his OneDrive.

Instead I get:

error
code "generalException"
message "General Exception While Processing"


Same with the link at starting post of thread.


Is there any information available on the status and future prospects of the repository?

Like: It's a temporary problem, don't be so unpatient and ungratefull.

Or: We sadly must inform, that after years of honourably spending his time and effort, the user has to stop his service.


And since the written form is prone to misunderstandings, I like to clarify, that this isn't meant sarcastic or ungratefull at all.
I used the repository tons of times in the past and allways thought that this is an incredible service.

I'm just wondering if it's worth to stop by here any more or not.


Edit:

Depri kindly asnwered to my curiosity on Discord:

"it's on indefinite hold until I can find the motivation to redo the whole process, there should be alternatives on the forum anyway so I don't rate it as particularly pressing either."


I do agree, there are alternatives available. That said, during the time of the hold, it might be a good idea to highlight the access towards those a little more.

And again, we all should be gratefull that he did the job for all these years. Thanks!

[Updated on: Sun, 04 October 2020 18:49]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Depri's Builds and Packages - Get your combat supplies here![message #361459 is a reply to message #311288] Sun, 04 October 2020 13:17 Go to previous messageGo to next message
MrStitch is currently offline MrStitch

 
Messages:18
Registered:September 2018
Hi guys. Ive seen people ask but still dont know myself what is going on with the new packages. The linked sites on the main page are down. I want to make a new build. Usually i would clean install, then override with the latest stable build, then throw on AIMNAS and then put the latest unstable build package on top of that overriding everything. This worked until the links went down. what i need to do now is find out where the new unstable build is being hosted. Is the installation the same with the new packages? I noticed there wasnt a new package for a while and thought the worst but if its still being worked on and supported, i really want to play with the new unstable build. thanks all for any help or understanding how to pull it all together again. cheers.

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Private
Re: Depri's Builds and Packages - Get your combat supplies here![message #361460 is a reply to message #361459] Sun, 04 October 2020 13:23 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:184
Registered:December 2015
There are alternative ways to grab the latest, but they are not really advertised on the forum as for years Depri's have been a go to source. Take a look at http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22332&start=0& you should be able to find newer builds there. Also when installing it, there is no need to da anything with stable build, just install whatever version SCI you want over the 1.12, add AIMNAS if that is your poison of choice, and that's it.

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Staff Sergeant
Re: Depri's Builds and Packages - Get your combat supplies here![message #361471 is a reply to message #361459] Sun, 04 October 2020 16:59 Go to previous messageGo to next message
Inveris is currently offline Inveris

 
Messages:32
Registered:September 2020
You can also find it in source below. From what I noticed, it is always updated to the latest version.

Original
https://jagged-alliance.pl/plik589/

Translated by Google
http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Fjagged-alliance.pl%2Fplik589%2F

[Updated on: Tue, 06 October 2020 14:10]

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Private 1st Class
Re: Depri's Builds and Packages - Get your combat supplies here![message #361476 is a reply to message #361471] Mon, 05 October 2020 00:00 Go to previous messageGo to next message
Wien1938 is currently offline Wien1938

 
Messages:29
Registered:May 2017
Location: UK
The old Skydrive redirects appear to have died. The source is still available.
https://onedrive.live.com/?id=13A6926EAC52083!201&cid=013A6926EAC52083

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Private 1st Class
Re: Depri's Builds and Packages - Get your combat supplies here![message #361535 is a reply to message #361476] Mon, 12 October 2020 16:00 Go to previous messageGo to next message
Atelerd is currently offline Atelerd
Messages:1
Registered:October 2020
I am very confused about builds.
I want to use all the Flugiente cool stuff, but also wanna use sevenfm AI tweaks. It looks like they are already incorporated, but scrolling through different years in forum gives me a headache.
If I would use Jenkins' SCI, what will I actually get?

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Civilian
Re: Depri's Builds and Packages - Get your combat supplies here![message #361581 is a reply to message #361535] Fri, 16 October 2020 19:24 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:184
Registered:December 2015
Atelerd wrote on Mon, 12 October 2020 15:00
I am very confused about builds.
I want to use all the Flugiente cool stuff, but also wanna use sevenfm AI tweaks. It looks like they are already incorporated, but scrolling through different years in forum gives me a headache.
If I would use Jenkins' SCI, what will I actually get?
You would get the latest version, one with almost all of Flugente stuff (increased team sizes are not part of standard 1.13 and new mercs like eg. Lara Croft or Max Payne are not included due to copyright reasons) and some of Sevenfm stuff, as over time he added some of his tweaks to the trunk. Probably nowhere near close to all the stuff he does in his +AI, but that one is only available with 7609, so none of Flugente stuff after that. Unfortunately, those are only choices, can't have both.

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Staff Sergeant
Re: Depri's Builds and Packages - Get your combat supplies here![message #361699 is a reply to message #361471] Wed, 28 October 2020 23:08 Go to previous messageGo to next message
Kitty

 
Messages:435
Registered:October 2017
Location: Germany
Inveris wrote on Sun, 04 October 2020 16:59
You can also find it in source below. From what I noticed, it is always updated to the latest version.

Original
https://jagged-alliance.pl/plik589/

Translated by Google
http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https%3A%2F%2Fjagged-alliance.pl%2Fplik589%2F


Added this to How to get: latest 1.13, 7609, feature-descriptions and more

Thanks for reminding



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Depri's Builds and Packages - Get your combat supplies here![message #361724 is a reply to message #361699] Sun, 01 November 2020 05:38 Go to previous messageGo to next message
WiperX is currently offline WiperX

 
Messages:5
Registered:July 2019
Big thanx Kitty, nice work happy

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Private
Re: Depri's Builds and Packages - Get your combat supplies here![message #361865 is a reply to message #361724] Mon, 16 November 2020 16:34 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
hrqa wrote on Mon, 16 November 2020 16:22
I downloaded 1.13 latest version. but i don't see merc editor and, most importantly where is XML editor? i can't see anywhere.
XML Editor doesn't work with unstable, you cannot use it.
Merc editor you don't need it, just edit MercProfiles.xml with notepad.



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icon3.gif  Re: Depri's Builds and Packages - Get your combat supplies here![message #362418 is a reply to message #361865] Wed, 17 February 2021 22:01 Go to previous messageGo to next message
PAPION is currently offline PAPION

 
Messages:18
Registered:February 2016
Location: Tehran, I.R.Iran
Hi dear guys
I could not find any better place to report some bugs that exist for more than 5 or some even 10 Years

Bugs list:
1. If the inventory of a MERC be Full + he be SPY by using enemy clothe + He be discovered = His clothed remove (I think generally removing is wrong) + If he be top of a ROOF, it will fall under the roof Not under his legs
https://s16.picofile.com/file/8425391692/1bad.JPG
A) Lets the clothed be not removed and to if he wait he be covered again
B) Everything overloaded in his inventory like throw knife should be under his legs
+) If i use INVENTORY_MANIPULATION_COSTS_AP it make more trouble to i put clothes that came to my hands, in inventory
++) INVENTORY_MANIPULATION_COSTS_AP not work right when i do right-click on my hands. It means if i have a Rifle in second hand, and clothe come to my empty First hand, If i right click on my rifle the clothe will go inside of inventory without costing.

2. Sometime Number of Enemies in Eyes Range of MERC is +1?? and even stay after battle like (1) red exist till we change the sector
https://s17.picofile.com/file/8425391726/2bad.JPG

3. Wire-cutter Mouse Cursor and the AP number is WRONG (More than 10 years)
https://s16.picofile.com/file/8425391742/3bad.JPG

4. Look at the MERC Breath please. Left is empty, Right is full, After 10 Sec without Drinking water or time go, HOW?
Just try fast pressing (+) and (-) key on keyboard, time never can go, but with every pressing (+) a little regeneration of breath.
https://s17.picofile.com/file/8425391776/4bad.JPG

5. Please look at these frames carefully
https://s16.picofile.com/file/8425391784/6bad.JPG

A MERC go inside the bar and killed an enemy before alert and even go out and still have 100 AP
How i done it? Sure not using GABBI
I Just fast press Double (D) key. so till the alert not happend for enemy, i have almost infinity AP.
It is not smart way or alternative so is kind of bug when the feature and didn't well analysed.
A) I think we need 1 Sec (Can be optional) interrupt between every self calling turned base mode (i mean pressing D)
B) Or enemy sure decide to move after any turn without delay (Not a good idea)

6. Pressing Dot (.) when a MERC have rifle in hand while standing up, Do not change the character animation to what it should be:
https://s17.picofile.com/file/8425395676/5bad.JPG

(and sure also so many important improvements that we all know and i don't know mentioning them is right or not and also don't know where is better and sure also it is really late)

Version : SCI_JA2_v1.13_r8934_g2580 + Sneaking Realtime : ON - (Not changing serious items of INI)

I have to say i am fan (also a programmer but WEB languages) and sure i am not here for ordering, because i know how much developers time is valuable. but when i see after 10 years some easy bugs exist and still some developers daily improve other parts of the game like adding Smart Top Tree Go On Mouse Hover with 0.1 Sec Delay! How these bugs never fixed?! So i said to myself maybe need to be explained somewhere that possible dear sevenfm or depri or silversurfer or other developers care about it.

Best regards.



papionbit.com

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Private
Re: Depri's Builds and Packages - Get your combat supplies here![message #362419 is a reply to message #362418] Wed, 17 February 2021 22:34 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
PAPION wrote on Thu, 18 February 2021 01:011.
If the inventory of a MERC be Full + he be SPY by using enemy clothe + He be discovered = His clothed remove (I think generally removing is wrong) + If he be top of a ROOF, it will fall under the roof Not under his legs
Dropping at wrong level should be fixed in r8942.
I agree removing clothes is not necessary, but it was implemented this way originally by Flugente, I don't want to change that.

2. Somewhere RemoveManAsTarget() wasn't called, if you could track down the situation when it happens, should be possible to fix. Like soldier dies when seen by covert spy or becomes POW etc.

[Updated on: Wed, 17 February 2021 22:37]




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Lieutenant

Re: Depri's Builds and Packages - Get your combat supplies here![message #362420 is a reply to message #362419] Wed, 17 February 2021 22:54 Go to previous messageGo to next message
PAPION is currently offline PAPION

 
Messages:18
Registered:February 2016
Location: Tehran, I.R.Iran
First thanks about the fast answer without complaining for my wrong place to report bugs.

Quote:
2. Somewhere RemoveManAsTarget() wasn't called, if you could track down the situation when it happens, should be possible to fix. Like soldier dies when seen by covert spy or becomes POW etc.
I think as covert spy (+ i think the problem is counting the MERC as an enemy too) + The real-time sneaking mode is ON

Uploaded savegame : https://s17.picofile.com/file/8425402968/SaveGame03.rar.html



papionbit.com

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Private
Re: Depri's Builds and Packages - Get your combat supplies here![message #362433 is a reply to message #362420] Fri, 19 February 2021 09:41 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:352
Registered:July 2003
There is important missing information from this thread, other threads, official wiki, etc.

What is the SOFTWARE LICENSE for 1.13 and content? Thanks.

[Updated on: Fri, 19 February 2021 09:41]




http://isometricland.net

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Master Sergeant
Re: Depri's Builds and Packages - Get your combat supplies here![message #362437 is a reply to message #362433] Fri, 19 February 2021 15:07 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
SharkD wrote on Fri, 19 February 2021 12:41
There is important missing information from this thread, other threads, official wiki, etc.

What is the SOFTWARE LICENSE for 1.13 and content? Thanks.
There is a thread on this forum for source code licence:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=212139&
It should apply to modified 1.13 code as well.



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Lieutenant

Re: Depri's Builds and Packages - Get your combat supplies here![message #362509 is a reply to message #362437] Tue, 23 February 2021 14:53 Go to previous messageGo to next message
PAPION is currently offline PAPION

 
Messages:18
Registered:February 2016
Location: Tehran, I.R.Iran
There is some more bad/wrong AI deciding in the game that for years exists and when i use it, make JA2 look not fun anymore:
1. Enemy AI deiced well about how to trap or attack you in any situation, except:
- You stay in a building with just one Entrance(Door), so all enemey try to come in from that way, one by one. so if you just sit there and keep shooting in same way, with one or two MERC you can finish more than 80 like what i done:
https://s17.picofile.com/file/8425994450/7bad.JPG
(There is almost 60 people died in front of door, in same place)
I think there is some way to avoid it:
A) Enemy use "blind attack" after more than 5/10 people died in same room. like they try to kill people inside with shooting over the wall.
B) Enemy use flash-bang or GAS or RPG or any explosive throw inside to kill us all camped there.
C) Enemy try to destroy the wall or roof (In Advanced sectors)
+) Enemey use JA2 window jumping too in my example

2. I think grenade explosion should be in next turn logically but: WHY it should be disarmed??? so not logic, in reality you can grab and throw it back if you be fast, and sure you never can use it anymore because the holder gone, so :
A) I think MERC/Enemy just should have this chance to throw it back in the turn, and it should have timer in hand like TNT in realtime.
B) It should take more AP from us because hard to reach a rolling thing.
+) If it is gas, it should hurt your hands a little. same as reality, it will burn ur skin.

3. Regeneration boost should not make hate for addicting to drugs.

+ Still i am curious to know your opinion about #3 - #6



papionbit.com

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Re: Depri's Builds and Packages - Get your combat supplies here![message #362510 is a reply to message #362509] Tue, 23 February 2021 15:00 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
Location: Home Free
Quote:

There is some more bad/wrong AI deciding in the game that for years exists and when i use it, make JA2 look not fun anymore:
Try Sevenfm's +AI executable. Using Seven's EXE, the last time I tried that tactic of hiding in a building the AI surrounded the building and waited for me to come out.

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Sergeant Major
Re: Depri's Builds and Packages - Get your combat supplies here![message #362511 is a reply to message #362510] Tue, 23 February 2021 15:04 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
There is a code in the trunk to stop at corpse but the check is only for final spot and not for a full path, so it doesn't always work well.
// try to move towards him
pSoldier->aiData.usActionData = InternalGoAsFarAsPossibleTowards(pSoldier,sClosestDisturbance,GetAPsCrouch( pSoldier, TRUE),AI_ACTION_SEEK_OPPONENT,0);
						
if (!TileIsOutOfBounds(pSoldier->aiData.usActionData))
{
	// Check for a trap
	if ( !ArmySeesOpponents() )
	{
		if ( GetNearestRottingCorpseAIWarning( pSoldier->aiData.usActionData ) > 0 )
		{
			// abort! abort!
			pSoldier->aiData.usActionData = NOWHERE;
		}
	}
}



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Lieutenant

Re: Depri's Builds and Packages - Get your combat supplies here![message #362515 is a reply to message #362510] Tue, 23 February 2021 18:44 Go to previous messageGo to next message
PAPION is currently offline PAPION

 
Messages:18
Registered:February 2016
Location: Tehran, I.R.Iran
edmortimer wrote on Tue, 23 February 2021 14:00
Try Sevenfm's +AI executable. Using Seven's EXE, the last time I tried that tactic of hiding in a building the AI surrounded the building and waited for me to come out.
I tried that one too, exactly what you said happened, but with a single shooting sound they again rush inside. Like so many games AI that work like this.
sevenfm wrote on Tue, 23 February 2021 14:04
There is a code in the trunk to stop at corpse but the check is only for final spot and not for a full path, so it doesn't always work well.
Exactly. So:
A) I think a simple idea like checking number of corpse inside a path or room with also checking last report of dead enemy about position of MERCs can make better decision to not come in but still not enough. because we can go in front of the door, kill some and return.
B) Better to AI try to do something crazy when something crazy happen to them. like it is better to destroy wall or roof or check if their friends not inside, just throw something in.
Now if we accept B is logic and good, the problem will be what options we have in codes to AI deiced: Where is INSIDE / Where they throw? When they throw?
- Where is inside : (no idea yet)
- Where they throw: i think inside 5 tile till last report of the dead soldier about MERCs position
- When they throw: after a soldier see more than 3 corpse in one tile + last soldier report of MERCs position + MERCs not seen by enemy on the moment
Or any better idea?



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Private
Re: Depri's Builds and Packages - Get your combat supplies here![message #362516 is a reply to message #362515] Tue, 23 February 2021 18:53 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Quote:
I tried that one too, exactly what you said happened, but with a single shooting sound they again rush inside. Like so many games AI that work like this.
I don't think it works like that in actual +AI builds. Enemy can sometimes try to rush if they outnumber, but they will count corpses inside and the ratio so at some point they will stop outside and wait endlessly.
Apart from that, in +AI enemy will:
- throw smoke and other grenades into the room
- blow up walls with TNT or RPG
- blow up roof above known opponent
- jump into window if there is known opponent inside
- shoot through walls if possible

[Updated on: Tue, 23 February 2021 18:54]




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Re: Depri's Builds and Packages - Get your combat supplies here![message #362526 is a reply to message #362516] Tue, 23 February 2021 21:38 Go to previous messageGo to next message
PAPION is currently offline PAPION

 
Messages:18
Registered:February 2016
Location: Tehran, I.R.Iran
sevenfm wrote on Tue, 23 February 2021 17:53
Apart from that, in +AI enemy will:
- throw smoke and other grenades into the room
- blow up walls with TNT or RPG
- blow up roof above known opponent
- jump into window if there is known opponent inside
- shoot through walls if possible
Thanks. Sounds really great. sorry for my miss information but actually all of them never happened for me. (Note: the version that i used was ja2_7609en+AI_r1476 till ALMA)

1. Why +AI features cant be mixed with depri version?
1.1. Do we have somewhere to we can compare these golden versions + modes (some thread like what dear Kitty made)

+) Old bug: Still when jump on roof, sometimes MERCs melee actions is sited down on enemy.
https://s16.picofile.com/file/8426035326/bad8.JPG
SaveGame:
https://s16.picofile.com/file/8426033076/QuickSave.rar.html



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Re: Depri's Builds and Packages - Get your combat supplies here![message #362527 is a reply to message #362526] Tue, 23 February 2021 21:42 Go to previous messageGo to next message
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PAPION wrote on Wed, 24 February 2021 00:38
Thanks. Sounds really great. sorry for my miss information but actually all of them never happened for me. (Note: the version that i used was ja2_7609en+AI_r1476 till ALMA)
Most of the mentioned features where implemented in recent versions, also move/stop conditions have been updated somewhere in last 100-200 revisions.

Quote:
1. Why +AI features cant be mixed with depri version?
Because it's like several months to half year of work to properly implement most of AI improvements in the different code version. Unfortunately it's not something that can be done with a few clicks. +AI has like 2000 revisions already which means about 2000 small or big code changes compared to the stock 1.13



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Re: Depri's Builds and Packages - Get your combat supplies here![message #362529 is a reply to message #362527] Tue, 23 February 2021 23:18 Go to previous messageGo to next message
PAPION is currently offline PAPION

 
Messages:18
Registered:February 2016
Location: Tehran, I.R.Iran
Quote:
Unfortunately it's not something that can be done with a few clicks.
Ye i understand, i just mean these good features about AI look independent and depri version need to add it, not +AI be changed.

+ Still i am waiting to know your opinion about other bugs on my posts.
Thanks for putting your valuable time.



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Re: Depri's Builds and Packages - Get your combat supplies here![message #362831 is a reply to message #362529] Sat, 10 April 2021 18:02 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
hi, i wanna play urban chaos with 7679 but this version (as well as other 7xxx versions) doesnt exist in the links. can someone upload 7679 for me?

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Master Sergeant
Re: Depri's Builds and Packages - Get your combat supplies here![message #362832 is a reply to message #362831] Sat, 10 April 2021 18:12 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
Messages:1533
Registered:January 2015
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Quote:

hi, i wanna play urban chaos with 7679 but this version (as well as other 7xxx versions) doesnt exist in the links. can someone upload 7679 for me?
Kitty has put together a thread & download for 7609.

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Sergeant Major
Re: Depri's Builds and Packages - Get your combat supplies here![message #362833 is a reply to message #362832] Sat, 10 April 2021 18:18 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
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thx. btw i didnt see there is also newer version (8675 - Urban Chaos-1.13 Full Experimental 12 v4.6x 20190510) available but it says experimental. it has been two years since the message got updated. can anyone recommend that now?

edit: that link you wrote there doesnt have 7669. it has recent links and lots of verbiage.

[Updated on: Sat, 10 April 2021 18:23]

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Re: Depri's Builds and Packages - Get your combat supplies here![message #362837 is a reply to message #362833] Sat, 10 April 2021 21:31 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Quote:
edit: that link you wrote there doesnt have 7669. it has recent links and lots of verbiage.
It has 7609., and resources for other installations.

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Re: Depri's Builds and Packages - Get your combat supplies here![message #362838 is a reply to message #362833] Sun, 11 April 2021 02:50 Go to previous messageGo to next message
Kitty

 
Messages:435
Registered:October 2017
Location: Germany
gougluinn wrote on Sat, 10 April 2021 18:18
thx. btw i didnt see there is also newer version (8675 - Urban Chaos-1.13 Full Experimental 12 v4.6x 20190510) available but it says experimental. it has been two years since the message got updated. can anyone recommend that now?

edit: that link you wrote there doesnt have 7669. it has recent links and lots of verbiage.
Here is the bit of information you missed due to my wall of text:

Kitty wrote on Sat, 24 October 2020 09:06
One 1.13-version mentioned there (r7679_on_g2188) is no longer available (as far as I know), that leaves 7609 (see above).
I couldn't find a version 7669 anywhere, it's not in Depri's Archive or elsewhere. Your best chance will be someone who has stored it private.

8675 itself has an annoying bug, that's why I recommend to use 8684 instead. There are links to already assembled UC-1.13 (both, 8675 and 8684 version) in the UC-1.13-part of my thread.

Last I've seen, the polish forum (link see thread) is hosting an even higher version (english).

I found the "experimental" version playable. Same for the 7609-version, which has the benefit of being able to use sevens 7609+AI with it.

[Updated on: Sun, 11 April 2021 02:56]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Re: Depri's Builds and Packages - Get your combat supplies here![message #362839 is a reply to message #362838] Sun, 11 April 2021 16:10 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
hi, i do not know anything about the versions btw, i just want to play most stable one but not 7609 because people say it doesnt have lots of features comes with 1.13 right? i am not sure about what are these features though.

so you say 8684 is better for UC huh? so i will try that then.

[Updated on: Sun, 11 April 2021 16:46]

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Re: Depri's Builds and Packages - Get your combat supplies here![message #362842 is a reply to message #362839] Sun, 11 April 2021 18:27 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
your link for '8684' is not working for some reason i dont know. game is opening and closing in a sec and it only shows on taskbar.

------------------------------------------------------------------------------------------------------------------------

i tried to download 8684 manually and tried to open urban chaos but got this error;

https://i.imgur.com/ijTT41Y.jpg

------------------------------------------------------------------------------------------------------------------------

edit fixed this, it was happening because i was using urban chaos 4.5 instead 4.6

[Updated on: Sun, 11 April 2021 18:41]

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Re: Depri's Builds and Packages - Get your combat supplies here![message #362848 is a reply to message #362842] Sun, 11 April 2021 21:21 Go to previous messageGo to previous message
Kitty

 
Messages:435
Registered:October 2017
Location: Germany
gougluinn wrote on Sun, 11 April 2021 18:27
your link for '8684' is not working for some reason i dont know. game is opening and closing in a sec and it only shows on taskbar. ....
---

Just to be sure, we are talking about this one?


Kitty wrote on Sat, 24 October 2020 09:06

Already fully asembled SCI for AFS-1.13 and UC-1.13 can be found here: SCI AFS-1.13 and UC-1.13 (two versions, one based on 8675, the other based on 8684) or in "Unstable Modpack" by sevenfm (see link in next topic). Those only need to be unzipped over original JA2-installation. Choose mod (01*) and ini (10*) in Ini-Editor (* numbers see description Ini-Editor) and play.
---

If so, I downloaded it myself to be sure to use the same file and it worked as intented.

I did:

- instal original JA2 (tried with both, english steam-version and german CD-version)
- downloaded the file called "SCI_UC-1.13_v4.6_(10.05.2019)_on_JA2_v1.13_r8684_g2576.7z" from the mediafire
- unzipped the download and copied the content from inside the unzipped folder
- added the copied content inside my JA2-original
- choosed the UC-1.13-vfs-config and UC-1.13-ini in Ini-Editor
- set Intro to false in Ini-Editor
- started game
- drank some coffee while militia defended airport
- fetched my stuff from airport-manager, hired Rosebud, talked to Carmen
- went looking for the Jeep and Jubilee
- entered subway, died

---

The versions one can find under the link above, only need a base-instal of the ja2-original. I already assembled all nescessary files from UC-1.13-installation (Data-UC, etc.). They already contain the 1.13-version (8675 or 8684), no need to instal those first with the versions from link above.

So, one either follows the original instal-instructions for UC-1.13 or use the versions from link with orignal JA2.

---

Many Ja2-mods, especially older ones, require some fumbling to instal. Seven is providing some Modpacks (one for 7609-mods, one with mods for more up-to-date 1.13-versions). That's a great service and I'd recommend to use them to avoid all the hussle with installing.



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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