Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Depri's Builds and Packages - Get your combat supplies here!
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Re: Depri's Builds and Packages - Get your combat supplies here![message #361448 is a reply to message #311288]
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Sat, 03 October 2020 20:11
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Kitty |
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Messages:435
Registered:October 2017 Location: Germany |
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The header at
Depri's v1.13 Builds and Packages
is saying:
"Where can I find all the JA2 v1.13 unstable builds? They're gone from the face of the Earth!!!
No they're not. Depri's keeping a pretty up to date archive on his OneDrive. Check this regularly: this repository.".
Following the link at "this repository" sadly doesn't open his OneDrive.
Instead I get:
error
code "generalException"
message "General Exception While Processing"
Same with the link at starting post of thread.
Is there any information available on the status and future prospects of the repository?
Like: It's a temporary problem, don't be so unpatient and ungratefull.
Or: We sadly must inform, that after years of honourably spending his time and effort, the user has to stop his service.
And since the written form is prone to misunderstandings, I like to clarify, that this isn't meant sarcastic or ungratefull at all.
I used the repository tons of times in the past and allways thought that this is an incredible service.
I'm just wondering if it's worth to stop by here any more or not.
Edit:
Depri kindly asnwered to my curiosity on Discord:
"it's on indefinite hold until I can find the motivation to redo the whole process, there should be alternatives on the forum anyway so I don't rate it as particularly pressing either."
I do agree, there are alternatives available. That said, during the time of the hold, it might be a good idea to highlight the access towards those a little more.
And again, we all should be gratefull that he did the job for all these years. Thanks!
[Updated on: Sun, 04 October 2020 18:49]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Depri's Builds and Packages - Get your combat supplies here![message #361535 is a reply to message #361476]
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Mon, 12 October 2020 16:00
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Atelerd |
Messages:1
Registered:October 2020 |
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I am very confused about builds.
I want to use all the Flugiente cool stuff, but also wanna use sevenfm AI tweaks. It looks like they are already incorporated, but scrolling through different years in forum gives me a headache.
If I would use Jenkins' SCI, what will I actually get?
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Civilian
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Re: Depri's Builds and Packages - Get your combat supplies here![message #361581 is a reply to message #361535]
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Fri, 16 October 2020 19:24
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LatZee |
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Messages:184
Registered:December 2015 |
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Atelerd wrote on Mon, 12 October 2020 15:00I am very confused about builds.
I want to use all the Flugiente cool stuff, but also wanna use sevenfm AI tweaks. It looks like they are already incorporated, but scrolling through different years in forum gives me a headache.
If I would use Jenkins' SCI, what will I actually get?
You would get the latest version, one with almost all of Flugente stuff (increased team sizes are not part of standard 1.13 and new mercs like eg. Lara Croft or Max Payne are not included due to copyright reasons) and some of Sevenfm stuff, as over time he added some of his tweaks to the trunk. Probably nowhere near close to all the stuff he does in his +AI, but that one is only available with 7609, so none of Flugente stuff after that. Unfortunately, those are only choices, can't have both.
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Staff Sergeant
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Re: Depri's Builds and Packages - Get your combat supplies here![message #362418 is a reply to message #361865]
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Wed, 17 February 2021 22:01
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PAPION |
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Messages:18
Registered:February 2016 Location: Tehran, I.R.Iran |
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Hi dear guys
I could not find any better place to report some bugs that exist for more than 5 or some even 10 Years
Bugs list:
1. If the inventory of a MERC be Full + he be SPY by using enemy clothe + He be discovered = His clothed remove (I think generally removing is wrong) + If he be top of a ROOF, it will fall under the roof Not under his legs
A) Lets the clothed be not removed and to if he wait he be covered again
B) Everything overloaded in his inventory like throw knife should be under his legs
+) If i use INVENTORY_MANIPULATION_COSTS_AP it make more trouble to i put clothes that came to my hands, in inventory
++) INVENTORY_MANIPULATION_COSTS_AP not work right when i do right-click on my hands. It means if i have a Rifle in second hand, and clothe come to my empty First hand, If i right click on my rifle the clothe will go inside of inventory without costing.
2. Sometime Number of Enemies in Eyes Range of MERC is +1?? and even stay after battle like (1) red exist till we change the sector
3. Wire-cutter Mouse Cursor and the AP number is WRONG (More than 10 years)
4. Look at the MERC Breath please. Left is empty, Right is full, After 10 Sec without Drinking water or time go, HOW?
Just try fast pressing (+) and (-) key on keyboard, time never can go, but with every pressing (+) a little regeneration of breath.
5. Please look at these frames carefully
A MERC go inside the bar and killed an enemy before alert and even go out and still have 100 AP
How i done it? Sure not using GABBI
I Just fast press Double (D) key. so till the alert not happend for enemy, i have almost infinity AP.
It is not smart way or alternative so is kind of bug when the feature and didn't well analysed.
A) I think we need 1 Sec (Can be optional) interrupt between every self calling turned base mode (i mean pressing D)
B) Or enemy sure decide to move after any turn without delay (Not a good idea)
6. Pressing Dot (.) when a MERC have rifle in hand while standing up, Do not change the character animation to what it should be:
(and sure also so many important improvements that we all know and i don't know mentioning them is right or not and also don't know where is better and sure also it is really late)
Version : SCI_JA2_v1.13_r8934_g2580 + Sneaking Realtime : ON - (Not changing serious items of INI)
I have to say i am fan (also a programmer but WEB languages) and sure i am not here for ordering, because i know how much developers time is valuable. but when i see after 10 years some easy bugs exist and still some developers daily improve other parts of the game like adding Smart Top Tree Go On Mouse Hover with 0.1 Sec Delay! How these bugs never fixed?! So i said to myself maybe need to be explained somewhere that possible dear sevenfm or depri or silversurfer or other developers care about it.
Best regards.
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Re: Depri's Builds and Packages - Get your combat supplies here![message #362419 is a reply to message #362418]
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Wed, 17 February 2021 22:34
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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PAPION wrote on Thu, 18 February 2021 01:011. If the inventory of a MERC be Full + he be SPY by using enemy clothe + He be discovered = His clothed remove (I think generally removing is wrong) + If he be top of a ROOF, it will fall under the roof Not under his legs
Dropping at wrong level should be fixed in r8942.
I agree removing clothes is not necessary, but it was implemented this way originally by Flugente, I don't want to change that.
2. Somewhere RemoveManAsTarget() wasn't called, if you could track down the situation when it happens, should be possible to fix. Like soldier dies when seen by covert spy or becomes POW etc.
[Updated on: Wed, 17 February 2021 22:37]
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Re: Depri's Builds and Packages - Get your combat supplies here![message #362509 is a reply to message #362437]
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Tue, 23 February 2021 14:53
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PAPION |
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Messages:18
Registered:February 2016 Location: Tehran, I.R.Iran |
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There is some more bad/wrong AI deciding in the game that for years exists and when i use it, make JA2 look not fun anymore:
1. Enemy AI deiced well about how to trap or attack you in any situation, except:
- You stay in a building with just one Entrance(Door), so all enemey try to come in from that way, one by one. so if you just sit there and keep shooting in same way, with one or two MERC you can finish more than 80 like what i done:
(There is almost 60 people died in front of door, in same place)
I think there is some way to avoid it:
A) Enemy use "blind attack" after more than 5/10 people died in same room. like they try to kill people inside with shooting over the wall.
B) Enemy use flash-bang or GAS or RPG or any explosive throw inside to kill us all camped there.
C) Enemy try to destroy the wall or roof (In Advanced sectors)
+) Enemey use JA2 window jumping too in my example
2. I think grenade explosion should be in next turn logically but: WHY it should be disarmed??? so not logic, in reality you can grab and throw it back if you be fast, and sure you never can use it anymore because the holder gone, so :
A) I think MERC/Enemy just should have this chance to throw it back in the turn, and it should have timer in hand like TNT in realtime.
B) It should take more AP from us because hard to reach a rolling thing.
+) If it is gas, it should hurt your hands a little. same as reality, it will burn ur skin.
3. Regeneration boost should not make hate for addicting to drugs.
+ Still i am curious to know your opinion about #3 - #6
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Re: Depri's Builds and Packages - Get your combat supplies here![message #362515 is a reply to message #362510]
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Tue, 23 February 2021 18:44
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PAPION |
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Messages:18
Registered:February 2016 Location: Tehran, I.R.Iran |
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edmortimer wrote on Tue, 23 February 2021 14:00Try Sevenfm's +AI executable. Using Seven's EXE, the last time I tried that tactic of hiding in a building the AI surrounded the building and waited for me to come out.
I tried that one too, exactly what you said happened, but with a single shooting sound they again rush inside. Like so many games AI that work like this.
sevenfm wrote on Tue, 23 February 2021 14:04There is a code in the trunk to stop at corpse but the check is only for final spot and not for a full path, so it doesn't always work well.
Exactly. So:
A) I think a simple idea like checking number of corpse inside a path or room with also checking last report of dead enemy about position of MERCs can make better decision to not come in but still not enough. because we can go in front of the door, kill some and return.
B) Better to AI try to do something crazy when something crazy happen to them. like it is better to destroy wall or roof or check if their friends not inside, just throw something in.
Now if we accept B is logic and good, the problem will be what options we have in codes to AI deiced: Where is INSIDE / Where they throw? When they throw?
- Where is inside : (no idea yet)
- Where they throw: i think inside 5 tile till last report of the dead soldier about MERCs position
- When they throw: after a soldier see more than 3 corpse in one tile + last soldier report of MERCs position + MERCs not seen by enemy on the moment
Or any better idea?
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Re: Depri's Builds and Packages - Get your combat supplies here![message #362516 is a reply to message #362515]
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Tue, 23 February 2021 18:53
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Deleted. |
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Messages:2663
Registered:December 2012 Location: Russian Federation |
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Quote:I tried that one too, exactly what you said happened, but with a single shooting sound they again rush inside. Like so many games AI that work like this.
I don't think it works like that in actual +AI builds. Enemy can sometimes try to rush if they outnumber, but they will count corpses inside and the ratio so at some point they will stop outside and wait endlessly.
Apart from that, in +AI enemy will:
- throw smoke and other grenades into the room
- blow up walls with TNT or RPG
- blow up roof above known opponent
- jump into window if there is known opponent inside
- shoot through walls if possible
[Updated on: Tue, 23 February 2021 18:54]
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Re: Depri's Builds and Packages - Get your combat supplies here![message #362838 is a reply to message #362833]
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Sun, 11 April 2021 02:50
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Kitty |
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Messages:435
Registered:October 2017 Location: Germany |
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gougluinn wrote on Sat, 10 April 2021 18:18thx. btw i didnt see there is also newer version (8675 - Urban Chaos-1.13 Full Experimental 12 v4.6x 20190510) available but it says experimental. it has been two years since the message got updated. can anyone recommend that now?
edit: that link you wrote there doesnt have 7669. it has recent links and lots of verbiage.
Here is the bit of information you missed due to my wall of text:
Kitty wrote on Sat, 24 October 2020 09:06One 1.13-version mentioned there (r7679_on_g2188) is no longer available (as far as I know), that leaves 7609 (see above).
I couldn't find a version 7669 anywhere, it's not in Depri's Archive or elsewhere. Your best chance will be someone who has stored it private.
8675 itself has an annoying bug, that's why I recommend to use 8684 instead. There are links to already assembled UC-1.13 (both, 8675 and 8684 version) in the UC-1.13-part of my thread.
Last I've seen, the polish forum (link see thread) is hosting an even higher version (english).
I found the "experimental" version playable. Same for the 7609-version, which has the benefit of being able to use sevens 7609+AI with it.
[Updated on: Sun, 11 April 2021 02:56]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Depri's Builds and Packages - Get your combat supplies here![message #362848 is a reply to message #362842]
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Sun, 11 April 2021 21:21
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Kitty |
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Messages:435
Registered:October 2017 Location: Germany |
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gougluinn wrote on Sun, 11 April 2021 18:27your link for '8684' is not working for some reason i dont know. game is opening and closing in a sec and it only shows on taskbar. ....
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Just to be sure, we are talking about this one?
Kitty wrote on Sat, 24 October 2020 09:06
Already fully asembled SCI for AFS-1.13 and UC-1.13 can be found here: SCI AFS-1.13 and UC-1.13 (two versions, one based on 8675, the other based on 8684) or in "Unstable Modpack" by sevenfm (see link in next topic). Those only need to be unzipped over original JA2-installation. Choose mod (01*) and ini (10*) in Ini-Editor (* numbers see description Ini-Editor) and play.
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If so, I downloaded it myself to be sure to use the same file and it worked as intented.
I did:
- instal original JA2 (tried with both, english steam-version and german CD-version)
- downloaded the file called "SCI_UC-1.13_v4.6_(10.05.2019)_on_JA2_v1.13_r8684_g2576.7z" from the mediafire
- unzipped the download and copied the content from inside the unzipped folder
- added the copied content inside my JA2-original
- choosed the UC-1.13-vfs-config and UC-1.13-ini in Ini-Editor
- set Intro to false in Ini-Editor
- started game
- drank some coffee while militia defended airport
- fetched my stuff from airport-manager, hired Rosebud, talked to Carmen
- went looking for the Jeep and Jubilee
- entered subway, died
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The versions one can find under the link above, only need a base-instal of the ja2-original. I already assembled all nescessary files from UC-1.13-installation (Data-UC, etc.). They already contain the 1.13-version (8675 or 8684), no need to instal those first with the versions from link above.
So, one either follows the original instal-instructions for UC-1.13 or use the versions from link with orignal JA2.
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Many Ja2-mods, especially older ones, require some fumbling to instal. Seven is providing some Modpacks (one for 7609-mods, one with mods for more up-to-date 1.13-versions). That's a great service and I'd recommend to use them to avoid all the hussle with installing.
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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