Adjusting enemy spawns[message #311290]
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Thu, 18 October 2012 21:49
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yupper |
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Messages:44
Registered:October 2012 |
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I was wondering if anyone can provide more detail on how the game calculates the number and level of enemy spawns. As I understand it:
MilSlots = maximum number of militia that can spawn at a location.
DefSlots = maximum number of enemies that can occupy a location at any time? Or just the default number that spawn at the location?
Defenders = there are 5 numbers here (for example, Drassen Airport is '10 3 0 0 0'). Since the total of the numbers do not always add up to the value of 'DefSlots', how does the engine handle the level of enemies that spawn when the value of 'DefSlots' > the total of the values for 'Defenders'?
Thanks.
[Updated on: Thu, 18 October 2012 22:56] by Moderator Report message to a moderator
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Corporal
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Re: Adjusting enemy spawns[message #311295]
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Thu, 18 October 2012 23:44
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yupper |
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Messages:44
Registered:October 2012 |
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Ok, I just read some posts from a number of modders that adjusting the DefSlot value beyond default numbers generate problems on some maps, where a second wave of enemies will spawn onto of your team after you finish a battle. Apparently we need a map editor to modify spawn points.
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