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Re: 1.13 Stock Data Overhaul[message #327903] Mon, 11 November 2013 00:31 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Hello,

first of all:
Thank you for the whole work. I really like the surprising gun bags, too. As already mentioned above, the weapons balancing comes way more differing than in other 1.13 adaptions.

Here is my question:
After liberating Drassen, repelling the counter-attacks and making my way through enemy sectors to Estoni Airport, I started to attack Grumm.
I've collected many items and bought the rest via BR, brought myself in a good equiped state.
Also, I have relativley good Mercs (Scope, IMP with sniper trait, hired Mike in Estoni).
The problem is, I have a lot of misses. I know that NCTH changes a lot and the accuracy can't be compared to vanilla 1.13 stable without NCTH but I barely hit 10% hit percentage (according to the laptop stats). The only one who has made his hit percentage from around 35% to around 65%, is the shotgunner...

What am I doing wrong? I check the distance via "f" and change the weapon or the scope/scope mode but even prone from a distance around 25-35 I hit nothing with SVD with Bipod, PSO-3, sniper trait, match ammo.


  • SCI_Unstable_Revision_6520_on_GameDir_1838
  • Arulco_Revisited_(AR_v1.4_20130120)
  • AR_Compatibility_GameDir_r1842
  • AR_RndItem_Maps_GameDir_r1842


Bugs:
  • Several problems when trying to attach attachements with are mentioned as compatible but turn out to be not compatible. If I make a wrong click, it returns an ownership or nada-item and the game session is broken.
  • M21 EBR/M14 EBR loose iron sights and the gear-icon for the rebuild option
  • Many weapons don't accept on-top mounting of reflex sights (yes, I changed them)
  • After the batlle in Estoni Airport (H6), I got 4 nada-items in the inventory. They appear in the full sector inventory between the weapons but in the detailed inventory only in Misc.
Re: 1.13 Stock Data Overhaul[message #327913] Mon, 11 November 2013 01:06 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
^^Second that

Today i started a game with similar config (r6567-r1859) my mercs couldn't hit broadside of a barn. My most successful guy had 18% hit ratio. After that i had to do some intensive cth_constants.ini editing. But overall your mod is very nice and map compatibility is much appreciated and random items are nice. But needs moar gunporn Razz
Re: 1.13 Stock Data Overhaul[message #327919] Mon, 11 November 2013 02:18 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Dyson
The problem is, I have a lot of misses. I know that NCTH changes a lot and the accuracy can't be compared to vanilla 1.13 stable without NCTH but I barely hit 10% hit percentage (according to the laptop stats). The only one who has made his hit percentage from around 35% to around 65%, is the shotgunner...

What am I doing wrong? I check the distance via "f" and change the weapon or the scope/scope mode but even prone from a distance around 25-35 I hit nothing with SVD with Bipod, PSO-3, sniper trait, match ammo.
25-35 tiles are way too close for the PSO-3, you should get a red instead of green/white magnification indicator and a growing aperture size. The lowest magnification the PSO-3 offers is 6x, meaning a optimal range of 42+ tiles. Either switch to a scope with lower magnification like the PSO-1 or PO 3.5x21P or avoid firing at targets, that are too close for the particular scope.

The explaination for the shotgunner could be, that even hitting with just 1 pellet counts as score for the laptop, even if the rest of the load misses.

Quote:
Several problems when trying to attach attachements with are mentioned as compatible but turn out to be not compatible. If I make a wrong click, it returns an ownership or nada-item and the game session is broken.
I need more precise info: which attachments/weapons and which index have the nada items?

Quote:
M21 EBR/M14 EBR loose iron sights and the gear-icon for the rebuild option
Add this to Item_Transformations.xml:
	
		897
		897		
		2105		
		150
		0
		Generate missing Attachments
		Only use this if the weapon is missing its default attachments, like iron sights or integral scopes/stocks etc. and reattach them to this weapon.
	
The m14 ebr should already have this transformation.

Quote:
Many weapons don't accept on-top mounting of reflex sights (yes, I changed them)
On-top mounting of the reflex sight rmr should only be possible for the ACOG 4x/5.5x. If you have edited that, it's your own responsibility to make them compatible.

Quote:
After the batlle in Estoni Airport (H6), I got 4 nada-items in the inventory. They appear in the full sector inventory between the weapons but in the detailed inventory only in Misc.
Which index do they have?

Gambigobilla
Today i started a game with similar config (r6567-r1859) my mercs couldn't hit broadside of a barn. My most successful guy had 18% hit ratio. After that i had to do some intensive cth_constants.ini editing. But overall your mod is very nice and map compatibility is much appreciated and random items are nice. But needs moar gunporn tongue
~20% is within the exspected range without scopes, much full-auto and firing at targets too far away at the beginning of the game. And nope, this mod precisely should not become another AFS, i want to work with the existing arsenal and only sparsly expand it, if ever.
Re: 1.13 Stock Data Overhaul[message #327949] Mon, 11 November 2013 19:53 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Strohmann
25-35 tiles are way too close for the PSO-3, you should get a red instead of green/white magnification indicator and a growing aperture size. The lowest magnification the PSO-3 offers is 6x, meaning a optimal range of 42+ tiles. Either switch to a scope with lower magnification like the PSO-1 or PO 3.5x21P or avoid firing at targets, that are too close for the particular scope.

Got that!



Strohmann
I need more precise info: which attachments/weapons and which index have the nada items?

Benelli M4 Super 90: Mouse-tooltip says ISM-V-IR is attachable. If I try to attach it, I got the message, that this is not compatible with the open iron sights. They can't be closed. All attachement slots turn greyed out. If I click in the slot, I get an ownership item which I can't drop. Have to kill the .exe then. Same with ITL Mars, Aimpoint M2, Magnifier 3x. This occured with other weapons, too. Do not have a savegame at the moment with that weapons.

The other problems occur with the most weapons when I try to attach e.g. a nightscope to a weapon which already has an attachement which can't be used together. Then it returns an ownership item or sometimes a nada item (which can't be dropped).



Strohmann
If you have edited that, it's your own responsibility to make them compatible.

Haven't edited files



Strohmann
Which index do they have?

How do I find that? Can't right click them.
http://abload.de/img/2013-11-1118_01_57-jadmi9i.png
Re: 1.13 Stock Data Overhaul[message #327971] Mon, 11 November 2013 23:11 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Then what do you mean with
Quote:
Many weapons don't accept on-top mounting of reflex sights (yes, I changed them)
?

http://i.imgur.com/lwOSIHu.png

Slot #3 is only available for ACOG 4x/5.5x, because it's a nested attachment for these scopes.
Or do you mean the reflex sight rmr doesn't fit in #1 and #2? That should be restricted to pistols, machine pistols, submachine guns and shotguns, that's intentional. Try using the Aimpoint CompM2, Holo Sight, PK-A or Kobra for most full-sized weapon instead.
Re: 1.13 Stock Data Overhaul[message #327980] Tue, 12 November 2013 00:43 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
No, I mean changing of the reflex sights using the gear icon to change them to fit in Slot 1.
The tooltips showed the option to use them in that slot. Therefore I tried to mount them there.

http://abload.de/img/rsight5aul4.png

[Updated on: Tue, 12 November 2013 00:45] by Moderator

Re: 1.13 Stock Data Overhaul[message #327982] Tue, 12 November 2013 01:14 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Ah, ok in slot #1 the reflex sight rmr* is incompatible with most scopes in slot #2, the tooltip for the item transformation even states that:
		Combo Variant
		Enable the mounting in front of the Scope 2x.

Well, i can't change it back to a nested attachment, because of the ejection problem when transforming the hosting attachment.

[Updated on: Tue, 12 November 2013 05:20] by Moderator

Re: 1.13 Stock Data Overhaul[message #327983] Tue, 12 November 2013 01:29 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Strohmann
Ah, ok in slot #1 the reflex sight rmr* is incompatible with most scopes in slot #2, the tooltip for the item transformation even states that:


Not placeable at all

Thank you!

Btw: That "LBE Gear" which you have to divide to get surprise(?) Molle pockets, is a very nice feature, too Smile

[Updated on: Tue, 12 November 2013 01:36] by Moderator

Re: 1.13 Stock Data Overhaul[message #328041] Tue, 12 November 2013 21:22 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Don't know where to place that:

http://abload.de/img/2013-11-1219_54_46-jac6sov.png

Is that vanilla 1.13 or AR 1.4 or SDO?
How can trousers influence your vision range?
Re: 1.13 Stock Data Overhaul[message #328048] Tue, 12 November 2013 22:46 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
You can wear pants over your head... :rofl:

Not in stock 1.13 though.

Re: 1.13 Stock Data Overhaul[message #328057] Wed, 13 November 2013 00:41 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Opening Post in this thread, Known Issues
Dedicated Armours for Night Operations

The reduction of sight range at day is obviously very game-y, but there exists no exclusive camouflage tag for night time, so this was the means to make their usage during day unattractive.
Re: 1.13 Stock Data Overhaul[message #328062] Wed, 13 November 2013 01:47 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Possibilities for slot 2 are Elcan and Aimpoint M2. While trying to attach the M2, an error about the opened iron sights occur and the session is broken.

http://abload.de/img/2013-11-1300_19_25-jatry7f.png

[Updated on: Wed, 13 November 2013 01:47] by Moderator

Re: 1.13 Stock Data Overhaul[message #328065] Wed, 13 November 2013 03:02 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Regarding some of the problems Dyson reported and as the next release will take some more time:

Hotfix
Toggle Spoiler

The problem with the night vision scopes i can't fix quickly. For the problem with the reflex sight*/holo sight* i have no solution for now, simply don't do that.
Re: 1.13 Stock Data Overhaul[message #328198] Fri, 15 November 2013 07:51 Go to previous messageGo to next message
Slax

 
Messages:1430
Registered:July 2006
Location: People riding polar bears...
Any plans to look over food and drugs? Vanilla values are pretty unpolished.

Re: 1.13 Stock Data Overhaul[message #328199] Fri, 15 November 2013 08:09 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Not really, but if you have proposals for alternative values, i could consider integrating them.
Re: 1.13 Stock Data Overhaul[message #328200] Fri, 15 November 2013 09:38 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
"You can wear pants over your head... rofl"

Hehe best one I read for a while!

[Updated on: Fri, 15 November 2013 09:38] by Moderator

Re: 1.13 Stock Data Overhaul[message #328226] Sat, 16 November 2013 03:47 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Strohmann
Regarding some of the problems Dyson reported and as the next release will take some more time:

Hotfix



Thank you very much for the quick release of the hotfix! Smile
I installed the fix and added also the code lines in the item transformation file. Currently that helps a lot.

I want to report two other things:
There is a problem when switching the 6x or 3x magnifier attachment aside during turn based mode. It says that due to the lack of inventory space things have been dropped to the ground. Then the things from the backpack are dropped to the ground. Zipper isclosed, no new item is added. That happens without the patch, too.

Another thing is that currently I have bugs (the aliens) in Drassen. In the 3rd underground level of G13 I there appears no cursor at the side of the map where the mercs have to travel to the next map. Restarting the game solved the problem.



[Updated on: Sat, 16 November 2013 03:51] by Moderator

Re: 1.13 Stock Data Overhaul[message #328238] Sat, 16 November 2013 19:27 Go to previous messageGo to next message
Slax

 
Messages:1430
Registered:July 2006
Location: People riding polar bears...
Some thirst quenching properties for the weaker alcohols would be nice. Maybe some slight stat boosting goodness for high doses of Peak EPA? Stuff like that.
Oh, and having to combine cans with canteens seems very redundant. Turn cans into consumables?

Re: 1.13 Stock Data Overhaul[message #328265] Sun, 17 November 2013 17:59 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Dyson
There is a problem when switching the 6x or 3x magnifier attachment aside during turn based mode. It says that due to the lack of inventory space things have been dropped to the ground. Then the things from the backpack are dropped to the ground. Zipper isclosed, no new item is added. That happens without the patch, too.
Sevenfm, Page 3 in this thread
Transforming Benelli m3 convertible in turnbased -> merc drops tt3 daypack (from his tims backpack)saying
"Due to the lack od inventory space after transformation .. etc"
merc05, refering to the above post
It's not the fault of this mod. That glitch is common to using any item transformation during turn-based mode while having something in the backpack - all backpack items will be dropped and the "Due to... blah blah blah." message will appear. I have reported this in the main bug thread but it wasn't solved yet apparently.
Re: 1.13 Stock Data Overhaul[message #328806] Wed, 04 December 2013 23:27 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Time for a new release:
  • Changes to iron sights: their bonuses/penalties have been significantly lowered. Instead their main functionality has been shifted to the CTHConstants.ini; this should solve some of their scaling issues. These are the new defaults used at the moment:

    IRON_SIGHT_PERFORMANCE_BONUS = 35.0
    LASER_PERFORMANCE_BONUS_HIP = 30.0
    LASER_PERFORMANCE_BONUS_IRON = 15.0
    LASER_PERFORMANCE_BONUS_SCOPE = 5.0
    AIM_STANDING_STANCE = 1.5
    AIM_CROUCHING_STANCE = 1.0
    AIM_PRONE_STANCE = 0.5


    Aperture Sights have been changed from a transformable to a fixed attachment; they use their own compatibility version of most scopes now (labelled with a *).
  • Folding/Retracting Stock functionality changed: instead of transforming an attachment placed on the gun you now transform the whole gun. If the gun has no integral stock, attaching a addon stock initiates an attachment combo merge into a new item. Folding/Collapsing or separating the stock again can now be done with item transformations of this "new" gun.
  • Saved the new random item maps for AR with a newer editor revision in the current format; this in combination with the listed changes to attachments should *hopefully* cut down the amount of gun missing their default attachments to a minimum.
  • Damage values of most calibers revised and lowered in some cases.
[color:#FF0000]Before you download and overwrite anything load your last savegame and do the following steps:[/color]
  • transform any attached folding/retracting stock into their unfolded, long version (the one without arrow) and detach them from the gun
  • detach the scopes/sights from any gun with aperture sights
Core Mod Files - required
AR - additional files needed for Arulco Revisited
Random Item Maps for AR[color:#FF0000]*[/color]

[color:#FF0000]*Only download and overwrite with this, if you intend to start a new game.[/color] Using them with a current savegame results in broken mechanics like unable to load ammunition in weapons, broken sector inventory sorting etc.
In the folder Data-AR\Maps there two backups: SDO+AR_Rnd_Item_Maps contains the new maps saved with editor r1886 in new format, AR_Default_Maps contains the old maps without random items, saved in vanilla format.
Re: 1.13 Stock Data Overhaul[message #328869] Mon, 09 December 2013 07:54 Go to previous messageGo to next message
axor01

 
Messages:32
Registered:July 2013
Location: RSA
Sweet, been loving this with AR. Top effort.
Re: 1.13 Stock Data Overhaul[message #329051] Tue, 17 December 2013 19:01 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Next Update:

Core Mod Files (mandatory)
AR with default maps
AR with random item maps[color:#FF0000]*[/color]

[color:#FF0000]*[/color]same as with the last release: use these only, if you started a new game since SDO_GameDir_r1886.
Re: 1.13 Stock Data Overhaul[message #329056] Tue, 17 December 2013 23:01 Go to previous messageGo to next message
Swant

 
Messages:29
Registered:April 2011
Thank you for a great mod! It realy improves the game.
Im am going to try to get it to work on my new Laptop with win 8.

Question: I downloaded AR+SDO_Default_Maps_GameDir_r1893. However I can only find SCI_Unstable_Revision_6690_on_GameDir_1891

I guess GameDir should be 1893?
Re: 1.13 Stock Data Overhaul[message #329062] Wed, 18 December 2013 08:58 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
r1893 was the last revision available with SVN at the time of the upload. The difference between r1891 and r1893 are only some Ja2_Options.INI settings and a hotkey list added to the helpscreen.
As the last is not needed for the game to run and my package includes a up-to-date Ja2_Options.INI and exe the single click installer you mentioned should work anyway.

Edit: As Flugente made changes to scope modes, relevant for NCTH, i reuploaded with slightly modified xmls and newer exe (r1894).

[Updated on: Wed, 18 December 2013 17:14] by Moderator

Re: 1.13 Stock Data Overhaul[message #329073] Thu, 19 December 2013 01:00 Go to previous messageGo to next message
Swant

 
Messages:29
Registered:April 2011
Ok thank you!

Ive got some problem geting it to work.

I install JA2 gold and extract SCI_Unstable_Revision_6690_on_GameDir_1891.7z. It works fine (with a windows 8 fix so it wont lag)

I then extract Arulco-Revisited--AR-v1.4-20130120-.7z. It starts but I get some grafic distortions and it freezes when the mercs arrives the first time

I then extract AR+SDO_Default_Maps_GameDir_r1893.7z. I get this messege when I try to start:

JA2 Fatatl Error
File src\core\vfs.init.ccp
Line: 323
Location: vfs init::initvirtualfilesystem

Could not initialize dierctory "data 1.13 NCTH" in profile
v1.13 NCTH optimized, path Data 1.13 NCTH

[Updated on: Thu, 19 December 2013 01:03] by Moderator

Re: 1.13 Stock Data Overhaul[message #329075] Thu, 19 December 2013 01:13 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Did you download and extract the core mod files (SDO_GameDir_r1894) in addition to AR+SDO_Default_Maps_GameDir_r1893?
Re: 1.13 Stock Data Overhaul[message #329076] Thu, 19 December 2013 01:34 Go to previous messageGo to next message
Swant

 
Messages:29
Registered:April 2011
Oh ok, sorry. I thougt AR+SDO_Default_Maps_GameDir_r1893 included the SDO_GameDir

Now it works, thanks!
Re: 1.13 Stock Data Overhaul[message #329291] Thu, 26 December 2013 22:57 Go to previous messageGo to next message
Swant

 
Messages:29
Registered:April 2011

Edit: As Flugente made changes to scope modes, relevant for NCTH, i reuploaded with slightly modified xmls and newer exe (r1894). [/quote]

How do I update my install?

Can I just unrar all the new files again to my JA2 folder, or do I have to uninstall JA2 and start from scrath?

Thx
Re: 1.13 Stock Data Overhaul[message #329294] Fri, 27 December 2013 00:30 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Uh no, just unrar r1894 in your ja2 folder.
Re: 1.13 Stock Data Overhaul[message #329296] Fri, 27 December 2013 01:00 Go to previous messageGo to next message
Swant

 
Messages:29
Registered:April 2011
yes but dont I also need to update: SCI_Unstable_Revision_6690_on_GameDir_1891 to SCI_Unstable_Revision_6692_on_GameDir_1894?

if I alredy did will it work? Smile

[Updated on: Fri, 27 December 2013 01:01] by Moderator

Re: 1.13 Stock Data Overhaul[message #330540] Wed, 12 February 2014 11:03 Go to previous messageGo to next message
johrael

 
Messages:25
Registered:June 2011
You will need the newest "unstable" 1.13 game files and exe

The latest Game Dir is 1931, would AR+SOD work with it? Or should I use 1894 only?

Much thanks!
Re: 1.13 Stock Data Overhaul[message #330548] Wed, 12 February 2014 16:27 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
I think technically it would work, but the SDO-files will overwrite the newer unstable 1.13 files, downgrading it to a r1894 state.

If you want to play with r1931 you have to transfer the changes made since the last release to the SDO-files by yourself. The next release will take several weeks, so i wouldn't count on that.
Re: 1.13 Stock Data Overhaul[message #331108] Fri, 07 March 2014 21:00 Go to previous messageGo to next message
Parkan

 
Messages:436
Registered:April 2010
Location: Russia,Sevastopol

Do we have any updates of your Overhaul in near time ,Strohmann?
Re: 1.13 Stock Data Overhaul[message #331118] Sat, 08 March 2014 03:18 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
No, i think finishing the next one will take at least 1-2 additional months.

I didn't start working on it until march due to lack of time and the next release will be savegame-breaking, so i will try to squeeze in as many long-term changes as posssible.
Re: 1.13 Stock Data Overhaul[message #331128] Sat, 08 March 2014 14:40 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
If some people want to contribute, i need some feedback for the mid- and late game. For example:
  • usefulness of (large) pistols/revolvers
  • usefulness of shotguns and machine pistols
  • balancing of sniper rifles/machine guns: now that some let you see up to 80 tiles, how good is this counterbalanced by the increasement of COVER_SYSTEM_TREE_EFFECTIVENESS, ap-cost to change magnification and restriction of magnification factors to a smaller range at the cost of realism (most real life scope examples i looked up had a range of 3x-9x for example)?
  • night combat: was the addition of scopes with increased night sight range for diversity's sake worth it (giving the player an edge over the AI) or was the older egalitarian approach with limiting it to night vision goggles better?
  • ...
  • any additions you would like to see in future releases?
Re: 1.13 Stock Data Overhaul[message #331133] Sat, 08 March 2014 17:36 Go to previous messageGo to next message
Seven.

 
Messages:2521
Registered:December 2012
Location: Russian Federation
1. From my point of view, current situation with increased sight range needs LOS/AI code improvement.
Currently I prefer playing without vision bonuses from scopes, and using only binocs for recon.
2. I would like to see more use for existing items - crafting (no new items needed, even adding some merges and transformations will make gameplay more interesting), and more use of new features.
3. Maybe more special ammo for shotguns for fun, non-lethal ammo.


Re: 1.13 Stock Data Overhaul[message #331164] Mon, 10 March 2014 17:26 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
1)* Yeah, but won't happen in the current state, as it would make many scopes useless.
3)* I already thought about that some time ago, the problem i saw was, that it would devalue the trait Hand-to-Hand/Martial Arts too much.
One can argue that already happened with the stun gun, but at least it requires the player to engage in risky melee combat.
Re: 1.13 Stock Data Overhaul[message #331204] Tue, 11 March 2014 20:48 Go to previous messageGo to next message
Seven.

 
Messages:2521
Registered:December 2012
Location: Russian Federation
ACOG 4x combo has 1.0, is that intended?

Also, the fact that kevlar trousers limit your seems very strange (i know why you did it, but still strange :sadyellow: ). Hope next release will find some acceptable solution for that Smile

HtH specialists are still needed for SanMona boxing and capturing prisoners (this trait also gives nice small bonuses), and shotguns cannot have silencers, so I don't see much threat to HtH from new shotgun ammo (rubber bullets, dragonbreath etc).


Re: 1.13 Stock Data Overhaul[message #331216] Wed, 12 March 2014 00:00 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Do you have the latest release?

Quote:
ACOG 4x combo has 1.0, is that intended?
Item 1004 ACOG Combo 4x
Item 2186 ACOG Combo 4x*

both have 4.0<.

Quote:
Also, the fact that [SWAT Leggings and Night Ops Leggings] limit your seems very strange (i know why you did it, but still strange [...] ). Hope next release will find some acceptable solution for that Smile
Well, what other useful tags only work during night/day? The solution would be a camouflage tag, that only works during night.
Or tags that multiply existing camouflage bonuses during different day times. But i think these requests/proposals are already years old...

Quote:
HtH specialists are still needed for [...] capturing prisoners [...]
I don't think these bonuses mean much when anyone can shoot a victim till out of breath und rob/capture him/her while helplessly flailing on the ground.

Quote:
[...]shotguns cannot have silencers[...]
Toggle Spoiler

Quote:
[...]dragonbreath [ammo][...]
Toggle Spoiler
Re: 1.13 Stock Data Overhaul[message #331217] Wed, 12 March 2014 00:32 Go to previous messageGo to previous message
Seven.

 
Messages:2521
Registered:December 2012
Location: Russian Federation
Seems like I need to update my Overhaul version. I was sure it's latest :whoknows:


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