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Re: Your feedback: items[message #315466]
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Fri, 15 February 2013 17:29
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Pariah |
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Messages:77
Registered:June 2004 Location: Suckit City, OH |
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Hoi Chummers,
JAsmine: Talon was found in on of Chitzena sectors. No, correction. It was San Mona, I dropped in Chitzena when I picked up the actual launcher that goes with the Colt line of weapons (M203i?) at the Chitzena SAM.
Having yet to fully take Cambria, I haven't complete 50% of the maps yet but so far everything is gravy regarding item placement. I would hazzard that the bulk of the "containers" contain something whereas in regular JA it felt it was more like only 20% did.
The one thing I have noticed is that your mod has a LOT more tricked out weapons that the Queen's army is fielding. By this I mean, things like scopes and forgrips but also spring and barrel extender. I have manage to pilfer 3 weapons with the spring loaded and 4 with barrel extender. Plus I have picked up the parts for 3 more springs and 4 more barrel extenders. Currently, at Cambria I have more barrel extenders than I can utilze.
Oh, since I have you here, let me turn this into a mini-rant. The AI cheats! Spawned at Cambria Hospital west side and immediately saw a guy with a rifle, laser, bipod and 7x scope. Greedy person that I am because I was used to playing 'drop all', I screamed, "I want!" and as luck would have it the squad closest to said rich tango was my melee squad. So I bum rushed him with my Martial Expert, a HTH and Jimmy. Of course I goofed and should have just stolen the gun but instead I went for the macho route of submission through pulvering.
Cheating bastiche, took two martial arts kicks, a HTH punch and a Jimmy punch AND stayed standing. Not only that but next turn he shoots Jimmy and the HTH dude with a Steyr Scout at point blank range (having enough energy to withstand 4 melees, fire twice and reload, effing cheater). Next turn he took two more MA kicks before he finally dropped. So not only did I get his Scout but his complete Tywon(sp?) armor set, a steel tube and 4 clips of ammo. Next squad knocked out a Colonel using glaser ammo and leg shots thanks to him wearong spectra armor, that got me a Dragonov, ammo and said spectra armor and third squad got a HK M36G RAS (with a laser, AR silencer and spring!) and FIVE C-Mags of 5.56.
Oh, one other rant. Where the 'Eff is Tony? He has only been there 3 of the roughly 10 times I have visited him. Isn't the default of him supposed to be there 80% of the time? I have like 30 weapons just laying in his office floor to sell to him but he is never there! Heck, he showed up, I emptied him of cash, spent the night sleeping thinking I would sell him the rest the next day and 0900 the next day and he is gone. Rat bastiche.
End rant.
Okay, like I said, item placement has no complaints from me.
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Corporal
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Re: Your feedback: items[message #315580]
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Tue, 19 February 2013 17:36
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Pariah |
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Messages:77
Registered:June 2004 Location: Suckit City, OH |
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Hoi Chummers:
It is Day 30 and do you know where your Mercs are?
Took forever to take and fortify Cambria, still not done training the militia. But I have it bolstered enough to only leave my two trainers present and not a full squad. Which means now I have two squads out and about. One doing Tony runs. He finally showed up and I have been doing a brisk business with him; between him and the Cambria mine, money is not a problem any more.
I am still acquiring totally tricked out weapons but nothing as sweet as that MG36 RAS which is really rocking. That and Mike's HKG11 (when did they beef the crap out of that thing?). Heh, Mike got off 1 shot before he was turned into swiss cheese by said RAS.
Only other thing that I just finally noticed (mainly because I have so much of the stuff lying around on the ground) is that the armor does not fall under the Slow Progression. Once I get the rest of the stuff repaired, I will have both squads fully kitted out with either full treated Spectra armor or Twayon (sp?).
Which leads to another point, finding a lot of Compound 18 to go with the parts for the Rod & Spring and Barrel Extenders. I personally think that is a tad too much. Those items were nominally far and few between so you had to really think who got them. Now you just dole them out to everyone.
Okay, silly STOMP question time. For the Ranger, do they get the "Rifle" bonus with all rifles or just the generic rifles? ie do they get the bonus with "assault" rifles and "battle" rifles?
Med Kits are okay at the moment, mainly because I have stolen three of them off of fully armored Majors who get shot so much they can only lay there and take it while I pilfer their goodies. Heh, there is something to be said about running around with a C-Mag of Glaser ammo and knocking the wind out of some high and mighty sails.
Last silly question. When did getting ontop of roofs get changes to automatically equalling "death trap"?
Thanks again for all of your time and effort.
Albert - Eastwoodaen - Pariahsolo
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Corporal
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Re: Your feedback: items[message #316677]
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Thu, 28 March 2013 16:39
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buuface |
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Messages:165
Registered:October 2011 |
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I've also had big issues with h2h combat. Three of my mercs surrounded an elite and he took about 4 turns and 20 punches and kicks until he was knocked down all the time fighting back with what seemed like full AP.
-sorry i realise that this is the items feedback thread but was just following on from previous poster
[Updated on: Thu, 28 March 2013 16:41] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Your feedback: items[message #322576]
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Wed, 10 July 2013 02:42
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Sgt York |
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Messages:79
Registered:June 2000 Location: San Antonio TX |
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What I thought originally was a fairly straightforward question has become much more complicated. I
[Updated on: Mon, 15 July 2013 06:00] by Moderator Report message to a moderator
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Corporal
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