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Your feedback: items[message #315419] Thu, 14 February 2013 16:10 Go to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
What's your opinion on the way items are places within the AR mod's maps?
Any items you're missing? Any areas where you'd want different items?
Any items that seem out of place? Feel free to present your opinion!

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Master Sergeant
Re: Your feedback: items[message #315420] Thu, 14 February 2013 18:01 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
Well coming from a guy who likes the food and drink system. Maybe litter maps with more (crappy) canned goods.

Stuff like beans and so on in cupboards and possibly add more drinkables too. Right now I feel too forced to visit the bar's in every town and I rather have Ira lug around all the canned goods making it possible to be more like a roaming band of guerilla fighters.

For the rest I am pretty pleased with your mod, the meager amount of premium ammuntion makes it a lot harder to go crazy with shootouts because I know in the back of my head I won't find a lot of 10mm or 5.56 ammo. That makes the crappy weapons a lot more important and valuable in your battles, and of course sneaking around and knifing people in the face.

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Sergeant
Re: Your feedback: items[message #315432] Thu, 14 February 2013 22:36 Go to previous messageGo to next message
johrael is currently offline johrael

 
Messages:25
Registered:June 2011
Still finding Talon launchers in the game... are they supposed to be there?

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Private 1st Class
Re: Your feedback: items[message #315433] Fri, 15 February 2013 00:15 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
Nope. It would be of much help if you could identify some sectors with talons...

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Master Sergeant
Re: Your feedback: items[message #315441] Fri, 15 February 2013 02:12 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
I remember some early locked small garage building having a Talon launcher. Maybe in... Alma?
Not sure.

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Sergeant Major
Re: Your feedback: items[message #315464] Fri, 15 February 2013 17:18 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
I found a Talon in the warehouse section of Chitzena. I was wondering why i wasn't able to put it on anything, but now I know Smile

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Sergeant
Re: Your feedback: items[message #315466] Fri, 15 February 2013 17:29 Go to previous messageGo to next message
Pariah is currently offline Pariah

 
Messages:77
Registered:June 2004
Location: Suckit City, OH

Hoi Chummers,

JAsmine: Talon was found in on of Chitzena sectors. No, correction. It was San Mona, I dropped in Chitzena when I picked up the actual launcher that goes with the Colt line of weapons (M203i?) at the Chitzena SAM.

Having yet to fully take Cambria, I haven't complete 50% of the maps yet but so far everything is gravy regarding item placement. I would hazzard that the bulk of the "containers" contain something whereas in regular JA it felt it was more like only 20% did.

The one thing I have noticed is that your mod has a LOT more tricked out weapons that the Queen's army is fielding. By this I mean, things like scopes and forgrips but also spring and barrel extender. I have manage to pilfer 3 weapons with the spring loaded and 4 with barrel extender. Plus I have picked up the parts for 3 more springs and 4 more barrel extenders. Currently, at Cambria I have more barrel extenders than I can utilze.

Oh, since I have you here, let me turn this into a mini-rant. The AI cheats! Spawned at Cambria Hospital west side and immediately saw a guy with a rifle, laser, bipod and 7x scope. Greedy person that I am because I was used to playing 'drop all', I screamed, "I want!" and as luck would have it the squad closest to said rich tango was my melee squad. So I bum rushed him with my Martial Expert, a HTH and Jimmy. Of course I goofed and should have just stolen the gun but instead I went for the macho route of submission through pulvering.

Cheating bastiche, took two martial arts kicks, a HTH punch and a Jimmy punch AND stayed standing. Not only that but next turn he shoots Jimmy and the HTH dude with a Steyr Scout at point blank range (having enough energy to withstand 4 melees, fire twice and reload, effing cheater). Next turn he took two more MA kicks before he finally dropped. So not only did I get his Scout but his complete Tywon(sp?) armor set, a steel tube and 4 clips of ammo. Next squad knocked out a Colonel using glaser ammo and leg shots thanks to him wearong spectra armor, that got me a Dragonov, ammo and said spectra armor and third squad got a HK M36G RAS (with a laser, AR silencer and spring!) and FIVE C-Mags of 5.56.

Oh, one other rant. Where the 'Eff is Tony? He has only been there 3 of the roughly 10 times I have visited him. Isn't the default of him supposed to be there 80% of the time? I have like 30 weapons just laying in his office floor to sell to him but he is never there! Heck, he showed up, I emptied him of cash, spent the night sleeping thinking I would sell him the rest the next day and 0900 the next day and he is gone. Rat bastiche.

End rant.

Okay, like I said, item placement has no complaints from me.



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Corporal
Re: Your feedback: items[message #315475] Fri, 15 February 2013 21:33 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
The only cheating I feel is the almost instant reinforcements when you are trying to attack a sector during the day.

I get spotted once whilst my guys are on the edge of the sector and before I know it they got 20 pissed off soldiers breathing down their necks without a way to run like a little bitch.

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Sergeant
Re: Your feedback: items[message #315478] Fri, 15 February 2013 22:45 Go to previous messageGo to next message
Pariah is currently offline Pariah

 
Messages:77
Registered:June 2004
Location: Suckit City, OH

Well it helps if you have someone with the lesser trait Scout in your group. The Scout trait allows you to see exactly how many army units are in the next sectors. If there is more than 6, you have a very strong chance of seeing at least a squad knocking on your back door.

My solution? I don't go near that area on the map; if the sector to the south has a lot of tangos, on the main map, I stick to the north. This is problemsome for cities like Cambria who no only have adjacent city sectors, it also looks like the surrounding sectors outside of the city his permanently manned. My suggestion is to clear out a few of the outskirts before hitting the city proper.

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Corporal
Re: Your feedback: items[message #315482] Sat, 16 February 2013 00:59 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
You can change reinforcement rules in the ini, have set mine to City sector to City sector only.

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Sergeant 1st Class
Re: Your feedback: items[message #315483] Sat, 16 February 2013 01:12 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
Had a major problem my second time in Omerta, during the battle, two of the troops didn't register in tactical, their picture was missing but they were shown in the battle. They were present in Strategy screen. Fumbled around and won the battle but couldn't move the two missing troops out of the sector.

Fell back to an earlier save and refought the battle with no difficulty.

Am guessing it was caused by my 'minimizing' the game during the battle, have done that many times before with no problems. But ain't even sure I minimized. ???

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Sergeant 1st Class
Re: Your feedback: items[message #315491] Sat, 16 February 2013 14:55 Go to previous messageGo to next message
deknegt is currently offline deknegt

 
Messages:140
Registered:June 2007
Location: Doetinchem, Netherlands
abradley
Had a major problem my second time in Omerta, during the battle, two of the troops didn't register in tactical, their picture was missing but they were shown in the battle. They were present in Strategy screen. Fumbled around and won the battle but couldn't move the two missing troops out of the sector.

Fell back to an earlier save and refought the battle with no difficulty.

Am guessing it was caused by my 'minimizing' the game during the battle, have done that many times before with no problems. But ain't even sure I minimized. ???



It happened to me a couple of times. Reteam them and it should be fixed.

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Sergeant
Re: Your feedback: items[message #315505] Sun, 17 February 2013 06:36 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
deKnegt
{Snip}

It happened to me a couple of times. Reteam them and it should be fixed.
Many thanks, have a savegame, just tried it ... works like a champ.

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Sergeant 1st Class
Re: Your feedback: items[message #315548] Mon, 18 February 2013 11:34 Go to previous messageGo to next message
Andris is currently offline Andris

 
Messages:80
Registered:October 2006
Location: Budapest, Hungary
My problem is that no matter what I set in the INI. when enemy forces arrive in the sector they instantly start the round with full AP and they just chainsaw my team.

I thought the option to set the Enemy AP level to 0 after they travelled meant, that this will not happen...

Any ideas to keep enemy from always raping my team this way? Its very annoying.

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Corporal 1st Class
Re: Your feedback: items[message #315551] Mon, 18 February 2013 15:33 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
This ini setting is bugged in 4870 AFAICS, so it doesn't work unfortunately.

IIRC the bugfix update to 4870 introduced another bug: reinforcements (militia and enemy alike) do not arrive in turnbased but only if realtime kicks in. So this could be exploited to keep them at bay by spotting with binos etc. to avoid realtime until you'v moved to a better position.

Another point would be placement of your attackers: Reinforcements usually come from the direction of sector they are currently in. So if you attack a sector that can be reinforced from e.g. the left, place your mercs at the right side/corner (depending from where you are attacking). Hence the new comers have to come to your position just like current sector's initial garrison.

Ultimate solution would be clearing the sector silently and unnoticed at night without any reinforcements at all. (but that's hard, tedious work ...) Wink

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Sergeant Major
Re: Your feedback: items[message #315566] Mon, 18 February 2013 20:40 Go to previous messageGo to next message
Andris is currently offline Andris

 
Messages:80
Registered:October 2006
Location: Budapest, Hungary
Silently and unnoticed at night without any reinforcements at all.

Yep, thats how I roll. It takes me 3 real life days to clear a sector lol Smile

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Corporal 1st Class
Re: Your feedback: items[message #315580] Tue, 19 February 2013 17:36 Go to previous messageGo to next message
Pariah is currently offline Pariah

 
Messages:77
Registered:June 2004
Location: Suckit City, OH

Hoi Chummers:

It is Day 30 and do you know where your Mercs are?

Took forever to take and fortify Cambria, still not done training the militia. But I have it bolstered enough to only leave my two trainers present and not a full squad. Which means now I have two squads out and about. One doing Tony runs. He finally showed up and I have been doing a brisk business with him; between him and the Cambria mine, money is not a problem any more.

I am still acquiring totally tricked out weapons but nothing as sweet as that MG36 RAS which is really rocking. That and Mike's HKG11 (when did they beef the crap out of that thing?). Heh, Mike got off 1 shot before he was turned into swiss cheese by said RAS.

Only other thing that I just finally noticed (mainly because I have so much of the stuff lying around on the ground) is that the armor does not fall under the Slow Progression. Once I get the rest of the stuff repaired, I will have both squads fully kitted out with either full treated Spectra armor or Twayon (sp?).

Which leads to another point, finding a lot of Compound 18 to go with the parts for the Rod & Spring and Barrel Extenders. I personally think that is a tad too much. Those items were nominally far and few between so you had to really think who got them. Now you just dole them out to everyone.

Okay, silly STOMP question time. For the Ranger, do they get the "Rifle" bonus with all rifles or just the generic rifles? ie do they get the bonus with "assault" rifles and "battle" rifles?

Med Kits are okay at the moment, mainly because I have stolen three of them off of fully armored Majors who get shot so much they can only lay there and take it while I pilfer their goodies. Heh, there is something to be said about running around with a C-Mag of Glaser ammo and knocking the wind out of some high and mighty sails.

Last silly question. When did getting ontop of roofs get changes to automatically equalling "death trap"?

Thanks again for all of your time and effort.

Albert - Eastwoodaen - Pariahsolo

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Corporal
Re: Your feedback: items[message #315587] Tue, 19 February 2013 21:36 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
Andris
My problem is that no matter what I set in the INI. when enemy forces arrive in the sector they instantly start the round with full AP and they just chainsaw my team.

I thought the option to set the Enemy AP level to 0 after they travelled meant, that this will not happen...

Any ideas to keep enemy from always raping my team this way? Its very annoying.
You have to set the ini in 'Data 113' or Data AR'.

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Sergeant 1st Class
Re: Your feedback: items[message #315645] Sat, 23 February 2013 08:54 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
Quote:
Okay, silly STOMP question time. For the Ranger, do they get the "Rifle" bonus with all rifles or just the generic rifles? ie do they get the bonus with "assault" rifles and "battle" rifles?

The Weapon Class Rifle devides into Sniper Rifles, Assault Rifles, Light Machine Guns, Shotguns and Rifles, but Ranger only gives bonuses to the two last Weapon Types from that list.

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Master Sergeant
Re: Your feedback: items[message #315945] Tue, 05 March 2013 05:31 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
Found the Talon at Chitzena c9.

Also

the GM-94 grenade launcher seems to be tied to 9mm glazer ammo, have found the Launcher dropped after a couple off battles with no grenade ammo, just the 9mm glazer which highlights the launcher and visa versa.

Many Thanks for the mod ... challenging.

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Sergeant 1st Class
Re: Your feedback: items[message #315949] Tue, 05 March 2013 08:42 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
I have deleted the talon ftom C9.
Everything that seems to be strange about items should be reported in the v1.13 bug-thread. Items in AR are not changed from v1.13. Any item related bugs in AR can also be found in stock v1.13.

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Master Sergeant
Re: Your feedback: items[message #316148] Sun, 10 March 2013 22:48 Go to previous messageGo to next message
Spookylizard is currently offline Spookylizard

 
Messages:12
Registered:March 2013
So far so good, though every once in a while the sector inventory menu is jerk about accessing stuff.

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Private
Re: Your feedback: items[message #316492] Sat, 23 March 2013 07:44 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
There are 4 Talon Grenade Launchers at the M6 checkpoint.

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Staff Sergeant
Re: Your feedback: items[message #316677] Thu, 28 March 2013 16:39 Go to previous messageGo to next message
buuface is currently offline buuface

 
Messages:165
Registered:October 2011
I've also had big issues with h2h combat. Three of my mercs surrounded an elite and he took about 4 turns and 20 punches and kicks until he was knocked down all the time fighting back with what seemed like full AP.

-sorry i realise that this is the items feedback thread but was just following on from previous poster

[Updated on: Thu, 28 March 2013 16:41] by Moderator

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Staff Sergeant
Re: Your feedback: items[message #321914] Mon, 24 June 2013 08:32 Go to previous messageGo to next message
NewAgeOfPower is currently offline NewAgeOfPower

 
Messages:110
Registered:June 2010
I haven't played since my review, however, I recall finding excessive amounts of 9mm Glaser munitions.

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Sergeant
Re: Your feedback: items[message #322539] Tue, 09 July 2013 02:04 Go to previous messageGo to next message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
JAsmine, there seems to be as many comments here about enemies as items, so here's mine (actually a question): I recall from many, many years ago making UB maps that the number of admin/army/elite troops that appeared on a particular map in novice/experienced/expert mode could be specified in the map editor. How is that done now in v1.13? I can't find it in the editor now, at least if I'm using it right. I'm guessing it's externalized, but I've looked at all the .xml files in TableData and can't find any that refer to # troops vs. game difficulty. How have you done that in AR? Thanks.

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Corporal
Re: Your feedback: items[message #322546] Tue, 09 July 2013 11:32 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
JAsmine appears to be taking an extended vacation from modding , hope he comes back soon !

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Captain

Re: Your feedback: items[message #322555] Tue, 09 July 2013 15:50 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
@Sgt York: Take a look into 'Army' folder in 'tabledata'. There you can set quantity and quality by different percentages for admin/regular/elite per "composition". Then you can link each "garrison" to a composition. And you can set quantity of "patrols".
In the options.ini you can then tweak the overall quantities and quality (extra elite percentage) per difficulty setting.

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Sergeant Major
Re: Your feedback: items[message #322568] Tue, 09 July 2013 22:07 Go to previous messageGo to next message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
Thank you. I've made up a 16x16 grid and am attempting to plot the enemy placements as described in the TableData. It will take me a while longer to figure this all out. I have questions already but will have to get back to you later this evening after more thought. Thanks again.

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Corporal
Re: Your feedback: items[message #322576] Wed, 10 July 2013 02:42 Go to previous messageGo to next message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
What I thought originally was a fairly straightforward question has become much more complicated. I

[Updated on: Mon, 15 July 2013 06:00] by Moderator

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Corporal
Re: Your feedback: items[message #322778] Mon, 15 July 2013 23:24 Go to previous message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
JASmine , found an exploit , when buying from Jake at Estoni , if you keep buying the (single) wallet , it's like a never emptying purse Very Happy , it just keeps on giving ... handy though !

Maybe this is a 1.13 bug/easter egg ?

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Captain

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