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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322472]
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Sat, 06 July 2013 13:56
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Osprey_32 |
Messages:3
Registered:July 2013 |
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Hmm Ctrl + . didn't work at first, not sure why but doesn't matter now.
Another thing about the militia management I forgot to mention is that I can't cycle between the green and yellow modes in the map. Right click doesn't do anything, or was it changed?
How the encounter with Boris in F7 should play out? the "hooligans" weren't hostile at all.
By the way I'm using 4.45 with the latest patch and the 6116 build.
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #322795]
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Tue, 16 July 2013 02:01
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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axor01When I have MP Skorpion in hands and various items in backpack, when I press to extend stock I am given notice that due to space restrictions various items are discarded from inventory - in fact they are removed from backpack, now emptied, and placed on ground. Thus now I have extended Skorpion MP and heap of possessions at feet of Merc; why is this?
When a stock is extended MP's go from being one handed to two, and sometimes imaginary items are ejected from the 2nd hand and or gun to map inventory. It shouldn't displace stuff from the back pack.
axor01Also, the airport satelite dishes revolve at 45 rpm, and will launch themselves into centrifugal orbits! I remember someone mentioning something about animation speeds, it should be harmless.
axor01I had the tazer with 3 charges in pack and later it disappeared without having used it? Is it just the wine with dinner or an bug? Which map, I think Flugente is investigating the overall issue of items disappearing. Additionally, was it the pack that disappeared with the taser and 3x magazines inside of it, or did the taser and magazines disappear from the pack but the pack is still in existence (and did you simply mix up the packs because you can stack packs filled with stuff)?
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324118]
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Sun, 18 August 2013 19:13
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acqsen |
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Messages:17
Registered:December 2011 |
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Wil473, big thanks for the updates of my favourite mod. You are a hero.
After 2weeks of play i can summ up things i noticed.
Urban Chaos-1.13 v4.47-20130719
Directory 6232_1704.7z
+Food system works fine. The merc seems to be drinking a bit too much in my opinion, though.
+Jumping through windows works fine also. Smoked a soldier with that trick already
+Merc prices randomisation works fine. Nice feature.
+There is enough first aid kits now, unlike previous UC113 versions.
+New mercenaries are mostly fine. Good to have some fresh faces around. Mouse is a bit too loud.
-Gun runners in B14 (Calisto) respawn even with your merc in that sector. They just spawn in. Does seem to happen randomly.
-Dirt is not cleaned on repairing gun to 100% or the "Ctrl ." menu. (Found a line in JA2_options.ini that controls if guns should be cleaned on repairing to 100%, i should be fine now)
-Cant repair things while underground.
-Handcuffing does not work, partially broken. I can equip handcuffs, icon is displayed, then a click on an unconscious soldier but nothing happens. I had enough TU's. Tested few times in different places.
-"V" does not display the correct version, probably unavoidable since it is a mix of different releases
/attacking police in Calisto lowers your reputation, even though multiple citizens say they are bad, corrupt cops.
/merc could use some starting gear, other then guns. What you think?
/I am running out of doctors bags, even without surgery. Bobby Ray had only 1. Been to most of calisto except one last sector, no shops had any.
? Is there Conrad anywhere to be found and recruited?
? There are two Reverend and two Kelly's in the merc xml, intentional?
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324139]
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Mon, 19 August 2013 01:07
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Acqsen-Gun runners in B14 (Calisto) respawn even with your merc in that sector. They just spawn in. Does seem to happen randomly.
I thought I had this fixed - is there a cow (neutral civ faction) in the lower right corner of the map? If all civ's are killed they respawn, but if you leave one (neutral faction) alive then they don't.
Acqsen-Dirt is not cleaned on repairing gun to 100% or the "Ctrl ." menu. (Found a line in JA2_options.ini that controls if guns should be cleaned on repairing to 100%, i should be fine now)
Ok
Acqsen-Cant repair things while underground. Not sure if this one has been reported before. Can you create a quick game with the stock v1.13 campaign and see if you can repair in one of the vanilla mines?
Acqsen-Handcuffing does not work, partially broken. I can equip handcuffs, icon is displayed, then a click on an unconscious soldier but nothing happens. I had enough TU's. Tested few times in different places. It will take some time before I can test this one.
Acqsen-"V" does not display the correct version, probably unavoidable since it is a mix of different releases Known, updating the revision text is low priority on the unstable builds.
Acqsen/attacking police in Calisto lowers your reputation, even though multiple citizens say they are bad, corrupt cops. Will add it to the other issues I've been having since separating the factions into real in-game factions.
Acqsen/merc could use some starting gear, other then guns. What you think? Flashlights, airplane food, and bottled water would be as far as I'm willing to go.
Acqsen/I am running out of doctors bags, even without surgery. Bobby Ray had only 1. Been to most of calisto except one last sector, no shops had any. I'm sure you will find more, or perhaps a pharmacy somewhere...
Acqsen? Is there Conrad anywhere to be found and recruited? Yes, but he may only be hired if...
Toggle Spoiler...you find him before triggering hostilities with the P.I.N. Group mercenaries.
Acqsen? There are two Reverend and two Kelly's in the merc xml, intentional? UC/UC-1.13 Kelly and recently added v1.13 Kelly are actually different mercs (the latter is not available in UC-1.13 via M.E.R.C.). Incidentally I am trying to figure out if it would be better not to add the three mercs (from JA1) in the next revision of UC-1.13 or if I should move one of the new UC-1.13 NPC's.
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #324158]
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Mon, 19 August 2013 14:56
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acqsen |
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Messages:17
Registered:December 2011 |
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@Flugente thx for info, it'll save me the time req. to check myself
@Wil473
[*]Respawning Gunrunners problem. Respawning Gunrunners problem.
"Is there a cow (neutral civ) in the lower right corner of the map?" -- i am sory, i dont know what you ask / talk about. I killed all the members of that group in that sector. There were members of that group alive in other sectors.
Here are links to my saves:
Before the second attack atempt C14 ^ B14
After killing all bad guys (loading this save hang my game one time, worked the another)
My JA2_options.ini
[*]Expanded starting mercenary items list.
Food, Water and flashlights, even only those, would make a big difference.
Some other suggestions in the spoiler.
Toggle Spoiler- Technicians: super glue or tape.
- Pacifists: band of stripes, fruits, vegetables
- Marksman, Snipers: sun googles
- Athletes: energy drink
- Auto, machineguners; (plastic) gun cleaning kit.
- Bodybuilders: porn, beer, energy drink, milky bar
- Loners: Walkmen / mp3 player
- Doctors: anibiotic pills (marbles graphics) to fill doctors bag a little
- Female spies: kamo kits camouflaged as make up.
- Spies: an extended ear camouflaged as a mp3 player, taser camouflaged as electric shaver, pepper spray camouflaged as fragrance body spray (all to use already existing graphics)
- Blood: rock suvenir x2(fly straight like knives, throw at head for stun dmg equal to hand-to-hand head hit, throw at body for minor dmg)
- Lynx: night googles mk2 camouflagged as ordinary sun googles (water proof, slow wear, hard to repair, price = night googles mk2 *3)
- Spider: cofee (big) bottle
- Laura: Bullet proof silk shirt (looks like ordinary shirt, protection like kevlar, cover 95%, no body restrictions) [a real, old, patented tech]
If forum likes the idea i can come up with more.
[*] Handcuffing.
It might actually work. After using Binders on prone soldier, TU's got consumed, but nothing changed. Maybe it is a hidden effect. Will get an update once i know more.
---Update
Handcuffing works! Sorry for the confusion. The effect is discrete, no notifications, got me fooled.
---Update2
Its not possible to handcuff hostile civilian groups: Police, Shark goons, probably others.
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