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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #332863]
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Tue, 20 May 2014 10:29
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Gambigobilla |
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Messages:693
Registered:July 2008 |
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The problem is a little different, Urban Chaos is not Wil473's mod. Wil473 only ported it to 1.13 (thus UC-113), while doing this he merged it with AFS for more weapons. The problem is if you change maps in anyway the mod will no longer be Urban Chaos. Ofc there is there still be UC story but considering it's quests are not much different from JA2 quests.
Is it me or has maps been changed. I loved the map where i pinned the kingpin.
On the other hand i really wish Wil makes new (big) maps for his mods. I know he has the talent but not sure if he has the time and patience to do it.
[Updated on: Tue, 20 May 2014 17:20] by Moderator Report message to a moderator
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First Sergeant
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #332880]
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Tue, 20 May 2014 15:58
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Gambigobilla |
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Messages:693
Registered:July 2008 |
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Another NADA ammo at Sector C5 and C4, NADA is inside of a Colt 611 M16 probably dropped from P.I.N members.
[Updated on: Tue, 20 May 2014 19:02] by Moderator Report message to a moderator
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First Sergeant
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #333034]
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Fri, 23 May 2014 12:21
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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GambigobillaUC-4.48 Port Kip Underground (D6-1)
4 Thugs drop TT-33s, those pistols have NADA items instead of ammo
and
GambigobillaAnother NADA ammo at Sector C5 and C4, NADA is inside of a Colt 611 M16 probably dropped from P.I.N members.
Added to the (probably) fixable bug list.
Repeater1947When I visited the Underground Bullet Train website, it's crap'ed up.
[img]
Is it intentional or a bug? :confused:
This one has been on the not fixable (by me) bug list since the very beginning of this mod.
GambigobillaThe problem is a little different, Urban Chaos is not Wil473's mod. Wil473 only ported it to 1.13 (thus UC-113), while doing this he merged it with AFS for more weapons. The problem is if you change maps in anyway the mod will no longer be Urban Chaos. Ofc there is there still be UC story but considering it's quests are not much different from JA2 quests.
Is it me or has maps been changed. I loved the map where i pinned the kingpin.
On the other hand i really wish Wil makes new (big) maps for his mods. I know he has the talent but not sure if he has the time and patience to do it. UC-1.13 came first, AFS was originally an item test mod for the folding stock feature.
The New Maps version (ie. "stock" UC-1.13) has several modified maps to take care of various things via map editing:
- initially to prevent climbing into the "ceiling" of UBT maps, in original UC this was just a player exploit, but since v1.13 gave the AI the ability to climb became something that needed to be "fixed"
- missing miners bug
- Kingpin quest changed during faction untangling (which has caused issues of its own)
- several crash prone maps or maps that were for some reason not reacting well to the current map editors were completely redone.
I am not making any promises on big maps because I simply do not know if it is viable. The INI already notes that big maps do not get along with the XML tilesets, but I do not know if this is really still a problem - I will find out when I fix problems with entering Map O6. See Also: the (probably) fixable bug list.
[Updated on: Fri, 23 May 2014 16:58] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #333101]
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Sun, 25 May 2014 11:03
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Gambigobilla |
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Messages:693
Registered:July 2008 |
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@Repeater1947
edit items.xml and change szlongitemname property of first item (uiIndex=0) from "...UC-1.13" to "Nothing."
I have two annoyances, i wouldn't call them bugs because i'm not sure if they are intended;
1. Ares Shrike has ammo capacity of "30" and can't accept C-Mag adapter.
2. Cannot train militia at D7 Port Kip. Thanks to Buggler, now we have 6x6 militia grid
http://www.bears-pit.com/board/ubbthreads.php/topics/331668/Re:_LLP.html#Post324721
[Updated on: Sun, 25 May 2014 11:04] by Moderator Report message to a moderator
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First Sergeant
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #333109]
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Sun, 25 May 2014 14:52
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Gambigobilla |
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Messages:693
Registered:July 2008 |
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Sorry for double post but i've managed to get 6x6 training area myself. If anyone is interested here's the link for it;
http://www.mediafire.com/download/dv52emsg3fo9765/Data-UC113.rar
Just copy the contents to JA2 installation folder. Files are structured so they will go where they are needed.
Unfortunately this requires a new game. Pictures in the spoiler.
[Updated on: Sun, 25 May 2014 15:07] by Moderator Report message to a moderator
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First Sergeant
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #333889]
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Thu, 26 June 2014 16:14
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mrgreenno1 |
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Messages:11
Registered:November 2011 |
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Hello I use: Ja2 Gold and Urban Chaos-1.13 v4.48 20140518 and SCI_Unstable_Revision_7205_on_GameDir_2033 on Wip7 64x professional -> I took over 3 cities no freezez yet...
some questions:
- some times i found things that i cannot pick up(shaded) from inventory screen, the most annoying that those are good weapons or big money(have checked many times they are not in the locked house etc...)
- AI almost never climbe on the roofs, I can go on the roofs and shoot them like chekens - that is very frastrating. Also they like to get together in piles and sit 5-10 soldiers, while 1-2 soldiers trying to attack me.
-cant go down from sector H9 and H10 to I9 and I10
Is there any mod that makes shaded items pickable AI players smarter more brave?
Thanks
[Updated on: Thu, 26 June 2014 23:42] by Moderator Report message to a moderator
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Private
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #333893]
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Fri, 27 June 2014 01:26
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wsmithjr2013 |
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Messages:50
Registered:March 2013 Location: New Jersey |
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grenHello I use: Ja2 Gold and Urban Chaos-1.13 v4.48 20140518 and SCI_Unstable_Revision_7205_on_GameDir_2033 on Wip7 64x professional -> I took over 3 cities no freezez yet...
some questions:
- some times i found things that i cannot pick up(shaded) from inventory screen, the most annoying that those are good weapons or big money(have checked many times they are not in the locked house etc...)
Aside from items that are in inaccessible locations, liked locked buildings, it could also indicate items that belong to others and that need to be stolen and picked up from in the sector, not from the inventory screen. Of course, if someone sees you pick these up, they might not like it. It could also be "phantom" items but without more details such as exactly what items and where, I can't really say. For instance, in the DL 1.13 mod, Tony has a couple very powerful weapons laying on his counter that can't be picked up via inventory.
Quote:- AI almost never climbe on the roofs, I can go on the roofs and shoot them like chekens - that is very frastrating. Also they like to get together in piles and sit 5-10 soldiers, while 1-2 soldiers trying to attack me.
They've definitely come up onto the roof after me, but yeah, in general you're right. What difficulty are you playing? On expert, this game kicks my butt and has definitely come up onto the roofs after me and have overloaded my defended zones
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Corporal
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #333919]
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Sat, 28 June 2014 13:17
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mrgreenno1 |
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Messages:11
Registered:November 2011 |
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wsmithjr2013
They've definitely come up onto the roof after me, but yeah, in general you're right. What difficulty are you playing? On expert, this game kicks my butt and has definitely come up onto the roofs after me and have overloaded my defended zones
I am playing on experinced difficulty.. I dont want this game to be pain.. i want interesting game. I think that at experinced level at least 60% of the enemys have to go on the roof, not 10%... 10% is for easy level... is it possbile to increase chanse that enemy will go on the roof during the game?
[Updated on: Sat, 28 June 2014 13:18] by Moderator Report message to a moderator
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Private
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #334424]
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Mon, 21 July 2014 16:00
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Gigagames |
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Messages:33
Registered:January 2013 |
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Hello,
the Tool Kit and the Med kit cant transfer in the Inventory, i want that my soldiers can transport it, in a backpack or in the Weapons slot at the inventory,
how i need to change the 221 ? that it works ?
(is this a bug or a Feature ^^ ?)
If i Kill Calisto D (at D13) the Police man, thats shoot at me, all my Team dislike the people who killed him, why ?
edit:
Sometheims removing ammo from a gun, produce "NADA" item
[Updated on: Mon, 21 July 2014 22:10] by Moderator Report message to a moderator
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Private 1st Class
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #334545]
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Fri, 25 July 2014 00:17
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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gigagamesHello,
the Tool Kit and the Med kit cant transfer in the Inventory, i want that my soldiers can transport it, in a backpack or in the Weapons slot at the inventory,
how i need to change the 221 ? that it works ?
(is this a bug or a Feature ^^ ?)
Feature - my mods have restrictions on having merc's carrying too much stuff. Tool and Medical kits can only fit some, but not all backpack pockets. Generally a backpack will have room for one large kit (or one large weapon).
gigagamesIf i Kill Calisto D (at D13) the Police man, thats shoot at me, all my Team dislike the people who killed him, why ? Probably the new dynamic merc relations feature is not taking into account whether the civ is hostile or not.
gigagamesSometheims removing ammo from a gun, produce "NADA" item Already identified bug. See below.
Urban Chaos-1.13 v4.48.1 20140724 Patch
- Tested with Single-Click-Installer: SCI_Unstable_Revision_7337_on_GameDir_2071
- Updated Ja2_Options.INI to GameDir 2071
- - ENEMY_TANKS_CAN_MOVE_IN_TACTICAL = TRUE
- - ARMY_USES_TANKS_IN_ATTACKS = TRUE
- - ARMY_USES_TANKS_IN_PATROLS = TRUE
- Fixed AK12 5.45mm Tacstock and variants, corrected all to be two handed weapons
- Fixed 40x47mm magazine (for Pallad-M), cleared Sci-fi tag
- Fixed ADD K11, removed laser and trigger mod attachments
- - added (N)CAS bitmask 402653184 for OICW type weapons to attach bipod and grip, but not laser sight - Fixed Enemy and Militia item inventory not effective under some vendor sub-mods, resaved XML's in correct format (as far as I can tell) using Excel 2003 instead of XML Editor 103
- Fixed Ares Shrike missing (N)CAS definition for C-Mag Adapter
- Fixed Maps:
- - D6 : replaced TT-33 to prevent ejecting NADA
- - C4 and C5 : replaced colt 611 (M16) to prevent ejecting NADA
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