Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2013/03/07 to 2018/11/04)
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #335421]
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Wed, 03 September 2014 13:27
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fallschirmjager |
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Messages:42
Registered:June 2005 Location: Darwin, Australia |
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Can't confirm, Flugente, I haven't edited anything.
This is what I've got.
I installed JA2 Gold to C:/JA2
Copied v1.13 SCI_Unstable_Revision_7337_on_GameDir_2071 over it. I tested that and it works, did a quick check with GABBI and Alt-O, enemies drop all types of gear there fine.
Copied the Urban Chaos Data file to the directory and titled Data-UC. Copied Urban_Chaos-1.13_v4.48_20140518 and subsequently the above patch.
Game loads and runs fine (played UC multiple times on v1.13 in the past and everything seems legit). The enemy just don't drop anything apart from a weapon and minimal ammunition.
EDIT: Checked the INI Editer and EnemyItemChoices. It's set as 1 = Use the new drop item system from XML-Files (EnemyWeaponDrops.xml, EnemyAmmoDrops.xml, EnemyArmourDrops.xml, EnemyExplosiveDrops.xml, EnemyMiscDrops.xml) for enemies (and militia).
[Updated on: Wed, 03 September 2014 13:34] by Moderator Report message to a moderator
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Corporal
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #337374]
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Thu, 30 October 2014 12:43
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Sophos |
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Messages:11
Registered:February 2005 Location: Kolham |
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I've recently started playing UC 1.13 as I needed my fix of JA2 again and I've played the main game a dozen of times. I've tried it before but found it too hard back then, and Microsoft Mary as the villain annoyed me. This time around I'm a lot more patient and skilled and really like the game.
Anway to cut to the chase, and this has probably been asked before, but I seem to be able to only train militia in the sectors where the original game has cities, is this intentional or should I be able to train militia in other city sectors as well?
(Awesome to see this board is still so active for an old game, I hope you guys have a lot of influence on JA: Flashback!)
EDIT: I did find this in a post from November 3rd 2011:
Quote:City Sector Militia Garrisons - Original Urban Chaos had city sectors defined by hardcoded values from original Jagged Alliance 2, and the use of city sectors that cannot be filled via the city militia management interface continues with UC-1.13 due to the following despite city sector definitions being externalized some time ago:
- - the militia management interface is still 3x3 sectors
- - there is a limit to total number of sectors that may have a garrison
- - some sectors that can permit a garrison do not have one to speed up game play (excess militia training lead to unnecessarily slow games in some cases)
- - the advent of Mobile Militia provides a workaround to current City Militia limits
Is this still current information?
[Updated on: Thu, 30 October 2014 12:57] by Moderator Report message to a moderator
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Private
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #337519]
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Mon, 03 November 2014 16:23
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Sophos |
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Messages:11
Registered:February 2005 Location: Kolham |
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Thanks Wil, so for sectors without facilities I need to use the Mobile Militia? As I cannot redistribute militia to 2 sectors in Calisto it seems.
Also, is there a way to prevent new police and gun runners from respawning? I've killed all of them in a sector, but whenever the enemy attacks one of my sectors and I'm there to defend it there's also a new police force present.
[Updated on: Mon, 03 November 2014 18:22] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #337713]
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Thu, 13 November 2014 17:27
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Mikemcn |
Messages:2
Registered:November 2014 Location: United States |
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SO i install UC 1.13 following the Hybrid instructions. It starts fine, I set up my squad, but as soon as I try and transition to the opening area i get an "assertion failure: [line 2999 in worlddef.cpp] Attempting to create a debug save.... this may fail"
The game also starts up with error messages on the splash screen but I don't think that's the problem since it continues.
Here's the splash error just in case
Toggle Spoiler
*** Thu Nov 13 10:37:08 2014 ***
[1.17292e-005] : The value [Strategic Enemy AI Settings][AGGRESSIVE_QUEEN_AI_INSANE] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Strategic Enemy AI Settings][AGGRESSIVE_QUEEN_AI_EXPERT] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][AGGRESSIVE_QUEEN_AI_EXPERIENCED] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][AGGRESSIVE_QUEEN_AI_NOVICE] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][UNLIMITED_POOL_OF_TROOPS_INSANE] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Strategic Enemy AI Settings][UNLIMITED_POOL_OF_TROOPS_EXPERT] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][UNLIMITED_POOL_OF_TROOPS_EXPERIENCED] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][UNLIMITED_POOL_OF_TROOPS_NOVICE] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
Really excited to try out UC, thanks for the help!
Edit: Ok i reinstalled in a new folder, with the latest JA 1.13 dev build, and the latest UC 1.13 i could find, the splash screen has no error, and the menu looks like it should, but when I start new game, i watch the intro and then get the following...
[Updated on: Thu, 13 November 2014 20:18] by Moderator Report message to a moderator
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Civilian
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #337721]
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Fri, 14 November 2014 04:14
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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MikemcnSO i install UC 1.13 following the Hybrid instructions. It starts fine, I set up my squad, but as soon as I try and transition to the opening area i get an "assertion failure: [line 2999 in worlddef.cpp] Attempting to create a debug save.... this may fail"
The game also starts up with error messages on the splash screen but I don't think that's the problem since it continues.
Here's the splash error just in case
Toggle Spoiler
*** Thu Nov 13 10:37:08 2014 ***
[1.17292e-005] : The value [Strategic Enemy AI Settings][AGGRESSIVE_QUEEN_AI_INSANE] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Strategic Enemy AI Settings][AGGRESSIVE_QUEEN_AI_EXPERT] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][AGGRESSIVE_QUEEN_AI_EXPERIENCED] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][AGGRESSIVE_QUEEN_AI_NOVICE] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][UNLIMITED_POOL_OF_TROOPS_INSANE] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Strategic Enemy AI Settings][UNLIMITED_POOL_OF_TROOPS_EXPERT] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][UNLIMITED_POOL_OF_TROOPS_EXPERIENCED] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Enemy AI Settings][UNLIMITED_POOL_OF_TROOPS_NOVICE] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
Really excited to try out UC, thanks for the help!
Edit: Ok i reinstalled in a new folder, with the latest JA 1.13 dev build, and the latest UC 1.13 i could find, the splash screen has no error, and the menu looks like it should, but when I start new game, i watch the intro and then get the following...
Sophoswil473Are you playing the old or new map modes of UC-1.13? Old Maps have no modified maps, meaning all map related issues, such as hostile civ repopulation and missing head miner (original UC bug) are present.
Have you escorted Blair and Elizabeth into the airport? This one is an overall JA2 issue.
No need to edit the save, all is as was intended in original UC...
I followed the FAQ guide in this section and am running vfs_config.UC113.ini. Yes, I walked across almost the whole sector in tactical screen but nothing was triggered.
Both are due to missing lines in the LUA scripts. The latter can be fixed by copying Overhead.lua from Data-1.13, the former however requires some work (already done in my production copy). Problem is, I was not planning on a v4.50 Release Candidate (RC) for UC-1.13 until the less complicated AFS v4.50 was more or less ready. As soon as I get the exploding roofs working in AFS, I'll port the changes over to UC-1.13 and release RC's for the two (perhaps three if there is demand for a stopgap fix for DL-1.13).
[Updated on: Fri, 14 November 2014 04:16] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #337724]
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Fri, 14 November 2014 08:42
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Mikemcn |
Messages:2
Registered:November 2014 Location: United States |
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Ok, maybe i'll try an earlier build of each? Or I can wait, Thanks for all the work though, it's awesome that you're doing this.
Report message to a moderator
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Civilian
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #338043]
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Sun, 30 November 2014 01:36
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Obligatory recognition that I am double posting to announce:
[s]Urban Chaos-1.13 Preview 2 v4.50 20141129[/s]
Obsolete now, see later posts
Thanks to a reminder from Buggler of methods used by UC-1.13 in the past for these kind of situation, Preview 2 includes a more elegant solution to compatibility with 2014 Stable 1.13 Release (7435) + JA2_113_UpdateForRelease7435_English_7609. Yes this time I actually tested game start and end game with the current Stable release of v1.13. If you use the "Stable" v1.13 release please select the VFS config that mentions "2014 Stable"
- Tested with SCI_Unstable_Revision_7654_on_GameDir_2184
- Tested with 2014 Stable 1.13 Release (7435) + JA2_113_UpdateForRelease7435_English_7609
- Added RPG-2, based on original graphic from Urban Chaos, by Mod Squad
- Added PG-2 HEAT, based on original graphic from IoV
- Added M1 Bazooka, from IoV
- Added M6A1 Bazooka Rocket, from IoV
- Added Airtronic Mk.777, from IoV
- Added AT4, from IoV
- Added MEI HELLHOUND, from IoV
- Added MEI Mercury, from IoV (this one is not in AFS Preview 2)
- Added Integral Thermal Weapon Sight, from IoV
- Changed Anti-Tank Rifle Grenade:
- - Damage = 55, was 75
- - Stun Damage = 10, was 33
- - Final Radius = 1, was 2
- - Volume = 40, was 65
- - #Fragments = 50, was 0
- - Fragment Damage = 5, was 0
- - Fragment Range = 40, was 0 - Changed M72A4 LAW, Coolness = 5, was 7
- Changed Carl Gustaf M3:
- - = 8, was 9
- - = Integral - Optics
- - = Integral Scope Sight (1.5X)- Changed RPG-7 Launcher, = 5, was 8
- Changed RPG-26, = 7, was 8
- Changed RPG-27, = 8, was 9
- Changed Mark 153 SMAW
- - = Optics - All Tac Rail
- - = Battle Scope (4X)- Changed RPO-A
- - copied from
- - = Optics - All Tac Rail
- - = Integral Scope Sight (1.5X)- Changed BS-1 "Tishina," now "GL - BS-1 "Tishina"
- Changed VG-70 Grenade Launcher, now "GL - VG-70"
- Changed Pallad-M, now "GL - Pallad-M"
Specific to UC-1.13
- Updated all FacilityTypes, added missing tags
- Added compatibility VFS configurations and supporting files for 2014 Stable 1.13 Release (7435) + JA2_113_UpdateForRelease7435_English_7609
- Fixed Items.XML, cleaned up numerous errors with
- Fixed TonyInventory.XML, removed several non-weapon items
- Rest of v4.50 Preview details
[Updated on: Sun, 14 December 2014 19:18] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #338154]
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Mon, 08 December 2014 15:26
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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SophosIf I use build 7514 will I be able to use this without screwing up my game? I used a FAQ thread somewhere on these boards to get UC installed.
See: General Release Post for UC-1.13
I am not sure about the differences between build 7514 and 7516 found in the recommended Single Click Installer, SCI_Unstable_Revision_7516_on_GameDir_2145, so it is use at your own risk. Additionally, v4.49 has been tested with 2014 Stable 1.13 Release (7435), though naturally Stable has fewer features than more recent SCI's.
For more information see also: Urban Chaos-1.13 Hybrid FAQ & Spoilers
Moving forward, for anyone interested in the v4.50 Preview, I've done a brief test with the current Preview 2 of UC-1.13 under the current SCI as of this date, SCI_Unstable_Revision_7667_on_GameDir_2186, didn't see any warnings at game start, but the change log notes some spelling fixes that I need to manually work into some of the XML's.
[Updated on: Mon, 08 December 2014 15:29] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #338165]
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Tue, 09 December 2014 00:05
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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mrclark
I am playing UC 1.13 with the ja2 1.13, 2014 Official 1.13 Release (7435) with 7609 Update, and
Urban Chaos-1.13 v4.49. I have rescued Blair and his wife and brought them to the airport in Calisto, but it is not letting me finish the quest. Any suggestions?
Known issue with v4.49, options:
1) Grab v4.50 Preview 2, from the last page - enjoy the new anti-tank stuff (though with the Stable, no moving tanks)
2) Wait a few more weeks for the final release of v4.50 - enjoy the new anti-tank stuff, new guns, and new golf course map...
[Updated on: Tue, 09 December 2014 00:17] by Moderator Report message to a moderator
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Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #338268]
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Sun, 14 December 2014 19:15
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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...and now it is tomorrow, time to double post.
Last of the v4.50 previews, still a few things to clean up like resizing all the MDR-C variants (incorrectly legal attachment for a medium NIV slot, despite the graphic being too big). No new plans except for bug fixing and other polish from now till the final v4.50 release near years end - please report any issues found.
[s]Urban Chaos-1.13 Preview 3 v4.50 20141214[/s]
Obsolete now, see later posts
- Tested with SCI_Unstable_Revision_7667_on_GameDir_2186 (Nov 30 SCI)
- Tested with 2014 Stable 1.13 Release (7435) + JA2_113_UpdateForRelease7435_English_7609
- Implemented "Magnum Research Desert Eagle" calibre conversion system
- - added: Desert Eagle Frame & Slide, Desert Eagle .357Mag 6" kit, Desert Eagle .44Mag 6" kit, Desert Eagle .50 AE 6" kit, Magnum Research Desert Eagle .357 10," Magnum Research Desert Eagle .44 10," Magnum Research Desert Eagle .50 AE 10," Desert Eagle .357Mag 10" kit, Desert Eagle .44Mag 10" kit, and Desert Eagle .50 AE 10" kit
- - only Magnum Research Desert Eagle .357 buyable as new from Bobby Rays (web)
- - item transformation used to: "Disassemble" / "Unload magazine, then remove the barrel and bolt assembly." all Desert Eagle variants
- - item (easy) mergers used to assemble Desert Eagle variants
- Changed Pockets.XML
- - 11. Pistol Holster no longer fits size 4, only 0 and 3
- - 57. Large Pistol Holster now set for sizes 0 3 4
- Changed Items.XML, all occurrences of "Magnum Research" in now replaced by "M.R."
- Changed Large Holster, now uses Large Pistol Holster
- Changed PH-PDW and variants, Size = 6, was 3
- Changed Baikal Margolin, Size = 4, was 5
- Changed Welrod Mk.II, Size = 5, was 4
- Changed Baikal MCM, Size = 4, was 6
- Changed Beretta U22 Neos, Size = 4, was 5
- Changed Beretta U22 Neos Inox, Size = 5, was 4
- Changed Br
[Updated on: Mon, 22 December 2014 22:22] by Moderator Report message to a moderator
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