Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2013/03/07 to 2018/11/04)
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #343646 is a reply to message #342913] Wed, 06 January 2016 13:57 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

wil473:here is some info about wp scopes & similar http://russianoptics.net/default.html


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #343959 is a reply to message #316064] Thu, 04 February 2016 19:57 Go to previous messageGo to next message
Mana85 is currently offline Mana85

 
Messages:7
Registered:October 2011
Equiping civilian shirt and pants separately no longer works as disguise, only the item named "Civilian clothes" does, however it cannot be bought through Bobby Rays.

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #345376 is a reply to message #343959] Mon, 09 May 2016 10:54 Go to previous messageGo to next message
Ninjaklan is currently offline Ninjaklan

 
Messages:10
Registered:April 2015
Hey guys, I've been trying to instal UC & 1.13 for the last 3 days but it doesn't properly work. Can someone point me to a proper guide on how to instal it using latest releases? Is there a full UC 1.13 game folder I can download and use straight away?

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #345381 is a reply to message #345376] Mon, 09 May 2016 15:23 Go to previous messageGo to next message
Ninjaklan is currently offline Ninjaklan

 
Messages:10
Registered:April 2015
Nevermind, finally made it work!

A few questions though, does UC read ja.2options from folder Data 1.13 or UC 1.13?

Also, why is accuracy so bad in UC 1.13? Like really really bad, most shots are missed on mercs with high Dex and MRK. Where can I change this so it's closer to 1.13?

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #345390 is a reply to message #345381] Mon, 09 May 2016 23:18 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Ninjaklan wrote on Mon, 09 May 2016 07:23
Nevermind, finally made it work!

A few questions though, does UC read ja.2options from folder Data 1.13 or UC 1.13?

Also, why is accuracy so bad in UC 1.13? Like really really bad, most shots are missed on mercs with high Dex and MRK. Where can I change this so it's closer to 1.13?


Are your running the Experimental: Urban Chaos-1.13 Full Experimetal 3 v4.6x 20150825? The Experimental has a more relaxed NCTH implementation (so relaxed that the AFS version of the same item stats have recently been compared to OCTH levels of ease here.

EDIT: and the Ja2_Options.INI that governs UC-1.13 is only the one in Data-UC113 unless you've placed one in a higher VFS priority folder such as ...\Profiles\UserProfile_JA2UC113.

[Updated on: Mon, 09 May 2016 23:21]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #345398 is a reply to message #345390] Tue, 10 May 2016 13:06 Go to previous messageGo to next message
Ninjaklan is currently offline Ninjaklan

 
Messages:10
Registered:April 2015
Thanks! I am running 4.6x version.

It must be the small calibres (.22) and mostly SMGs at the start of the game - I feel like I aint hitting anything. While in AIMNAS I already had rifles and military gear at the start. Cool contrast!

By the way, I see M1, M14 and SKS conversion kits at Bobby Rays - when applying them, the SKS for instance does not change appereance - why not? It would be so cool to have the FDE, tactical & RIS SKS. Anyway to mod this? Or is ti a bug?

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #345645 is a reply to message #345398] Mon, 23 May 2016 10:40 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have set option for drop all from emeny soldiers,so i have a solid amnount of normal grey ammo,special ammo i ordering from b.r shop or from tony's black market,this merchant have solid choice,in afs i buy used hangrenades from him & repair for use in combat,i use .22 & .410 for weak merc's mostly for aiming practice


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #345651 is a reply to message #345645] Mon, 23 May 2016 16:08 Go to previous messageGo to next message
valderrama is currently offline valderrama

 
Messages:9
Registered:December 2010
Location: Herzegovina, Bosnia and H...
Hello everybody
Not sure how much these apply as UC bugs or are they connected to the 1.13, but I will write some
I'm using this latest published build by wil, and play on expert level

1. Got crashed game in first subway, since I save and load a lot tried it several times, and from what I depict the cause is the stunt pistol that one of the enemies carry in there, it's a red shirt, and usually hides in bathroom, I always here the electrocution but then it crashes, I guess something animation-connected

2. Do enemies always go being glued up to Elhi's jeep? When they come upon it they just stick to it, basically just standing around there until I do something that reveals me close enough so that they can shoot me, usually I just can sneak up on them and beat the crap and rob them in the process so it's cheating, the most I have seen are 10 guys stuck there, 5 on each side of the vehicle, very weird stuff

3. I always try to carry a lot of stuff with me, and the bug that really pains me happened, I basically lost all my backpack and container stashes to it, I can't depict exactly why, but by loading a couple of my saves in the background, apparently I put too many stuff in that metal box container (this is an amateur guess), I had like like bunch of pistols and shit in there, they are not worth it, but it did cause my backpacks in next sector to also go empty although they have that star symbol of carrying something, but their weight tells a different story
I was in sector D12 (farmland) when I allowed a patrol to attack me from the city sector, so I got lots of weapons by ambushing them in the houses (I don't play with drop all, but I do lots of hand to hand stealing big grin)
After that I attacked D13 and after all the hard work of killing and robbing a lot of police and military guys and getting some better stuff - my backpacks don't work since I drop them off in the beginning and some stuff got lost
Droping stuff one by one is a hassle, but if it takes I'll do it, just wanna know is it somekind of compile issue (maybe savegame can't remember all the stuff stored so it just ejects it) or something, I do not have a clue

4. also, after the battle in D13 (factory sector) I got some "NADA" ammo or something, but I have encountered these couple years ago while playing this so I don't consider it a "biggie"

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #346021 is a reply to message #316064] Mon, 27 June 2016 04:51 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:184
Registered:March 2013
Hey guys,
I have a problem trying to start a new game with the latest patch installed for UC113. I can open up the game and select the options for a new game and even watch the intro movie but then I get an error:

Runtime Error
Press ESC to exit
File: F:\SVN\SVN_Source_Official\lua\lua_function.h
Line: 71
Function: LuaFunction:Call
Execution of lua function 'initNewGame' failed : [string "scripts\GameInit lua"]520: attempt to call global 'GetStartingCashExperienced' (a nil value).

This happens with every difficulty the 'GetStartingCash-' changes to Novice/Expert etc.

Please help me, I'm using Windows 7 64 bit and recently did a fresh install of Windows 7. I had the game zipped up to transfer it to the fresh install so it worked completely fine before but doesn't now.

Thanks,
Serge

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #346831 is a reply to message #346021] Thu, 08 September 2016 09:59 Go to previous messageGo to next message
Panzer is currently offline Panzer

 
Messages:89
Registered:February 2016
Location: Altis, Sometimes Tanoa
What is the latest 1.13 release one can recommend(not the stable from 2014)? Should I just use the latest Release?


I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal

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Corporal 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #346834 is a reply to message #346831] Thu, 08 September 2016 16:57 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I usually note the version of v1.13 that the release, patch, or experimental was tested on. The main release post has examples of all three http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=15922&prevloaded=1&&start=

EDIT: note that even the most recent Experimental is over a year old, work on another release has not begun yet as I want to get one more weapon family of note added to the core item mod before reworking it into UC-1.13.

[Updated on: Thu, 08 September 2016 17:00]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347159 is a reply to message #345651] Tue, 04 October 2016 21:47 Go to previous messageGo to next message
mg979 is currently offline mg979

 
Messages:16
Registered:May 2007
valderrama wrote on Mon, 23 May 2016 13:08
Hello everybody
Not sure how much these apply as UC bugs or are they connected to the 1.13, but I will write some
I'm using this latest published build by wil, and play on expert level

1. Got crashed game in first subway, since I save and load a lot tried it several times, and from what I depict the cause is the stunt pistol that one of the enemies carry in there, it's a red shirt, and usually hides in bathroom, I always here the electrocution but then it crashes, I guess something animation-connected

2. Do enemies always go being glued up to Elhi's jeep? When they come upon it they just stick to it, basically just standing around there until I do something that reveals me close enough so that they can shoot me, usually I just can sneak up on them and beat the crap and rob them in the process so it's cheating, the most I have seen are 10 guys stuck there, 5 on each side of the vehicle, very weird stuff

3. I always try to carry a lot of stuff with me, and the bug that really pains me happened, I basically lost all my backpack and container stashes to it, I can't depict exactly why, but by loading a couple of my saves in the background, apparently I put too many stuff in that metal box container (this is an amateur guess), I had like like bunch of pistols and shit in there, they are not worth it, but it did cause my backpacks in next sector to also go empty although they have that star symbol of carrying something, but their weight tells a different story
I was in sector D12 (farmland) when I allowed a patrol to attack me from the city sector, so I got lots of weapons by ambushing them in the houses (I don't play with drop all, but I do lots of hand to hand stealing big grin)
After that I attacked D13 and after all the hard work of killing and robbing a lot of police and military guys and getting some better stuff - my backpacks don't work since I drop them off in the beginning and some stuff got lost
Droping stuff one by one is a hassle, but if it takes I'll do it, just wanna know is it somekind of compile issue (maybe savegame can't remember all the stuff stored so it just ejects it) or something, I do not have a clue

4. also, after the battle in D13 (factory sector) I got some "NADA" ammo or something, but I have encountered these couple years ago while playing this so I don't consider it a "biggie"


I have all these problems, especially 3 is very hard to deal with, maybe can be avoided if you never nest not empty containers in other containers. It doesn't seem specific to UC113, though (ithappens also in AR and maybe unmodded 113).

Other issues I have:

1. I get attacked by gun runners if I meet them at night. I think I shouldn't be the case, in the FAQ for faction triggers attack on sight at night should apply for Danubian Police, instead I don't get attacked in Port Kip by police at night.

2. some maps (playing with new maps, I mostly checked subways) have very rare loot (like 5% for many big money caches, or some useful equipment). Does a chance of 5% make any sense? I'd rather have less money, but with a reasonable chance. And good chances to find equipment, since you start with none.

3. gun runners and hostile civilians (PIN group in Port Kip) have top weapons and especially armors (all Twaron) in Calisto, it's easy to rob them and take everything, I think their equipment should be in line or just above what you see in those areas (kevlar, SMGs, maybe a single good rifle as in old UC). It's annoying to go from barely equipped to almost end-game equipment in one fight at the beginning of the game.

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347293 is a reply to message #347159] Wed, 12 October 2016 08:10 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
This is a rather superficial update to the Experimental, it does not have any map changes and in reality I'm hoping I put the items back in the right place for UC-1.13 so I don't break any of the maps. As always for these "Experimental" releases I've tested it a little beyond starting the game without a crash (actually made sure the initial "militia only" fight worked as planned).

Urban Chaos-1.13 Experimental 4 v4.6x 20161012(Obsolete)
* Built/Tested on SCI: SCI_Unstable_Revision_8301_on_GameDir_2341

* Implemented changes from "Arulco Folding Stock Full Experimental 7 v4.6x 20160919" (see below)
* Implemented clean mod of Ja2_Options.INI and Mod_Settings.INI from SCI_Unstable_Revision_8301_on_GameDir_2341

* Changed AmmoStrings.XML
 - - added 100. 7.62×38mmR
 - - added 101. 25x59B
 - - added 102. 20x42mm
* Changed AmmoType.XML
 - - changed 43. SLC Ball	<lockBustingPower> = 50, was 0
 - - changed 44. SLC HP		<lockBustingPower> = 20, was 0
 - - changed 45. SLC AP		<lockBustingPower> = 50, was 0
 - - changed 46. SLC AET	<lockBustingPower> = 50, was 0
 - - added 71. VLC Ball
 - - added 72. VLC AP/FMJ
 - - added 73. VLC SAP
* Changed Magazines.XML
 - - AP forms of .50 Beowulf, 12.7x55mm, and .458 SOCOM now <ubAmmoType> = 72. VLC AP/FMJ
 - - Heavy forms of 12.7x55mm now 73. VLC SAP
* Changed 12.7x55mm ammunition
 - - cost and weight changes across all
 - - changed all magainzes, <ubMagSize> = 20, was 10
 - - changed all boxes, <ubMagSize> = 100, was 50
 - - added 5 round "Cartridge Clip" items
* Changed for items not meant to be buyable from Bobby Ray's usually <szBRName> = <uiIndex>
* Changed 4182. Barrett M500, imported grapics from IoV
* Changed 5152. Mauser C96, additional detailing edits to grapics, modification of original from IoV

* Added Nagant M1895
* Added Chiappa Rhino in:
 - - D20, D40, and D60
 - - 9x19mm and .357 Magnum/.38 Special (Multi-cal transformable)
* Added Barrett XM109, imported graphics from IoV
* Added Denel PAW-20 Inkunzi, imported graphics from IoV
* Added De Lisle Carbine, imported graphics from IoV
* Added RSh-12
* Added Mauser Stock/Holster

* Fixed spelling of "Chiappa," was "Chiappas" in some item names
* Fixed APS Stock/Holster and VP90 Stock/Holster
 - - wrong pockets
 - - re-implemented dual LBE/misc attachmeent and transformation system (found that attaching LBE to a gun got the LBE stuck)

[Updated on: Mon, 24 October 2016 06:09]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347305 is a reply to message #347293] Fri, 14 October 2016 01:46 Go to previous messageGo to next message
Mastermaul is currently offline Mastermaul

 
Messages:7
Registered:September 2016
Is there a build planned for AFS soon? Also, can these updates be installed over existing saves (for AFS for instance)?

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347307 is a reply to message #316064] Fri, 14 October 2016 02:31 Go to previous messageGo to next message
Someone64 is currently offline Someone64

 
Messages:47
Registered:May 2015
Location: Philippines
I feel like the garotte should be considered a covert item. (or is it but it just doesn't say?)

EDIT: Using covert ops, I tried to take the clothes of a red shirt but there are no associated clothes items in items.xml... Can't disguise as an enemy.
Also, it's possible to get past Shark by using forced turn mode. He'll never approach you in that state.
EDIT2: Doesn't seem to happen in AFS but in here, most interactions with disguises cause the clothes to duplicate. Try putting on civilian clothes for example after your cover is blown. Instead on pants and clothes you get 2 civilian clothes when you take off your clothes.
EDIT3: The United Floral Services Crashes when you press the dropdown menu for selecting where to drop your item.

[Updated on: Sat, 15 October 2016 05:55]

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Corporal
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347335 is a reply to message #347307] Sat, 15 October 2016 17:35 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Someone64 wrote on Thu, 13 October 2016 18:31
I feel like the garotte should be considered a covert item. (or is it but it just doesn't say?)

EDIT: Using covert ops, I tried to take the clothes of a red shirt but there are no associated clothes items in items.xml... Can't disguise as an enemy.
Also, it's possible to get past Shark by using forced turn mode. He'll never approach you in that state.
EDIT2: Doesn't seem to happen in AFS but in here, most interactions with disguises cause the clothes to duplicate. Try putting on civilian clothes for example after your cover is blown. Instead on pants and clothes you get 2 civilian clothes when you take off your clothes.
EDIT3: The United Floral Services Crashes when you press the dropdown menu for selecting where to drop your item.


I just found that renaming the data folder wipes most, but not all, of the clothes settings - this explains why the clothes bug keeps cropping up. I'll probably re-introduce the bug back into AFS when I convert the base items back (soon but I'm short on time this weekend, maybe next weekend).

Covert item flag is set on the garotte.

I haven't had time to check the United Floral Services crash - indeed I don't seem to remember if this is in Urban Chaos (original). Didn't they change the UFS into some kind of online gun magazine?

EDIT: I'll probably release a fixed clothes version of UC-1.13 around the same time as a new AFS, going to have to apply the fix twice.

[Updated on: Sat, 15 October 2016 19:39]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347346 is a reply to message #347335] Sun, 16 October 2016 04:31 Go to previous messageGo to next message
Someone64 is currently offline Someone64

 
Messages:47
Registered:May 2015
Location: Philippines
Yeah, I think so. In UC the page graphics are different and it says Gunsmithing Database (despite the text still talking about flowers. Any way to fix that?)

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Corporal
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347348 is a reply to message #347346] Sun, 16 October 2016 15:32 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I checked the in-game web stuff - could not crash the game but didn't see anything new beyond what I've already discussed as a limitation of the project in past here: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=18716&goto=293035&#msg_293035

It is not so much as not "fixable" as the solution is not available in v1.13 presently - I am not a coder, I only misuse their work for the purpose of allowing someone else's decades old campaign to be playable under v1.13.

[Updated on: Sun, 16 October 2016 15:32]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347352 is a reply to message #316064] Mon, 17 October 2016 01:31 Go to previous messageGo to next message
Someone64 is currently offline Someone64

 
Messages:47
Registered:May 2015
Location: Philippines
It's not so much a crash as the game just freezes forever. It used to happen before with normal AFS on the airport if you clicked certain delivery locations on Bobby Rays. But here it happens consistently when you just press delivery location before the menu even drops down. The site itself works fine except for that one part.

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Corporal
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347387 is a reply to message #347352] Sun, 23 October 2016 13:30 Go to previous messageGo to next message
gasket for president is currently offline gasket for president

 
Messages:6
Registered:May 2015
Hello guys,
I have a strange issue here. I am on day 44, time 07:00 during an attack in Troy, suddenly the energy of my troops drops at 10/10 and they are ready to collapse.
I reloaded the game, where i had it saved, exactly at the point before entering that specific sector, and to my dissappointment, when the time got 07:00 on day 44, it will not proceed furthermore.
All the practising mercs go to bed, and if you attempt to move the mercs not doing anything, around sectors, the game will crash.
Is there a solution to that?
Thank you in advance.

[Updated on: Sun, 23 October 2016 13:31]

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347389 is a reply to message #347387] Mon, 24 October 2016 06:09 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Urban Chaos-1.13 Full Experimental 5 v4.6x 20161023 (Obsolete)
* Built/Tested on SCI: SCI_Unstable_Revision_8317_on_GameDir_2344

* Changed Description to, "Use . (period) key to cycle magnification." to reflect current implementation of variable power scopes on: Thermal Imaging(FLIR) - Weapon Sight, Dual Mode Sight, PO-1.5-4.5x16, Variable Power Scope, Variable Power RIS Scope, Variable Power RIS Scope/Reflex Mount, 1P21 Minuta Sniper Scope, Multi-Mode Scope (PCAP Mount), Integral Battle Scope/Sight Combo, OICW Fire Control Module, FN F2000 Fire Control Module, ARX-160 Sight, and 

* Fixed Pockets.XML, missing entries for size 222
* Fixed missing clothes type setting (again)

[Updated on: Wed, 09 November 2016 06:09]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347400 is a reply to message #347389] Thu, 27 October 2016 14:57 Go to previous messageGo to next message
Someone64 is currently offline Someone64

 
Messages:47
Registered:May 2015
Location: Philippines
The cleaning kit functions as a lockpick for some reason.

EDIT: Another bug. Getting your jeep blown up gives it the graphics of an entirely different white blown up vehicle.

[Updated on: Fri, 28 October 2016 18:29]

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Corporal
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347416 is a reply to message #347400] Sat, 29 October 2016 11:35 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have squad of imps created in afs 4.50 build,i reuse them for new relases,here is some observations- most my imp characters have in inventor ar: ak12-lw in 6.8 spc [no conv. kit or parts for this on b.r shop] in latest afs relase i have found inventory ar pistol in 6.8 spc item have tag "placeholder" loaded with 500 rounds of ammo


caliber's: .41Lc,.45Lc,.455british,.380[9x17].410 . not in game at this time ...Dr Zelenka can help you ;o}R.M SgAmb asrock a75m amd x6 3670be 4gb ram hdd 1tbb sgt,zvuk creative x-fi extreme audio case z-7

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347507 is a reply to message #347416] Wed, 09 November 2016 06:03 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Urban Chaos-1.13 Full Experimental 6 v4.6x 20161109(Obsolete, link leads to next version)
(Urban Chaos-1.13 Experimental 6 v4.6x 20161109)
------------------------------------------------
* Implemented changes from "Arulco Folding Stock Full Experimental 9 v4.6x 20161109"
 - - see below


(Arulco Folding Stock Full Experimental 9 v4.6x 20161109)
---------------------------------------------------------
* Built/Tested on SCI: SCI_Unstable_Revision_8338_on_GameDir_2348

* Implemented clean mod of Ja2_Options.INI from SCI_Unstable_Revision_8338_on_GameDir_2348
 - - changed ALLOW_WEAR_SUPPRESSOR = True, was False

* Added DPMS 308 Lower Receiver
- - base for AR-like receiver system for civilian rifles
- - may have ACME Trigger Group attached to allow burst
* Added DPMS LR-308, with upper and LE901 variant
* Added DPMS LR-308B, with upper and LE901 variant
* Added (Generic) MAR-308, with upper, LE901 and Pistol variant
* Added UTAS XTR-12, with upper and LE901 variant
* Added (Generic) ARP308 in full ("Target"), carbine ("Hunter"), SBR, Pistol and LE901variants with uppers

* Changed Integral Battle Scope/Sight Combo, Built-in Attachment Class = Sight, was Scope
* Changed FR Ordinance MC51 and variants, range = 250 was 375


EDIT: please start a new game, with new IMP generation as the item ordering has changed. I've just started putting together proper documentation for a proper v4.60 release, 10 pages of changes so far - so I'm sure item numbers have been jumbled around (actually item numbers being changed is documented).

[Updated on: Tue, 17 January 2017 04:46]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347527 is a reply to message #316064] Sun, 13 November 2016 08:48 Go to previous messageGo to next message
uberqq
Messages:3
Registered:October 2013
It's been a while since I've played but was a workaround ever found for the issue with the XML editor wiping out tags in AmmoTypes.xml?

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Civilian
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347528 is a reply to message #347527] Sun, 13 November 2016 10:46 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
The workaround is that we don't use the XML Editor for editing. Use Notepad++ or another proper text editor. The XML Editor is fine for viewing data, just don't save anything.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347532 is a reply to message #347528] Mon, 14 November 2016 12:22 Go to previous messageGo to next message
Evo is currently offline Evo

 
Messages:9
Registered:July 2010
Hello Everyone,

It has been a long time since I last played. I was wondering if the sector inventory reset bug has been resolved.

I am so happy to see that you are still going strong Wil !

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347561 is a reply to message #347532] Fri, 18 November 2016 17:26 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Not a game-breaking one but a very annoying one. Humvee can enter sectors E1 and F5 but can't leave those sectors. So basically if you visit E1 or F5 with humvee it's trapped there forever.

I've made a quickfix for my installation;
-Changed E1 north access from DENSE to ROAD (to keep still reachable but make it leaveable)
-Changed E5 south access from SPARSE to EW_RIVER (i forbid visiting F5 with humvee because my humvee doesn't know swimming)

If anyone is interested in fix before Wil pushes an official one, here's a mediafile and a pastebin link
http://www.mediafire.com/file/k1ueofaxj9n5mxx/MovementCosts.xml
http://pastebin.com/5dwDce0s

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First Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347590 is a reply to message #347561] Tue, 22 November 2016 23:06 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
I'm not really sure if it's an oversight or working as intended but some items lack <Repairable>1</Repairable> tags, making them irreparable.

64 Crowbar
305 Aluminum Rod
306 Spring
308 Talon Adapter
309 PSO-1 Adapter
371 Steel Tube

Also there are some items lacking both <Damageable>1</Damageable> and <Repairable>1</Repairable> tags, some of which are regular weapons;

4095 AK-12 5.45mm, Tactical Stock
4096 AK-12U 5.45mm
4097 AK-12U 5.45mm (>)
4516 D10RS Upper
4540 D20RS Upper
5140 BEAR 10.5" Upper
5314 Boberg XR9-S
5315 Boberg XR9-L

[Updated on: Tue, 22 November 2016 23:07]

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First Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347610 is a reply to message #347590] Fri, 25 November 2016 16:38 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Gambigobilla wrote on Tue, 22 November 2016 15:06
I'm not really sure if it's an oversight or working as intended but some items lack <Repairable>1</Repairable> tags, making them irreparable.

64 Crowbar
305 Aluminum Rod
306 Spring
308 Talon Adapter
309 PSO-1 Adapter
371 Steel Tube

Also there are some items lacking both <Damageable>1</Damageable> and <Repairable>1</Repairable> tags, some of which are regular weapons;

4095 AK-12 5.45mm, Tactical Stock
4096 AK-12U 5.45mm
4097 AK-12U 5.45mm (>)
4516 D10RS Upper
4540 D20RS Upper
5140 BEAR 10.5" Upper
5314 Boberg XR9-S
5315 Boberg XR9-L


Thanks, the second group are all bugs in the mod, the first are intentionally non-repairable. While sorting by the <Damageable> and <Repairable> tags found a few other guns that had the same bug.

Sorry, I haven't had time to look at your map edits yet.

[Updated on: Fri, 25 November 2016 16:39]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347625 is a reply to message #347507] Sun, 27 November 2016 07:13 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:184
Registered:March 2013
Wil473 wrote on Wed, 09 November 2016 05:03
[size=5]
I've just started putting together proper documentation for a proper v4.60 release, 10 pages of changes so far - so I'm sure item numbers have been jumbled around (actually item numbers being changed is documented).


Wow wonderful news! I'm assuming you mean the UC113? Will this be releasing soon? I only ask because I might put off starting a new game until the new version is out. I hate playing on an obsolete version! ;) lol

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347627 is a reply to message #347625] Sun, 27 November 2016 22:24 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:184
Registered:March 2013
I guess I found a bug in UC113 latest beta:
Collision issues with interacting with doors and crates where you interact with them from the wrong side. You might try to open a crate and it has you stand IN another crate while you open it. I've also had guys ignore doors completely and walk right through them. For locked doors, my mercs will stand inside a building when trying to open them from the outside.
Thanks!

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347806 is a reply to message #347627] Sun, 25 December 2016 15:53 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
there are two EBR Kit + M14 merges right now. First one is correct but second one creates Tactics Group FG42
Merges.xml line 2005 should be 4853

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First Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #347904 is a reply to message #347806] Fri, 30 December 2016 19:37 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Gambigobilla wrote on Sun, 25 December 2016 07:53
there are two EBR Kit + M14 merges right now. First one is correct but second one creates Tactics Group FG42
Merges.xml line 2005 should be 4853


Thanks.

Do you happen to remember the other tag issues issue with with multiple newer guns in the mods you identified right before the forum move? I forgot to document the fix for UC-1.13 and am (oddly) hoping the bug is in AFS so can identify the affected items and note them down.

So many things I need to fix this weekend (but it means I'm finally getting back to work on the mods). EDIT: Including remembering how to use the quote button...

EDIT 2: From AFS these items will need to be checked

4095 AK-12 5.45mm, Tactical Stock
4096 AK-12U 5.45mm
4097 AK-12U 5.45mm (>)
4173 Baikal MP-94 Rifle
4324 CZ BRNO Combo Rifle
4516 HK 416 D10RS Upper Receiver
4540 HK 416 D20RS Upper Receiver
4591 Innogun Hybrid 12gauge Barrel
5140 Adcor B.E.A.R. Elite 10.5" Upper Receiver
5314 Boberg XR9-S
5315 Boberg XR9-L
5331 FB MSBS 556 Upper
5332 FB MSBS 556K Lower
5333 FB MSBS 556B Lower
5334 FB MSBS 5.56x45mm Full Barrel
5338 FB MSBS 5.56x45mm DMR Barrel
5342 FB MSBS 5.56x45mm LMG Barrel
5346 FB MSBS 5.56x45mm SBR Barrel
5361 HK 300BLK Barrel
5365 300BLK G41 Barrel

Not sure about the barrels, other barrels don't show up as guns so I'll need to check the damage/repair flags for these "misc" items


EDIT3.x some more fixes

Gambigobilla wrote on Fri, 18 November 2016 09:26
Not a game-breaking one but a very annoying one. Humvee can enter sectors E1 and F5 but can't leave those sectors. So basically if you visit E1 or F5 with humvee it's trapped there forever.

I've made a quickfix for my installation;
-Changed E1 north access from DENSE to ROAD (to keep still reachable but make it leaveable)
-Changed E5 south access from SPARSE to EW_RIVER (i forbid visiting F5 with humvee because my humvee doesn't know swimming)

If anyone is interested in fix before Wil pushes an official one, here's a mediafile and a pastebin link
http://www.mediafire.com/file/k1ueofaxj9n5mxx/MovementCosts.xml
http://pastebin.com/5dwDce0s


I've fixed MovementCosts.xml as follows:
- E1 North now PLAINS to match D1 South
- E5 South uses the EW_River Gambigobila suggested


Found a whole bunch of errors not just with <Damageable> and <Repairable> tags, but also with <WaterDamages>
* Fixed misc AK, RPK, Saiga,Vepr-12, and variants, <WaterDamages> tag set in error
* Fixed 4288. Colt IAR, <WaterDamages> not set
* Fixed 4482-4484. HK G36 and variants, <WaterDamages> tag set in error
* Fixed 4288. HK VP70M, <WaterDamages> not set
* Fixed 4566-4575. IMI Galili and variants, <WaterDamages> tag set in error
* Fixed 4668-4673. misc LWRC M6 variants, <WaterDamages> tag set in error
* Fixed misc XCR pistols, <WaterDamages> tag set in error
* Fixed 4924. SIG P238, <WaterDamages> not set
* Fixed 5030. TechnoArms Mag-7, <WaterDamages> not set
* Fixed 4095-4097 AK-12 variants, <Damageable> and <Repairable> not set
* Fixed 4173 Baikal MP-94 Rifle, <Damageable>, <Repairable>, and <WaterDamages> not set
* Fixed 4324 CZ BRNO Combo Rifle, <Damageable>, <Repairable>, and <WaterDamages> not set
* Fixed 4516 HK 416 D10RS Upper Receiver, <Damageable> and <Repairable> not set
* Fixed 4540 HK 416 D20RS Upper Receiver, <Damageable> and <Repairable> not set
* Fixed 4591 Innogun Hybrid 12gauge Barrel, <Damageable>, <Repairable>, and <WaterDamages> not set
* Fixed 5140 Adcor B.E.A.R. Elite 10.5" Upper Receiver, <Damageable> and <Repairable> not set
* Fixed 5314 Boberg XR9-S, <Damageable>, <Repairable>, and <WaterDamages> not set
* Fixed 5315 Boberg XR9-L, <Damageable>, <Repairable>, and <WaterDamages> not set
* Fixed 5331-34, 5338, 5342, and 5346, FB MSBS parts, <Damageable>, <Repairable>, and <WaterDamages> not set
* Fixed 5361	HK 300BLK Barrel, <Damageable>, <Repairable>, and <WaterDamages> not set
* Fixed 5365	300BLK G41 Barrel, <Damageable>, <Repairable>, and <WaterDamages> not set

[Updated on: Wed, 04 January 2017 04:02]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #348330 is a reply to message #347904] Tue, 17 January 2017 04:42 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Double Posting here too, for more or less the same reason as the last time I did this today:

Urban Chaos-1.13 Full Experimental 7 v4.6x 20170116 (Obsolete, link now leads to next Experimental)

Major points:
* Consolidated Change Log, AFS and UC113 v4.60 change log 20170116.PDF
* new <usVoiceIndex> added to MercProfiles.XML from yesterday's SCI_Unstable_Revision_8366_on_GameDir_2357 to stop everyone from sounding like Barry (ID 0)

[Updated on: Fri, 30 June 2017 07:13]




More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #348463 is a reply to message #316064] Wed, 25 January 2017 10:02 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:184
Registered:March 2013
Anybody else have issues on the latest experimental with the enemies in adjacent sectors not showing up on the map? Yes, I have someone with scouting (Elhi)

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #348535 is a reply to message #348463] Sat, 28 January 2017 09:41 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:184
Registered:March 2013
Hey just wanted to say that individual milita feature is not working with the latest experimental either. I turned it on but the website doesn't show.

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Staff Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #348722 is a reply to message #316064] Mon, 06 February 2017 00:05 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Is anyone else having an unhandled exception error when trying to load the Atremo airport sector with the latest test release?

Shows sector load screen fine, you hear the initial Atremo airport sounds (announcement and carousel noise etc.) but screen goes black and eventually gives an unhandled exception popup.

Using R3866 with the latest test release.

Edit: Fixed by getting a new copy of the original UC files, my copy had some corruptions.

[Updated on: Mon, 06 February 2017 00:24]

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Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #348793 is a reply to message #348463] Fri, 10 February 2017 09:38 Go to previous messageGo to next message
Onin is currently offline Onin

 
Messages:16
Registered:September 2016
Cerhio wrote on Wed, 25 January 2017 16:02
Anybody else have issues on the latest experimental with the enemies in adjacent sectors not showing up on the map? Yes, I have someone with scouting (Elhi)


Is the scout idle/in a squad? In my game, that's the only way for them to scout.

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Private
Re: UC-1.13 Discussions and Bug Reporting (2013/03/07 to 201-/--/--)[message #349128 is a reply to message #348722] Fri, 03 March 2017 21:39 Go to previous messageGo to previous message
yghl is currently offline yghl
Messages:3
Registered:March 2017
Tango wrote on Mon, 06 February 2017 00:05
Is anyone else having an unhandled exception error when trying to load the Atremo airport sector with the latest test release?

Shows sector load screen fine, you hear the initial Atremo airport sounds (announcement and carousel noise etc.) but screen goes black and eventually gives an unhandled exception popup.

Using R3866 with the latest test release.

Edit: Fixed by getting a new copy of the original UC files, my copy had some corruptions.

I have the same problem, although mine is not fixed by updating the UC files.
Fresh install of JA2, Exe8366/GameDir2357, UC 4.60 v20170116

Anyone has an idea what i could do?

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Civilian
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