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Editing Skills_Settings.INI[message #317582] Sat, 20 April 2013 07:34 Go to next message
wsmithjr2013 is currently offline wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
I'm attempting to modify the Skills_Settings.INI file and any changes I am making are not taking effect. I can successfully change the number of traits that the IMP merc can have, so I'm changing the correct file and the game is seeing it. However, it is ignoring any other changes I make in the file. For instance, I would like to move the items for throwing grenades to the Throwing trait instead of the Demolitions traits. So, I move the lines to the correct section, but the changes do not show up in the game. Am I doing something wrong or is it not possible to change these?

Example:

[Throwing]

;CUSTOM - moved from Demolitions
; Bonus CtH when throwing grenades
CTH_WHEN_THROWING_GRENADES = 30

;CUSTOM - moved from Demolitions
; Percentage APs reduction when throwing grenades
APS_NEEDED_TO_THROW_GRENADES_REDUCTION = 25

;CUSTOM - moved from Demolitions
; Percentage bonus to max range when throwing grenades
MAX_RANGE_TO_THROW_GRENADES = 20


These lines do not show up in the Throwing skill (at least not in the tooltips) but they still show up in the Demoltitions skill even though the lines have been removed from those sections.

Thanks for any help.

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Corporal
Re: Editing Skills_Settings.INI[message #317584] Sat, 20 April 2013 09:16 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
That's an ini, not an xml. You can't just move lines to other sections and expect them to suddenly work for that trait.

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Captain

Re: Editing Skills_Settings.INI[message #317591] Sat, 20 April 2013 14:29 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Indeed, there's coding behind it... and you have to see it as the part of the code that you can still change as a player or modifier. In any other case you need to do some real coding.

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Master Sergeant
Re: Editing Skills_Settings.INI[message #317604] Sun, 21 April 2013 07:20 Go to previous messageGo to next message
wsmithjr2013 is currently offline wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
Bummer. Not sure I understand the distinction between an XML and an INI but I certainly understand that you're saying it doesn't work that way. Would it be that involved to change it to work as I was hoping it would? In my mind, the game would not care what traits a merc has, it would only care what the modifiers are for any given task, regardless of the reasons for those modifiers or how the merc acquired them. I suppose that would be a pile of modifiers to keep track of so not knowing the code I have no idea how feasible that would be. Seems relatively simply to keep an array of values for each merc, at least to the code clueless such as myself.

Anyway, I appreciate the responses. Would have interesting to be able to tweak things in that way. Thanks.

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Corporal
Re: Editing Skills_Settings.INI[message #317606] Sun, 21 April 2013 10:02 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Yes, it would be a sh!tload of work.

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Captain

Re: Editing Skills_Settings.INI[message #320943] Sun, 26 May 2013 22:45 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
I really loathe opening new topics for every single problem I have...

As this is already resolved I might be getting away with posting, as it is sort of related to the skill settings, while perhaps not to the ini itself.


During IMP creation the chosen skills manipulate the Attributes.
Is there a way to modify these effects?

imho, they are a little too pushy with their point distribution.

I checked several inis and xmls. The only places left, I think, are either packed game files, but no container name suggests their presence, or hard coded data, in which case: why?

How can I solve this issue?

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Corporal
Re: Editing Skills_Settings.INI[message #320944] Sun, 26 May 2013 22:50 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Not sure what you mean... are referring to the fact that certain skills require a certain minimum amount of stats, say, bodybuilding raises your base require strength etc.?

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Captain

Re: Editing Skills_Settings.INI[message #320945] Sun, 26 May 2013 22:53 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
yes, exactly that.
I'm trying hard to find these settings. To no avail yet.

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Corporal
Re: Editing Skills_Settings.INI[message #320947] Sun, 26 May 2013 23:05 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
There are no settings for that. That is hardcoded.

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Captain

Re: Editing Skills_Settings.INI[message #320948] Sun, 26 May 2013 23:16 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
ok, thanks.

dammit... should've posted in another thread. This one had bad carma... Very Happy

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Corporal
Re: Editing Skills_Settings.INI[message #320951] Sun, 26 May 2013 23:32 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
it's not what you meant but there is an option at skills_settings.ini "SET_MINIMUM_ATTRIBUTES_FOR_TRAITS" change it to false so your selected traits will no longer set your minimum stats.

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First Sergeant
Re: Editing Skills_Settings.INI[message #320993] Mon, 27 May 2013 16:30 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
None of my Skills_Settings.INIs contain that tag.

Would be a nice Bridge, but I can't find it.

I'm still on 4870...

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Corporal
Re: Editing Skills_Settings.INI[message #320997] Mon, 27 May 2013 18:13 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
In newer (unstable) versions it's present and allows to disable any stat requirements for traits.

[Updated on: Mon, 27 May 2013 18:13] by Moderator

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Sergeant Major
Re: Editing Skills_Settings.INI[message #320999] Mon, 27 May 2013 18:25 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Sometimes stable version seems so ancient. Btw do we have somewhere source code for 4870 bugfix version?

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First Sergeant
Re: Editing Skills_Settings.INI[message #321000] Mon, 27 May 2013 19:03 Go to previous message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
Sam_Hotte
In newer (unstable) versions it's present and allows to disable any stat requirements for traits.

I somehow expected that^^
let's see if I can find an unstable version, that works with Arulco revisited^^

Thanks for your help everyone.

[Updated on: Mon, 27 May 2013 19:03] by Moderator

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Corporal
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